// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef __VBA_GB_GBCHEATS_H #define __VBA_GB_GBCHEATS_H #include "../System.h" struct gbXxCheat { char cheatDesc[100]; char cheatCode[20]; }; struct gbCheat { char cheatCode[20]; char cheatDesc[32]; u16 address; int code; u8 compare; u8 value; bool enabled; }; extern void gbCheatsSaveGame(gzFile); extern void gbCheatsReadGame(gzFile, int); extern void gbCheatsSaveCheatList(const char *); extern bool gbCheatsLoadCheatList(const char *); extern bool gbCheatReadGSCodeFile(const char *); extern void gbAddGsCheat(const char *, const char*); extern void gbAddGgCheat(const char *, const char*); extern void gbCheatRemove(int); extern void gbCheatRemoveAll(); extern void gbCheatEnable(int); extern void gbCheatDisable(int); extern u8 gbCheatRead(u16); extern int gbCheatNumber; extern gbCheat gbCheatList[100]; extern bool gbCheatMap[0x10000]; #endif