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https://github.com/dborth/vbagx.git
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eabe325fb0
optimizations from dancinninjac, GB color palettes, rotation/tilt for WarioWare Twisted, in-game rumble)
639 lines
16 KiB
C++
639 lines
16 KiB
C++
// Game_Music_Emu $vers. http://www.slack.net/~ant/
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#include "Effects_Buffer.h"
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#include <string.h>
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/* Copyright (C) 2006-2007 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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int const fixed_shift = 12;
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#define TO_FIXED( f ) fixed_t ((f) * ((fixed_t) 1 << fixed_shift))
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#define FROM_FIXED( f ) ((f) >> fixed_shift)
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int const max_read = 2560; // determines minimum delay
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Effects_Buffer::Effects_Buffer( int max_bufs, long echo_size_ ) : Multi_Buffer( stereo )
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{
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echo_size = max( max_read * (long) stereo, echo_size_ & ~1 );
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clock_rate_ = 0;
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bass_freq_ = 90;
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bufs = 0;
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bufs_size = 0;
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bufs_max = max( max_bufs, (int) extra_chans );
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no_echo = true;
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no_effects = true;
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// defaults
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config_.enabled = false;
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config_.delay [0] = 120;
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config_.delay [1] = 122;
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config_.feedback = 0.2f;
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config_.treble = 0.4f;
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static float const sep = 0.8f;
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config_.side_chans [0].pan = -sep;
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config_.side_chans [1].pan = +sep;
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config_.side_chans [0].vol = 1.0f;
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config_.side_chans [1].vol = 1.0f;
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memset( &s, 0, sizeof s );
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clear();
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}
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Effects_Buffer::~Effects_Buffer()
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{
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delete_bufs();
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}
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// avoid using new []
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blargg_err_t Effects_Buffer::new_bufs( int size )
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{
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bufs = (buf_t*) malloc( size * sizeof *bufs );
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CHECK_ALLOC( bufs );
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for ( int i = 0; i < size; i++ )
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new (bufs + i) buf_t;
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bufs_size = size;
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return 0;
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}
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void Effects_Buffer::delete_bufs()
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{
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if ( bufs )
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{
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for ( int i = bufs_size; --i >= 0; )
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bufs [i].~buf_t();
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free( bufs );
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bufs = 0;
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}
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bufs_size = 0;
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}
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blargg_err_t Effects_Buffer::set_sample_rate( long rate, int msec )
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{
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// extra to allow farther past-the-end pointers
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mixer.samples_read = 0;
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RETURN_ERR( echo.resize( echo_size + stereo ) );
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return Multi_Buffer::set_sample_rate( rate, msec );
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}
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void Effects_Buffer::clock_rate( long rate )
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{
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clock_rate_ = rate;
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for ( int i = bufs_size; --i >= 0; )
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bufs [i].clock_rate( clock_rate_ );
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}
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void Effects_Buffer::bass_freq( int freq )
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{
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bass_freq_ = freq;
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for ( int i = bufs_size; --i >= 0; )
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bufs [i].bass_freq( bass_freq_ );
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}
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blargg_err_t Effects_Buffer::set_channel_count( int count, int const* types )
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{
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RETURN_ERR( Multi_Buffer::set_channel_count( count, types ) );
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delete_bufs();
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mixer.samples_read = 0;
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RETURN_ERR( chans.resize( count + extra_chans ) );
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RETURN_ERR( new_bufs( min( bufs_max, count + extra_chans ) ) );
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for ( int i = bufs_size; --i >= 0; )
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RETURN_ERR( bufs [i].set_sample_rate( sample_rate(), length() ) );
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for ( int i = chans.size(); --i >= 0; )
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{
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chan_t& ch = chans [i];
