vbagx/source/vba/GBA.cpp
2008-09-15 00:33:15 +00:00

4361 lines
113 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "sdfileio.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <string.h>
#include "GBA.h"
#include "GBAinline.h"
#include "Globals.h"
#include "Gfx.h"
#include "EEprom.h"
#include "Flash.h"
#include "Sound.h"
#include "Sram.h"
#include "bios.h"
#include "unzip.h"
#include "Cheats.h"
#include "NLS.h"
#include "elf.h"
#include "Util.h"
#include "Port.h"
#include "agbprint.h"
#ifdef PROFILING
#include "prof/prof.h"
#endif
#define UPDATE_REG(address, value) WRITE16LE(((u16 *)&ioMem[address]),value)
#ifdef __GNUC__
#define _stricmp strcasecmp
#endif
#define CPU_BREAK_LOOP \
cpuSavedTicks = cpuSavedTicks - *extCpuLoopTicks;\
*extCpuLoopTicks = *extClockTicks;
#define CPU_BREAK_LOOP_2 \
cpuSavedTicks = cpuSavedTicks - *extCpuLoopTicks;\
*extCpuLoopTicks = *extClockTicks;\
*extTicks = *extClockTicks;
extern int emulating;
int cpuDmaTicksToUpdate = 0;
int cpuDmaCount = 0;
bool cpuDmaHack = 0;
u32 cpuDmaLast = 0;
int dummyAddress = 0;
int *extCpuLoopTicks = NULL;
int *extClockTicks = NULL;
int *extTicks = NULL;
int gbaSaveType = 0; // used to remember the save type on reset
bool intState = false;
bool stopState = false;
bool holdState = false;
int holdType = 0;
bool cpuSramEnabled = true;
bool cpuFlashEnabled = true;
bool cpuEEPROMEnabled = true;
bool cpuEEPROMSensorEnabled = false;
#ifdef PROFILING
int profilingTicks = 0;
int profilingTicksReload = 0;
static char *profilBuffer = NULL;
static int profilSize = 0;
static u32 profilLowPC = 0;
static int profilScale = 0;
#endif
bool freezeWorkRAM[0x40000];
bool freezeInternalRAM[0x8000];
int lcdTicks = 960;
bool timer0On = false;
int timer0Ticks = 0;
int timer0Reload = 0;
int timer0ClockReload = 0;
bool timer1On = false;
int timer1Ticks = 0;
int timer1Reload = 0;
int timer1ClockReload = 0;
bool timer2On = false;
int timer2Ticks = 0;
int timer2Reload = 0;
int timer2ClockReload = 0;
bool timer3On = false;
int timer3Ticks = 0;
int timer3Reload = 0;
int timer3ClockReload = 0;
u32 dma0Source = 0;
u32 dma0Dest = 0;
u32 dma1Source = 0;
u32 dma1Dest = 0;
u32 dma2Source = 0;
u32 dma2Dest = 0;
u32 dma3Source = 0;
u32 dma3Dest = 0;
void (*cpuSaveGameFunc)(u32,u8) = flashSaveDecide;
void (*renderLine)() = mode0RenderLine;
bool fxOn = false;
bool windowOn = false;
int frameCount = 0;
char buffer[1024];
FILE* out = NULL;
u32 lastTime = 0;
int count = 0;
int capture = 0;
int capturePrevious = 0;
int captureNumber = 0;
const int TIMER_TICKS[4] =
{
1,
64,
256,
1024
};
const int thumbCycles[] =
{
// 0 1 2 3 4 5 6 7 8 9 a b c d e f
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 0
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 2
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 3
1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 4
2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 5
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 6
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 7
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 8
2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 9
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // a
1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 4, 1, 1, // b
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, // d
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // e
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 // f
};
const int gamepakRamWaitState[4] =
{
4, 3, 2, 8
};
const int gamepakWaitState[8] =
{
4, 3, 2, 8, 4, 3, 2, 8
};
const int gamepakWaitState0[8] =
{
2, 2, 2, 2, 1, 1, 1, 1
};
const int gamepakWaitState1[8] =
{
4, 4, 4, 4, 1, 1, 1, 1
};
const int gamepakWaitState2[8] =
{
8, 8, 8, 8, 1, 1, 1, 1
};
int memoryWait[16] =
{ 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 0 };
int memoryWait32[16] =
{ 0, 0, 9, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 0 };
int memoryWaitSeq[16] =
{ 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 4, 4, 8, 8, 4, 0 };
int memoryWaitSeq32[16] =
{ 2, 0, 3, 0, 0, 2, 2, 0, 4, 4, 8, 8, 16, 16, 8, 0 };
int memoryWaitFetch[16] =
{ 3, 0, 3, 0, 0, 1, 1, 0, 4, 4, 4, 4, 4, 4, 4, 0 };
int memoryWaitFetch32[16] =
{ 6, 0, 6, 0, 0, 2, 2, 0, 8, 8, 8, 8, 8, 8, 8, 0 };
const int cpuMemoryWait[16] =
{
0, 0, 2, 0, 0, 0, 0, 0,
2, 2, 2, 2, 2, 2, 0, 0
};
const int cpuMemoryWait32[16] =
{
0, 0, 3, 0, 0, 0, 0, 0,
3, 3, 3, 3, 3, 3, 0, 0
};
const bool memory32[16] =
{
true, false, false, true, true, false, false, true, false, false, false, false, false, false, true, false
};
u8 biosProtected[4];
#ifdef WORDS_BIGENDIAN
bool cpuBiosSwapped = false;
#endif
u32 myROM[] = {
0xEA000006,
0xEA000093,
0xEA000006,
0x00000000,
0x00000000,
0x00000000,
0xEA000088,
0x00000000,
0xE3A00302,
0xE1A0F000,
0xE92D5800,
0xE55EC002,
0xE28FB03C,
0xE79BC10C,
0xE14FB000,
0xE92D0800,
0xE20BB080,
0xE38BB01F,
0xE129F00B,
0xE92D4004,
0xE1A0E00F,
0xE12FFF1C,
0xE8BD4004,
0xE3A0C0D3,
0xE129F00C,
0xE8BD0800,
0xE169F00B,
0xE8BD5800,
0xE1B0F00E,
0x0000009C,
0x0000009C,
0x0000009C,
0x0000009C,
0x000001F8,
0x000001F0,
0x000000AC,
0x000000A0,
0x000000FC,
0x00000168,
0xE12FFF1E,
0xE1A03000,
0xE1A00001,
0xE1A01003,
0xE2113102,
0x42611000,
0xE033C040,
0x22600000,
0xE1B02001,
0xE15200A0,
0x91A02082,
0x3AFFFFFC,
0xE1500002,
0xE0A33003,
0x20400002,
0xE1320001,
0x11A020A2,
0x1AFFFFF9,
0xE1A01000,
0xE1A00003,
0xE1B0C08C,
0x22600000,
0x42611000,
0xE12FFF1E,
0xE92D0010,
0xE1A0C000,
0xE3A01001,
0xE1500001,
0x81A000A0,
0x81A01081,
0x8AFFFFFB,
0xE1A0000C,
0xE1A04001,
0xE3A03000,
0xE1A02001,
0xE15200A0,
0x91A02082,
0x3AFFFFFC,
0xE1500002,
0xE0A33003,
0x20400002,
0xE1320001,
0x11A020A2,
0x1AFFFFF9,
0xE0811003,
0xE1B010A1,
0xE1510004,
0x3AFFFFEE,
0xE1A00004,
0xE8BD0010,
0xE12FFF1E,
0xE0010090,
0xE1A01741,
0xE2611000,
0xE3A030A9,
0xE0030391,
0xE1A03743,
0xE2833E39,
0xE0030391,
0xE1A03743,
0xE2833C09,
0xE283301C,
0xE0030391,
0xE1A03743,
0xE2833C0F,
0xE28330B6,
0xE0030391,
0xE1A03743,
0xE2833C16,
0xE28330AA,
0xE0030391,
0xE1A03743,
0xE2833A02,
0xE2833081,
0xE0030391,
0xE1A03743,
0xE2833C36,
0xE2833051,
0xE0030391,
0xE1A03743,
0xE2833CA2,
0xE28330F9,
0xE0000093,
0xE1A00840,
0xE12FFF1E,
0xE3A00001,
0xE3A01001,
0xE92D4010,
0xE3A0C301,
0xE3A03000,
0xE3A04001,
0xE3500000,
0x1B000004,
0xE5CC3301,
0xEB000002,
0x0AFFFFFC,
0xE8BD4010,
0xE12FFF1E,
0xE5CC3208,
0xE15C20B8,
0xE0110002,
0x10200002,
0x114C00B8,
0xE5CC4208,
0xE12FFF1E,
0xE92D500F,
0xE3A00301,
0xE1A0E00F,
0xE510F004,
0xE8BD500F,
0xE25EF004,
0xE59FD044,
0xE92D5000,
0xE14FC000,
0xE10FE000,
0xE92D5000,
0xE3A0C302,
0xE5DCE09C,
0xE35E00A5,
0x1A000004,
0x05DCE0B4,
0x021EE080,
0xE28FE004,
0x159FF018,
0x059FF018,
0xE59FD018,
0xE8BD5000,
0xE169F00C,
0xE8BD5000,
0xE25EF004,
0x03007FF0,
0x09FE2000,
0x09FFC000,
0x03007FE0
};
variable_desc saveGameStruct[] = {
{ &DISPCNT , sizeof(u16) },
{ &DISPSTAT , sizeof(u16) },
{ &VCOUNT , sizeof(u16) },
{ &BG0CNT , sizeof(u16) },
{ &BG1CNT , sizeof(u16) },
{ &BG2CNT , sizeof(u16) },
{ &BG3CNT , sizeof(u16) },
{ &BG0HOFS , sizeof(u16) },
{ &BG0VOFS , sizeof(u16) },
{ &BG1HOFS , sizeof(u16) },
{ &BG1VOFS , sizeof(u16) },
{ &BG2HOFS , sizeof(u16) },
{ &BG2VOFS , sizeof(u16) },
{ &BG3HOFS , sizeof(u16) },
{ &BG3VOFS , sizeof(u16) },
{ &BG2PA , sizeof(u16) },
{ &BG2PB , sizeof(u16) },
{ &BG2PC , sizeof(u16) },
{ &BG2PD , sizeof(u16) },
{ &BG2X_L , sizeof(u16) },
{ &BG2X_H , sizeof(u16) },
{ &BG2Y_L , sizeof(u16) },
{ &BG2Y_H , sizeof(u16) },
{ &BG3PA , sizeof(u16) },
{ &BG3PB , sizeof(u16) },
{ &BG3PC , sizeof(u16) },
{ &BG3PD , sizeof(u16) },
{ &BG3X_L , sizeof(u16) },
{ &BG3X_H , sizeof(u16) },
{ &BG3Y_L , sizeof(u16) },
{ &BG3Y_H , sizeof(u16) },
{ &WIN0H , sizeof(u16) },
{ &WIN1H , sizeof(u16) },
{ &WIN0V , sizeof(u16) },
{ &WIN1V , sizeof(u16) },
{ &WININ , sizeof(u16) },
{ &WINOUT , sizeof(u16) },
{ &MOSAIC , sizeof(u16) },
{ &BLDMOD , sizeof(u16) },
{ &COLEV , sizeof(u16) },
{ &COLY , sizeof(u16) },
{ &DM0SAD_L , sizeof(u16) },
