#ifndef CHEATS_H #define CHEATS_H struct CheatsData { int code; int size; int status; bool enabled; u32 rawaddress; u32 address; u32 value; u32 oldValue; char codestring[20]; char desc[32]; }; void cheatsAdd(const char *codeStr, const char *desc, u32 rawaddress, u32 address, u32 value, int code, int size); void cheatsAddCheatCode(const char *code, const char *desc); void cheatsAddGSACode(const char *code, const char *desc, bool v3); void cheatsAddCBACode(const char *code, const char *desc); bool cheatsImportGSACodeFile(const char *name, int game, bool v3); void cheatsDelete(int number, bool restore); void cheatsDeleteAll(bool restore); void cheatsEnable(int number); void cheatsDisable(int number); void cheatsSaveGame(gzFile file); void cheatsReadGame(gzFile file, int version); void cheatsReadGameSkip(gzFile file, int version); void cheatsSaveCheatList(const char *file); bool cheatsLoadCheatList(const char *file); void cheatsWriteMemory(u32 address, u32 value); void cheatsWriteHalfWord(u32 address, u16 value); void cheatsWriteByte(u32 address, u8 value); int cheatsCheckKeys(u32 keys, u32 extended); extern int cheatsNumber; extern CheatsData cheatsList[100]; #endif // CHEATS_H