mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-23 11:09:18 +01:00
144 lines
3.8 KiB
C++
144 lines
3.8 KiB
C++
// Multi-channel effects buffer with echo and individual panning for each channel
|
|
|
|
// Game_Music_Emu $vers
|
|
#ifndef EFFECTS_BUFFER_H
|
|
#define EFFECTS_BUFFER_H
|
|
|
|
#include "Multi_Buffer.h"
|
|
|
|
// See Simple_Effects_Buffer (below) for a simpler interface
|
|
|
|
class Effects_Buffer : public Multi_Buffer {
|
|
public:
|
|
// To reduce memory usage, fewer buffers can be used (with a best-fit
|
|
// approach if there are too few), and maximum echo delay can be reduced
|
|
Effects_Buffer( int max_bufs = 32, long echo_size = 24 * 1024L );
|
|
|
|
struct pan_vol_t
|
|
{
|
|
float vol; // 0.0 = silent, 0.5 = half volume, 1.0 = normal
|
|
float pan; // -1.0 = left, 0.0 = center, +1.0 = right
|
|
};
|
|
|
|
// Global configuration
|
|
struct config_t
|
|
{
|
|
bool enabled; // false = disable all effects
|
|
|
|
// Current sound is echoed at adjustable left/right delay,
|
|
// with reduced treble and volume (feedback).
|
|
float treble; // 1.0 = full treble, 0.1 = very little, 0.0 = silent
|
|
int delay [2]; // left, right delays (msec)
|
|
float feedback; // 0.0 = no echo, 0.5 = each echo half previous, 1.0 = cacophony
|
|
pan_vol_t side_chans [2]; // left and right side channel volume and pan
|
|
};
|
|
config_t& config() { return config_; }
|
|
|
|
// Limits of delay (msec)
|
|
int min_delay() const;
|
|
int max_delay() const;
|
|
|
|
// Per-channel configuration. Two or more channels with matching parameters are
|
|
// optimized to internally use the same buffer.
|
|
struct chan_config_t : pan_vol_t
|
|
{
|
|
// (inherited from pan_vol_t)
|
|
//float vol; // these only affect center channel
|
|
//float pan;
|
|
bool surround; // if true, negates left volume to put sound in back
|
|
bool echo; // false = channel doesn't have any echo
|
|
};
|
|
chan_config_t& chan_config( int i ) { return chans [i + extra_chans].cfg; }
|
|
|
|
// Apply any changes made to config() and chan_config()
|
|
virtual void apply_config();
|
|
|
|
public:
|
|
~Effects_Buffer();
|
|
blargg_err_t set_sample_rate( long samples_per_sec, int msec = blip_default_length );
|
|
blargg_err_t set_channel_count( int, int const* = 0 );
|
|
void clock_rate( long );
|
|
void bass_freq( int );
|
|
void clear();
|
|
channel_t channel( int );
|
|
void end_frame( blip_time_t );
|
|
long read_samples( blip_sample_t*, long );
|
|
long samples_avail() const { return (bufs [0].samples_avail() - mixer.samples_read) * 2; }
|
|
enum { stereo = 2 };
|
|
typedef blargg_long fixed_t;
|
|
protected:
|
|
enum { extra_chans = stereo * stereo };
|
|
private:
|
|
config_t config_;
|
|
long clock_rate_;
|
|
int bass_freq_;
|
|
|
|
blargg_long echo_size;
|
|
|
|
struct chan_t
|
|
{
|
|
fixed_t vol [stereo];
|
|
chan_config_t cfg;
|
|
channel_t channel;
|
|
};
|
|
blargg_vector<chan_t> chans;
|
|
|
|
struct buf_t : Tracked_Blip_Buffer
|
|
{
|
|
fixed_t vol [stereo];
|
|
bool echo;
|
|
|
|
void* operator new ( size_t, void* p ) { return p; }
|
|
void operator delete ( void* ) { }
|
|
|
|
~buf_t() { }
|
|
};
|
|
buf_t* bufs;
|
|
int bufs_size;
|
|
int bufs_max; // bufs_size <= bufs_max, to limit memory usage
|
|
Stereo_Mixer mixer;
|
|
|
|
struct {
|
|
long delay [stereo];
|
|
fixed_t treble;
|
|
fixed_t feedback;
|
|
fixed_t low_pass [stereo];
|
|
} s;
|
|
|
|
blargg_vector<fixed_t> echo;
|
|
blargg_long echo_pos;
|
|
|
|
bool no_effects;
|
|
bool no_echo;
|
|
|
|
void assign_buffers();
|
|
void clear_echo();
|
|
void mix_effects( blip_sample_t* out, int pair_count );
|
|
blargg_err_t new_bufs( int size );
|
|
void delete_bufs();
|
|
};
|
|
|
|
// Simpler interface and lower memory usage
|
|
class Simple_Effects_Buffer : public Effects_Buffer {
|
|
public:
|
|
struct config_t
|
|
{
|
|
bool enabled; // false = disable all effects
|
|
float echo; // 0.0 = none, 1.0 = lots
|
|
float stereo; // 0.0 = channels in center, 1.0 = channels on left/right
|
|
bool surround; // true = put some channels in back
|
|
};
|
|
config_t& config() { return config_; }
|
|
|
|
// Apply any changes made to config()
|
|
void apply_config();
|
|
|
|
public:
|
|
Simple_Effects_Buffer();
|
|
private:
|
|
config_t config_;
|
|
void chan_config(); // hide
|
|
};
|
|
|
|
#endif
|