/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * softdev 2007 * * video.cpp * * Generic GX Support for Emulators * NGC GX Video Functions * These are pretty standard functions to setup and use GX scaling. ***************************************************************************/ #include #include #include #include #include #include #include #include "images/bg.h" #include "vba.h" #include "menudraw.h" extern unsigned int SMBTimer; // timer to reset SMB connection u32 FrameTimer = 0; /*** External 2D Video ***/ /*** 2D Video Globals ***/ GXRModeObj *vmode = NULL; // Graphics Mode Object unsigned int *xfb[2]; // Framebuffers int whichfb = 0; // Frame buffer toggle int screenheight; /*** 3D GX ***/ #define DEFAULT_FIFO_SIZE ( 256 * 1024 ) static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32); unsigned int copynow = GX_FALSE; /*** Texture memory ***/ static u8 *texturemem = NULL; static int texturesize; GXTexObj texobj; static Mtx view; static int vwidth, vheight; static int video_vaspect, video_haspect; int updateScaling; bool progressive = false; /* New texture based scaler */ typedef struct tagcamera { Vector pos; Vector up; Vector view; } camera; /*** Square Matrix This structure controls the size of the image on the screen. ***/ static s16 square[] ATTRIBUTE_ALIGN(32) = { /* * X, Y, Z * Values set are for roughly 4:3 aspect */ -200, 200, 0, // 0 200, 200, 0, // 1 200, -200, 0, // 2 -200, -200, 0 // 3 }; static camera cam = { {0.0F, 0.0F, 0.0F}, {0.0F, 0.5F, 0.0F}, {0.0F, 0.0F, -0.5F} }; /**************************************************************************** * VideoThreading ***************************************************************************/ #define TSTACK 16384 lwpq_t videoblankqueue; lwp_t vbthread; static unsigned char vbstack[TSTACK]; /**************************************************************************** * vbgetback * * This callback enables the emulator to keep running while waiting for a * vertical blank. * * Putting LWP to good use :) ***************************************************************************/ static void * vbgetback (void *arg) { while (1) { VIDEO_WaitVSync (); /**< Wait for video vertical blank */ LWP_SuspendThread (vbthread); } return NULL; } /**************************************************************************** * InitVideoThread * * libOGC provides a nice wrapper for LWP access. * This function sets up a new local queue and attaches the thread to it. ***************************************************************************/ void InitVideoThread () { /*** Initialise a new queue ***/ LWP_InitQueue (&videoblankqueue); /*** Create the thread on this queue ***/ LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 80); } /**************************************************************************** * copy_to_xfb * * Stock code to copy the GX buffer to the current display mode. * Also increments the frameticker, as it's called for each vb. ***************************************************************************/ static void copy_to_xfb (u32 arg) { if (copynow == GX_TRUE) { GX_CopyDisp (xfb[whichfb], GX_TRUE); GX_Flush (); copynow = GX_FALSE; } FrameTimer++; SMBTimer++; } /**************************************************************************** * Drawing screen ***************************************************************************/ void clearscreen () { int colour = COLOR_BLACK; whichfb ^= 1; VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour); memcpy (xfb[whichfb], &bg, 1280 * 480); } void showscreen () { VIDEO_SetNextFramebuffer (xfb[whichfb]); VIDEO_Flush (); VIDEO_WaitVSync (); } /**************************************************************************** * Scaler Support Functions ****************************************************************************/ static void draw_init(void) { GX_ClearVtxDesc (); GX_SetVtxDesc (GX_VA_POS, GX_INDEX8); GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8); GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0); GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16)); GX_SetNumTexGens (1); GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY); GX_InvVtxCache (); // update vertex cache GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); if (!