// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "GBA.h" #include "Globals.h" #include "Gfx.h" void mode1RenderLine() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { for(int x = 0; x < 240; x++) { lineMix[x] = 0x7fff; } gfxLastVCOUNT = VCOUNT; return; } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); u32 backdrop = (READ16LE(&palette[0]) | 0x30000000); for(int x = 0; x < 240; x++) { u32 color = backdrop; u8 top = 0x20; if(line0[x] < color) { color = line0[x]; top = 0x01; } if((u8)(line1[x]>>24) < (u8)(color >> 24)) { color = line1[x]; top = 0x02; } if((u8)(line2[x]>>24) < (u8)(color >> 24)) { color = line2[x]; top = 0x04; } if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) { color = lineOBJ[x]; top = 0x10; } if((top & 0x10) && (color & 0x00010000)) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if((u8)(line0[x]>>24) < (u8)(back >> 24)) { back = line0[x]; top2 = 0x01; } if((u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; } void mode1RenderLineNoWindow() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { for(int x = 0; x < 240; x++) { lineMix[x] = 0x7fff; } gfxLastVCOUNT = VCOUNT; return; } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); u32 backdrop = (READ16LE(&palette[0]) | 0x30000000); for(int x = 0; x < 240; x++) { u32 color = backdrop; u8 top = 0x20; if(line0[x] < color) { color = line0[x]; top = 0x01; } if((u8)(line1[x]>>24) < (u8)(color >> 24)) { color = line1[x]; top = 0x02; } if((u8)(line2[x]>>24) < (u8)(color >> 24)) { color = line2[x]; top = 0x04; } if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) { color = lineOBJ[x]; top = 0x10; } if(!(color & 0x00010000)) { switch((BLDMOD >> 6) & 3) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((u8)(line0[x]>>24) < (u8)(back >> 24)) { if(top != 0x01) { back = line0[x]; top2 = 0x01; } } if((u8)(line1[x]>>24) < (u8)(back >> 24)) { if(top != 0x02) { back = line1[x]; top2 = 0x02; } } if((u8)(line2[x]>>24) < (u8)(back >> 24)) { if(top != 0x04) { back = line2[x]; top2 = 0x04; } } if((u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) { if(top != 0x10) { back = lineOBJ[x]; top2 = 0x10; } } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } else { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if((u8)(line0[x]>>24) < (u8)(back >> 24)) { back = line0[x]; top2 = 0x01; } if((u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; } void mode1RenderLineAll() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { for(int x = 0; x < 240; x++) { lineMix[x] = 0x7fff; } gfxLastVCOUNT = VCOUNT; return; } bool inWindow0 = false; bool inWindow1 = false; if(layerEnable & 0x2000) { u8 v0 = WIN0V >> 8; u8 v1 = WIN0V & 255; inWindow0 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1); } if(layerEnable & 0x4000) { u8 v0 = WIN1V >> 8; u8 v1 = WIN1V & 255; inWindow1 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1); } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { int changed = gfxBG2Changed; if(gfxLastVCOUNT > VCOUNT) changed = 3; gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, changed, line2); } gfxDrawSprites(lineOBJ); gfxDrawOBJWin(lineOBJWin); u32 backdrop = (READ16LE(&palette[0]) | 0x30000000); u8 inWin0Mask = WININ & 0xFF; u8 inWin1Mask = WININ >> 8; u8 outMask = WINOUT & 0xFF; for(int x = 0; x < 240; x++) { u32 color = backdrop; u8 top = 0x20; u8 mask = outMask; if(!(lineOBJWin[x] & 0x80000000)) { mask = WINOUT >> 8; } if(inWindow1) { if(gfxInWin1[x]) mask = inWin1Mask; } if(inWindow0) { if(gfxInWin0[x]) { mask = inWin0Mask; } } if(line0[x] < color && (mask & 1)) { color = line0[x]; top = 0x01; } if((u8)(line1[x]>>24) < (u8)(color >> 24) && (mask & 2)) { color = line1[x]; top = 0x02; } if((u8)(line2[x]>>24) < (u8)(color >> 24) && (mask & 4)) { color = line2[x]; top = 0x04; } if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24) && (mask & 16)) { color = lineOBJ[x]; top = 0x10; } // special FX on the window if(mask & 32) { if(!(color & 0x00010000)) { switch((BLDMOD >> 6) & 3) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24)) { if(top != 0x01) { back = line0[x]; top2 = 0x01; } } if((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24)) { if(top != 0x02) { back = line1[x]; top2 = 0x02; } } if((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24)) { if(top != 0x04) { back = line2[x]; top2 = 0x04; } } if((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) { if(top != 0x10) { back = lineOBJ[x]; top2 = 0x10; } } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } else { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24)) { back = line0[x]; top2 = 0x01; } if((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } } else if(color & 0x00010000) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24)) { back = line0[x]; top2 = 0x01; } if((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } gfxBG2Changed = 0; gfxLastVCOUNT = VCOUNT; }