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ch.cfg.vol = 1.0f;
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ch.cfg.pan = 0.0f;
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ch.cfg.surround = false;
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ch.cfg.echo = false;
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}
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// side channels with echo
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chans [2].cfg.echo = true;
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chans [3].cfg.echo = true;
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clock_rate( clock_rate_ );
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bass_freq( bass_freq_ );
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apply_config();
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clear();
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return 0;
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}
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void Effects_Buffer::clear_echo()
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{
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if ( echo.size() )
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memset( echo.begin(), 0, echo.size() * sizeof echo [0] );
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}
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void Effects_Buffer::clear()
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{
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echo_pos = 0;
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s.low_pass [0] = 0;
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s.low_pass [1] = 0;
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mixer.samples_read = 0;
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for ( int i = bufs_size; --i >= 0; )
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bufs [i].clear();
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clear_echo();
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}
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Effects_Buffer::channel_t Effects_Buffer::channel( int i )
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{
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i += extra_chans;
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require( extra_chans <= i && i < (int) chans.size() );
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return chans [i].channel;
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}
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// Configuration
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// 3 wave positions with/without surround, 2 multi (one with same config as wave)
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int const simple_bufs = 3 * 2 + 2 - 1;
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Simple_Effects_Buffer::Simple_Effects_Buffer() :
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Effects_Buffer( extra_chans + simple_bufs, 18 * 1024L )
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{
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config_.echo = 0.20f;
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config_.stereo = 0.20f;
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config_.surround = true;
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config_.enabled = false;
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}
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void Simple_Effects_Buffer::apply_config()
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{
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Effects_Buffer::config_t& c = Effects_Buffer::config();
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c.enabled = config_.enabled;
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if ( c.enabled )
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{
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c.delay [0] = 120;
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c.delay [1] = 122;
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c.feedback = config_.echo * 0.7f;
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c.treble = 0.6f - 0.3f * config_.echo;
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float sep = config_.stereo + 0.80f;
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if ( sep > 1.0f )
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sep = 1.0f;
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c.side_chans [0].pan = -sep;
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c.side_chans [1].pan = +sep;
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for ( int i = channel_count(); --i >= 0; )
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{
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chan_config_t& ch = Effects_Buffer::chan_config( i );
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ch.pan = 0.0f;
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ch.surround = config_.surround;
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ch.echo = false;
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int const type = (channel_types() ? channel_types() [i] : 0);
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if ( !(type & noise_type) )
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{
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int index = (type & type_index_mask) % 6 - 3;
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if ( index < 0 )
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{
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index += 3;
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ch.surround = false;
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ch.echo = true;
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}
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if ( index >= 1 )
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{
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ch.pan = config_.stereo;
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if ( index == 1 )
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ch.pan = -ch.pan;
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}
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}
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else if ( type & 1 )
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{
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ch.surround = false;
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}
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}
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}
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Effects_Buffer::apply_config();
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}
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int Effects_Buffer::min_delay() const
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{
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require( sample_rate() );
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return max_read * 1000L / sample_rate();
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}
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int Effects_Buffer::max_delay() const
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{
