#ifndef GBGLOBALS_H #define GBGLOBALS_H extern int gbRomSizeMask; extern int gbRomSize; extern int gbRamSize; extern int gbRamSizeMask; extern int gbTAMA5ramSize; extern bool useBios; extern bool skipBios; extern u8 *bios; extern bool skipSaveGameBattery; extern bool skipSaveGameCheats; extern u8 *gbRom; extern u8 *gbRam; extern u8 *gbVram; extern u8 *gbWram; extern u8 *gbMemory; extern u16 *gbLineBuffer; extern u8 *gbTAMA5ram; extern u8 *gbMemoryMap[16]; extern int gbFrameSkip; extern u16 gbColorFilter[32768]; extern int gbColorOption; extern int gbPaletteOption; extern int gbEmulatorType; extern int gbBorderOn; extern int gbBorderAutomatic; extern int gbCgbMode; extern int gbSgbMode; extern int gbWindowLine; extern int gbSpeed; extern u8 gbBgp[4]; extern u8 gbObp0[4]; extern u8 gbObp1[4]; extern u16 gbPalette[128]; extern bool gbScreenOn; extern bool gbDrawWindow; extern u8 gbSCYLine[300]; // gbSCXLine is used for the emulation (bug) of the SX change // found in the Artic Zone game. extern u8 gbSCXLine[300]; // gbBgpLine is used for the emulation of the // Prehistorik Man's title screen scroller. extern u8 gbBgpLine[300]; extern u8 gbObp0Line [300]; extern u8 gbObp1Line [300]; // gbSpritesTicks is used for the emulation of Parodius' Laser Beam. extern u8 gbSpritesTicks[300]; extern u8 register_LCDC; extern u8 register_LY; extern u8 register_SCY; extern u8 register_SCX; extern u8 register_WY; extern u8 register_WX; extern u8 register_VBK; extern u8 oldRegister_WY; extern int emulating; extern bool genericflashcardEnable; extern int gbBorderLineSkip; extern int gbBorderRowSkip; extern int gbBorderColumnSkip; extern int gbDmaTicks; extern void gbRenderLine(); extern void gbDrawSprites(bool); extern u8 (*gbSerialFunction)(u8); #endif // GBGLOBALS_H