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144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
// Multi-channel effects buffer with echo and individual panning for each channel
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// Game_Music_Emu $vers
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#ifndef EFFECTS_BUFFER_H
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#define EFFECTS_BUFFER_H
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#include "Multi_Buffer.h"
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// See Simple_Effects_Buffer (below) for a simpler interface
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class Effects_Buffer : public Multi_Buffer {
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public:
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// To reduce memory usage, fewer buffers can be used (with a best-fit
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// approach if there are too few), and maximum echo delay can be reduced
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Effects_Buffer( int max_bufs = 32, long echo_size = 24 * 1024L );
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struct pan_vol_t
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{
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float vol; // 0.0 = silent, 0.5 = half volume, 1.0 = normal
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float pan; // -1.0 = left, 0.0 = center, +1.0 = right
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};
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// Global configuration
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struct config_t
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{
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pan_vol_t side_chans [2]; // left and right side channel volume and pan
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// Current sound is echoed at adjustable left/right delay,
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// with reduced treble and volume (feedback).
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float treble; // 1.0 = full treble, 0.1 = very little, 0.0 = silent
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float feedback; // 0.0 = no echo, 0.5 = each echo half previous, 1.0 = cacophony
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int delay [2]; // left, right delays (msec)
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bool enabled; // false = disable all effects
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};
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config_t& config() { return config_; }
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// Limits of delay (msec)
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int min_delay() const;
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int max_delay() const;
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// Per-channel configuration. Two or more channels with matching parameters are
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// optimized to internally use the same buffer.
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struct chan_config_t : pan_vol_t
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{
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// (inherited from pan_vol_t)
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//float vol; // these only affect center channel
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//float pan;
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bool surround; // if true, negates left volume to put sound in back
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bool echo; // false = channel doesn't have any echo
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};
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chan_config_t& chan_config( int i ) { return chans [i + extra_chans].cfg; }
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// Apply any changes made to config() and chan_config()
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virtual void apply_config();
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public:
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~Effects_Buffer();
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blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length );
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blargg_err_t set_channel_count( int, int const* = 0 );
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void clock_rate( long );
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void bass_freq( int );
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void clear();
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channel_t channel( int );
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void end_frame( blip_time_t );
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long read_samples( blip_sample_t*, long );
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long samples_avail() const { return (bufs [0].samples_avail() - mixer.samples_read) * 2; }
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enum { stereo = 2 };
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typedef blargg_long fixed_t;
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protected:
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enum { extra_chans = stereo * stereo };
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private:
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config_t config_;
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long clock_rate_;
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int bass_freq_;
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blargg_long echo_size;
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struct chan_t
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{
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fixed_t vol [stereo];
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chan_config_t cfg;
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channel_t channel;
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};
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blargg_vector<chan_t> chans;
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struct buf_t : Tracked_Blip_Buffer
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{
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fixed_t vol [stereo];
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bool echo;
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void* operator new ( size_t, void* p ) { return p; }
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void operator delete ( void* ) { }
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~buf_t() { }
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};
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buf_t* bufs;
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int bufs_size;
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int bufs_max; // bufs_size <= bufs_max, to limit memory usage
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Stereo_Mixer mixer;
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struct {
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long delay [stereo];
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fixed_t treble;
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fixed_t feedback;
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fixed_t low_pass [stereo];
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} s;
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blargg_vector<fixed_t> echo;
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blargg_long echo_pos;
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bool no_effects;
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bool no_echo;
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void assign_buffers();
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void clear_echo();
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void mix_effects( blip_sample_t* out, int pair_count );
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blargg_err_t new_bufs( int size );
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void delete_bufs();
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};
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// Simpler interface and lower memory usage
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class Simple_Effects_Buffer : public Effects_Buffer {
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public:
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struct config_t
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{
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float echo; // 0.0 = none, 1.0 = lots
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float stereo; // 0.0 = channels in center, 1.0 = channels on left/right
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bool surround; // true = put some channels in back
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bool enabled; // false = disable all effects
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};
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config_t& config() { return config_; }
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// Apply any changes made to config()
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void apply_config();
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public:
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Simple_Effects_Buffer();
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private:
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config_t config_;
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void chan_config(); // hide
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};
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#endif
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