{ &DM0SAD_H , sizeof(u16) },
{ &DM0DAD_L , sizeof(u16) },
{ &DM0DAD_H , sizeof(u16) },
{ &DM0CNT_L , sizeof(u16) },
{ &DM0CNT_H , sizeof(u16) },
{ &DM1SAD_L , sizeof(u16) },
{ &DM1SAD_H , sizeof(u16) },
{ &DM1DAD_L , sizeof(u16) },
{ &DM1DAD_H , sizeof(u16) },
{ &DM1CNT_L , sizeof(u16) },
{ &DM1CNT_H , sizeof(u16) },
{ &DM2SAD_L , sizeof(u16) },
{ &DM2SAD_H , sizeof(u16) },
{ &DM2DAD_L , sizeof(u16) },
{ &DM2DAD_H , sizeof(u16) },
{ &DM2CNT_L , sizeof(u16) },
{ &DM2CNT_H , sizeof(u16) },
{ &DM3SAD_L , sizeof(u16) },
{ &DM3SAD_H , sizeof(u16) },
{ &DM3DAD_L , sizeof(u16) },
{ &DM3DAD_H , sizeof(u16) },
{ &DM3CNT_L , sizeof(u16) },
{ &DM3CNT_H , sizeof(u16) },
{ &TM0D , sizeof(u16) },
{ &TM0CNT , sizeof(u16) },
{ &TM1D , sizeof(u16) },
{ &TM1CNT , sizeof(u16) },
{ &TM2D , sizeof(u16) },
{ &TM2CNT , sizeof(u16) },
{ &TM3D , sizeof(u16) },
{ &TM3CNT , sizeof(u16) },
{ &P1 , sizeof(u16) },
{ &IE , sizeof(u16) },
{ &IF , sizeof(u16) },
{ &IME , sizeof(u16) },
{ &holdState, sizeof(bool) },
{ &holdType, sizeof(int) },
{ &lcdTicks, sizeof(int) },
{ &timer0On , sizeof(bool) },
{ &timer0Ticks , sizeof(int) },
{ &timer0Reload , sizeof(int) },
{ &timer0ClockReload , sizeof(int) },
{ &timer1On , sizeof(bool) },
{ &timer1Ticks , sizeof(int) },
{ &timer1Reload , sizeof(int) },
{ &timer1ClockReload , sizeof(int) },
{ &timer2On , sizeof(bool) },
{ &timer2Ticks , sizeof(int) },
{ &timer2Reload , sizeof(int) },
{ &timer2ClockReload , sizeof(int) },
{ &timer3On , sizeof(bool) },
{ &timer3Ticks , sizeof(int) },
{ &timer3Reload , sizeof(int) },
{ &timer3ClockReload , sizeof(int) },
{ &dma0Source , sizeof(u32) },
{ &dma0Dest , sizeof(u32) },
{ &dma1Source , sizeof(u32) },
{ &dma1Dest , sizeof(u32) },
{ &dma2Source , sizeof(u32) },
{ &dma2Dest , sizeof(u32) },
{ &dma3Source , sizeof(u32) },
{ &dma3Dest , sizeof(u32) },
{ &fxOn, sizeof(bool) },
{ &windowOn, sizeof(bool) },
{ &N_FLAG , sizeof(bool) },
{ &C_FLAG , sizeof(bool) },
{ &Z_FLAG , sizeof(bool) },
{ &V_FLAG , sizeof(bool) },
{ &armState , sizeof(bool) },
{ &armIrqEnable , sizeof(bool) },
{ &armNextPC , sizeof(u32) },
{ &armMode , sizeof(int) },
{ &saveType , sizeof(int) },
{ NULL, 0 }
};
//int cpuLoopTicks = 0;
int cpuSavedTicks = 0;
#ifdef PROFILING
void cpuProfil(char *buf, int size, u32 lowPC, int scale)
{
profilBuffer = buf;
profilSize = size;
profilLowPC = lowPC;
profilScale = scale;
}
void cpuEnableProfiling(int hz)
{
if(hz == 0)
hz = 100;
profilingTicks = profilingTicksReload = 16777216 / hz;
profSetHertz(hz);
}
#endif
inline int CPUUpdateTicksAccess32(u32 address)
{
return memoryWait32[(address>>24)&15];
}
inline int CPUUpdateTicksAccess16(u32 address)
{
return memoryWait[(address>>24)&15];
}
inline int CPUUpdateTicksAccessSeq32(u32 address)
{
return memoryWaitSeq32[(address>>24)&15];
}
inline int CPUUpdateTicksAccessSeq16(u32 address)
{
return memoryWaitSeq[(address>>24)&15];
}
inline int CPUUpdateTicks()
{
int cpuLoopTicks = lcdTicks;
if(soundTicks < cpuLoopTicks)
cpuLoopTicks = soundTicks;
if(timer0On && !(TM0CNT & 4) && (timer0Ticks < cpuLoopTicks))
{
cpuLoopTicks = timer0Ticks;
}
if(timer1On && !(TM1CNT & 4) && (timer1Ticks < cpuLoopTicks))
{
cpuLoopTicks = timer1Ticks;
}
if(timer2On && !(TM2CNT & 4) && (timer2Ticks < cpuLoopTicks))
{
cpuLoopTicks = timer2Ticks;
}
if(timer3On && !(TM3CNT & 4) && (timer3Ticks < cpuLoopTicks))
{
cpuLoopTicks = timer3Ticks;
}
#ifdef PROFILING
if(profilingTicksReload != 0)
{
if(profilingTicks < cpuLoopTicks)
{
cpuLoopTicks = profilingTicks;
}
}
#endif
cpuSavedTicks = cpuLoopTicks;
return cpuLoopTicks;
}
void CPUUpdateWindow0()
{
int x00 = WIN0H>>8;
int x01 = WIN0H & 255;
if(x00 <= x01)
{
for(int i = 0; i < 240; i++)
{
gfxInWin0[i] = (i >= x00 && i < x01);
}
}
else
{
for(int i = 0; i < 240; i++)
{
gfxInWin0[i] = (i >= x00 || i < x01);
}
}
}
void CPUUpdateWindow1()
{
int x00 = WIN1H>>8;
int x01 = WIN1H & 255;
if(x00 <= x01)
{
for(int i = 0; i < 240; i++)
{
gfxInWin1[i] = (i >= x00 && i < x01);
}
}
else
{
for(int i = 0; i < 240; i++)
{
gfxInWin1[i] = (i >= x00 || i < x01);
}
}
}
extern u32 line0[240];
extern u32 line1[240];
extern u32 line2[240];
extern u32 line3[240];
#define CLEAR_ARRAY(a) \
{\
u32 *array = (a);\
for(int i = 0; i < 240; i++) {\
*array++ = 0x80000000;\
}\
}\
void CPUUpdateRenderBuffers(bool force)
{
if(!(layerEnable & 0x0100) || force)
{
CLEAR_ARRAY(line0);
}
if(!(layerEnable & 0x0200) || force)
{
CLEAR_ARRAY(line1);
}
if(!(layerEnable & 0x0400) || force)
{
CLEAR_ARRAY(line2);
}
if(!(layerEnable & 0x0800) || force)
{
CLEAR_ARRAY(line3);
}
}
static bool CPUWriteState(gzFile gzFile)
{
utilWriteInt(gzFile, SAVE_GAME_VERSION);
utilGzWrite(gzFile, &rom[0xa0], 16);
utilWriteInt(gzFile, useBios);
utilGzWrite(gzFile, &reg[0], sizeof(reg));
utilWriteData(gzFile, saveGameStruct);
// new to version 0.7.1
utilWriteInt(gzFile, stopState);
// new to version 0.8
utilWriteInt(gzFile, intState);
utilGzWrite(gzFile, internalRAM, 0x8000);
utilGzWrite(gzFile, paletteRAM, 0x400);
utilGzWrite(gzFile, workRAM, 0x40000);
utilGzWrite(gzFile, vram, 0x20000);
utilGzWrite(gzFile, oam, 0x400);
utilGzWrite(gzFile, pix, 4*241*162);
utilGzWrite(gzFile, ioMem, 0x400);
eepromSaveGame(gzFile);
flashSaveGame(gzFile);
soundSaveGame(gzFile);
cheatsSaveGame(gzFile);
// version 1.5
rtcSaveGame(gzFile);
return true;
}
bool CPUWriteState(const char *file)
{
gzFile gzFile = utilGzOpen(file, "wb");
if(gzFile == NULL)
{
systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), file);
return false;
}
bool res = CPUWriteState(gzFile);
utilGzClose(gzFile);
return res;
}
bool CPUWriteMemState(char *memory, int available)
{
gzFile gzFile = utilMemGzOpen(memory, available, "w");
if(gzFile == NULL)
{
return false;
}
bool res = CPUWriteState(gzFile);
long pos = utilGzMemTell(gzFile)+8;
if(pos >= (available))
res = false;
utilGzClose(gzFile);
return res;
}
static bool CPUReadState(gzFile gzFile)
{
int version = utilReadInt(gzFile);
if(version > SAVE_GAME_VERSION || version < SAVE_GAME_VERSION_1)
{
systemMessage(MSG_UNSUPPORTED_VBA_SGM,
N_("Unsupported VisualBoyAdvance save game version %d"),
version);
return false;
}
u8 romname[17];
utilGzRead(gzFile, romname, 16);
if(memcmp(&rom[0xa0], romname, 16) != 0)
{
romname[16]=0;
for(int i = 0; i < 16; i++)
if(romname[i] < 32)
romname[i] = 32;
systemMessage(MSG_CANNOT_LOAD_SGM, N_("Cannot load save game for %s"), romname);
return false;
}
bool ub = utilReadInt(gzFile) ? true : false;
if(ub != useBios)
{
if(useBios)
systemMessage(MSG_SAVE_GAME_NOT_USING_BIOS,
N_("Save game is not using the BIOS files"));
else
systemMessage(MSG_SAVE_GAME_USING_BIOS,
N_("Save game is using the BIOS file"));
return false;
}
utilGzRead(gzFile, &reg[0], sizeof(reg));
utilReadData(gzFile, saveGameStruct);
if(version < SAVE_GAME_VERSION_3)
stopState = false;
else
stopState = utilReadInt(gzFile) ? true : false;
if(version < SAVE_GAME_VERSION_4)
intState = false;
else
intState = utilReadInt(gzFile) ? true : false;
utilGzRead(gzFile, internalRAM, 0x8000);
utilGzRead(gzFile, paletteRAM, 0x400);
utilGzRead(gzFile, workRAM, 0x40000);
utilGzRead(gzFile, vram, 0x20000);
utilGzRead(gzFile, oam, 0x400);
if(version < SAVE_GAME_VERSION_6)
utilGzRead(gzFile, pix, 4*240*160);
else
utilGzRead(gzFile, pix, 4*241*162);
utilGzRead(gzFile, ioMem, 0x400);
eepromReadGame(gzFile, version);
flashReadGame(gzFile, version);
soundReadGame(gzFile, version);
if(version > SAVE_GAME_VERSION_1)
{
cheatsReadGame(gzFile);
}
if(version > SAVE_GAME_VERSION_6)
{
rtcReadGame(gzFile);
}
if(version <= SAVE_GAME_VERSION_7)
{
u32 temp;
#define SWAP(a,b,c) \
temp = (a);\
(a) = (b)<<16|(c);\
(b) = (temp) >> 16;\
(c) = (temp) & 0xFFFF;
SWAP(dma0Source, DM0SAD_H, DM0SAD_L);
SWAP(dma0Dest, DM0DAD_H, DM0DAD_L);
SWAP(dma1Source, DM1SAD_H, DM1SAD_L);
SWAP(dma1Dest, DM1DAD_H, DM1DAD_L);
SWAP(dma2Source, DM2SAD_H, DM2SAD_L);
SWAP(dma2Dest, DM2DAD_H, DM2DAD_L);
SWAP(dma3Source, DM3SAD_H, DM3SAD_L);
SWAP(dma3Dest, DM3DAD_H, DM3DAD_L);
}
// set pointers!
