// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2005 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VBA_EEPROM_H #define VBA_EEPROM_H extern void eepromSaveGame(gzFile _gzFile); extern void eepromReadGame(gzFile _gzFile, int version); extern void eepromReadGameSkip(gzFile _gzFile, int version); extern int eepromRead(u32 address); extern void eepromWrite(u32 address, u8 value); extern void eepromInit(); extern void eepromReset(); extern u8 eepromData[0x2000]; extern bool eepromInUse; extern int eepromSize; #define EEPROM_IDLE 0 #define EEPROM_READADDRESS 1 #define EEPROM_READDATA 2 #define EEPROM_READDATA2 3 #define EEPROM_WRITEDATA 4 #endif // VBA_EEPROM_H