/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * vbasupport.cpp * * VBA support code ***************************************************************************/ #include #include #include #include #include "unzip.h" #include "Util.h" #include "Flash.h" #include "Patch.h" #include "Port.h" #include "RTC.h" #include "Sound.h" #include "Cheats.h" #include "agb/GBA.h" #include "agb/agbprint.h" #include "dmg/gb.h" #include "dmg/gbGlobals.h" #include "dmg/gbCheats.h" #include "dmg/gbSound.h" #include "vba.h" #include "fileop.h" #include "dvd.h" #include "memcardop.h" #include "audio.h" #include "vmmem.h" #include "input.h" #include "video.h" #include "menudraw.h" #include "gcunzip.h" #include "gamesettings.h" #include "images/saveicon.h" extern "C" { #include "tbtime.h" long long gettime(); u32 diff_usec(long long start,long long end); } static tb_t start, now; u32 loadtimeradjust; int vAspect = 0; int hAspect = 0; /**************************************************************************** * VBA Globals ***************************************************************************/ int RGB_LOW_BITS_MASK=0x821; int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; int systemDebug = 0; int emulating = 0; int sensorX = 2047; int sensorY = 2047; int systemFrameSkip = 0; int systemVerbose = 0; int cartridgeType = 0; int srcWidth = 0; int srcHeight = 0; int srcPitch = 0; int systemRedShift = 0; int systemBlueShift = 0; int systemGreenShift = 0; int systemColorDepth = 0; u16 systemGbPalette[24]; u16 systemColorMap16[0x10000]; u32 *systemColorMap32 = NULL; struct EmulatedSystem emulator = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, false, 0 }; /**************************************************************************** * systemGetClock * * Returns number of milliseconds since program start ****************************************************************************/ u32 systemGetClock( void ) { mftb(&now); return tb_diff_msec(&now, &start) - loadtimeradjust; } void systemFrame() {} void systemScreenCapture(int a) {} void systemShowSpeed(int speed) {} void systemGbBorderOn() {} bool systemPauseOnFrame() { return false; } static u32 lastTime = 0; #define RATE60HZ 166666.67 // 1/6 second or 166666.67 usec void system10Frames(int rate) { u32 time = gettime(); u32 diff = diff_usec(lastTime, time); // expected diff - actual diff u32 timeOff = RATE60HZ - diff; if(timeOff > 0 && timeOff < 100000) // we're running ahead! usleep(timeOff); // let's take a nap else timeOff = 0; // timeoff was not valid int speed = (RATE60HZ/diff)*100; if (cartridgeType == 2) // GBA games require frameskipping { // consider increasing skip if(speed < 98) systemFrameSkip += 1; else if(speed < 80) systemFrameSkip += 2; else if(speed < 70) systemFrameSkip += 3; else if(speed < 60) systemFrameSkip += 4; // consider decreasing skip else if(speed > 185) systemFrameSkip -= 3; else if(speed > 145) systemFrameSkip -= 2; else if(speed > 125) systemFrameSkip -= 1; // correct invalid frame skip values if(systemFrameSkip > 20) systemFrameSkip = 20; else if(systemFrameSkip < 0) systemFrameSkip = 0; } lastTime = gettime(); } /**************************************************************************** * System ****************************************************************************/ void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast) {} void debuggerOutput(const char *s, u32 addr) {} void (*dbgOutput)(const char *s, u32 addr) = debuggerOutput; void systemMessage(int num, const char *msg, ...) {} bool MemCPUReadBatteryFile(char * membuffer, int size) { systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; if(size == 512 || size == 0x2000) { memcpy(eepromData, membuffer, size); } else { if(size == 0x20000) { memcpy(flashSaveMemory, membuffer, 0x20000); flashSetSize(0x20000); } else { memcpy(flashSaveMemory, membuffer, 0x10000); flashSetSize(0x10000); } } return true; } extern int gbaSaveType; int MemCPUWriteBatteryFile(char * membuffer) { int result = 0; if(gbaSaveType == 0) { if(eepromInUse) gbaSaveType = 3; else switch(saveType) { case 1: gbaSaveType = 1; break; case 2: gbaSaveType = 2; break; } } if((gbaSaveType) && (gbaSaveType!=5)) { // only save if Flash/Sram in use or EEprom in use if(gbaSaveType != 3) { if(gbaSaveType == 2) { memcpy(membuffer, flashSaveMemory, flashSize); result = flashSize; } else { memcpy(membuffer, flashSaveMemory, 0x10000); result = 0x10000; } } else { memcpy(membuffer, eepromData, eepromSize); result = eepromSize; } } return result; } /**************************************************************************** * LoadBatteryOrState * Load Battery/State file into memory * action = FILE_SRAM - Load battery * action = FILE_SNAPSHOT - Load state ****************************************************************************/ bool LoadBatteryOrState(int method, int action, bool silent) { char filepath[1024]; bool result = false; int offset = 0; if(method == METHOD_AUTO) method = autoSaveMethod(silent); // we use 'Save' because we need R/W if(!MakeFilePath(filepath, action, method)) return false; ShowAction ("Loading..."); AllocSaveBuffer(); // load the file into savebuffer offset = LoadFile(filepath, method, silent); if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { // skip save icon and comments for Memory Card saves int skip = sizeof (saveicon); skip += 64; // sizeof savecomment memmove(savebuffer, savebuffer+skip, offset-skip); offset -= skip; } // load savebuffer into VBA memory if (offset > 0) { if(action == FILE_SRAM) { if(cartridgeType == 1) result = MemgbReadBatteryFile((char *)savebuffer, offset); else result = MemCPUReadBatteryFile((char *)savebuffer, offset); } else { result = emulator.emuReadMemState((char *)savebuffer, offset); } } FreeSaveBuffer(); if(!silent && !result) { if(offset == 0) { if(action == FILE_SRAM) WaitPrompt ("Save file not found"); else WaitPrompt ("State file not found"); } else { if(action == FILE_SRAM) WaitPrompt ("Invalid save file"); else WaitPrompt ("Invalid state file"); } } return result; } /**************************************************************************** * SaveBatteryOrState * Save Battery/State file into memory * action = 0 - Save battery * action = 1 - Save state ****************************************************************************/ bool SaveBatteryOrState(int method, int action, bool silent) { char filepath[1024]; bool result = false; int offset = 0; int datasize = 0; // we need the actual size of the data written if(method == METHOD_AUTO) method = autoSaveMethod(silent); if(!MakeFilePath(filepath, action, method)) return false; ShowAction ("Saving..."); AllocSaveBuffer(); // add save icon and comments for Memory Card saves if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) { char savecomment[2][32]; memset(savecomment, 0, 64); char savetype[10]; offset = sizeof (saveicon); // Copy in save icon memcpy (savebuffer, saveicon, offset); // And the comments if(action == FILE_SRAM) sprintf(savetype, "SRAM"); else sprintf(savetype, "Freeze"); sprintf (savecomment[0], "%s %s", APPNAME, savetype); strncpy(savecomment[1], ROMFilename, 31); // truncate filename to 31 chars savecomment[1][31] = 