mirror of
https://github.com/dborth/vbagx.git
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16e3e02d15
More built-in palettes. Palettes now fade to white correctly instead of getting brighter. Star Wars, TMNT, Lord Of The Rings, Wii Controls. Some (disabled) logging functions.
187 lines
5.9 KiB
C
187 lines
5.9 KiB
C
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Carl Kenner Febuary 2009
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*
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* gameinput.h
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*
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* Wii controls for individual games
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***************************************************************************/
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#ifndef _GAMEINPUT_H_
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#define _GAMEINPUT_H_
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#define gid(a,b,c) (a|(b<<8)|(c<<16))
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#define BOKTAI1 gid('U','3','I')
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#define BOKTAI2 gid('U','3','2')
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#define BOKTAI3 gid('U','3','3')
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#define ZELDA1 gid('F','Z','L')
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#define ZELDA2 gid('F','L','B')
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#define ALINKTOTHEPAST gid('A','Z','L')
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#define LINKSAWAKENING 0xFF0001
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#define ORACLEOFSEASONS gid('A','Z','7')
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#define ORACLEOFAGES gid('A','Z','8')
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#define MINISHCAP gid('B','Z','M')
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#define METROID0 gid('B','M','X')
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#define METROID1 gid('F','M','R')
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#define METROID2 0xFF0009
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#define METROID4 gid('A','M','T')
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#define MARIO1CLASSIC gid('F','S','M')
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#define MARIO1DX gid('A','H','Y')
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#define MARIO2CLASSIC gid('F','M','2')
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#define MARIO2ADV gid('A','M','Z')
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#define MARIO3ADV gid('A','X','4')
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#define MARIOWORLD gid('A','A','2')
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#define YOSHIISLAND gid('A','3','A')
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#define MARIOLAND1 0xFF0007
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#define MARIOLAND2 0xFF0008
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#define HARRYPOTTER1 gid('A','H','R')
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#define HARRYPOTTER1GBC gid('B','H','V')
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#define HARRYPOTTER2 gid('A','7','H')
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#define HARRYPOTTER2GBC gid('B','H','6')
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#define HARRYPOTTER3 gid('B','H','T')
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#define HARRYPOTTER4 gid('B','H','8')
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#define HARRYPOTTER5 gid('B','J','X')
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#define QUIDDITCH gid('B','H','P')
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#define TMNT1 0xFF000B
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#define TMNT2 0xFF000C
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#define TMNT3 0xFF000D
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#define TMNTGBA gid('B','N','T')
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#define TMNTGBA2 gid('B','T','2')
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#define TMNT gid('B','E','X')
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#define RESIDENTEVIL gid('B','I','O')
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#define MOHUNDERGROUND gid('A','U','G')
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#define MOHINFILTRATOR gid('B','M','H')
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#define KOROKORO gid('K','H','P')
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#define YOSHIUG gid('K','Y','G')
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#define KIRBYTNT gid('K','T','N')
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#define KIRBYTNTJ gid('K','K','K')
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#define TWISTED gid('R','Z','W')
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#define MARIOGOLF gid('A','W','X')
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#define MARIOTENNIS gid('B','M','8')
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#define MARIOKART gid('A','M','K')
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#define BIONICLEHEROES gid('B','I','H')
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#define LSW1 gid('B','L','W')
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#define LSW2 gid('B','L','7')
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#define SWOBIWAN gid('B','O','W')
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#define SWEP2 gid('A','S','2')
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#define SWNDA gid('A','2','W')
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#define MK1 0xFF0002
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#define MK2 0xFF0003
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#define MK12 0xFF0004
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#define MK3 0xFF0005
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#define MK4 0xFF0006
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#define MKA gid('A','M','5')
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#define MKDA gid('A','X','D')
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#define MKTE gid('A','W','4')
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#define CORVETTE gid('A','V','C')
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#define ONEPIECE gid('B','O','N')
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#define HOBBIT gid('A','H','9')
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#define LOTR1 gid('A','L','O')
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#define LOTR2 gid('A','L','P')
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#define LOTR3 gid('B','L','R')
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#define LOTR3RDAGE gid('B','3','A')
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#define MARBLEMADNESS 0xFF000A
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u8 gbReadMemory(register u16 address);
