// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 2008 VBA-M development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef __VBA_SOUND_DRIVER_H__ #define __VBA_SOUND_DRIVER_H__ #include "Types.h" /** * Sound driver abstract interface for the core to use to output sound. * Subclass this to implement a new sound driver. */ class SoundDriver { public: /** * Destructor. Free the resources allocated by the sound driver. */ virtual ~SoundDriver() { }; /** * Initialize the sound driver. * @param sampleRate In Hertz */ virtual bool init(long sampleRate) = 0; /** * Tell the driver that the sound stream has paused */ virtual void pause() = 0; /** * Reset the sound driver */ virtual void reset() = 0; /** * Tell the driver that the sound stream has resumed */ virtual void resume() = 0; /** * Write length bytes of data from the finalWave buffer to the driver output buffer. */ virtual void write(u16 * finalWave, int length) = 0; virtual void setThrottle(unsigned short throttle) { }; }; #endif // __VBA_SOUND_DRIVER_H__