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require( sample_rate() );
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return (echo_size / stereo - max_read) * 1000L / sample_rate();
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}
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void Effects_Buffer::apply_config()
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{
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int i;
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if ( !bufs_size )
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return;
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s.treble = TO_FIXED( config_.treble );
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bool echo_dirty = false;
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fixed_t old_feedback = s.feedback;
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s.feedback = TO_FIXED( config_.feedback );
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if ( !old_feedback && s.feedback )
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echo_dirty = true;
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// delays
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for ( i = stereo; --i >= 0; )
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{
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long delay = config_.delay [i] * sample_rate() / 1000 * stereo;
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delay = max( delay, long (max_read * stereo) );
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delay = min( delay, long (echo_size - max_read * stereo) );
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if ( s.delay [i] != delay )
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{
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s.delay [i] = delay;
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echo_dirty = true;
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}
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}
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// side channels
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for ( i = 2; --i >= 0; )
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{
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chans [i+2].cfg.vol = chans [i].cfg.vol = config_.side_chans [i].vol * 0.5f;
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chans [i+2].cfg.pan = chans [i].cfg.pan = config_.side_chans [i].pan;
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}
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// convert volumes
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for ( i = chans.size(); --i >= 0; )
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{
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chan_t& ch = chans [i];
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ch.vol [0] = TO_FIXED( ch.cfg.vol - ch.cfg.vol * ch.cfg.pan );
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ch.vol [1] = TO_FIXED( ch.cfg.vol + ch.cfg.vol * ch.cfg.pan );
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if ( ch.cfg.surround )
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ch.vol [0] = -ch.vol [0];
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}
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assign_buffers();
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// set side channels
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for ( i = chans.size(); --i >= 0; )
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{
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chan_t& ch = chans [i];
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ch.channel.left = chans [ch.cfg.echo*2 ].channel.center;
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ch.channel.right = chans [ch.cfg.echo*2+1].channel.center;
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}
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bool old_echo = !no_echo && !no_effects;
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// determine whether effects and echo are needed at all
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no_effects = true;
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no_echo = true;
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for ( i = chans.size(); --i >= extra_chans; )
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{
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chan_t& ch = chans [i];
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if ( ch.cfg.echo && s.feedback )
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no_echo = false;
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if ( ch.vol [0] != TO_FIXED( 1 ) || ch.vol [1] != TO_FIXED( 1 ) )
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no_effects = false;
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}
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if ( !no_echo )
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no_effects = false;
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if ( chans [0].vol [0] != TO_FIXED( 1 ) ||
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chans [0].vol [1] != TO_FIXED( 0 ) ||
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chans [1].vol [0] != TO_FIXED( 0 ) ||
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chans [1].vol [1] != TO_FIXED( 1 ) )
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no_effects = false;
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if ( !config_.enabled )
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no_effects = true;
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if ( no_effects )
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{
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for ( i = chans.size(); --i >= 0; )
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{
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chan_t& ch = chans [i];
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ch.channel.center = &bufs [2];
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ch.channel.left = &bufs [0];
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ch.channel.right = &bufs [1];
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}
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}
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mixer.bufs [0] = &bufs [0];
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mixer.bufs [1] = &bufs [1];
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mixer.bufs [2] = &bufs [2];
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if ( echo_dirty || (!old_echo && (!no_echo && !no_effects)) )
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clear_echo();
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channels_changed();
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}
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void Effects_Buffer::assign_buffers()
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{
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// assign channels to buffers
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int buf_count = 0;
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for ( int i = 0; i < (int) chans.size(); i++ )
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{
