// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "System.h" void Simple2x(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; finish = (u8 *) bP + ((width+2) << 1); currentPixel = *bP++; do { #ifdef WORDS_BIGENDIAN u32 color = currentPixel >> 16; #else u32 color = currentPixel & 0xffff; #endif color = color | (color << 16); *(dP) = color; *(nL) = color; #ifdef WORDS_BIGENDIAN color = currentPixel & 0xffff; #else color = currentPixel >> 16; #endif color = color| (color << 16); *(dP + 1) = color; *(nL + 1) = color; currentPixel = *bP++; dP += 2; nL += 2; } while ((u8 *) bP < finish); srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); } void Simple2x32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height) { u8 *nextLine, *finish; nextLine = dstPtr + dstPitch; do { u32 *bP = (u32 *) srcPtr; u32 *dP = (u32 *) dstPtr; u32 *nL = (u32 *) nextLine; u32 currentPixel; finish = (u8 *) bP + ((width+1) << 2); currentPixel = *bP++; do { u32 color = currentPixel; *(dP) = color; *(dP+1) = color; *(nL) = color; *(nL + 1) = color; currentPixel = *bP++; dP += 2; nL += 2; } while ((u8 *) bP < finish); srcPtr += srcPitch; dstPtr += dstPitch << 1; nextLine += dstPitch << 1; } while (--height); }