0; // make sure last char is null byte memcpy (savebuffer + offset, savecomment, 64); offset += 64; } // put VBA memory into savebuffer, sets datasize to size of memory written if(action == FILE_SRAM) { if(cartridgeType == 1) datasize = MemgbWriteBatteryFile((char *)savebuffer+offset); else datasize = MemCPUWriteBatteryFile((char *)savebuffer+offset); } else { bool written = emulator.emuWriteMemState((char *)savebuffer+offset, SAVEBUFFERSIZE-offset); // we need to set datasize to the exact memory size written // but emuWriteMemState doesn't return that for us // so instead we'll find the end of the save the old fashioned way if(written) { datasize = (1024*192); // we'll start at 192K - no save should be larger char check = savebuffer[datasize]; while(check == 0) { datasize -= 16384; check = savebuffer[datasize]; } datasize += 16384; check = savebuffer[datasize]; while(check == 0) { datasize -= 1024; check = savebuffer[datasize]; } datasize += 1024; check = savebuffer[datasize]; while(check == 0) { datasize -= 64; check = savebuffer[datasize]; } datasize += 64; check = savebuffer[datasize]; while(check == 0) { datasize -= 1; check = savebuffer[datasize]; } datasize += 2; // include last byte AND a null byte } } // write savebuffer into file if(datasize > 0) { offset = SaveFile(filepath, datasize, method, silent); if(offset > 0) { if(!silent) WaitPrompt ("Save successful"); result = true; } } else { if(!silent) WaitPrompt("No data to save!"); } FreeSaveBuffer(); return result; } /**************************************************************************** * Sound ****************************************************************************/ void systemWriteDataToSoundBuffer() { MIXER_AddSamples((u8 *)soundFinalWave, (cartridgeType == 1)); } bool systemSoundInit() { ResetAudio(); return true; } bool systemCanChangeSoundQuality() { return true; } void systemSoundPause() {} void systemSoundResume() {} void systemSoundReset() {} void systemSoundShutdown() {} /**************************************************************************** * systemReadJoypads ****************************************************************************/ bool systemReadJoypads() { return true; } u32 systemReadJoypad(int which) { return GetJoy(which); } /**************************************************************************** * Motion/Tilt sensor * Used for games like: * - Yoshi's Universal Gravitation * - Kirby's Tilt-N-Tumble * - Wario Ware Twisted! * ****************************************************************************/ int systemGetSensorX() { return sensorX; } int systemGetSensorY() { return sensorY; } void systemUpdateMotionSensor() { /* int chan = 0; // first wiimote WPADData *Data = WPAD_Data(chan); WPADData data = *Data; WPAD_Orientation(chan, &data.orient); WPAD_GForce(chan, &data.gforce); WPAD_Accel(chan, &data.accel); //rotz = (float)orient.roll; //roty = (float)orient.pitch; //rotx = (float)orient.yaw; //rotz = (float)(2.0*3.14159*((int)orient.roll/360.0));//Removing extra stuff fails too //roty = (float)(2.0*3.14159*((int)orient.pitch/360.0)); //rotx = (float)(2.0*3.14159*((int)orient.yaw/360.0)); //rotz = (float)accel.z; //roty = (float)accel.y; //rotx = (float)accel.x; //rotz = 200-(gforce.z*50);//Even doing this without the extra stuff fails //roty = 200-(gforce.y*50); //rotx = 200-(gforce.x*50); printf("ACCEL X %d \n", (int)Data->accel.x); printf("ACCEL Y %d \n", (int)Data->accel.y); printf("ACCEL Z %d \n", (int)Data->accel.z); printf("HORIENT ROLL %1.3f ", (float)Data->orient.roll); printf("HORIENT PITCH %1.3f ", (float)Data->orient.pitch); printf("HORIENT YAW %1.3f ", (float)Data->orient.yaw); printf("GFORCE X %1.3f \n", (float)data.gforce.x); printf("GFORCE Y %1.3f \n", (float)data.gforce.y); printf("GFORCE Z %1.3f \n", (float)data.gforce.z); */ /* if(sdlMotionButtons[KEY_LEFT]) { sensorX += 3; if(sensorX > 2197) sensorX = 2197; if(sensorX < 2047) sensorX = 2057; } else if(sdlMotionButtons[KEY_RIGHT]) { sensorX -= 3; if(sensorX < 1897) sensorX = 1897; if(sensorX > 2047) sensorX = 2037; } else if(sensorX > 2047) { sensorX -= 2; if(sensorX < 2047) sensorX = 2047; } else { sensorX += 2; if(sensorX > 2047) sensorX = 2047; } if(sdlMotionButtons[KEY_UP]) { sensorY += 3; if(sensorY > 2197) sensorY = 2197; if(sensorY < 2047) sensorY = 2057; } else if(sdlMotionButtons[KEY_DOWN]) { sensorY -= 3; if(sensorY < 1897) sensorY = 1897; if(sensorY > 2047) sensorY = 2037; } else if(sensorY > 2047) { sensorY -= 2; if(sensorY < 2047) sensorY = 2047; } else { sensorY += 2; if(sensorY > 2047) sensorY = 2047; } */ } /**************************************************************************** * systemDrawScreen ****************************************************************************/ void systemDrawScreen() { GX_Render( srcWidth, srcHeight, pix, srcPitch ); } /**************************************************************************** * ApplyPerImagePreferences * Apply game specific settings, originally from vba-over.ini ***************************************************************************/ static void ApplyPerImagePreferences() { // look for matching game setting int snum = -1; for(int i=0; i < gameSettingsCount; i++) { if(gameSettings[i].gameID[0] == rom[0xac] && gameSettings[i].gameID[1] == rom[0xad] && gameSettings[i].gameID[2] == rom[0xae] && gameSettings[i].gameID[3] == rom[0xaf]) { snum = i; break; } } // match found! if(snum >= 0) { if(gameSettings[snum].rtcEnabled >= 0) rtcEnable(gameSettings[snum].rtcEnabled); if(gameSettings[snum].flashSize > 0) flashSetSize(gameSettings[snum].flashSize); if(gameSettings[snum].saveType >= 0) cpuSaveType = gameSettings[snum].saveType; if(gameSettings[snum].mirroringEnabled >= 0) mirroringEnable = gameSettings[snum].mirroringEnabled; } } void LoadPatch(int method) { int patchsize = 0; int patchtype; AllocSaveBuffer (); char patchpath[3][512]; memset(patchpath, 0, sizeof(patchpath)); sprintf(patchpath[0], "%s/%s.ips",currentdir,ROMFilename); sprintf(patchpath[1], "%s/%s.ups",currentdir,ROMFilename); sprintf(patchpath[2], "%s/%s.ppf",currentdir,ROMFilename); for(patchtype=0; patchtype<3; patchtype++) { patchsize = LoadFile(patchpath[patchtype], method, SILENT); if(patchsize) break; } if(patchsize > 0) { ShowAction("Loading patch..."); // create memory file MFILE * mf = memfopen((char *)savebuffer, patchsize); if(cartridgeType == 1) { if(patchtype == 0) patchApplyIPS(mf, &gbRom, &gbRomSize); else if(patchtype == 1) patchApplyUPS(mf, &gbRom, &gbRomSize); else patchApplyPPF(mf, &gbRom, &gbRomSize); } else { if(patchtype == 0) patchApplyIPS(mf, &rom, &GBAROMSize); else if(patchtype == 1) patchApplyUPS(mf, &rom, &GBAROMSize); else patchApplyPPF(mf, &rom, &GBAROMSize); } memfclose(mf); // close memory file } FreeSaveBuffer (); } extern bool gbUpdateSizes(); bool LoadGBROM(int method) { gbRom = (u8 *)malloc(1024*1024*4); // allocate 4 MB to GB ROM bios = (u8 *)calloc(1,0x100); systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; if(!inSz) { char filepath[1024]; if(!MakeFilePath(filepath, FILE_ROM, method)) return false; gbRomSize = LoadFile ((char *)gbRom, filepath, filelist[selection].length, method, NOTSILENT); } else { switch (method) { case METHOD_SD: case METHOD_USB: case METHOD_SMB: gbRomSize = LoadSzFile(szpath, (unsigned char *)gbRom); break; case METHOD_DVD: gbRomSize = SzExtractFile(filelist[selection].offset, (unsigned char *)gbRom); break; } } if(gbRomSize <= 0) return false; return gbUpdateSizes(); } bool LoadVBAROM(int method) { int type = 0; bool loaded = false; // image type (checks file extension) if(utilIsGBAImage(filelist[selection].filename)) type = 2; else if(utilIsGBImage(filelist[selection].filename)) type = 1; else if(utilIsZipFile(filelist[selection].filename)) { // we need to check the file extension of the first file in the archive char * zippedFilename = GetFirstZipFilename (method); if(zippedFilename != NULL) { if(utilIsGBAImage(zippedFilename)) type = 2; else if(utilIsGBImage(zippedFilename)) type = 1; } else // loading the file failed { return false; } } // leave before we do anything if(type != 1 && type != 2) { WaitPrompt("Unknown game image!"); return false; } cartridgeType = 0; srcWidth = 0; srcHeight = 0; srcPitch = 0; VMClose(); // cleanup GBA memory gbCleanUp(); // cleanup GB memory switch( type ) { case 2: //WaitPrompt("GameBoy Advance Image"); cartridgeType = 2; emulator = GBASystem; srcWidth = 240; srcHeight = 160; loaded = VMCPULoadROM(method); // Actual Visual Aspect is 1.57 hAspect = 70; vAspect = 46; srcPitch = 484; soundQuality = 2; soundBufferLen = 736 * 2; cpuSaveType = 0; break; case 1: //WaitPrompt("GameBoy Image"); cartridgeType = 1; emulator = GBSystem; gbBorderOn = 0; // GB borders always off if(gbBorderOn) { srcWidth = 256; srcHeight = 224; gbBorderLineSkip = 256; gbBorderColumnSkip = 48; gbBorderRowSkip = 40; } else { srcWidth = 160; srcHeight = 144; gbBorderLineSkip = 160; gbBorderColumnSkip = 0; gbBorderRowSkip = 0; } loaded = LoadGBROM(method); // Actual physical aspect is 1.0 hAspect = 60; vAspect = 46; srcPitch = 324; soundQuality = 1; soundBufferLen = 1470 * 2; break; } if(!loaded) { WaitPrompt("Error loading game!"); return false; } else { // Setup GX GX_Render_Init( srcWidth, srcHeight, hAspect, vAspect ); if (cartridgeType == 1) { gbGetHardwareType(); // used for the handling of the gb Boot Rom //if (gbHardware & 5) //gbCPUInit(gbBiosFileName, useBios); LoadPatch(method); gbSoundReset(); gbSoundSetQuality(soundQuality); gbSoundSetDeclicking(true); gbReset(); } else { // Set defaults cpuSaveType = 0; // automatic flashSetSize(0x10000); // 64K saves rtcEnable(false); agbPrintEnable(false); mirroringEnable = false; // Apply preferences specific to this game ApplyPerImagePreferences(); doMirroring(mirroringEnable); soundReset(); soundSetQuality(soundQuality); CPUInit("BIOS.GBA", 1); LoadPatch(method); CPUReset(); } soundInit(); emulating = 1; // reset frameskip variables lastTime = systemFrameSkip = 0; // Start system clock mftb(&start); return true; } } /**************************************************************************** * Palette ****************************************************************************/ void InitialisePalette() { int i; // Build GBPalette for( i = 0; i < 24; ) { systemGbPalette[i++] = (0x1f) | (0x1f << 5) | (0x1f << 10); systemGbPalette[i++] = (0x15) | (0x15 << 5) | (0x15 << 10); systemGbPalette[i++] = (0x0c) | (0x0c << 5) | (0x0c << 10); systemGbPalette[i++] = 0; } // Set palette etc - Fixed to RGB565 systemColorDepth = 16; systemRedShift = 11; systemGreenShift = 6; systemBlueShift = 0; for(i = 0; i < 0x10000; i++) { systemColorMap16[i] = ((i & 0x1f) << systemRedShift) | (((i & 0x3e0) >> 5) << systemGreenShift) | (((i & 0x7c00) >> 10) << systemBlueShift); } }