// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VBA_UTIL_H #define VBA_UTIL_H #include "System.h" enum IMAGE_TYPE { IMAGE_UNKNOWN = -1, IMAGE_GBA = 0, IMAGE_GB = 1 }; // save game typedef struct { void *address; int size; } variable_desc; extern bool utilIsGBAImage(const char *); extern bool utilIsGBImage(const char *); extern bool utilIsZipFile(const char *); extern void utilPutDword(u8 *, u32); extern void utilPutWord(u8 *, u16); extern void utilWriteData(gzFile, variable_desc *); extern void utilReadData(gzFile, variable_desc *); extern void utilReadDataSkip(gzFile, variable_desc *); extern int utilReadInt(gzFile); extern void utilWriteInt(gzFile, int); extern gzFile utilGzOpen(const char *file, const char *mode); extern gzFile utilMemGzOpen(char *memory, int available, const char *mode); extern int utilGzWrite(gzFile file, const voidp buffer, unsigned int len); extern int utilGzRead(gzFile file, voidp buffer, unsigned int len); extern int utilGzClose(gzFile file); extern z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence); extern long utilGzMemTell(gzFile file); #endif