/**************************************************************************** * Visual Boy Advance GX * * Tantric September 2008 * * vba.cpp * * This file controls overall program flow. Most things start and end here! ***************************************************************************/ #include #include #include #include #include #include #include #ifdef HW_RVL extern "C" { #include } #endif #include "gba/Sound.h" #include "vba.h" #include "vbasupport.h" #include "preferences.h" #include "audio.h" #include "dvd.h" #include "networkop.h" #include "fileop.h" #include "menu.h" #include "menudraw.h" #include "input.h" #include "video.h" #include "vbaconfig.h" extern bool ROMLoaded; extern int emulating; int ConfigRequested = 0; int ShutdownRequested = 0; int ResetRequested = 0; char appPath[1024]; /**************************************************************************** * Shutdown / Reboot / Exit ***************************************************************************/ static void ExitCleanup() { LWP_SuspendThread (devicethread); UnmountAllFAT(); CloseShare(); #ifdef HW_RVL DI_Close(); #endif } #ifdef HW_DOL #define PSOSDLOADID 0x7c6000a6 int *psoid = (int *) 0x80001800; void (*PSOReload) () = (void (*)()) 0x80001800; #endif void Reboot() { ExitCleanup(); #ifdef HW_RVL SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0); #else #define SOFTRESET_ADR ((volatile u32*)0xCC003024) *SOFTRESET_ADR = 0x00000000; #endif } void ExitToLoader() { ExitCleanup(); // Exit to Loader #ifdef HW_RVL exit(0); #else // gamecube if (psoid[0] == PSOSDLOADID) PSOReload(); #endif } #ifdef HW_RVL void ShutdownCB() { ConfigRequested = 1; ShutdownRequested = 1; } void ResetCB() { ResetRequested = 1; } void ShutdownWii() { ExitCleanup(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } #endif #ifdef HW_DOL /**************************************************************************** * ipl_set_config * lowlevel Qoob Modchip disable ***************************************************************************/ static void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif static void CreateAppPath(char origpath[]) { #ifdef HW_DOL snprintf(appPath, 1024, GCSettings.SaveFolder); #else char path[1024]; strcpy(path, origpath); // make a copy so we don't mess up original char * loc; int pos = -1; loc = strrchr(path,'/'); if (loc != NULL) *loc = 0; // strip file name loc = strchr(path,'/'); // looking for / from fat:/ if (loc != NULL) pos = loc - path + 1; if(pos >= 0 && pos < 1024) sprintf(appPath, &(path[pos])); #endif } /**************************************************************************** * main * * Program entry ****************************************************************************/ int main(int argc, char *argv[]) { #ifdef HW_DOL ipl_set_config(6); // disable Qoob modchip #endif #ifdef HW_RVL DI_Init(); // first #endif InitDeviceThread(); // Initialise controllers PAD_Init (); #ifdef HW_RVL WPAD_Init(); // read wiimote accelerometer and IR data WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); // Wii Power/Reset buttons WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB); SYS_SetPowerCallback(ShutdownCB); SYS_SetResetCallback(ResetCB); #endif int selectedMenu = -1; InitialiseVideo(); ResetVideo_Menu (); // change to menu video mode // Initialise freetype font system if (FT_Init ()) { printf ("Cannot initialise font subsystem!\n"); while (1); } // Initialize libFAT for SD and USB MountAllFAT(); // Initialize DVD subsystem (GameCube only) #ifdef HW_DOL DVD_Init (); #endif // Check if DVD drive belongs to a Wii SetDVDDriveType(); InitialiseSound(); InitialisePalette(); // Set defaults DefaultSettings (); // store path app was loaded from sprintf(appPath, "vbagx"); if(argc > 0 && argv[0] != NULL) CreateAppPath(argv[0]); // Load preferences if(!LoadPrefs()) { WaitPrompt("Preferences reset - check settings!"); selectedMenu = 2; // change to preferences menu } while(1) // main loop { #ifdef HW_RVL if(ShutdownRequested) ShutdownWii(); #endif // go back to checking if devices were inserted/removed // since we're entering the menu LWP_ResumeThread (devicethread); MainMenu(selectedMenu); selectedMenu = 3; // return to game menu from now on // stop checking if devices were removed/inserted // since we're starting emulation again LWP_SuspendThread (devicethread); ResetVideo_Emu(); while (emulating) // emulation loop { emulator.emuMain(emulator.emuCount); if(ResetRequested) { emulator.emuReset(); // reset game ResetRequested = 0; } if(ConfigRequested) { StopAudio(); ResetVideo_Menu (); // change to menu video mode if (GCSettings.AutoSave == 1) { SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery } else if (GCSettings.AutoSave == 2) { SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // save state } else if(GCSettings.AutoSave == 3) { SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // save state } // save zoom level SavePrefs(SILENT); ConfigRequested = 0; break; } } } }