vbagx/source/ngc/gui/gui_trigger.cpp
2009-10-15 07:43:25 +00:00

267 lines
5.5 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_trigger.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollDelay = 0;
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
{
chan = -1;
memset(&wpaddata, 0, sizeof(WPADData));
memset(&pad, 0, sizeof(PADData));
wpad = &wpaddata;
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_SIMPLE;
chan = ch;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a held trigger. Requires:
* - Element is selected
* - Trigger button is pressed and held
*/
void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_HELD;
chan = ch;
wpaddata.btns_h = wiibtns;
pad.btns_h = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
*/
void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_BUTTON_ONLY;
chan = ch;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
* - Parent window is in focus
*/
void GuiTrigger::SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
chan = ch;
wpaddata.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/****************************************************************************
* WPAD_Stick
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 GuiTrigger::WPAD_Stick(u8 stick, int axis)
{
#ifdef HW_RVL
float mag = 0.0;
float ang = 0.0;
switch (wpad->exp.type)
{
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
if (stick == 0)
{
mag = wpad->exp.nunchuk.js.mag;
ang = wpad->exp.nunchuk.js.ang;
}
break;
case WPAD_EXP_CLASSIC:
if (stick == 0)
{
mag = wpad->exp.classic.ljs.mag;
ang = wpad->exp.classic.ljs.ang;
}
else
{
mag = wpad->exp.classic.rjs.mag;
ang = wpad->exp.classic.rjs.ang;
}
break;
default:
break;
}
/* calculate x/y value (angle need to be converted into radian) */
if (mag > 1.0) mag = 1.0;
else if (mag < -1.0) mag = -1.0;
double val;
if(axis == 0) // x-axis
val = mag * sin((PI * ang)/180.0f);
else // y-axis
val = mag * cos((PI * ang)/180.0f);
return (s8)(val * 128.0f);
#else
return 0;
#endif
}
s8 GuiTrigger::WPAD_StickX(u8 stick)
{
return WPAD_Stick(stick, 0);
}
s8 GuiTrigger::WPAD_StickY(u8 stick)
{
return WPAD_Stick(stick, 1);
}
bool GuiTrigger::Left()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_UP : WPAD_BUTTON_LEFT;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT
|| pad.stickX < -PADCAL
|| WPAD_Stick(0,0) < -PADCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_LEFT)
|| pad.btns_d & PAD_BUTTON_LEFT)
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if(scrollDelay == 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}
return false;
}
bool GuiTrigger::Right()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_DOWN : WPAD_BUTTON_RIGHT;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT
|| pad.stickX > PADCAL
|| WPAD_Stick(0,0) > PADCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_RIGHT)
|| pad.btns_d & PAD_BUTTON_RIGHT)
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if(scrollDelay == 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}
return false;
}
bool GuiTrigger::Up()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_RIGHT : WPAD_BUTTON_UP;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_UP
|| pad.stickY > PADCAL
|| WPAD_Stick(0,1) > PADCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_UP)
|| pad.btns_d & PAD_BUTTON_UP)
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if(scrollDelay == 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}
return false;
}
bool GuiTrigger::Down()
{
u32 wiibtn = GCSettings.WiimoteOrientation ? WPAD_BUTTON_LEFT : WPAD_BUTTON_DOWN;
if((wpad->btns_d | wpad->btns_h) & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|| (pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN
|| pad.stickY < -PADCAL
|| WPAD_Stick(0,1) < -PADCAL)
{
if(wpad->btns_d & (wiibtn | WPAD_CLASSIC_BUTTON_DOWN)
|| pad.btns_d & PAD_BUTTON_DOWN)
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if(scrollDelay == 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if(scrollDelay > 0)
scrollDelay--;
}
}
return false;
}