/**************************************************************************** * Visual Boy Advance GX * * Tantric 2008-2022 * * input.h * * Wii/Gamecube controller management ***************************************************************************/ #ifndef _INPUT_H_ #define _INPUT_H_ #include #include #include "utils/wiidrc.h" #define PADCAL 50 #define WIIDRCCAL 20 #define MAXJP 10 // # of mappable controller buttons #define VBA_BUTTON_A 1 #define VBA_BUTTON_B 2 #define VBA_BUTTON_SELECT 4 #define VBA_BUTTON_START 8 #define VBA_RIGHT 16 #define VBA_LEFT 32 #define VBA_UP 64 #define VBA_DOWN 128 #define VBA_BUTTON_R 256 #define VBA_BUTTON_L 512 #define VBA_SPEED 1024 #define VBA_CAPTURE 2048 extern int rumbleRequest[4]; extern int playerMapping[4]; extern u32 btnmap[6][10]; void ResetControls(int wc = -1); void ShutoffRumble(); void DoRumble(int i); void systemGameRumble(int RumbleForFrames); void systemGameRumbleOnlyFor(int OnlyRumbleForFrames); void updateRumbleFrame(); u32 GetJoy(int which); bool MenuRequested(); void SetupPads(); void UpdatePads(); #endif