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55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
#ifndef GB_H
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#define GB_H
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#define C_FLAG 0x10
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#define H_FLAG 0x20
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#define N_FLAG 0x40
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#define Z_FLAG 0x80
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typedef union {
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struct {
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#ifdef WORDS_BIGENDIAN
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u8 B1, B0;
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#else
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u8 B0,B1;
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#endif
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} B;
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u16 W;
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} gbRegister;
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extern gbRegister AF, BC, DE, HL, SP, PC;
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extern u16 IFF;
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int gbDis(char *, u16);
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bool gbLoadRom(const char *);
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bool gbUpdateSizes();
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void gbEmulate(int);
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void gbWriteMemory(register u16, register u8);
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void gbDrawLine();
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bool gbIsGameboyRom(const char *);
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void gbGetHardwareType();
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void gbReset();
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void gbCleanUp();
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void gbCPUInit(const char *,bool);
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bool gbWriteBatteryFile(const char *);
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bool gbWriteBatteryFile(const char *, bool);
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bool gbReadBatteryFile(const char *);
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bool gbWriteSaveState(const char *);
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bool gbWriteMemSaveState(char *, int);
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bool gbReadSaveState(const char *);
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bool gbReadMemSaveState(char *, int);
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void gbSgbRenderBorder();
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bool gbWritePNGFile(const char *);
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bool gbWriteBMPFile(const char *);
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bool gbReadGSASnapshot(const char *);
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extern int gbHardware;
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extern struct EmulatedSystem GBSystem;
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// For VBA-GX
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bool MemgbReadBatteryFile(char * membuffer, int read);
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int MemgbWriteBatteryFile(char * membuffer);
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#endif // GB_H
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