/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * softdev 2007 * * video.h * * Video routines ***************************************************************************/ #ifndef _GCVIDEOH_ #define _GCVIDEOH_ #include void InitializeVideo (); void GX_Render_Init(int width, int height); void GX_Render(int gbWidth, int gbHeight, u8 * buffer); void StopGX(); void ResetVideo_Emu(); void ResetVideo_Menu(); void TakeScreenshot(); void ClearScreenshot(); void Menu_Render(); void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF ); void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled); extern GXRModeObj *vmode; extern int screenheight; extern int screenwidth; extern s32 CursorX, CursorY; extern bool CursorVisible; extern bool CursorValid; extern bool TiltScreen; extern float TiltAngle; extern u8 * gameScreenTex; extern u8 * gameScreenPng; extern int gameScreenPngSize; extern u32 FrameTimer; char *AllocAndGetPNGBorderPath(const char* title); void SaveSGBBorderIfNoneExists(const void* buffer); extern u16 *InitialBorder; extern int InitialBorderWidth; extern int InitialBorderHeight; extern bool SGBBorderLoadedFromGame; #endif