#--------------------------------------------------------------------------------- # Generic makefile for Gamecube projects # # Tab stops set to 4 # | | | | # 0 1 2 3 #--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: HAVEDIST := $(wildcard w) #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := vba172 BUILD := build SOURCES := src/gb src src/fileio src/ngc INCLUDES = -I$(DEVKITPRO)/libogc/include -I$(DEVKITPRO)/libfat/libogc/include src/gb src src/fileio src/ngc LIBPATHS = -L$(DEVKITPRO)/libogc/lib/wii -L$(DEVKITPRO)/libfat/libogc/lib/wii #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) -meabi \ -DWORDS_BIGENDIAN -DPACKAGE=\"VisualBoyAdvance\" \ -DVERSION=\"1.7.2\" -DC_CORE -DHAVE_ZUTIL_H \ -DCHANFFS -DSDL -DWII_BUILD LDFLAGS = $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map -Wl,--cref PREFIX := powerpc-gekko- #export PATH:=/c/devkitPPC_r11/bin:/bin #--------------------------------------------------------------------------------- # any extra libraries we wish to link with #--------------------------------------------------------------------------------- LIBS := -lm -lz -lfat -ldb -lwiiuse -lbte -logc #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) export CC := $(PREFIX)gcc export CXX := $(PREFIX)g++ export AR := $(PREFIX)ar export OBJCOPY := $(PREFIX)objcopy #--------------------------------------------------------------------------------- # automatically build a list of object files for our project #--------------------------------------------------------------------------------- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) #--------------------------------------------------------------------------------- # build a list of include paths #--------------------------------------------------------------------------------- export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # build a list of library paths #--------------------------------------------------------------------------------- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export OUTPUT := $(CURDIR)/$(TARGET) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) *.elf #--------------------------------------------------------------------------------- run: psoload $(TARGET).dol #--------------------------------------------------------------------------------- reload: psoload -r $(TARGET).dol #--------------------------------------------------------------------------------- dist: @echo Files : $(HAVEDIST) ifeq ($(strip $(HAVEDIST)),) rule: @echo "No file" else rule2: A @echo "Have File" endif bindist: @[ -f $(TARGET).7z ] || rm $(TARGET).7z 2>/dev/null @7z a -mx=9 -m0=lzma $(TARGET).7z $(TARGET).dol #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).dol: $(OUTPUT).elf @echo "Output ... "$(notdir $@) @$(OBJCOPY) -O binary $< $@ #--------------------------------------------------------------------------------- $(OUTPUT).elf: $(OFILES) @echo "Linking ... "$(notdir $@) @$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@ #--------------------------------------------------------------------------------- # Compile Targets for C/C++ #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- %.o : %.cpp @echo Compiling ... $(notdir $<) @$(CXX) -MMD $(CFLAGS) -o $@ -c $< #--------------------------------------------------------------------------------- %.o : %.c @echo Compiling ... $(notdir $<) @$(CC) -MMD $(CFLAGS) -o $@ -c $< #--------------------------------------------------------------------------------- %.o : %.S @echo Compiling ... $(notdir $<) @$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@ #--------------------------------------------------------------------------------- %.o : %.s @echo Compiling ... $(notdir $<) @$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@ #--------------------------------------------------------------------------------- # canned command sequence for binary data #--------------------------------------------------------------------------------- define bin2o cp $(<) $(*).tmp $(OBJCOPY) -I binary -O elf32-powerpc -B powerpc \ --rename-section .data=.rodata,readonly,data,contents,alloc \ --redefine-sym _binary_$*_tmp_start=$*\ --redefine-sym _binary_$*_tmp_end=$*_end\ --redefine-sym _binary_$*_tmp_size=$*_size\ $(*).tmp $(@) echo "extern const u8" $(*)"[];" > $(*).h echo "extern const u32" $(*)_size[]";" >> $(*).h rm $(*).tmp endef -include $(DEPENDS) #--------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------