// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VBA_ELF_H #define VBA_ELF_H #include #include #include #include #include enum LocationType { LOCATION_register, LOCATION_memory, LOCATION_value }; #define DW_ATE_boolean 0x02 #define DW_ATE_signed 0x05 #define DW_ATE_unsigned 0x07 #define DW_ATE_unsigned_char 0x08 struct ELFHeader { u32 magic; u8 clazz; u8 data; u8 version; u8 pad[9]; u16 e_type; u16 e_machine; u32 e_version; u32 e_entry; u32 e_phoff; u32 e_shoff; u32 e_flags; u16 e_ehsize; u16 e_phentsize; u16 e_phnum; u16 e_shentsize; u16 e_shnum; u16 e_shstrndx; }; struct ELFProgramHeader { u32 type; u32 offset; u32 vaddr; u32 paddr; u32 filesz; u32 memsz; u32 flags; u32 align; }; struct ELFSectionHeader { u32 name; u32 type; u32 flags; u32 addr; u32 offset; u32 size; u32 link; u32 info; u32 addralign; u32 entsize; }; struct ELFSymbol { u32 name; u32 value; u32 size; u8 info; u8 other; u16 shndx; }; struct ELFBlock { int length; u8 *data; }; struct ELFAttr { u32 name; u32 form; union { u32 value; char *string; u8 *data; bool flag; ELFBlock *block; }; }; struct ELFAbbrev { u32 number; u32 tag; bool hasChildren; int numAttrs; ELFAttr *attrs; ELFAbbrev *next; }; enum TypeEnum { TYPE_base, TYPE_pointer, TYPE_function, TYPE_void, TYPE_array, TYPE_struct, TYPE_reference, TYPE_enum, TYPE_union }; struct Type; struct Object; struct FunctionType { Type *returnType; Object *args; }; struct Member { char *name; Type *type; int bitSize; int bitOffset; int byteSize; ELFBlock *location; }; struct Struct { int memberCount; Member *members; }; struct Array { Type *type; int maxBounds; int *bounds; }; struct EnumMember { char *name; u32 value; }; struct Enum { int count; EnumMember *members; }; struct Type { u32 offset; TypeEnum type; char *name; int encoding; int size; int bitSize; union { Type *pointer; FunctionType *function; Array *array; Struct *structure; Enum *enumeration; }; Type *next; }; struct Object { char *name; int file; int line; bool external; Type *type; ELFBlock *location; u32 startScope; u32 endScope; Object *next; }; struct Function { char *name; u32 lowPC; u32 highPC; int file; int line; bool external; Type *returnType; Object *parameters; Object *variables; ELFBlock *frameBase; Function *next; }; struct LineInfoItem { u32 address; char *file; int line; }; struct LineInfo { int fileCount; char **files; int number; LineInfoItem *lines; }; struct ARange { u32 lowPC; u32 highPC; }; struct ARanges { u32 offset; int count; ARange *ranges; }; struct CompileUnit { u32 length; u8 *top; u32 offset; ELFAbbrev **abbrevs; ARanges *ranges; char *name; char *compdir; u32 lowPC; u32 highPC; bool hasLineInfo; u32 lineInfo; LineInfo *lineInfoTable; Function *functions; Function *lastFunction; Object *variables; Type *types; CompileUnit *next; }; struct DebugInfo { u8 *debugfile; u8 *abbrevdata; u8 *debugdata; u8 *infodata; int numRanges; ARanges *ranges; }; struct Symbol { char *name; int type; int binding; u32 address; u32 value; u32 size; }; extern u32 elfReadLEB128(u8 *, int *); extern s32 elfReadSignedLEB128(u8 *, int *); extern bool elfRead(const char *, int &, FILE* f); extern bool elfGetSymbolAddress(char *,u32 *, u32 *, int *); extern char *elfGetAddressSymbol(u32); extern char *elfGetSymbol(int, u32 *, u32 *, int *); extern void elfCleanUp(); extern bool elfGetCurrentFunction(u32, Function **, CompileUnit **c); extern bool elfGetObject(char *, Function *, CompileUnit *, Object **); extern bool elfFindLineInUnit(u32 *, CompileUnit *, int); extern bool elfFindLineInModule(u32 *, char *, int); u32 elfDecodeLocation(Function *, ELFBlock *, LocationType *); u32 elfDecodeLocation(Function *, ELFBlock *, LocationType *, u32); int elfFindLine(CompileUnit *unit, Function *func, u32 addr, char **); #endif