layerEnable = layerSettings & DISPCNT;
CPUUpdateRender();
CPUUpdateRenderBuffers(true);
CPUUpdateWindow0();
CPUUpdateWindow1();
gbaSaveType = 0;
switch(saveType)
{
case 0:
cpuSaveGameFunc = flashSaveDecide;
break;
case 1:
cpuSaveGameFunc = sramWrite;
gbaSaveType = 1;
break;
case 2:
cpuSaveGameFunc = flashWrite;
gbaSaveType = 2;
break;
default:
systemMessage(MSG_UNSUPPORTED_SAVE_TYPE,
N_("Unsupported save type %d"), saveType);
break;
}
if(eepromInUse)
gbaSaveType = 3;
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
return true;
}
bool CPUReadMemState(char *memory, int available)
{
gzFile gzFile = utilMemGzOpen(memory, available, "r");
bool res = CPUReadState(gzFile);
utilGzClose(gzFile);
return res;
}
bool CPUReadState(const char * file)
{
gzFile gzFile = utilGzOpen(file, "rb");
if(gzFile == NULL)
return false;
bool res = CPUReadState(gzFile);
utilGzClose(gzFile);
return res;
}
bool CPUExportEepromFile(const char *fileName)
{
if(eepromInUse)
{
FILE* file = gen_fopen(fileName, "wb");
if(!file)
{
systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"),
fileName);
return false;
}
for(int i = 0; i < eepromSize;)
{
for(int j = 0; j < 8; j++)
{
if(gen_fwrite(&eepromData[i+7-j], 1, 1, file) != 1)
{
gen_fclose(file);
return false;
}
}
i += 8;
}
gen_fclose(file);
}
return true;
}
bool CPUWriteBatteryFile(const char *fileName)
{
if(gbaSaveType == 0)
{
if(eepromInUse)
gbaSaveType = 3;
else switch(saveType)
{
case 1:
gbaSaveType = 1;
break;
case 2:
gbaSaveType = 2;
break;
}
}
if(gbaSaveType)
{
FILE* file = gen_fopen(fileName, "wb");
if(!file)
{
systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"),
fileName);
return false;
}
// only save if Flash/Sram in use or EEprom in use
if(gbaSaveType != 3)
{
if(gbaSaveType == 2)
{
if(gen_fwrite(flashSaveMemory, 1, flashSize, file) != (int)flashSize)
{
gen_fclose(file);
return false;
}
}
else
{
if(gen_fwrite(flashSaveMemory, 1, 0x10000, file) != 0x10000)
{
gen_fclose(file);
return false;
}
}
}
else
{
if(gen_fwrite(eepromData, 1, eepromSize, file) != (int)eepromSize)
{
gen_fclose(file);
return false;
}
}
gen_fclose(file);
}
return true;
}
bool CPUReadGSASnapshot(const char *fileName)
{
int i;
FILE* file = gen_fopen(fileName, "rb");
if(!file)
{
systemMessage(MSG_CANNOT_OPEN_FILE, N_("Cannot open file %s"), fileName);
return false;
}
// check file size to know what we should read
// gen_fseek(file, 0, SEEK_END);
// long size = ftell(file);
gen_fseek(file, 0x0, SEEK_SET);
gen_fread(&i, 1, 4, file);
gen_fseek(file, i, SEEK_CUR); // Skip SharkPortSave
gen_fseek(file, 4, SEEK_CUR); // skip some sort of flag
gen_fread(&i, 1, 4, file); // name length
gen_fseek(file, i, SEEK_CUR); // skip name
gen_fread(&i, 1, 4, file); // desc length
gen_fseek(file, i, SEEK_CUR); // skip desc
gen_fread(&i, 1, 4, file); // notes length
gen_fseek(file, i, SEEK_CUR); // skip notes
int saveSize;
gen_fread(&saveSize, 1, 4, file); // read length
saveSize -= 0x1c; // remove header size
char buffer[17];
char buffer2[17];
gen_fread(buffer, 1, 16, file);
buffer[16] = 0;
for(i = 0; i < 16; i++)
if(buffer[i] < 32)
buffer[i] = 32;
memcpy(buffer2, &rom[0xa0], 16);
buffer2[16] = 0;
for(i = 0; i < 16; i++)
if(buffer2[i] < 32)
buffer2[i] = 32;
if(memcmp(buffer, buffer2, 16))
{
systemMessage(MSG_CANNOT_IMPORT_SNAPSHOT_FOR,
N_("Cannot import snapshot for %s. Current game is %s"),
buffer,
buffer2);
gen_fclose(file);
return false;
}
gen_fseek(file, 12, SEEK_CUR); // skip some flags
if(saveSize >= 65536)
{
if(gen_fread(flashSaveMemory, 1, saveSize, file) != (int)saveSize)
{
gen_fclose(file);
return false;
}
}
else
{
systemMessage(MSG_UNSUPPORTED_SNAPSHOT_FILE,
N_("Unsupported snapshot file %s"),
fileName);
gen_fclose(file);
return false;
}
gen_fclose(file);
CPUReset();
return true;
}
bool CPUWriteGSASnapshot(const char *fileName,
const char *title,
const char *desc,
const char *notes)
{
FILE* file = gen_fopen(fileName, "wb");
if(!file)
{
systemMessage(MSG_CANNOT_OPEN_FILE, N_("Cannot open file %s"), fileName);
return false;
}
u8 buffer[17];
utilPutDword(buffer, 0x0d); // SharkPortSave length
gen_fwrite(buffer, 1, 4, file);
gen_fwrite("SharkPortSave", 1, 0x0d, file);
utilPutDword(buffer, 0x000f0000);
gen_fwrite(buffer, 1, 4, file); // save type 0x000f0000 = GBA save
utilPutDword(buffer, strlen(title));
gen_fwrite(buffer, 1, 4, file); // title length
gen_fwrite(title, 1, strlen(title), file);
utilPutDword(buffer, strlen(desc));
gen_fwrite(buffer, 1, 4, file); // desc length
gen_fwrite(desc, 1, strlen(desc), file);
utilPutDword(buffer, strlen(notes));
gen_fwrite(buffer, 1, 4, file); // notes length
gen_fwrite(notes, 1, strlen(notes), file);
int saveSize = 0x10000;
if(gbaSaveType == 2)
saveSize = flashSize;
int totalSize = saveSize + 0x1c;
utilPutDword(buffer, totalSize); // length of remainder of save - CRC
gen_fwrite(buffer, 1, 4, file);
char temp[0x2001c];
memset(temp, 0, 28);
memcpy(temp, &rom[0xa0], 16); // copy internal name
temp[0x10] = rom[0xbe]; // reserved area (old checksum)
temp[0x11] = rom[0xbf]; // reserved area (old checksum)
temp[0x12] = rom[0xbd]; // complement check
temp[0x13] = rom[0xb0]; // maker
temp[0x14] = 1; // 1 save ?
memcpy(&temp[0x1c], flashSaveMemory, saveSize); // copy save
gen_fwrite(temp, 1, totalSize, file); // write save + header
u32 crc = 0;
for(int i = 0; i < totalSize; i++)
{
crc += ((u32)temp[i] << (crc % 0x18));
}
utilPutDword(buffer, crc);
gen_fwrite(buffer, 1, 4, file); // CRC?
gen_fclose(file);
return true;
}
bool CPUImportEepromFile(const char *fileName)
{
FILE* file = gen_fopen(fileName, "rb");
if(!file)
return false;
// check file size to know what we should read
gen_fseek(file, 0, SEEK_END);
long size = ftell(file);
gen_fseek(file, 0, SEEK_SET);
if(size == 512 || size == 0x2000)
{
if(gen_fread(eepromData, 1, size, file) != (int)size)
{
gen_fclose(file);
return false;
}
for(int i = 0; i < size;)
{
u8 tmp = eepromData[i];
eepromData[i] = eepromData[7-i];
eepromData[7-i] = tmp;
i++;
tmp = eepromData[i];
eepromData[i] = eepromData[7-i];
eepromData[7-i] = tmp;
i++;
tmp = eepromData[i];
eepromData[i] = eepromData[7-i];
eepromData[7-i] = tmp;
i++;
tmp = eepromData[i];
eepromData[i] = eepromData[7-i];
eepromData[7-i] = tmp;
i++;
i += 4;
}
}
else
return false;
gen_fclose(file);
return true;
}
bool CPUReadBatteryFile(const char *fileName)
{
FILE* file = gen_fopen(fileName, "rb");
if(!file)
return false;
// check file size to know what we should read
gen_fseek(file, 0, SEEK_END);
long size = ftell(file);
gen_fseek(file, 0, SEEK_SET);
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
if(size == 512 || size == 0x2000)
{
if(gen_fread(eepromData, 1, size, file) != (int)size)
{
gen_fclose(file);
return false;
}
}
else
{
if(size == 0x20000)
{
if(gen_fread(flashSaveMemory, 1, 0x20000, file) != 0x20000)
{
gen_fclose(file);
return false;
}
flashSetSize(0x20000);
}
else
{
if(gen_fread(flashSaveMemory, 1, 0x10000, file) != 0x10000)
{
gen_fclose(file);
return false;
}
flashSetSize(0x10000);
}
}
gen_fclose(file);
return true;
}
bool CPUWritePNGFile(const char *fileName)
{
return utilWritePNGFile(fileName, 240, 160, pix);
}
bool CPUWriteBMPFile(const char *fileName)
{
return utilWriteBMPFile(fileName, 240, 160, pix);
}
bool CPUIsZipFile(const char * file)
{
if(strlen(file) > 4)
{
char * p = strrchr(file,'.');
if(p != NULL)
{
if(_stricmp(p, ".zip") == 0)
return true;
}
}
return false;
}
bool CPUIsGBAImage(const char * file)
{
cpuIsMultiBoot = false;
if(strlen(file) > 4)
{
char * p = strrchr(file,'.');
if(p != NULL)
{
if(_stricmp(p, ".gba") == 0)
return true;
if(_stricmp(p, ".agb") == 0)
return true;
if(_stricmp(p, ".bin") == 0)
return true;
if(_stricmp(p, ".elf") == 0)
return true;
if(_stricmp(p, ".mb") == 0)
{
cpuIsMultiBoot = true;
return true;
}
}
}
return false;
}
bool CPUIsGBABios(const char * file)
{
if(strlen(file) > 4)
{
char * p = strrchr(file,'.');
if(p != NULL)
{
if(_stricmp(p, ".gba") == 0)
return true;
if(_stricmp(p, ".agb") == 0)
return true;
if(_stricmp(p, ".bin") == 0)
return true;
if(_stricmp(p, ".bios") == 0)
return true;
}
}
return false;
}
bool CPUIsELF(const char *file)
{
if(strlen(file) > 4)
{
char * p = strrchr(file,'.');
if(p != NULL)
{
if(_stricmp(p, ".elf") == 0)
return true;
}
}
return false;
}
void CPUCleanUp()
{
#ifdef PROFILING
if(profilingTicksReload)
{
profCleanup();
}
#endif
if(rom != NULL)
{
free(rom);
rom = NULL;
}
if(vram != NULL)
{
free(vram);
vram = NULL;
}
if(paletteRAM != NULL)
{
free(paletteRAM);
paletteRAM = NULL;
}
if(internalRAM != NULL)
{
free(internalRAM);
internalRAM = NULL;
}
if(workRAM != NULL)
