/**************************************************************************** * Visual Boy Advance GX * * Tantric 2008-2021 * * vbagx.h * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #ifndef _VBAGX_H_ #define _VBAGX_H_ #include #include #include "filelist.h" #include "utils/FreeTypeGX.h" #define APPNAME "Visual Boy Advance GX" #define APPVERSION "2.4.4" #define APPFOLDER "vbagx" #define PREF_FILE_NAME "settings.xml" #define PAL_FILE_NAME "palettes.xml" #define NOTSILENT 0 #define SILENT 1 const char pathPrefix[9][8] = { "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/", "port2:/" }; enum { DEVICE_AUTO, DEVICE_SD, DEVICE_USB, DEVICE_DVD, DEVICE_SMB, DEVICE_SD_SLOTA, DEVICE_SD_SLOTB, DEVICE_SD_PORT2 }; enum { FILE_SRAM, FILE_SNAPSHOT, FILE_ROM, FILE_BORDER_PNG }; enum { LANG_JAPANESE = 0, LANG_ENGLISH, LANG_GERMAN, LANG_FRENCH, LANG_SPANISH, LANG_ITALIAN, LANG_DUTCH, LANG_SIMP_CHINESE, LANG_TRAD_CHINESE, LANG_KOREAN, LANG_PORTUGUESE, LANG_BRAZILIAN_PORTUGUESE, LANG_CATALAN, LANG_TURKISH, LANG_LENGTH }; struct SGCSettings { float gbaZoomHor; // GBA horizontal zoom amount float gbaZoomVert; // GBA vertical zoom amount float gbZoomHor; // GB horizontal zoom amount float gbZoomVert; // GB vertical zoom amount int gbFixed; int gbaFixed; int AutoLoad; int AutoSave; int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB) int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB int AppendAuto; // 0 - no, 1 - yes int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz) int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction int render; // 0 - original, 1 - filtered, 2 - unfiltered int xshift; // video output shift int yshift; int colorize; // colorize Mono Gameboy games int gbaFrameskip; // turn on auto-frameskip for GBA games int WiiControls; // Match Wii Game int WiimoteOrientation; int ExitAction; int MusicVolume; int SFXVolume; int Rumble; int language; int PreviewImage; int AutoloadGame; int OffsetMinutesUTC; // Used for clock on MBC3 and TAMA5 int GBHardware; // Mapped to gbEmulatorType in VBA int SGBBorder; int BasicPalette; // 0 - Green 1 - Monochrome char LoadFolder[MAXPATHLEN]; // Path to game files char LastFileLoaded[MAXPATHLEN]; //Last file loaded filename char SaveFolder[MAXPATHLEN]; // Path to save files char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files char CoverFolder[MAXPATHLEN]; //Path to cover files char ArtworkFolder[MAXPATHLEN]; //Path to artwork files char BorderFolder[MAXPATHLEN]; // Path to Super Game Boy border files char smbip[80]; char smbuser[20]; char smbpwd[20]; char smbshare[20]; }; void ExitApp(); void ShutdownWii(); bool SupportedIOS(u32 ios); bool SaneIOS(u32 ios); extern struct SGCSettings GCSettings; extern int ScreenshotRequested; extern int ConfigRequested; extern int ShutdownRequested; extern int ExitRequested; extern char appPath[]; extern FreeTypeGX *fontSystem[]; extern bool isWiiVC; static inline bool IsWiiU(void) { return ((*(vu16*)0xCD8005A0 == 0xCAFE) || isWiiVC); } static inline bool IsWiiUFastCPU(void) { return ((*(vu16*)0xCD8005A0 == 0xCAFE) && ((*(vu32*)0xCD8005B0 & 0x20) == 0)); } #endif