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// put second two side channels at end to give priority to main channels
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// in case closest matching is necessary
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int x = i;
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if ( i > 1 )
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x += 2;
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if ( x >= (int) chans.size() )
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x -= (chans.size() - 2);
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chan_t& ch = chans [x];
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int b = 0;
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for ( ; b < buf_count; b++ )
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{
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if ( ch.vol [0] == bufs [b].vol [0] &&
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ch.vol [1] == bufs [b].vol [1] &&
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(ch.cfg.echo == bufs [b].echo || !s.feedback) )
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break;
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}
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if ( b >= buf_count )
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{
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if ( buf_count < bufs_max )
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{
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bufs [b].vol [0] = ch.vol [0];
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bufs [b].vol [1] = ch.vol [1];
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bufs [b].echo = ch.cfg.echo;
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buf_count++;
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}
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else
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{
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// TODO: this is a mess, needs refinement
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dprintf( "Effects_Buffer ran out of buffers; using closest match\n" );
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b = 0;
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fixed_t best_dist = TO_FIXED( 8 );
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for ( int h = buf_count; --h >= 0; )
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{
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#define CALC_LEVELS( vols, sum, diff, surround ) \
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fixed_t sum, diff;\
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bool surround = false;\
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{\
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fixed_t vol_0 = vols [0];\
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if ( vol_0 < 0 ) vol_0 = -vol_0, surround = true;\
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fixed_t vol_1 = vols [1];\
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if ( vol_1 < 0 ) vol_1 = -vol_1, surround = true;\
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sum = vol_0 + vol_1;\
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diff = vol_0 - vol_1;\
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}
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CALC_LEVELS( ch.vol, ch_sum, ch_diff, ch_surround );
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CALC_LEVELS( bufs [h].vol, buf_sum, buf_diff, buf_surround );
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fixed_t dist = abs( ch_sum - buf_sum ) + abs( ch_diff - buf_diff );
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if ( ch_surround != buf_surround )
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dist += TO_FIXED( 1 ) / 2;
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if ( s.feedback && ch.cfg.echo != bufs [h].echo )
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dist += TO_FIXED( 1 ) / 2;
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if ( best_dist > dist )
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{
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best_dist = dist;
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b = h;
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}
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}
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}
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}
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//dprintf( "ch %d->buf %d\n", x, b );
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ch.channel.center = &bufs [b];
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}
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}
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// Mixing
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void Effects_Buffer::end_frame( blip_time_t time )
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{
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for ( int i = bufs_size; --i >= 0; )
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bufs [i].end_frame( time );
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}
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long Effects_Buffer::read_samples( blip_sample_t* out, long out_size )
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{
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out_size = min( out_size, samples_avail() );
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int pair_count = int (out_size >> 1);
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require( pair_count * stereo == out_size ); // must read an even number of samples
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if ( pair_count )
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{
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if ( no_effects )
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{
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mixer.read_pairs( out, pair_count );
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}
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else
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{
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int pairs_remain = pair_count;
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do
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{
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// mix at most max_read pairs at a time
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int count = max_read;
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if ( count > pairs_remain )
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count = pairs_remain;
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if ( no_echo )
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{
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// optimization: clear echo here to keep mix_effects() a leaf function
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echo_pos = 0;
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memset( echo.begin(), 0, count * stereo * sizeof echo [0] );
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}
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mix_effects( out, count );