{
free(workRAM);
workRAM = NULL;
}
if(bios != NULL)
{
free(bios);
bios = NULL;
}
if(pix != NULL)
{
free(pix);
pix = NULL;
}
if(oam != NULL)
{
free(oam);
oam = NULL;
}
if(ioMem != NULL)
{
free(ioMem);
ioMem = NULL;
}
elfCleanUp();
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
emulating = 0;
}
int CPULoadRom(const char *szFile)
{
int size = 0x2000000;
if(rom != NULL)
{
CPUCleanUp();
}
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
rom = (u8 *)malloc(0x2000000);
if(rom == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"ROM");
return 0;
}
workRAM = (u8 *)calloc(1, 0x40000);
if(workRAM == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"WRAM");
return 0;
}
u8 *whereToLoad = rom;
if(cpuIsMultiBoot)
whereToLoad = workRAM;
if(CPUIsELF(szFile))
{
FILE* f = gen_fopen(szFile, "rb");
if(!f)
{
systemMessage(MSG_ERROR_OPENING_IMAGE, N_("Error opening image %s"),
szFile);
free(rom);
rom = NULL;
free(workRAM);
workRAM = NULL;
return 0;
}
bool res = elfRead(szFile, size, f);
if(!res || size == 0)
{
free(rom);
rom = NULL;
free(workRAM);
workRAM = NULL;
elfCleanUp();
return 0;
}
}
else if(!utilLoad(szFile,
utilIsGBAImage,
whereToLoad,
size))
{
free(rom);
rom = NULL;
free(workRAM);
workRAM = NULL;
return 0;
}
u16 *temp = (u16 *)(rom+((size+1)&~1));
int i;
for(i = (size+1)&~1; i < 0x2000000; i+=2)
{
WRITE16LE(temp, (i >> 1) & 0xFFFF);
temp++;
}
bios = (u8 *)calloc(1,0x4000);
if(bios == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"BIOS");
CPUCleanUp();
return 0;
}
internalRAM = (u8 *)calloc(1,0x8000);
if(internalRAM == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"IRAM");
CPUCleanUp();
return 0;
}
paletteRAM = (u8 *)calloc(1,0x400);
if(paletteRAM == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"PRAM");
CPUCleanUp();
return 0;
}
vram = (u8 *)calloc(1, 0x20000);
if(vram == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"VRAM");
CPUCleanUp();
return 0;
}
oam = (u8 *)calloc(1, 0x400);
if(oam == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"OAM");
CPUCleanUp();
return 0;
}
pix = (u8 *)calloc(1, 4 * 241 * 162);
if(pix == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"PIX");
CPUCleanUp();
return 0;
}
ioMem = (u8 *)calloc(1, 0x400);
if(ioMem == NULL)
{
systemMessage(MSG_OUT_OF_MEMORY, N_("Failed to allocate memory for %s"),
"IO");
CPUCleanUp();
return 0;
}
CPUUpdateRenderBuffers(true);
return size;
}
void CPUUpdateRender()
{
switch(DISPCNT & 7)
{
case 0:
if((!fxOn && !windowOn && !(layerEnable & 0x8000)) ||
cpuDisableSfx)
renderLine = mode0RenderLine;
else if(fxOn && !windowOn && !(layerEnable & 0x8000))
renderLine = mode0RenderLineNoWindow;
else
renderLine = mode0RenderLineAll;
break;
case 1:
if((!fxOn && !windowOn && !(layerEnable & 0x8000)) ||
cpuDisableSfx)
renderLine = mode1RenderLine;
else if(fxOn && !windowOn && !(layerEnable & 0x8000))
renderLine = mode1RenderLineNoWindow;
else
renderLine = mode1RenderLineAll;
break;
case 2:
if((!fxOn && !windowOn && !(layerEnable & 0x8000)) ||
cpuDisableSfx)
renderLine = mode2RenderLine;
else if(fxOn && !windowOn && !(layerEnable & 0x8000))
renderLine = mode2RenderLineNoWindow;
else
renderLine = mode2RenderLineAll;
break;
case 3:
if((!fxOn && !windowOn && !(layerEnable & 0x8000)) ||
cpuDisableSfx)
renderLine = mode3RenderLine;
else if(fxOn && !windowOn && !(layerEnable & 0x8000))
renderLine = mode3RenderLineNoWindow;
else
renderLine = mode3RenderLineAll;
break;
case 4:
if((!fxOn && !windowOn && !(layerEnable & 0x8000)) ||
cpuDisableSfx)
renderLine = mode4RenderLine;
else if(fxOn && !windowOn && !(layerEnable & 0x8000))
renderLine = mode4RenderLineNoWindow;
else
renderLine = mode4RenderLineAll;
break;
case 5:
if((!fxOn && !windowOn && !(layerEnable & 0x8000)) ||
cpuDisableSfx)
renderLine = mode5RenderLine;
else if(fxOn && !windowOn && !(layerEnable & 0x8000))
renderLine = mode5RenderLineNoWindow;
else
renderLine = mode5RenderLineAll;
default:
break;
}
}
void CPUUpdateCPSR()
{
u32 CPSR = reg[16].I & 0x40;
if(N_FLAG)
CPSR |= 0x80000000;
if(Z_FLAG)
CPSR |= 0x40000000;
if(C_FLAG)
CPSR |= 0x20000000;
if(V_FLAG)
CPSR |= 0x10000000;
if(!armState)
CPSR |= 0x00000020;
if(!armIrqEnable)
CPSR |= 0x80;
CPSR |= (armMode & 0x1F);
reg[16].I = CPSR;
}
void CPUUpdateFlags(bool breakLoop)
{
u32 CPSR = reg[16].I;
N_FLAG = (CPSR & 0x80000000) ? true: false;
Z_FLAG = (CPSR & 0x40000000) ? true: false;
C_FLAG = (CPSR & 0x20000000) ? true: false;
V_FLAG = (CPSR & 0x10000000) ? true: false;
armState = (CPSR & 0x20) ? false : true;
armIrqEnable = (CPSR & 0x80) ? false : true;
if(breakLoop)
{
if(armIrqEnable && (IF & IE) && (IME & 1))
{
CPU_BREAK_LOOP_2;
}
}
}
void CPUUpdateFlags()
{
CPUUpdateFlags(true);
}
#ifdef WORDS_BIGENDIAN
static void CPUSwap(volatile u32 *a, volatile u32 *b)
{
volatile u32 c = *b;
*b = *a;
*a = c;
}
#else
static void CPUSwap(u32 *a, u32 *b)
{
u32 c = *b;
*b = *a;
*a = c;
}
#endif
void CPUSwitchMode(int mode, bool saveState, bool breakLoop)
{
// if(armMode == mode)
// return;
CPUUpdateCPSR();
switch(armMode)
{
case 0x10:
case 0x1F:
reg[R13_USR].I = reg[13].I;
reg[R14_USR].I = reg[14].I;
reg[17].I = reg[16].I;
break;
case 0x11:
CPUSwap(&reg[R8_FIQ].I, &reg[8].I);
CPUSwap(&reg[R9_FIQ].I, &reg[9].I);
CPUSwap(&reg[R10_FIQ].I, &reg[10].I);
CPUSwap(&reg[R11_FIQ].I, &reg[11].I);
CPUSwap(&reg[R12_FIQ].I, &reg[12].I);
reg[R13_FIQ].I = reg[13].I;
reg[R14_FIQ].I = reg[14].I;
reg[SPSR_FIQ].I = reg[17].I;
break;
case 0x12:
reg[R13_IRQ].I = reg[13].I;
reg[R14_IRQ].I = reg[14].I;
reg[SPSR_IRQ].I = reg[17].I;
break;
case 0x13:
reg[R13_SVC].I = reg[13].I;
reg[R14_SVC].I = reg[14].I;
reg[SPSR_SVC].I = reg[17].I;
break;
case 0x17:
reg[R13_ABT].I = reg[13].I;
reg[R14_ABT].I = reg[14].I;
reg[SPSR_ABT].I = reg[17].I;
break;
case 0x1b:
reg[R13_UND].I = reg[13].I;
reg[R14_UND].I = reg[14].I;
reg[SPSR_UND].I = reg[17].I;
break;
}
u32 CPSR = reg[16].I;
u32 SPSR = reg[17].I;
switch(mode)
{
case 0x10:
case 0x1F:
reg[13].I = reg[R13_USR].I;
reg[14].I = reg[R14_USR].I;
reg[16].I = SPSR;
break;
case 0x11:
CPUSwap(&reg[8].I, &reg[R8_FIQ].I);
CPUSwap(&reg[9].I, &reg[R9_FIQ].I);
CPUSwap(&reg[10].I, &reg[R10_FIQ].I);
CPUSwap(&reg[11].I, &reg[R11_FIQ].I);
CPUSwap(&reg[12].I, &reg[R12_FIQ].I);
reg[13].I = reg[R13_FIQ].I;
reg[14].I = reg[R14_FIQ].I;
if(saveState)
reg[17].I = CPSR;
else
reg[17].I = reg[SPSR_FIQ].I;
break;
case 0x12:
reg[13].I = reg[R13_IRQ].I;
reg[14].I = reg[R14_IRQ].I;
reg[16].I = SPSR;
if(saveState)
reg[17].I = CPSR;
else
reg[17].I = reg[SPSR_IRQ].I;
break;
case 0x13:
reg[13].I = reg[R13_SVC].I;
reg[14].I = reg[R14_SVC].I;
reg[16].I = SPSR;
if(saveState)
reg[17].I = CPSR;
else
reg[17].I = reg[SPSR_SVC].I;
break;
case 0x17:
reg[13].I = reg[R13_ABT].I;
reg[14].I = reg[R14_ABT].I;
reg[16].I = SPSR;
if(saveState)
reg[17].I = CPSR;
else
reg[17].I = reg[SPSR_ABT].I;
break;
case 0x1b:
reg[13].I = reg[R13_UND].I;
reg[14].I = reg[R14_UND].I;
reg[16].I = SPSR;
if(saveState)
reg[17].I = CPSR;
else
reg[17].I = reg[SPSR_UND].I;
break;
default:
systemMessage(MSG_UNSUPPORTED_ARM_MODE, N_("Unsupported ARM mode %02x"), mode);
break;
}
armMode = mode;
CPUUpdateFlags(breakLoop);
CPUUpdateCPSR();
}
void CPUSwitchMode(int mode, bool saveState)
{
CPUSwitchMode(mode, saveState, true);
}
void CPUUndefinedException()
{
u32 PC = reg[15].I;
bool savedArmState = armState;
CPUSwitchMode(0x1b, true, false);
reg[14].I = PC - (savedArmState ? 4 : 2);
reg[15].I = 0x04;
armState = true;
armIrqEnable = false;
armNextPC = 0x04;
reg[15].I += 4;
}
void CPUSoftwareInterrupt()
{
u32 PC = reg[15].I;
bool savedArmState = armState;
CPUSwitchMode(0x13, true, false);
reg[14].I = PC - (savedArmState ? 4 : 2);
reg[15].I = 0x08;
armState = true;
armIrqEnable = false;
armNextPC = 0x08;
reg[15].I += 4;
}
void CPUSoftwareInterrupt(int comment)
{
static bool disableMessage = false;
if(armState) comment >>= 16;
#ifdef BKPT_SUPPORT
if(comment == 0xff)
{
extern void (*dbgOutput)(char *, u32);
dbgOutput(NULL, reg[0].I);
return;
}
#endif
#ifdef PROFILING
if(comment == 0xfe)
{
profStartup(reg[0].I, reg[1].I);
return;
}
if(comment == 0xfd)
{
profControl(reg[0].I);
return;
}
if(comment == 0xfc)
{
profCleanup();
return;
}
if(comment == 0xfb)
{
profCount();
return;
}
#endif
if(comment == 0xfa)
{
agbPrintFlush();
return;
}
#ifdef SDL
if(comment == 0xf9)
{
emulating = 0;
CPU_BREAK_LOOP_2;
return;
}
#endif
if(useBios)
{
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_SWI)
{
log("SWI: %08x at %08x (0x%08x,0x%08x,0x%08x,VCOUNT = %2d)\n", comment,
armState ? armNextPC - 4: armNextPC -2,
reg[0].I,
reg[1].I,
reg[2].I,
VCOUNT);
}
#endif
CPUSoftwareInterrupt();
