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https://github.com/dborth/vbagx.git
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90 lines
2.2 KiB
C
90 lines
2.2 KiB
C
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* vba.h
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*
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* This file controls overall program flow. Most things start and end here!
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***************************************************************************/
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#ifndef _VBAGX_H_
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#define _VBAGX_H_
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#include <unistd.h>
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#include "FreeTypeGX.h"
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#include "filelist.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.0.7"
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#define PREF_FILE_NAME "settings.xml"
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#define PAL_FILE_NAME "palettes.xml"
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#define NOTSILENT 0
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#define SILENT 1
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enum {
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METHOD_AUTO,
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METHOD_SD,
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METHOD_USB,
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METHOD_DVD,
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METHOD_SMB,
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METHOD_MC_SLOTA,
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METHOD_MC_SLOTB,
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METHOD_SD_SLOTA,
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METHOD_SD_SLOTB
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};
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enum {
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FILE_SRAM,
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FILE_SNAPSHOT,
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FILE_ROM,
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FILE_CHEAT,
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FILE_PREF,
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FILE_PAL
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};
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struct SGCSettings{
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int AutoLoad;
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int AutoSave;
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int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
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char LoadFolder[MAXPATHLEN]; // Path to game files
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char SaveFolder[MAXPATHLEN]; // Path to save files
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char CheatFolder[MAXPATHLEN]; // Path to cheat files
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int VerifySaves;
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char smbip[16];
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char smbuser[20];
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char smbpwd[20];
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char smbshare[20];
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float ZoomLevel; // zoom amount
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int xshift; // video output shift
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int yshift;
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int colorize; // colorize Mono Gameboy games
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int WiiControls; // Match Wii Game
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int WiimoteOrientation;
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int ExitAction;
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int MusicVolume;
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int SFXVolume;
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int Rumble;
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};
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void ExitApp();
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void ShutdownWii();
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extern struct SGCSettings GCSettings;
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extern int ScreenshotRequested;
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extern int ConfigRequested;
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extern int ShutdownRequested;
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extern int ExitRequested;
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extern char appPath[];
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extern int appLoadMethod;
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extern FreeTypeGX *fontSystem[];
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#endif
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