/* Mode 0 is the tiled graphics mode, with all the layers available. There is no rotation or scaling in this mode. It can be either 16 colours (with 16 different palettes) or 256 colors. There are 1024 tiles available. These routines only render a single line at a time, because of the way the GBA does events. */ #include "GBA.h" #include "Globals.h" #include "GBAGfx.h" void mode0RenderLine() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); return; } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2); } if(layerEnable & 0x0800) { gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3); } gfxDrawSprites(lineOBJ); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } for(u32 x = 0; x < 240u; ++x) { u32 color = backdrop; u8 top = 0x20; //--DCN // // !NON-PORTABLE!!NON-PORTABLE! // // This takes advantage of the fact that the Wii has far more registers // (32 vs 8) than IA-32 based processors processors (Intel, AMD). // This actually runs SLOWER on those. This code will only show // improvements on a PowerPC machine! (19.5% improvement: isolated tests) //* u8 li1 = (u8)(line1[x]>>24); u8 li2 = (u8)(line2[x]>>24); u8 li3 = (u8)(line3[x]>>24); u8 li4 = (u8)(lineOBJ[x]>>24); u8 r = (li2 < li1) ? (li2) : (li1); if(li3 < r) { r = (li4 < li3) ? (li4) : (li3); }else if(li4 < r){ r = (li4); } if(line0[x] < backdrop) { color = line0[x]; top = 0x01; } if(r < (u8)(color >> 24)) { if(r == li1){ color = line1[x]; top = 0x02; }else if(r == li2){ color = line2[x]; top = 0x04; }else if(r == li3){ color = line3[x]; top = 0x08; }else if(r == li4){ color = lineOBJ[x]; top = 0x10; } } //Original /* if(line0[x] < color) { color = line0[x]; top = 0x01; } if((u8)(line1[x]>>24) < (u8)(color >> 24)) { color = line1[x]; top = 0x02; } if((u8)(line2[x]>>24) < (u8)(color >> 24)) { color = line2[x]; top = 0x04; } if((u8)(line3[x]>>24) < (u8)(color >> 24)) { color = line3[x]; top = 0x08; } if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) { color = lineOBJ[x]; top = 0x10; } //*/ if((top & 0x10) && (color & 0x00010000)) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; u8 li0 = (u8)(line0[x]>>24); u8 li1 = (u8)(line1[x]>>24); u8 li2 = (u8)(line2[x]>>24); u8 li3 = (u8)(line3[x]>>24); u8 r = (li1 < li0) ? (li1) : (li0); if(li2 < r) { r = (li3 < li2) ? (li3) : (li2); }else if(li3 < r){ r = (li3); } if(r < (u8)(color >> 24)) { if(r == li0){ back = line0[x]; top2 = 0x01; }else if(r == li1){ back = line1[x]; top2 = 0x02; }else if(r == li2){ back = line2[x]; top2 = 0x04; }else if(r == li3){ back = line3[x]; top2 = 0x08; } } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } } void mode0RenderLineNoWindow() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); return; } if(layerEnable & 0x0100) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if(layerEnable & 0x0200) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if(layerEnable & 0x0400) { gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2); } if(layerEnable & 0x0800) { gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3); } gfxDrawSprites(lineOBJ); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } int effect = (BLDMOD >> 6) & 3; for(int x = 0; x < 240; x++) { u32 color = backdrop; u8 top = 0x20; u8 li1 = (u8)(line1[x]>>24); u8 li2 = (u8)(line2[x]>>24); u8 li3 = (u8)(line3[x]>>24); u8 li4 = (u8)(lineOBJ[x]>>24); u8 r = (li2 < li1) ? (li2) : (li1); if(li3 < r) { r = (li4 < li3) ? (li4) : (li3); }else if(li4 < r){ r = (li4); } if(line0[x] < backdrop) { color = line0[x]; top = 0x01; } if(r < (u8)(color >> 24)) { if(r == li1){ color = line1[x]; top = 0x02; }else if(r == li2){ color = line2[x]; top = 0x04; }else if(r == li3){ color = line3[x]; top = 0x08; }else if(r == li4){ color = lineOBJ[x]; top = 0x10; } } if(!