// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef VBA_CHEATSEARCH_H #define VBA_CHEATSEARCH_H #include "System.h" struct CheatSearchBlock { int size; u32 offset; u8 *bits; u8 *data; u8 *saved; }; struct CheatSearchData { int count; CheatSearchBlock *blocks; }; enum { SEARCH_EQ, SEARCH_NE, SEARCH_LT, SEARCH_LE, SEARCH_GT, SEARCH_GE }; enum { BITS_8, BITS_16, BITS_32 }; #define SET_BIT(bits,off) \ (bits)[(off) >> 3] |= (1 << ((off) & 7)) #define CLEAR_BIT(bits, off) \ (bits)[(off) >> 3] &= ~(1 << ((off) & 7)) #define IS_BIT_SET(bits, off) \ (bits)[(off) >> 3] & (1 << ((off) & 7)) extern CheatSearchData cheatSearchData; extern void cheatSearchCleanup(CheatSearchData *cs); extern void cheatSearchStart(const CheatSearchData *cs); extern void cheatSearch(const CheatSearchData *cs, int compare, int size, bool isSigned); extern void cheatSearchValue(const CheatSearchData *cs, int compare, int size, bool isSigned, u32 value); extern int cheatSearchGetCount(const CheatSearchData *cs, int size); extern void cheatSearchUpdateValues(const CheatSearchData *cs); extern s32 cheatSearchSignedRead(u8 *data, int off, int size); extern u32 cheatSearchRead(u8 *data, int off, int size); #endif