return;
}
// This would be correct, but it causes problems if uncommented
// else {
// biosProtected = 0xe3a02004;
// }
switch(comment)
{
case 0x00:
BIOS_SoftReset();
break;
case 0x01:
BIOS_RegisterRamReset();
break;
case 0x02:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_SWI)
{
log("Halt: (VCOUNT = %2d)\n",
VCOUNT);
}
#endif
holdState = true;
holdType = -1;
break;
case 0x03:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_SWI)
{
log("Stop: (VCOUNT = %2d)\n",
VCOUNT);
}
#endif
holdState = true;
holdType = -1;
stopState = true;
break;
case 0x04:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_SWI)
{
log("IntrWait: 0x%08x,0x%08x (VCOUNT = %2d)\n",
reg[0].I,
reg[1].I,
VCOUNT);
}
#endif
CPUSoftwareInterrupt();
break;
case 0x05:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_SWI)
{
log("VBlankIntrWait: (VCOUNT = %2d)\n",
VCOUNT);
}
#endif
CPUSoftwareInterrupt();
break;
case 0x06:
CPUSoftwareInterrupt();
break;
case 0x07:
CPUSoftwareInterrupt();
break;
case 0x08:
BIOS_Sqrt();
break;
case 0x09:
BIOS_ArcTan();
break;
case 0x0A:
BIOS_ArcTan2();
break;
case 0x0B:
BIOS_CpuSet();
break;
case 0x0C:
BIOS_CpuFastSet();
break;
case 0x0E:
BIOS_BgAffineSet();
break;
case 0x0F:
BIOS_ObjAffineSet();
break;
case 0x10:
BIOS_BitUnPack();
break;
case 0x11:
BIOS_LZ77UnCompWram();
break;
case 0x12:
BIOS_LZ77UnCompVram();
break;
case 0x13:
BIOS_HuffUnComp();
break;
case 0x14:
BIOS_RLUnCompWram();
break;
case 0x15:
BIOS_RLUnCompVram();
break;
case 0x16:
BIOS_Diff8bitUnFilterWram();
break;
case 0x17:
BIOS_Diff8bitUnFilterVram();
break;
case 0x18:
BIOS_Diff16bitUnFilter();
break;
case 0x19:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_SWI)
{
log("SoundBiasSet: 0x%08x (VCOUNT = %2d)\n",
reg[0].I,
VCOUNT);
}
#endif
if(reg[0].I)
systemSoundPause();
else
systemSoundResume();
break;
case 0x1F:
BIOS_MidiKey2Freq();
break;
case 0x2A:
BIOS_SndDriverJmpTableCopy();
// let it go, because we don't really emulate this function
default:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_SWI)
{
log("SWI: %08x at %08x (0x%08x,0x%08x,0x%08x,VCOUNT = %2d)\n", comment,
armState ? armNextPC - 4: armNextPC -2,
reg[0].I,
reg[1].I,
reg[2].I,
VCOUNT);
}
#endif
if(!disableMessage)
{
systemMessage(MSG_UNSUPPORTED_BIOS_FUNCTION,
N_("Unsupported BIOS function %02x called from %08x. A BIOS file is needed in order to get correct behaviour."),
comment,
armMode ? armNextPC - 4: armNextPC - 2);
disableMessage = true;
}
break;
}
}
void CPUCompareVCOUNT()
{
if(VCOUNT == (DISPSTAT >> 8))
{
DISPSTAT |= 4;
UPDATE_REG(0x04, DISPSTAT);
if(DISPSTAT & 0x20)
{
IF |= 4;
UPDATE_REG(0x202, IF);
}
}
else
{
DISPSTAT &= 0xFFFB;
UPDATE_REG(0x4, DISPSTAT);
}
}
void doDMA(u32 &s, u32 &d, u32 si, u32 di, u32 c, int transfer32)
{
int sm = s >> 24;
int dm = d >> 24;
int sc = c;
cpuDmaCount = c;
if(transfer32)
{
s &= 0xFFFFFFFC;
if(s < 0x02000000 && (reg[15].I >> 24))
{
while(c != 0)
{
CPUWriteMemory(d, 0);
d += di;
c--;
}
}
else
{
while(c != 0)
{
CPUWriteMemory(d, CPUReadMemory(s));
d += di;
s += si;
c--;
}
}
}
else
{
s &= 0xFFFFFFFE;
si = (int)si >> 1;
di = (int)di >> 1;
if(s < 0x02000000 && (reg[15].I >> 24))
{
while(c != 0)
{
CPUWriteHalfWord(d, 0);
d += di;
c--;
}
}
else
{
while(c != 0)
{
cpuDmaLast = CPUReadHalfWord(s);
CPUWriteHalfWord(d, cpuDmaLast);
d += di;
s += si;
c--;
}
}
}
cpuDmaCount = 0;
int sw = 1+memoryWaitSeq[sm & 15];
int dw = 1+memoryWaitSeq[dm & 15];
int totalTicks = 0;
if(transfer32)
{
if(!memory32[sm & 15])
sw <<= 1;
if(!memory32[dm & 15])
dw <<= 1;
}
totalTicks = (sw+dw)*sc;
cpuDmaTicksToUpdate += totalTicks;
if(*extCpuLoopTicks >= 0)
{
CPU_BREAK_LOOP;
}
}
void CPUCheckDMA(int reason, int dmamask)
{
cpuDmaHack = 0;
// DMA 0
if((DM0CNT_H & 0x8000) && (dmamask & 1))
{
if(((DM0CNT_H >> 12) & 3) == reason)
{
u32 sourceIncrement = 4;
u32 destIncrement = 4;
switch((DM0CNT_H >> 7) & 3)
{
case 0:
break;
case 1:
sourceIncrement = (u32)-4;
break;
case 2:
sourceIncrement = 0;
break;
}
switch((DM0CNT_H >> 5) & 3)
{
case 0:
break;
case 1:
destIncrement = (u32)-4;
break;
case 2:
destIncrement = 0;
break;
}
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_DMA0)
{
int count = (DM0CNT_L ? DM0CNT_L : 0x4000) << 1;
if(DM0CNT_H & 0x0400)
count <<= 1;
log("DMA0: s=%08x d=%08x c=%04x count=%08x\n", dma0Source, dma0Dest,
DM0CNT_H,
count);
}
#endif
doDMA(dma0Source, dma0Dest, sourceIncrement, destIncrement,
DM0CNT_L ? DM0CNT_L : 0x4000,
DM0CNT_H & 0x0400);
cpuDmaHack = 1;
if(DM0CNT_H & 0x4000)
{
IF |= 0x0100;
UPDATE_REG(0x202, IF);
}
if(((DM0CNT_H >> 5) & 3) == 3)
{
dma0Dest = DM0DAD_L | (DM0DAD_H << 16);
}
if(!(DM0CNT_H & 0x0200) || (reason == 0))
{
DM0CNT_H &= 0x7FFF;
UPDATE_REG(0xBA, DM0CNT_H);
}
}
}
// DMA 1
if((DM1CNT_H & 0x8000) && (dmamask & 2))
{
if(((DM1CNT_H >> 12) & 3) == reason)
{
u32 sourceIncrement = 4;
u32 destIncrement = 4;
switch((DM1CNT_H >> 7) & 3)
{
case 0:
break;
case 1:
sourceIncrement = (u32)-4;
break;
case 2:
sourceIncrement = 0;
break;
}
switch((DM1CNT_H >> 5) & 3)
{
case 0:
break;
case 1:
destIncrement = (u32)-4;
break;
case 2:
destIncrement = 0;
break;
}
if(reason == 3)
{
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_DMA1)
{
log("DMA1: s=%08x d=%08x c=%04x count=%08x\n", dma1Source, dma1Dest,
DM1CNT_H,
16);
}
#endif
doDMA(dma1Source, dma1Dest, sourceIncrement, 0, 4,
0x0400);
}
else
{
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_DMA1)
{
int count = (DM1CNT_L ? DM1CNT_L : 0x4000) << 1;
if(DM1CNT_H & 0x0400)
count <<= 1;
log("DMA1: s=%08x d=%08x c=%04x count=%08x\n", dma1Source, dma1Dest,
DM1CNT_H,
count);
}
#endif
doDMA(dma1Source, dma1Dest, sourceIncrement, destIncrement,
DM1CNT_L ? DM1CNT_L : 0x4000,
DM1CNT_H & 0x0400);
}
cpuDmaHack = 1;
if(DM1CNT_H & 0x4000)
{
IF |= 0x0200;
UPDATE_REG(0x202, IF);
}
if(((DM1CNT_H >> 5) & 3) == 3)
{
dma1Dest = DM1DAD_L | (DM1DAD_H << 16);
}
if(!(DM1CNT_H & 0x0200) || (reason == 0))
{
DM1CNT_H &= 0x7FFF;
UPDATE_REG(0xC6, DM1CNT_H);
}
}
}
// DMA 2
if((DM2CNT_H & 0x8000) && (dmamask & 4))
{
if(((DM2CNT_H >> 12) & 3) == reason)
{
u32 sourceIncrement = 4;
u32 destIncrement = 4;
switch((DM2CNT_H >> 7) & 3)
{
case 0:
break;
case 1:
sourceIncrement = (u32)-4;
break;
case 2:
sourceIncrement = 0;
break;
}
switch((DM2CNT_H >> 5) & 3)
{
case 0:
break;
case 1:
destIncrement = (u32)-4;
break;
case 2:
destIncrement = 0;
break;
}
if(reason == 3)
{
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_DMA2)
{
int count = (4) << 2;
log("DMA2: s=%08x d=%08x c=%04x count=%08x\n", dma2Source, dma2Dest,
DM2CNT_H,
count);
}
#endif
doDMA(dma2Source, dma2Dest, sourceIncrement, 0, 4,
0x0400);
}
else
{
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_DMA2)
{
int count = (DM2CNT_L ? DM2CNT_L : 0x4000) << 1;
if(DM2CNT_H & 0x0400)
count <<= 1;
log("DMA2: s=%08x d=%08x c=%04x count=%08x\n", dma2Source, dma2Dest,
DM2CNT_H,
count);
}
#endif
doDMA(dma2Source, dma2Dest, sourceIncrement, destIncrement,
DM2CNT_L ? DM2CNT_L : 0x4000,
DM2CNT_H & 0x0400);
}
cpuDmaHack = 1;
if(DM2CNT_H & 0x4000)
{
IF |= 0x0400;
UPDATE_REG(0x202, IF);
}
if(((DM2CNT_H >> 5) & 3) == 3)
{
dma2Dest = DM2DAD_L | (DM2DAD_H << 16);
}
if(!(DM2CNT_H & 0x0200) || (reason == 0))
{
DM2CNT_H &= 0x7FFF;
UPDATE_REG(0xD2, DM2CNT_H);
}
}
}
// DMA 3
if((DM3CNT_H & 0x8000) && (dmamask & 8))
{
if(((DM3CNT_H >> 12) & 3) == reason)
{
u32 sourceIncrement = 4;
u32 destIncrement = 4;
switch((DM3CNT_H >> 7) & 3)
{
case 0:
break;
case 1:
sourceIncrement = (u32)-4;
break;
case 2:
sourceIncrement = 0;
break;
}
switch((DM3CNT_H >> 5) & 3)
{
case 0:
break;
case 1:
destIncrement = (u32)-4;
break;
case 2:
destIncrement = 0;
break;
}
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_DMA3)
{
int count = (DM3CNT_L ? DM3CNT_L : 0x10000) << 1;
if(DM3CNT_H & 0x0400)
count <<= 1;
log("DMA3: s=%08x d=%08x c=%04x count=%08x\n", dma3Source, dma3Dest,
DM3CNT_H,
count);
}
#endif
doDMA(dma3Source, dma3Dest, sourceIncrement, destIncrement,
DM3CNT_L ? DM3CNT_L : 0x10000,
DM3CNT_H & 0x0400);
if(DM3CNT_H & 0x4000)
{
IF |= 0x0800;
UPDATE_REG(0x202, IF);
}
if(((DM3CNT_H >> 5) & 3) == 3)
{
dma3Dest = DM3DAD_L | (DM3DAD_H << 16);
}
if(!(DM3CNT_H & 0x0200) || (reason == 0))
{
DM3CNT_H &= 0x7FFF;
UPDATE_REG(0xDE, DM3CNT_H);
}
}
}
cpuDmaHack = 0;
}
void CPUUpdateRegister(u32 address, u16 value)
{
switch(address)
{
case 0x00:
{
bool change = ((DISPCNT ^ value) & 0x80) ? true : false;
bool changeBG = ((DISPCNT ^ value) & 0x0F00) ? true : false;
DISPCNT = (value & 0xFFF7);
UPDATE_REG(0x00, DISPCNT);
layerEnable = layerSettings & value;
windowOn = (layerEnable & 0x6000) ? true : false;
if(change && !((value & 0x80)))
{