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blargg_long new_echo_pos = echo_pos + count * stereo;
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if ( new_echo_pos >= echo_size )
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new_echo_pos -= echo_size;
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echo_pos = new_echo_pos;
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assert( echo_pos < echo_size );
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out += count * stereo;
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mixer.samples_read += count;
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pairs_remain -= count;
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}
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while ( pairs_remain );
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}
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if ( samples_avail() <= 0 || immediate_removal() )
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{
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for ( int i = bufs_size; --i >= 0; )
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{
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buf_t& b = bufs [i];
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// TODO: might miss non-silence settling since it checks END of last read
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if ( b.non_silent() )
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b.remove_samples( mixer.samples_read );
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else
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b.remove_silence( mixer.samples_read );
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}
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mixer.samples_read = 0;
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}
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}
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return out_size;
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}
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void Effects_Buffer::mix_effects( blip_sample_t* out_, int pair_count )
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{
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typedef fixed_t stereo_fixed_t [stereo];
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// add channels with echo, do echo, add channels without echo, then convert to 16-bit and output
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int echo_phase = 1;
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do
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{
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// mix any modified buffers
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{
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buf_t* buf = bufs;
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int bufs_remain = bufs_size;
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do
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{
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if ( buf->non_silent() && ( buf->echo == (bool)echo_phase ) )
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{
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stereo_fixed_t* BLIP_RESTRICT out = (stereo_fixed_t*) &echo [echo_pos];
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int const bass = BLIP_READER_BASS( *buf );
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BLIP_READER_BEGIN( in, *buf );
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BLIP_READER_ADJ_( in, mixer.samples_read );
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fixed_t const vol_0 = buf->vol [0];
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fixed_t const vol_1 = buf->vol [1];
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int count = unsigned (echo_size - echo_pos) / stereo;
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int remain = pair_count;
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if ( count > remain )
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count = remain;
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do
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{
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remain -= count;
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BLIP_READER_ADJ_( in, count );
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out += count;
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int offset = -count;
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do
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{
|
|
fixed_t s = BLIP_READER_READ( in );
|
|
BLIP_READER_NEXT_IDX_( in, bass, offset );
|
|
|
|
out [offset] [0] += s * vol_0;
|
|
out [offset] [1] += s * vol_1;
|
|
}
|
|
while ( ++offset );
|
|
|
|
out = (stereo_fixed_t*) echo.begin();
|
|
count = remain;
|
|
}
|
|
while ( remain );
|
|
|
|
BLIP_READER_END( in, *buf );
|
|
}
|
|
buf++;
|
|
}
|
|
while ( --bufs_remain );
|
|
}
|
|
|
|
// add echo
|
|
if ( echo_phase && !no_echo )
|
|
{
|
|
fixed_t const feedback = s.feedback;
|
|
fixed_t const treble = s.treble;
|
|
|
|
int i = 1;
|
|
do
|
|
{
|
|
fixed_t low_pass = s.low_pass [i];
|
|
|
|
fixed_t* echo_end = &echo [echo_size + i];
|
|
fixed_t const* BLIP_RESTRICT in_pos = &echo [echo_pos + i];
|
|
blargg_long out_offset = echo_pos + i + s.delay [i];
|
|
if ( out_offset >= echo_size )
|
|
out_offset -= echo_size;
|
|
assert( out_offset < echo_size );
|
|
fixed_t* BLIP_RESTRICT out_pos = &echo [out_offset];
|
|
|
|
// break into up to three chunks to avoid having to handle wrap-around
|
|
// in middle of core loop
|
|
int remain = pair_count;
|
|
do
|
|
{
|
|
fixed_t const* pos = in_pos;
|
|
if ( pos < out_pos )
|
|
pos = out_pos;
|
|
int count = blargg_ulong ((char*) echo_end - (char const*) pos) /
|
|
unsigned (stereo * sizeof (fixed_t));
|
|
if ( count > remain )
|
|
count = remain;
|
|
remain -= count;
|
|
|
|
in_pos += count * stereo;
|
|
out_pos += count * stereo;
|
|
int offset = -count;
|
|
do
|
|
{
|
|
low_pass += FROM_FIXED( in_pos [offset * stereo] - low_pass ) * treble;
|
|
out_pos [offset * stereo] = FROM_FIXED( low_pass ) * feedback;
|
|
}
|
|
while ( ++offset );
|
|
|
|
if ( in_pos >= echo_end ) in_pos -= echo_size;
|
|
if ( out_pos >= echo_end ) out_pos -= echo_size;
|
|
}
|
|
while ( remain );
|
|
|
|
s.low_pass [i] = low_pass;
|
|
}
|
|
while ( --i >= 0 );
|
|
}
|
|
}
|
|
while ( --echo_phase >= 0 );
|
|
|
|
// clamp to 16 bits
|
|
{
|
|
stereo_fixed_t const* BLIP_RESTRICT in = (stereo_fixed_t*) &echo [echo_pos];
|
|
typedef blip_sample_t stereo_blip_sample_t [stereo];
|
|
stereo_blip_sample_t* BLIP_RESTRICT out = (stereo_blip_sample_t*) out_;
|
|
int count = unsigned (echo_size - echo_pos) / (unsigned) stereo;
|
|
int remain = pair_count;
|
|
if ( count > remain )
|
|
count = remain;
|
|
do
|
|
{
|
|
remain -= count;
|
|
in += count;
|
|
out += count;
|
|
int offset = -count;
|
|
do
|
|
{
|
|
fixed_t in_0 = FROM_FIXED( in [offset] [0] );
|
|
fixed_t in_1 = FROM_FIXED( in [offset] [1] );
|
|
|
|
BLIP_CLAMP( in_0, in_0 );
|
|
out [offset] [0] = (blip_sample_t) in_0;
|
|
|
|
BLIP_CLAMP( in_1, in_1 );
|
|
out [offset] [1] = (blip_sample_t) in_1;
|
|
}
|
|
while ( ++offset );
|
|
|
|
in = (stereo_fixed_t*) echo.begin();
|
|
count = remain;
|
|
}
|
|
while ( remain );
|
|
}
|
|
}
|