// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. void gbSgbInit(); void gbSgbShutdown(); void gbSgbCommand(); void gbSgbResetPacketState(); void gbSgbReset(); void gbSgbDoBitTransfer(u8); void gbSgbSaveGame(gzFile); void gbSgbReadGame(gzFile, int version); void gbSgbRenderBorder(); extern u8 gbSgbATF[20*18]; extern int gbSgbMode; extern int gbSgbMask; extern int gbSgbMultiplayer; extern u8 gbSgbNextController; extern int gbSgbPacketTimeout; extern u8 gbSgbReadingController; extern int gbSgbFourPlayers;