if(!(DISPSTAT & 1))
{
lcdTicks = 960;
// VCOUNT = 0;
// UPDATE_REG(0x06, VCOUNT);
DISPSTAT &= 0xFFFC;
UPDATE_REG(0x04, DISPSTAT);
CPUCompareVCOUNT();
}
// (*renderLine)();
}
CPUUpdateRender();
// we only care about changes in BG0-BG3
if(changeBG)
CPUUpdateRenderBuffers(false);
// CPUUpdateTicks();
}
break;
case 0x04:
DISPSTAT = (value & 0xFF38) | (DISPSTAT & 7);
UPDATE_REG(0x04, DISPSTAT);
break;
case 0x06:
// not writable
break;
case 0x08:
BG0CNT = (value & 0xDFCF);
UPDATE_REG(0x08, BG0CNT);
break;
case 0x0A:
BG1CNT = (value & 0xDFCF);
UPDATE_REG(0x0A, BG1CNT);
break;
case 0x0C:
BG2CNT = (value & 0xFFCF);
UPDATE_REG(0x0C, BG2CNT);
break;
case 0x0E:
BG3CNT = (value & 0xFFCF);
UPDATE_REG(0x0E, BG3CNT);
break;
case 0x10:
BG0HOFS = value & 511;
UPDATE_REG(0x10, BG0HOFS);
break;
case 0x12:
BG0VOFS = value & 511;
UPDATE_REG(0x12, BG0VOFS);
break;
case 0x14:
BG1HOFS = value & 511;
UPDATE_REG(0x14, BG1HOFS);
break;
case 0x16:
BG1VOFS = value & 511;
UPDATE_REG(0x16, BG1VOFS);
break;
case 0x18:
BG2HOFS = value & 511;
UPDATE_REG(0x18, BG2HOFS);
break;
case 0x1A:
BG2VOFS = value & 511;
UPDATE_REG(0x1A, BG2VOFS);
break;
case 0x1C:
BG3HOFS = value & 511;
UPDATE_REG(0x1C, BG3HOFS);
break;
case 0x1E:
BG3VOFS = value & 511;
UPDATE_REG(0x1E, BG3VOFS);
break;
case 0x20:
BG2PA = value;
UPDATE_REG(0x20, BG2PA);
break;
case 0x22:
BG2PB = value;
UPDATE_REG(0x22, BG2PB);
break;
case 0x24:
BG2PC = value;
UPDATE_REG(0x24, BG2PC);
break;
case 0x26:
BG2PD = value;
UPDATE_REG(0x26, BG2PD);
break;
case 0x28:
BG2X_L = value;
UPDATE_REG(0x28, BG2X_L);
gfxBG2Changed |= 1;
break;
case 0x2A:
BG2X_H = (value & 0xFFF);
UPDATE_REG(0x2A, BG2X_H);
gfxBG2Changed |= 1;
break;
case 0x2C:
BG2Y_L = value;
UPDATE_REG(0x2C, BG2Y_L);
gfxBG2Changed |= 2;
break;
case 0x2E:
BG2Y_H = value & 0xFFF;
UPDATE_REG(0x2E, BG2Y_H);
gfxBG2Changed |= 2;
break;
case 0x30:
BG3PA = value;
UPDATE_REG(0x30, BG3PA);
break;
case 0x32:
BG3PB = value;
UPDATE_REG(0x32, BG3PB);
break;
case 0x34:
BG3PC = value;
UPDATE_REG(0x34, BG3PC);
break;
case 0x36:
BG3PD = value;
UPDATE_REG(0x36, BG3PD);
break;
case 0x38:
BG3X_L = value;
UPDATE_REG(0x38, BG3X_L);
gfxBG3Changed |= 1;
break;
case 0x3A:
BG3X_H = value & 0xFFF;
UPDATE_REG(0x3A, BG3X_H);
gfxBG3Changed |= 1;
break;
case 0x3C:
BG3Y_L = value;
UPDATE_REG(0x3C, BG3Y_L);
gfxBG3Changed |= 2;
break;
case 0x3E:
BG3Y_H = value & 0xFFF;
UPDATE_REG(0x3E, BG3Y_H);
gfxBG3Changed |= 2;
break;
case 0x40:
WIN0H = value;
UPDATE_REG(0x40, WIN0H);
CPUUpdateWindow0();
break;
case 0x42:
WIN1H = value;
UPDATE_REG(0x42, WIN1H);
CPUUpdateWindow1();
break;
case 0x44:
WIN0V = value;
UPDATE_REG(0x44, WIN0V);
break;
case 0x46:
WIN1V = value;
UPDATE_REG(0x46, WIN1V);
break;
case 0x48:
WININ = value & 0x3F3F;
UPDATE_REG(0x48, WININ);
break;
case 0x4A:
WINOUT = value & 0x3F3F;
UPDATE_REG(0x4A, WINOUT);
break;
case 0x4C:
MOSAIC = value;
UPDATE_REG(0x4C, MOSAIC);
break;
case 0x50:
BLDMOD = value & 0x3FFF;
UPDATE_REG(0x50, BLDMOD);
fxOn = ((BLDMOD>>6)&3) != 0;
CPUUpdateRender();
break;
case 0x52:
COLEV = value & 0x1F1F;
UPDATE_REG(0x52, COLEV);
break;
case 0x54:
COLY = value & 0x1F;
UPDATE_REG(0x54, COLY);
break;
case 0x60:
case 0x62:
case 0x64:
case 0x68:
case 0x6c:
case 0x70:
case 0x72:
case 0x74:
case 0x78:
case 0x7c:
case 0x80:
case 0x84:
soundEvent(address&0xFF, (u8)(value & 0xFF));
soundEvent((address&0xFF)+1, (u8)(value>>8));
break;
case 0x82:
case 0x88:
case 0xa0:
case 0xa2:
case 0xa4:
case 0xa6:
case 0x90:
case 0x92:
case 0x94:
case 0x96:
case 0x98:
case 0x9a:
case 0x9c:
case 0x9e:
soundEvent(address&0xFF, value);
break;
case 0xB0:
DM0SAD_L = value;
UPDATE_REG(0xB0, DM0SAD_L);
break;
case 0xB2:
DM0SAD_H = value & 0x07FF;
UPDATE_REG(0xB2, DM0SAD_H);
break;
case 0xB4:
DM0DAD_L = value;
UPDATE_REG(0xB4, DM0DAD_L);
break;
case 0xB6:
DM0DAD_H = value & 0x07FF;
UPDATE_REG(0xB6, DM0DAD_H);
break;
case 0xB8:
DM0CNT_L = value & 0x3FFF;
UPDATE_REG(0xB8, 0);
break;
case 0xBA:
{
bool start = ((DM0CNT_H ^ value) & 0x8000) ? true : false;
value &= 0xF7E0;
DM0CNT_H = value;
UPDATE_REG(0xBA, DM0CNT_H);
if(start && (value & 0x8000))
{
dma0Source = DM0SAD_L | (DM0SAD_H << 16);
dma0Dest = DM0DAD_L | (DM0DAD_H << 16);
CPUCheckDMA(0, 1);
}
}
break;
case 0xBC:
DM1SAD_L = value;
UPDATE_REG(0xBC, DM1SAD_L);
break;
case 0xBE:
DM1SAD_H = value & 0x0FFF;
UPDATE_REG(0xBE, DM1SAD_H);
break;
case 0xC0:
DM1DAD_L = value;
UPDATE_REG(0xC0, DM1DAD_L);
break;
case 0xC2:
DM1DAD_H = value & 0x07FF;
UPDATE_REG(0xC2, DM1DAD_H);
break;
case 0xC4:
DM1CNT_L = value & 0x3FFF;
UPDATE_REG(0xC4, 0);
break;
case 0xC6:
{
bool start = ((DM1CNT_H ^ value) & 0x8000) ? true : false;
value &= 0xF7E0;
DM1CNT_H = value;
UPDATE_REG(0xC6, DM1CNT_H);
if(start && (value & 0x8000))
{
dma1Source = DM1SAD_L | (DM1SAD_H << 16);
dma1Dest = DM1DAD_L | (DM1DAD_H << 16);
CPUCheckDMA(0, 2);
}
}
break;
case 0xC8:
DM2SAD_L = value;
UPDATE_REG(0xC8, DM2SAD_L);
break;
case 0xCA:
DM2SAD_H = value & 0x0FFF;
UPDATE_REG(0xCA, DM2SAD_H);
break;
case 0xCC:
DM2DAD_L = value;
UPDATE_REG(0xCC, DM2DAD_L);
break;
case 0xCE:
DM2DAD_H = value & 0x07FF;
UPDATE_REG(0xCE, DM2DAD_H);
break;
case 0xD0:
DM2CNT_L = value & 0x3FFF;
UPDATE_REG(0xD0, 0);
break;
case 0xD2:
{
bool start = ((DM2CNT_H ^ value) & 0x8000) ? true : false;
value &= 0xF7E0;
DM2CNT_H = value;
UPDATE_REG(0xD2, DM2CNT_H);
if(start && (value & 0x8000))
{
dma2Source = DM2SAD_L | (DM2SAD_H << 16);
dma2Dest = DM2DAD_L | (DM2DAD_H << 16);
CPUCheckDMA(0, 4);
}
}
break;
case 0xD4:
DM3SAD_L = value;
UPDATE_REG(0xD4, DM3SAD_L);
break;
case 0xD6:
DM3SAD_H = value & 0x0FFF;
UPDATE_REG(0xD6, DM3SAD_H);
break;
case 0xD8:
DM3DAD_L = value;
UPDATE_REG(0xD8, DM3DAD_L);
break;
case 0xDA:
DM3DAD_H = value & 0x0FFF;
UPDATE_REG(0xDA, DM3DAD_H);
break;
case 0xDC:
DM3CNT_L = value;
UPDATE_REG(0xDC, 0);
break;
case 0xDE:
{
bool start = ((DM3CNT_H ^ value) & 0x8000) ? true : false;
value &= 0xFFE0;
DM3CNT_H = value;
UPDATE_REG(0xDE, DM3CNT_H);
if(start && (value & 0x8000))
{
dma3Source = DM3SAD_L | (DM3SAD_H << 16);
dma3Dest = DM3DAD_L | (DM3DAD_H << 16);
CPUCheckDMA(0,8);
}
}
break;
case 0x100:
timer0Reload = value;
break;
case 0x102:
timer0Ticks = timer0ClockReload = TIMER_TICKS[value & 3];
if(!timer0On && (value & 0x80))
{
// reload the counter
TM0D = timer0Reload;
if(timer0ClockReload == 1)
timer0Ticks = 0x10000 - TM0D;
UPDATE_REG(0x100, TM0D);
}
timer0On = value & 0x80 ? true : false;
TM0CNT = value & 0xC7;
UPDATE_REG(0x102, TM0CNT);
// CPUUpdateTicks();
break;
case 0x104:
timer1Reload = value;
break;
case 0x106:
timer1Ticks = timer1ClockReload = TIMER_TICKS[value & 3];
if(!timer1On && (value & 0x80))
{
// reload the counter
TM1D = timer1Reload;
if(timer1ClockReload == 1)
timer1Ticks = 0x10000 - TM1D;
UPDATE_REG(0x104, TM1D);
}
timer1On = value & 0x80 ? true : false;
TM1CNT = value & 0xC7;
UPDATE_REG(0x106, TM1CNT);
break;
case 0x108:
timer2Reload = value;
break;
case 0x10A:
timer2Ticks = timer2ClockReload = TIMER_TICKS[value & 3];
if(!timer2On && (value & 0x80))
{
// reload the counter
TM2D = timer2Reload;
if(timer2ClockReload == 1)
timer2Ticks = 0x10000 - TM2D;
UPDATE_REG(0x108, TM2D);
}
timer2On = value & 0x80 ? true : false;
TM2CNT = value & 0xC7;
UPDATE_REG(0x10A, TM2CNT);
break;
case 0x10C:
timer3Reload = value;
break;
case 0x10E:
timer3Ticks = timer3ClockReload = TIMER_TICKS[value & 3];
if(!timer3On && (value & 0x80))
{
// reload the counter
TM3D = timer3Reload;
if(timer3ClockReload == 1)
timer3Ticks = 0x10000 - TM3D;
UPDATE_REG(0x10C, TM3D);
}
timer3On = value & 0x80 ? true : false;
TM3CNT = value & 0xC7;
UPDATE_REG(0x10E, TM3CNT);
break;
case 0x128:
if(value & 0x80)
{
value &= 0xff7f;
if(value & 1 && (value & 0x4000))
{
UPDATE_REG(0x12a, 0xFF);
IF |= 0x80;
UPDATE_REG(0x202, IF);
value &= 0x7f7f;
}
}
UPDATE_REG(0x128, value);
break;
case 0x130:
P1 |= (value & 0x3FF);
UPDATE_REG(0x130, P1);
break;
case 0x132:
UPDATE_REG(0x132, value & 0xC3FF);
break;
case 0x200:
IE = value & 0x3FFF;
UPDATE_REG(0x200, IE);
if((IME & 1) && (IF & IE) && armIrqEnable)
{
CPU_BREAK_LOOP_2;
}
break;
case 0x202:
IF ^= (value & IF);
UPDATE_REG(0x202, IF);
break;
case 0x204:
{
int i;
memoryWait[0x0e] = memoryWaitSeq[0x0e] = gamepakRamWaitState[value & 3];
if(!speedHack)
{
memoryWait[0x08] = memoryWait[0x09] = gamepakWaitState[(value >> 2) & 7];
memoryWaitSeq[0x08] = memoryWaitSeq[0x09] =
gamepakWaitState0[(value >> 2) & 7];
memoryWait[0x0a] = memoryWait[0x0b] = gamepakWaitState[(value >> 5) & 7];
memoryWaitSeq[0x0a] = memoryWaitSeq[0x0b] =
gamepakWaitState1[(value >> 5) & 7];
memoryWait[0x0c] = memoryWait[0x0d] = gamepakWaitState[(value >> 8) & 7];
