// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "System.h" extern int RGB_LOW_BITS_MASK; void Pixelate(u8 *srcPtr, u32 srcPitch, u8 *deltaPtr, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; u32 colorMask = ~(RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 16)); nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; u32 *xP = (u32 *) deltaPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; u32 nextPixel; u32 currentDelta; u32 nextDelta; finish = (u8 *) bP + ((width+2) << 1); nextPixel = *bP++; nextDelta = *xP++; do { currentPixel = nextPixel; currentDelta = nextDelta; nextPixel = *bP++; nextDelta = *xP++; if ((nextPixel != nextDelta) || (currentPixel != currentDelta)) { u32 colorA, colorB, product; *(xP - 2) = currentPixel; #ifdef WORDS_BIGENDIAN colorA = currentPixel >> 16; colorB = currentPixel & 0xffff; #else colorA = currentPixel & 0xffff; colorB = currentPixel >> 16; #endif product = (((colorA & colorMask) >> 1) & colorMask) >> 1; #ifdef WORDS_BIGENDIAN *(nL) = (product << 16) | (product); *(dP) = (colorA << 16) | product; #else *(nL) = product | (product << 16); *(dP) = colorA | (product << 16); #endif #ifdef WORDS_BIGENDIAN colorA = nextPixel >> 16; #else colorA = nextPixel & 0xffff; #endif product = (((colorB & colorMask) >> 1) & colorMask) >> 1; #ifdef WORDS_BIGENDIAN *(nL + 1) = (product << 16) | (product); *(dP + 1) = (colorB << 16) | (product); #else *(nL + 1) = (product) | (product << 16); *(dP + 1) = (colorB) | (product << 16); #endif } dP += 2; nL += 2; } while ((u8 *) bP < finish); deltaPtr += srcPitch; srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); } void Pixelate32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; u32 colorMask = ~RGB_LOW_BITS_MASK; nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; // u32 *xP = (u32 *) deltaPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; u32 nextPixel; finish = (u8 *) bP + ((width+1) << 2); nextPixel = *bP++; do { currentPixel = nextPixel; nextPixel = *bP++; u32 colorA, colorB, product; colorA = currentPixel; colorB = nextPixel; product = (((colorA & colorMask) >> 1) & colorMask) >> 1; *(nL) = product; *(nL+1) = product; *(dP) = colorA; *(dP+1) = product; nextPixel = *bP++; colorA = nextPixel; product = (((colorB & colorMask) >> 1) & colorMask) >> 1; *(nL + 2) = product; *(nL + 3) = product; *(dP + 2) = colorB; *(dP + 3) = product; dP += 4; nL += 4; } while ((u8 *) bP < finish); srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); }