(GCSettings.render&1)) GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF } static void draw_vert(u8 pos, u8 c, f32 s, f32 t) { GX_Position1x8(pos); GX_Color1x8(c); GX_TexCoord2f32(s, t); } static void draw_square(Mtx v) { Mtx m; // model matrix. Mtx mv; // modelview matrix. guMtxIdentity(m); guMtxTransApply(m, m, 0, 0, -100); guMtxConcat(v, m, mv); GX_LoadPosMtxImm(mv, GX_PNMTX0); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); draw_vert(0, 0, 0.0, 0.0); draw_vert(1, 0, 1.0, 0.0); draw_vert(2, 0, 1.0, 1.0); draw_vert(3, 0, 0.0, 1.0); GX_End(); } /**************************************************************************** * StartGX ****************************************************************************/ void GX_Start() { Mtx p; GXColor background = { 0, 0, 0, 0xff }; /*** Clear out FIFO area ***/ memset (gp_fifo, 0, DEFAULT_FIFO_SIZE); /*** Initialise GX ***/ GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE); GX_SetCopyClear (background, 0x00ffffff); GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight); GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight); GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter); GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode (GX_CULL_NONE); GX_SetDispCopyGamma (GX_GM_1_0); guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC); GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb GX_Flush(); } /**************************************************************************** * UpdatePadsCB * * called by postRetraceCallback in InitGCVideo - scans gcpad and wpad ***************************************************************************/ void UpdatePadsCB () { #ifdef HW_RVL WPAD_ScanPads(); #endif PAD_ScanPads(); } /**************************************************************************** * Initialise Video * * Before doing anything in libogc, it's recommended to configure a video * output. ****************************************************************************/ void InitialiseVideo () { /*** Start VIDEO Subsystem ***/ VIDEO_Init(); vmode = VIDEO_GetPreferredMode(NULL); switch (vmode->viTVMode >> 2) { case VI_PAL: // 576 lines (PAL 50Hz) // force PAL60 //vmode = &TVEurgb60Hz480IntDf; break; case VI_NTSC: // 480 lines (NTSC 60hz) break; default: // 480 lines (PAL 60Hz) break; } #ifdef HW_DOL /* we have component cables, why don't we switch into progressive? * on the Wii, the user can do this themselves on their Wii Settings */ if(VIDEO_HaveComponentCable()) vmode = &TVNtsc480Prog; #endif // check for progressive scan if (vmode->viTVMode == VI_TVMODE_NTSC_PROG) progressive = true; #ifdef HW_RVL // widescreen fix if(CONF_GetAspectRatio()) { vmode->viWidth = 678; vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2; } #endif VIDEO_Configure(vmode); screenheight = vmode->xfbHeight; xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode)); xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode)); // A console is always useful while debugging console_init (xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2); // Clear framebuffers etc. VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK); VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK); VIDEO_SetNextFramebuffer (xfb[0]); // video callbacks VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB); VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb); VIDEO_SetBlack(FALSE); VIDEO_Flush(); VIDEO_WaitVSync(); if(vmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); copynow = GX_FALSE; GX_Start(); draw_init(); InitVideoThread (); } void UpdateScaling() { int xscale; int yscale; // keep correct aspect ratio // and use entire screen if(vwidth == 240) // GBA { xscale = 320; yscale = 213; } else // GB { xscale = 256; yscale = 230; } if (GCSettings.widescreen) xscale = (3*xscale)/4; // change zoom xscale *= GCSettings.ZoomLevel; yscale *= GCSettings.ZoomLevel; // Set new aspect square[0] = square[9] = -xscale; square[3] = square[6] = xscale; square[1] = square[4] = yscale; square[7] = square[10] = -yscale; DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it! draw_init (); memset(&view, 0, sizeof(Mtx)); guLookAt(view, &cam.pos, &cam.up, &cam.view); GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); updateScaling = 0; } /**************************************************************************** * ResetVideo_Emu * * Reset the video/rendering mode for the emulator rendering ****************************************************************************/ void ResetVideo_Emu () { GXRModeObj *rmode; Mtx p; rmode = vmode; // same mode as menu // reconfigure VI VIDEO_Configure (rmode); VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK); VIDEO_Flush(); VIDEO_WaitVSync(); if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while (VIDEO_GetNextField()) VIDEO_WaitVSync(); // reconfigure GX GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1); GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight); GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight); GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight); GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight); GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 1) ? GX_TRUE : GX_FALSE, rmode->vfilter); // deflickering filter only for filtered mode GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetCullMode (GX_CULL_NONE); GX_SetDispCopyGamma (GX_GM_1_0); guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC); // reinitialize texture GX_InvalidateTexAll (); GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use if (!