// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VBA_FLASH_H #define VBA_FLASH_H extern void flashSaveGame(gzFile _gzFile); extern void flashReadGame(gzFile _gzFile, int version); extern void flashReadGameSkip(gzFile _gzFile, int version); extern u8 flashRead(u32 address); extern void flashWrite(u32 address, u8 byte); extern void flashDelayedWrite(u32 address, u8 byte); extern u8 flashSaveMemory[0x20000]; extern void flashSaveDecide(u32 address, u8 byte); extern void flashReset(); extern void flashSetSize(int size); extern void flashInit(); extern int flashSize; #endif // VBA_FLASH_H