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void gbWriteMemory(register u16 address, register u8 value);
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u32 StandardDPad(unsigned short pad);
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u32 StandardMovement(unsigned short pad);
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u32 StandardSideways(unsigned short pad);
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u32 StandardClassic(unsigned short pad);
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u32 StandardGamecube(unsigned short pad);
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u32 StandardKeyboard(unsigned short pad);
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u32 DPadWASD(unsigned short pad);
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u32 DPadArrowKeys(unsigned short pad);
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u32 DecodeKeyboard(unsigned short pad);
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u32 DecodeWiimote(unsigned short pad);
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u32 DecodeClassic(unsigned short pad);
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u32 DecodeGamecube(unsigned short pad);
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u32 DecodeNunchuk(unsigned short pad);
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// For developers who don't have gamecube pads but need to test gamecube input
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u32 PAD_ButtonsDownFake(unsigned short pad);
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u32 PAD_ButtonsHeldFake(unsigned short pad);
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u32 PAD_ButtonsUpFake(unsigned short pad);
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u32 MarioLand1Input(unsigned short pad);
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u32 MarioLand2Input(unsigned short pad);
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u32 LegoStarWars1Input(unsigned short pad);
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u32 LegoStarWars2Input(unsigned short pad);
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u32 SWObiWanInput(unsigned short pad);
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u32 SWEpisode2Input(unsigned short pad);
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u32 SWNDAInput(unsigned short pad);
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u32 MarioKartInput(unsigned short pad);
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u32 MK1Input(unsigned short pad);
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u32 MK12Input(unsigned short pad);
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u32 MK2Input(unsigned short pad);
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u32 MK3Input(unsigned short pad);
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u32 MK4Input(unsigned short pad);
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u32 MKAInput(unsigned short pad);
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u32 MKDAInput(unsigned short pad);
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u32 MKTEInput(unsigned short pad);
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u32 Zelda1Input(unsigned short pad);
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u32 Zelda2Input(unsigned short pad);
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u32 ALinkToThePastInput(unsigned short pad);
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u32 LinksAwakeningInput(unsigned short pad);
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u32 OracleOfAgesInput(unsigned short pad);
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u32 OracleOfSeasonsInput(unsigned short pad);
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u32 MinishCapInput(unsigned short pad);
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u32 MetroidZeroInput(unsigned short pad);
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u32 Metroid1Input(unsigned short pad);
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u32 Metroid2Input(unsigned short pad);
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u32 MetroidFusionInput(unsigned short pad);
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u32 TMNTInput(unsigned short pad);
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u32 TMNT1Input(unsigned short pad);
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u32 TMNT2Input(unsigned short pad);
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u32 TMNT3Input(unsigned short pad);
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u32 TMNTGBAInput(unsigned short pad);
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u32 TMNTGBA2Input(unsigned short pad);
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u32 HarryPotter1Input(unsigned short pad);
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u32 HarryPotter1GBCInput(unsigned short pad);
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u32 HarryPotter2Input(unsigned short pad);
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u32 HarryPotter2GBCInput(unsigned short pad);
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u32 HarryPotter3Input(unsigned short pad);
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u32 HarryPotter4Input(unsigned short pad);
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u32 HarryPotter5Input(unsigned short pad);
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u32 Mario1ClassicInput(unsigned short pad);
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u32 Mario1DXInput(unsigned short pad);
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u32 Mario2Input(unsigned short pad);
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u32 Mario3Input(unsigned short pad);
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u32 MarioWorldInput(unsigned short pad);
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u32 YoshiIslandInput(unsigned short pad);
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u32 UniversalGravitationInput(unsigned short pad);
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u32 MohUndergroundInput(unsigned short pad);
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u32 MohInfiltratorInput(unsigned short pad);
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u32 TwistedInput(unsigned short pad);
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u32 KirbyTntInput(unsigned short pad);
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u32 BoktaiInput(unsigned short pad);
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u32 Boktai2Input(unsigned short pad);
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u32 OnePieceInput(unsigned short pad);
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u32 HobbitInput(unsigned short pad);
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u32 FellowshipOfTheRingInput(unsigned short pad);
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u32 ReturnOfTheKingInput(unsigned short pad);
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#endif
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