memoryWaitSeq[0x0c] = memoryWaitSeq[0x0d] =
gamepakWaitState2[(value >> 8) & 7];
}
else
{
memoryWait[0x08] = memoryWait[0x09] = 4;
memoryWaitSeq[0x08] = memoryWaitSeq[0x09] = 2;
memoryWait[0x0a] = memoryWait[0x0b] = 4;
memoryWaitSeq[0x0a] = memoryWaitSeq[0x0b] = 4;
memoryWait[0x0c] = memoryWait[0x0d] = 4;
memoryWaitSeq[0x0c] = memoryWaitSeq[0x0d] = 8;
}
for(i = 0; i < 16; i++)
{
memoryWaitFetch32[i] = memoryWait32[i] = memoryWait[i] *
(memory32[i] ? 1 : 2);
memoryWaitFetch[i] = memoryWait[i];
}
memoryWaitFetch32[3] += 1;
memoryWaitFetch32[2] += 3;
if(value & 0x4000)
{
for(i = 8; i < 16; i++)
{
memoryWaitFetch32[i] = 2*cpuMemoryWait[i];
memoryWaitFetch[i] = cpuMemoryWait[i];
}
}
UPDATE_REG(0x204, value);
}
break;
case 0x208:
IME = value & 1;
UPDATE_REG(0x208, IME);
if((IME & 1) && (IF & IE) && armIrqEnable)
{
CPU_BREAK_LOOP_2;
}
break;
case 0x300:
if(value != 0)
value &= 0xFFFE;
UPDATE_REG(0x300, value);
break;
default:
UPDATE_REG(address&0x3FE, value);
break;
}
}
void CPUWriteHalfWord(u32 address, u16 value)
{
#ifdef DEV_VERSION
if(address & 1)
{
if(systemVerbose & VERBOSE_UNALIGNED_MEMORY)
{
log("Unaligned halfword write: %04x to %08x from %08x\n",
value,
address,
armMode ? armNextPC - 4 : armNextPC - 2);
}
}
#endif
switch(address >> 24)
{
case 2:
#ifdef SDL
if(*((u16 *)&freezeWorkRAM[address & 0x3FFFE]))
cheatsWriteHalfWord((u16 *)&workRAM[address & 0x3FFFE],
value,
*((u16 *)&freezeWorkRAM[address & 0x3FFFE]));
else
#endif
WRITE16LE(((u16 *)&workRAM[address & 0x3FFFE]),value);
break;
case 3:
#ifdef SDL
if(*((u16 *)&freezeInternalRAM[address & 0x7ffe]))
cheatsWriteHalfWord((u16 *)&internalRAM[address & 0x7ffe],
value,
*((u16 *)&freezeInternalRAM[address & 0x7ffe]));
else
#endif
WRITE16LE(((u16 *)&internalRAM[address & 0x7ffe]), value);
break;
case 4:
CPUUpdateRegister(address & 0x3fe, value);
break;
case 5:
WRITE16LE(((u16 *)&paletteRAM[address & 0x3fe]), value);
break;
case 6:
if(address & 0x10000)
WRITE16LE(((u16 *)&vram[address & 0x17ffe]), value);
else
WRITE16LE(((u16 *)&vram[address & 0x1fffe]), value);
break;
case 7:
WRITE16LE(((u16 *)&oam[address & 0x3fe]), value);
break;
case 8:
case 9:
if(address == 0x80000c4 || address == 0x80000c6 || address == 0x80000c8)
{
if(!rtcWrite(address, value))
goto unwritable;
}
else if(!agbPrintWrite(address, value)) goto unwritable;
break;
case 13:
if(cpuEEPROMEnabled)
{
eepromWrite(address, (u8)value);
break;
}
goto unwritable;
case 14:
if(!eepromInUse | cpuSramEnabled | cpuFlashEnabled)
{
(*cpuSaveGameFunc)(address, (u8)value);
break;
}
goto unwritable;
default:
unwritable:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_ILLEGAL_WRITE)
{
log("Illegal halfword write: %04x to %08x from %08x\n",
value,
address,
armMode ? armNextPC - 4 : armNextPC - 2);
}
#endif
break;
}
}
void CPUWriteByte(u32 address, u8 b)
{
switch(address >> 24)
{
case 2:
#ifdef SDL
if(freezeWorkRAM[address & 0x3FFFF])
cheatsWriteByte(&workRAM[address & 0x3FFFF], b);
else
#endif
workRAM[address & 0x3FFFF] = b;
break;
case 3:
#ifdef SDL
if(freezeInternalRAM[address & 0x7fff])
cheatsWriteByte(&internalRAM[address & 0x7fff], b);
else
#endif
internalRAM[address & 0x7fff] = b;
break;
case 4:
switch(address & 0x3FF)
{
case 0x301:
if(b == 0x80)
stopState = true;
holdState = 1;
holdType = -1;
break;
case 0x60:
case 0x61:
case 0x62:
case 0x63:
case 0x64:
case 0x65:
case 0x68:
case 0x69:
case 0x6c:
case 0x6d:
case 0x70:
case 0x71:
case 0x72:
case 0x73:
case 0x74:
case 0x75:
case 0x78:
case 0x79:
case 0x7c:
case 0x7d:
case 0x80:
case 0x81:
case 0x84:
case 0x85:
case 0x90:
case 0x91:
case 0x92:
case 0x93:
case 0x94:
case 0x95:
case 0x96:
case 0x97:
case 0x98:
case 0x99:
case 0x9a:
case 0x9b:
case 0x9c:
case 0x9d:
case 0x9e:
case 0x9f:
soundEvent(address&0xFF, b);
break;
default:
// if(address & 1) {
// CPUWriteHalfWord(address-1, (CPUReadHalfWord(address-1)&0x00FF)|((int)b<<8));
// } else
if(address & 1)
CPUUpdateRegister(address & 0x3fe,
((READ16LE(((u16 *)&ioMem[address & 0x3fe])))
& 0x00FF) |
b<<8);
else
CPUUpdateRegister(address & 0x3fe,
((READ16LE(((u16 *)&ioMem[address & 0x3fe])) & 0xFF00) | b));
}
break;
case 5:
// no need to switch
*((u16 *)&paletteRAM[address & 0x3FE]) = (b << 8) | b;
break;
case 6:
// no need to switch
if(address & 0x10000)
*((u16 *)&vram[address & 0x17FFE]) = (b << 8) | b;
else
*((u16 *)&vram[address & 0x1FFFE]) = (b << 8) | b;
break;
case 7:
// no need to switch
*((u16 *)&oam[address & 0x3FE]) = (b << 8) | b;
break;
case 13:
if(cpuEEPROMEnabled)
{
eepromWrite(address, b);
break;
}
goto unwritable;
case 14:
if(!eepromInUse | cpuSramEnabled | cpuFlashEnabled)
{
(*cpuSaveGameFunc)(address, b);
break;
}
// default
default:
unwritable:
#ifdef DEV_VERSION
if(systemVerbose & VERBOSE_ILLEGAL_WRITE)
{
log("Illegal byte write: %02x to %08x from %08x\n",
b,
address,
armMode ? armNextPC - 4 : armNextPC -2 );
}
#endif
break;
}
}
u8 cpuBitsSet[256];
u8 cpuLowestBitSet[256];
void CPUInit(const char *biosFileName, bool useBiosFile)
{
#ifdef WORDS_BIGENDIAN
if(!cpuBiosSwapped)
{
for(unsigned int i = 0; i < sizeof(myROM)/4; i++)
{
WRITE32LE(&myROM[i], myROM[i]);
}
cpuBiosSwapped = true;
}
#endif
gbaSaveType = 0;
eepromInUse = 0;
saveType = 0;
useBios = false;
if(useBiosFile)
{
#if 0
int size = 0x4000;
if(utilLoad(biosFileName,
CPUIsGBABios,
bios,
size))
{
if(size == 0x4000)
useBios = true;
else
systemMessage(MSG_INVALID_BIOS_FILE_SIZE, N_("Invalid BIOS file size"));
}
#else
FILE* bfil;
int res;
bfil = gen_fopen(biosFileName, "rb");
if ( bfil == NULL )
{
useBios = false;
}
else
{
res = gen_fread(bios, 1, 0x4000, bfil);
gen_fclose(bfil);
useBios = true;
}
#endif
}
if(!useBios)
{
memcpy(bios, myROM, sizeof(myROM));
}
int i = 0;
biosProtected[0] = 0x00;
biosProtected[1] = 0xf0;
biosProtected[2] = 0x29;
biosProtected[3] = 0xe1;
for(i = 0; i < 256; i++)
{
int count = 0;
int j;
for(j = 0; j < 8; j++)
if(i & (1 << j))
count++;
cpuBitsSet[i] = count;
for(j = 0; j < 8; j++)
if(i & (1 << j))
break;
cpuLowestBitSet[i] = j;
}
for(i = 0; i < 0x400; i++)
ioReadable[i] = true;
for(i = 0x10; i < 0x48; i++)
ioReadable[i] = false;
for(i = 0x4c; i < 0x50; i++)
ioReadable[i] = false;
for(i = 0x54; i < 0x60; i++)
ioReadable[i] = false;
for(i = 0x8c; i < 0x90; i++)
ioReadable[i] = false;
for(i = 0xa0; i < 0xb8; i++)
ioReadable[i] = false;
for(i = 0xbc; i < 0xc4; i++)
ioReadable[i] = false;
for(i = 0xc8; i < 0xd0; i++)
ioReadable[i] = false;
for(i = 0xd4; i < 0xdc; i++)
ioReadable[i] = false;
for(i = 0xe0; i < 0x100; i++)
ioReadable[i] = false;
for(i = 0x110; i < 0x120; i++)
ioReadable[i] = false;
for(i = 0x12c; i < 0x130; i++)
ioReadable[i] = false;
for(i = 0x138; i < 0x140; i++)
ioReadable[i] = false;
for(i = 0x144; i < 0x150; i++)
ioReadable[i] = false;
for(i = 0x15c; i < 0x200; i++)
ioReadable[i] = false;
for(i = 0x20c; i < 0x300; i++)
ioReadable[i] = false;
for(i = 0x304; i < 0x400; i++)
ioReadable[i] = false;
#if 0
*((u16 *)&rom[0x1fe209c]) = 0xdffa; // SWI 0xFA
*((u16 *)&rom[0x1fe209e]) = 0x4770; // BX LR
#endif
}
void CPUReset()
{
if(gbaSaveType == 0)
{
if(eepromInUse)
gbaSaveType = 3;
else
switch(saveType)
{
case 1:
gbaSaveType = 1;
break;
case 2:
gbaSaveType = 2;
break;
}
}
rtcReset();
// clen registers
memset(&reg[0], 0, sizeof(reg));
// clean OAM
memset(oam, 0, 0x400);
// clean palette
memset(paletteRAM, 0, 0x400);
// clean picture
memset(pix, 0, 4*160*240);
// clean vram
memset(vram, 0, 0x20000);
// clean io memory
memset(ioMem, 0, 0x400);
DISPCNT = 0x0080;
DISPSTAT = 0x0000;
VCOUNT = 0x0000;
BG0CNT = 0x0000;
BG1CNT = 0x0000;
BG2CNT = 0x0000;
BG3CNT = 0x0000;
BG0HOFS = 0x0000;
BG0VOFS = 0x0000;
BG1HOFS = 0x0000;
BG1VOFS = 0x0000;
BG2HOFS = 0x0000;
BG2VOFS = 0x0000;
BG3HOFS = 0x0000;
BG3VOFS = 0x0000;
BG2PA = 0x0100;
BG2PB = 0x0000;
BG2PC = 0x0000;
BG2PD = 0x0100;
BG2X_L = 0x0000;
BG2X_H = 0x0000;
BG2Y_L = 0x0000;
BG2Y_H = 0x0000;
BG3PA = 0x0100;
BG3PB = 0x0000;
BG3PC = 0x0000;
BG3PD = 0x0100;
BG3X_L = 0x0000;
BG3X_H = 0x0000;
BG3Y_L = 0x0000;
BG3Y_H = 0x0000;
WIN0H = 0x0000;
WIN1H = 0x0000;
WIN0V = 0x0000;
WIN1V = 0x0000;
WININ = 0x0000;
WINOUT = 0x0000;
MOSAIC = 0x0000;
BLDMOD = 0x0000;
COLEV = 0x0000;
COLY = 0x0000;
DM0SAD_L = 0x0000;
DM0SAD_H = 0x0000;
DM0DAD_L = 0x0000;
DM0DAD_H = 0x0000;
DM0CNT_L = 0x0000;
DM0CNT_H = 0x0000;
DM1SAD_L = 0x0000;
DM1SAD_H = 0x0000;
DM1DAD_L = 0x0000;
DM1DAD_H = 0x0000;
DM1CNT_L = 0x0000;
DM1CNT_H = 0x0000;
DM2SAD_L = 0x0000;
DM2SAD_H = 0x0000;
DM2DAD_L = 0x0000;
DM2DAD_H = 0x0000;
DM2CNT_L = 0x0000;
DM2CNT_H = 0x0000;
DM3SAD_L = 0x0000;
DM3SAD_H = 0x0000;
DM3DAD_L = 0x0000;
DM3DAD_H = 0x0000;
DM3CNT_L = 0x0000;
DM3CNT_H = 0x0000;