(GCSettings.render&1)) GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF GX_Flush(); // set aspect ratio updateScaling = 1; } /**************************************************************************** * ResetVideo_Menu * * Reset the video/rendering mode for the menu ****************************************************************************/ void ResetVideo_Menu () { Mtx p; VIDEO_Configure (vmode); VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK); VIDEO_Flush(); VIDEO_WaitVSync(); if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); else while (VIDEO_GetNextField()) VIDEO_WaitVSync(); GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1); GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight); GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight); GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight); GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter); GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE)); GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR); guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC); } void GX_Render_Init(int width, int height, int haspect, int vaspect) { if (texturemem) free(texturemem); /*** Allocate 32byte aligned texture memory ***/ texturesize = (width * height) * 2; texturemem = (u8 *) memalign(32, texturesize); memset(texturemem, 0, texturesize); /*** Setup for first call to scaler ***/ vwidth = width; vheight = height; video_vaspect = vaspect; video_haspect = haspect; } /**************************************************************************** * GX_Render * * Pass in a buffer, width and height to update as a tiled RGB565 texture ****************************************************************************/ void GX_Render(int width, int height, u8 * buffer, int pitch) { int h, w; long long int *dst = (long long int *) texturemem; long long int *src1 = (long long int *) buffer; long long int *src2 = (long long int *) (buffer + pitch); long long int *src3 = (long long int *) (buffer + (pitch * 2)); long long int *src4 = (long long int *) (buffer + (pitch * 3)); int rowpitch = (pitch >> 3) * 3; int rowadjust = ( pitch % 8 ) * 4; char *ra = NULL; vwidth = width; vheight = height; // Ensure previous vb has complete while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE)) usleep (50); whichfb ^= 1; if(updateScaling) UpdateScaling(); // clear texture objects GX_InvVtxCache(); GX_InvalidateTexAll(); GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); for (h = 0; h < vheight; h += 4) { for (w = 0; w < (vwidth >> 2); w++) { *dst++ = *src1++; *dst++ = *src2++; *dst++ = *src3++; *dst++ = *src4++; } src1 += rowpitch; src2 += rowpitch; src3 += rowpitch; src4 += rowpitch; if ( rowadjust ) { ra = (char *)src1; src1 = (long long int *)(ra + rowadjust); ra = (char *)src2; src2 = (long long int *)(ra + rowadjust); ra = (char *)src3; src3 = (long long int *)(ra + rowadjust); ra = (char *)src4; src4 = (long long int *)(ra + rowadjust); } } // load texture into GX DCFlushRange(texturemem, texturesize); GX_SetNumChans(1); GX_LoadTexObj(&texobj, GX_TEXMAP0); // render textured quad draw_square(view); GX_DrawDone(); GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE); GX_SetColorUpdate(GX_TRUE); // EFB is ready to be copied into XFB VIDEO_SetNextFramebuffer(xfb[whichfb]); VIDEO_Flush(); copynow = GX_TRUE; // Return to caller, don't waste time waiting for vb LWP_ResumeThread (vbthread); } /**************************************************************************** * Zoom Functions ***************************************************************************/ void zoom (float speed) { if (GCSettings.ZoomLevel > 1) GCSettings.ZoomLevel += (speed / -100.0); else GCSettings.ZoomLevel += (speed / -200.0); if (GCSettings.ZoomLevel < 0.5) GCSettings.ZoomLevel = 0.5; else if (GCSettings.ZoomLevel > 2.0) GCSettings.ZoomLevel = 2.0; updateScaling = 1; // update video } void zoom_reset () { GCSettings.ZoomLevel = 1.0; updateScaling = 1; // update video }