(color & 0x00010000)) { switch(effect) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((top != 0x01) && line0[x] < back) { back = line0[x]; top2 = 0x01; } if((top != 0x02) && line1[x] < (back & 0xFF000000)) { back = line1[x]; top2 = 0x02; } if((top != 0x04) && line2[x] < (back & 0xFF000000)) { back = line2[x]; top2 = 0x04; } if((top != 0x08) && line3[x] < (back & 0xFF000000)) { back = line3[x]; top2 = 0x08; } if((top != 0x10) && lineOBJ[x] < (back & 0xFF000000)) { back = lineOBJ[x]; top2 = 0x10; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } else { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if(line0[x] < back) { back = line0[x]; top2 = 0x01; } if(line1[x] < (back & 0xFF000000)) { back = line1[x]; top2 = 0x02; } if(line2[x] < (back & 0xFF000000)) { back = line2[x]; top2 = 0x04; } if(line3[x] < (back & 0xFF000000)) { back = line3[x]; top2 = 0x08; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } lineMix[x] = color; } } void mode0RenderLineAll() { u16 *palette = (u16 *)paletteRAM; if(DISPCNT & 0x80) { int x = 232; //240 - 8 do{ lineMix[x ] = lineMix[x+1] = lineMix[x+2] = lineMix[x+3] = lineMix[x+4] = lineMix[x+5] = lineMix[x+6] = lineMix[x+7] = 0x7fff; x-=8; }while(x>=0); return; } bool inWindow0 = false; bool inWindow1 = false; if(layerEnable & 0x2000) { u8 v0 = WIN0V >> 8; u8 v1 = WIN0V & 255; inWindow0 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1); } if(layerEnable & 0x4000) { u8 v0 = WIN1V >> 8; u8 v1 = WIN1V & 255; inWindow1 = ((v0 == v1) && (v0 >= 0xe8)); if(v1 >= v0) inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1); else inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1); } if((layerEnable & 0x0100)) { gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0); } if((layerEnable & 0x0200)) { gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1); } if((layerEnable & 0x0400)) { gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2); } if((layerEnable & 0x0800)) { gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3); } gfxDrawSprites(lineOBJ); gfxDrawOBJWin(lineOBJWin); u32 backdrop; if(customBackdropColor == -1) { backdrop = (READ16LE(&palette[0]) | 0x30000000); } else { backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000); } u8 inWin0Mask = WININ & 0xFF; u8 inWin1Mask = WININ >> 8; u8 outMask = WINOUT & 0xFF; for(int x = 0; x < 240; x++) { u32 color = backdrop; u8 top = 0x20; u8 mask = outMask; if(!(lineOBJWin[x] & 0x80000000)) { mask = WINOUT >> 8; } if(inWindow1) { if(gfxInWin1[x]) mask = inWin1Mask; } if(inWindow0) { if(gfxInWin0[x]) { mask = inWin0Mask; } } if((mask & 1) && (line0[x] < color)) { color = line0[x]; top = 0x01; } if((mask & 2) && ((u8)(line1[x]>>24) < (u8)(color >> 24))) { color = line1[x]; top = 0x02; } if((mask & 4) && ((u8)(line2[x]>>24) < (u8)(color >> 24))) { color = line2[x]; top = 0x04; } if((mask & 8) && ((u8)(line3[x]>>24) < (u8)(color >> 24))) { color = line3[x]; top = 0x08; } if((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))) { color = lineOBJ[x]; top = 0x10; } if(color & 0x00010000) { // semi-transparent OBJ u32 back = backdrop; u8 top2 = 0x20; if((mask & 1) && ((u8)(line0[x]>>24) < (u8)(back >> 24))) { back = line0[x]; top2 = 0x01; } if((mask & 2) && ((u8)(line1[x]>>24) < (u8)(back >> 24))) { back = line1[x]; top2 = 0x02; } if((mask & 4) && ((u8)(line2[x]>>24) < (u8)(back >> 24))) { back = line2[x]; top2 = 0x04; } if((mask & 8) && ((u8)(line3[x]>>24) < (u8)(back >> 24))) { back = line3[x]; top2 = 0x08; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); else { switch((BLDMOD >> 6) & 3) { case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } } else if(mask & 32) { // special FX on in the window switch((BLDMOD >> 6) & 3) { case 0: break; case 1: { if(top & BLDMOD) { u32 back = backdrop; u8 top2 = 0x20; if((mask & 1) && (top != 0x01) && (u8)(line0[x]>>24) < (u8)(back >> 24)) { back = line0[x]; top2 = 0x01; } if((mask & 2) && (top != 0x02) && (u8)(line1[x]>>24) < (u8)(back >> 24)) { back = line1[x]; top2 = 0x02; } if((mask & 4) && (top != 0x04) && (u8)(line2[x]>>24) < (u8)(back >> 24)) { back = line2[x]; top2 = 0x04; } if((mask & 8) && (top != 0x08) && (u8)(line3[x]>>24) < (u8)(back >> 24)) { back = line3[x]; top2 = 0x08; } if((mask & 16) && (top != 0x10) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) { back = lineOBJ[x]; top2 = 0x10; } if(top2 & (BLDMOD>>8)) color = gfxAlphaBlend(color, back, coeff[COLEV & 0x1F], coeff[(COLEV >> 8) & 0x1F]); } } break; case 2: if(BLDMOD & top) color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); break; case 3: if(BLDMOD & top) color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); break; } } lineMix[x] = color; } }