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44 lines
1.9 KiB
C
44 lines
1.9 KiB
C
/* goombarom.h - functions to find uncompressed Game Boy ROM images
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stored within a larger file (e.g. Goomba Color ROMs, TAR archives)
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Copyright (C) 2014 libertyernie
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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When compiling in Visual Studio, set all goombarom files to compile
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as C++ code (Properties -> C/C++ -> Advanced -> Compile As.)
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*/
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#include <stddef.h>
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/* Finds the (expected) size of a Game Boy ROM, given a pointer to the start
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of the ROM image. */
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unsigned int gb_rom_size(const void* rom_start);
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/* Finds the first Game Boy ROM in the given data block by looking for the
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Nintendo logo that shows when you turn the Game Boy on. If no valid data is
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found, this method will return NULL. */
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const void* gb_first_rom(const void* data, size_t length);
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/* Returns a pointer to the next Game Boy ROM in the data. If the location
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where the next ROM would be does not contain a valid Nintendo logo at 0x104,
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this method will return NULL. */
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const void* gb_next_rom(const void* data, size_t length, const void* first_rom);
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/* Returns a copy of the title from the ROM header. If buffer is NULL, the
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string will be allocated in an internal 16-byte buffer which will be
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overwritten later. If buffer is not NULL, the title will be copied to buffer,
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and buffer will be returned. */
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const char* gb_get_title(const void* rom, char* buffer);
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