// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2005-2006 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VBA_GB_GB_H #define VBA_GB_GB_H #define C_FLAG 0x10 #define H_FLAG 0x20 #define N_FLAG 0x40 #define Z_FLAG 0x80 typedef union { struct { #ifdef WORDS_BIGENDIAN u8 B1, B0; #else u8 B0,B1; #endif } B; u16 W; } gbRegister; bool gbLoadRom(const char *); void gbEmulate(int); void gbWriteMemory(register u16, register u8); void gbDrawLine(); bool gbIsGameboyRom(const char *); void gbGetHardwareType(); void gbReset(); void gbCleanUp(); void gbCPUInit(const char *,bool); bool gbWriteBatteryFile(const char *); bool gbWriteBatteryFile(const char *, bool); bool gbReadBatteryFile(const char *); bool gbWriteSaveState(const char *); bool gbWriteMemSaveState(char *, int); bool gbReadSaveState(const char *); bool gbReadMemSaveState(char *, int); void gbSgbRenderBorder(); bool gbWritePNGFile(const char *); bool gbWriteBMPFile(const char *); bool gbReadGSASnapshot(const char *); extern struct EmulatedSystem GBSystem; bool MemgbReadBatteryFile(char * membuffer, int read); int MemgbWriteBatteryFile(char * membuffer); #endif