TM0D = 0x0000;
TM0CNT = 0x0000;
TM1D = 0x0000;
TM1CNT = 0x0000;
TM2D = 0x0000;
TM2CNT = 0x0000;
TM3D = 0x0000;
TM3CNT = 0x0000;
P1 = 0x03FF;
IE = 0x0000;
IF = 0x0000;
IME = 0x0000;
armMode = 0x1F;
if(cpuIsMultiBoot)
{
reg[13].I = 0x03007F00;
reg[15].I = 0x02000000;
reg[16].I = 0x00000000;
reg[R13_IRQ].I = 0x03007FA0;
reg[R13_SVC].I = 0x03007FE0;
armIrqEnable = true;
}
else
{
if(useBios && !skipBios)
{
reg[15].I = 0x00000000;
armMode = 0x13;
armIrqEnable = false;
}
else
{
reg[13].I = 0x03007F00;
reg[15].I = 0x08000000;
reg[16].I = 0x00000000;
reg[R13_IRQ].I = 0x03007FA0;
reg[R13_SVC].I = 0x03007FE0;
armIrqEnable = true;
}
}
armState = true;
C_FLAG = V_FLAG = N_FLAG = Z_FLAG = false;
UPDATE_REG(0x00, DISPCNT);
UPDATE_REG(0x20, BG2PA);
UPDATE_REG(0x26, BG2PD);
UPDATE_REG(0x30, BG3PA);
UPDATE_REG(0x36, BG3PD);
UPDATE_REG(0x130, P1);
UPDATE_REG(0x88, 0x200);
// disable FIQ
reg[16].I |= 0x40;
CPUUpdateCPSR();
armNextPC = reg[15].I;
reg[15].I += 4;
// reset internal state
holdState = false;
holdType = 0;
biosProtected[0] = 0x00;
biosProtected[1] = 0xf0;
biosProtected[2] = 0x29;
biosProtected[3] = 0xe1;
lcdTicks = 960;
timer0On = false;
timer0Ticks = 0;
timer0Reload = 0;
timer0ClockReload = 0;
timer1On = false;
timer1Ticks = 0;
timer1Reload = 0;
timer1ClockReload = 0;
timer2On = false;
timer2Ticks = 0;
timer2Reload = 0;
timer2ClockReload = 0;
timer3On = false;
timer3Ticks = 0;
timer3Reload = 0;
timer3ClockReload = 0;
dma0Source = 0;
dma0Dest = 0;
dma1Source = 0;
dma1Dest = 0;
dma2Source = 0;
dma2Dest = 0;
dma3Source = 0;
dma3Dest = 0;
cpuSaveGameFunc = flashSaveDecide;
renderLine = mode0RenderLine;
fxOn = false;
windowOn = false;
frameCount = 0;
saveType = 0;
layerEnable = DISPCNT & layerSettings;
CPUUpdateRenderBuffers(true);
for(int i = 0; i < 256; i++)
{
map[i].address = (u8 *)&dummyAddress;
map[i].mask = 0;
}
map[0].address = bios;
map[0].mask = 0x3FFF;
map[2].address = workRAM;
map[2].mask = 0x3FFFF;
map[3].address = internalRAM;
map[3].mask = 0x7FFF;
map[4].address = ioMem;
map[4].mask = 0x3FF;
map[5].address = paletteRAM;
map[5].mask = 0x3FF;
map[6].address = vram;
map[6].mask = 0x1FFFF;
map[7].address = oam;
map[7].mask = 0x3FF;
map[8].address = rom;
map[8].mask = 0x1FFFFFF;
map[9].address = rom;
map[9].mask = 0x1FFFFFF;
map[10].address = rom;
map[10].mask = 0x1FFFFFF;
map[12].address = rom;
map[12].mask = 0x1FFFFFF;
map[14].address = flashSaveMemory;
map[14].mask = 0xFFFF;
eepromReset();
flashReset();
soundReset();
CPUUpdateWindow0();
CPUUpdateWindow1();
// make sure registers are correctly initialized if not using BIOS
if(!useBios)
{
if(cpuIsMultiBoot)
BIOS_RegisterRamReset(0xfe);
else
BIOS_RegisterRamReset(0xff);
}
else
{
if(cpuIsMultiBoot)
BIOS_RegisterRamReset(0xfe);
}
switch(cpuSaveType)
{
case 0: // automatic
cpuSramEnabled = true;
cpuFlashEnabled = true;
cpuEEPROMEnabled = true;
cpuEEPROMSensorEnabled = false;
break;
case 1: // EEPROM
cpuSramEnabled = false;
cpuFlashEnabled = false;
cpuEEPROMEnabled = true;
cpuEEPROMSensorEnabled = false;
break;
case 2: // SRAM
cpuSramEnabled = true;
cpuFlashEnabled = false;
cpuEEPROMEnabled = false;
cpuEEPROMSensorEnabled = false;
cpuSaveGameFunc = sramWrite;
break;
case 3: // FLASH
cpuSramEnabled = false;
cpuFlashEnabled = true;
cpuEEPROMEnabled = false;
cpuEEPROMSensorEnabled = false;
cpuSaveGameFunc = flashWrite;
break;
case 4: // EEPROM+Sensor
cpuSramEnabled = false;
cpuFlashEnabled = false;
cpuEEPROMEnabled = true;
cpuEEPROMSensorEnabled = true;
break;
case 5: // NONE
cpuSramEnabled = false;
cpuFlashEnabled = false;
cpuEEPROMEnabled = false;
cpuEEPROMSensorEnabled = false;
break;
}
systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
lastTime = systemGetClock();
}
void CPUInterrupt()
{
u32 PC = reg[15].I;
bool savedState = armState;
CPUSwitchMode(0x12, true, false);
reg[14].I = PC;
if(!savedState)
reg[14].I += 2;
reg[15].I = 0x18;
armState = true;
armIrqEnable = false;
armNextPC = reg[15].I;
reg[15].I += 4;
// if(!holdState)
biosProtected[0] = 0x02;
biosProtected[1] = 0xc0;
biosProtected[2] = 0x5e;
biosProtected[3] = 0xe5;
}
void log(const char *defaultMsg, ...)
{
#if 0
char buffer[2048];
va_list valist;
va_start(valist, defaultMsg);
vsprintf(buffer, defaultMsg, valist);
if(out == NULL)
{
out = gen_fopen("trace.log","w");
}
fputs(buffer, out);
va_end(valist);
#endif
}
void CPULoop(int ticks)
{
int clockTicks;
int cpuLoopTicks = 0;
int timerOverflow = 0;
// variables used by the CPU core
extCpuLoopTicks = &cpuLoopTicks;
extClockTicks = &clockTicks;
extTicks = &ticks;
cpuLoopTicks = CPUUpdateTicks();
if(cpuLoopTicks > ticks)
{
cpuLoopTicks = ticks;
cpuSavedTicks = ticks;
}
if(intState)
{
cpuLoopTicks = 5;
cpuSavedTicks = 5;
}
for(;;)
{
#ifndef FINAL_VERSION
if(systemDebug)
{
if(systemDebug >= 10 && !holdState)
{
CPUUpdateCPSR();
sprintf(buffer, "R00=%08x R01=%08x R02=%08x R03=%08x R04=%08x R05=%08x R06=%08x R07=%08x R08=%08x R09=%08x R10=%08x R11=%08x R12=%08x R13=%08x R14=%08x R15=%08x R16=%08x R17=%08x\n",
reg[0].I, reg[1].I, reg[2].I, reg[3].I, reg[4].I, reg[5].I,
reg[6].I, reg[7].I, reg[8].I, reg[9].I, reg[10].I, reg[11].I,
reg[12].I, reg[13].I, reg[14].I, reg[15].I, reg[16].I,
reg[17].I);
#ifdef SDL
log(buffer);
#else
winlog(buffer);
#endif
}
else if(!holdState)
{
sprintf(buffer, "PC=%08x\n", armNextPC);
#ifdef SDL
log(buffer);
#else
winlog(buffer);
#endif
}
}
#endif
if(!holdState)
{
if(armState)
{
#include "arm-new.h"
}
else
{
#include "thumb.h"
}
}
else
{
clockTicks = lcdTicks;
if(soundTicks < clockTicks)
clockTicks = soundTicks;
if(timer0On && (timer0Ticks < clockTicks))
{
clockTicks = timer0Ticks;
}
if(timer1On && (timer1Ticks < clockTicks))
{
clockTicks = timer1Ticks;
}
if(timer2On && (timer2Ticks < clockTicks))
{
clockTicks = timer2Ticks;
}
if(timer3On && (timer3Ticks < clockTicks))
{
clockTicks = timer3Ticks;
}
#ifdef PROFILING
if(profilingTicksReload != 0)
{
if(profilingTicks < clockTicks)
{
clockTicks = profilingTicks;
}
}
#endif
}
cpuLoopTicks -= clockTicks;
if((cpuLoopTicks <= 0))
{
if(cpuSavedTicks)
{
clockTicks = cpuSavedTicks;// + cpuLoopTicks;
}
cpuDmaTicksToUpdate = -cpuLoopTicks;
updateLoop:
lcdTicks -= clockTicks;
if(lcdTicks <= 0)
{
if(DISPSTAT & 1)
{ // V-BLANK
// if in V-Blank mode, keep computing...
if(DISPSTAT & 2)
{
lcdTicks += 960;
VCOUNT++;
UPDATE_REG(0x06, VCOUNT);
DISPSTAT &= 0xFFFD;
UPDATE_REG(0x04, DISPSTAT);
CPUCompareVCOUNT();
}
else
{
lcdTicks += 272;
DISPSTAT |= 2;
UPDATE_REG(0x04, DISPSTAT);
if(DISPSTAT & 16)
{
IF |= 2;
UPDATE_REG(0x202, IF);
}
}
if(VCOUNT >= 228)
{
DISPSTAT &= 0xFFFC;
UPDATE_REG(0x04, DISPSTAT);
VCOUNT = 0;
UPDATE_REG(0x06, VCOUNT);
CPUCompareVCOUNT();
}
}
else
{
int framesToSkip = systemFrameSkip;
if(speedup)
framesToSkip = 9; // try 6 FPS during speedup
if(DISPSTAT & 2)
{
// if in H-Blank, leave it and move to drawing mode
VCOUNT++;
UPDATE_REG(0x06, VCOUNT);
lcdTicks += (960);
DISPSTAT &= 0xFFFD;
if(VCOUNT == 160)
{
count++;
systemFrame();
if((count % 10) == 0)
{
system10Frames(60);
}
if(count == 60)
{
u32 time = systemGetClock();
if(time != lastTime)
{
u32 t = 100000/(time - lastTime);
systemShowSpeed(t);
}
else
systemShowSpeed(0);
lastTime = time;
count = 0;
}
u32 joy = 0;
// update joystick information
if(systemReadJoypads())
// read default joystick
joy = systemReadJoypad(-1);
P1 = 0x03FF ^ (joy & 0x3FF);
if(cpuEEPROMSensorEnabled)
systemUpdateMotionSensor();
UPDATE_REG(0x130, P1);
u16 P1CNT = READ16LE(((u16 *)&ioMem[0x132]));
// this seems wrong, but there are cases where the game
// can enter the stop state without requesting an IRQ from
// the joypad.
if((P1CNT & 0x4000) || stopState)
{
u16 p1 = (0x3FF ^ P1) & 0x3FF;
if(P1CNT & 0x8000)
{
if(p1 == (P1CNT & 0x3FF))
{
IF |= 0x1000;
UPDATE_REG(0x202, IF);
}
}
else
{
if(p1 & P1CNT)
{
IF |= 0x1000;
UPDATE_REG(0x202, IF);
}
}
}
u32 ext = (joy >> 10);
int cheatTicks = 0;
if(cheatsEnabled)
cheatsCheckKeys(P1^0x3FF, ext);
cpuDmaTicksToUpdate += cheatTicks;
speedup = (ext & 1) ? true : false;
capture = (ext & 2) ? true : false;
if(capture && !capturePrevious)
{
captureNumber++;
systemScreenCapture(captureNumber);
}
capturePrevious = capture;
DISPSTAT |= 1;
DISPSTAT &= 0xFFFD;
UPDATE_REG(0x04, DISPSTAT);
if(DISPSTAT & 0x0008)
{
IF |= 1;
UPDATE_REG(0x202, IF);
}
CPUCheckDMA(1, 0x0f);
if(frameCount >= framesToSkip)
{
systemDrawScreen();
frameCount = 0;
}
else
frameCount++;
if(systemPauseOnFrame())
ticks = 0;
}
UPDATE_REG(0x04, DISPSTAT);
CPUCompareVCOUNT();
}
else
{
if(frameCount >= framesToSkip)
{
(*renderLine)();
switch(systemColorDepth)
{
case 16:
{
u16 *dest = (u16 *)pix + 242 * (VCOUNT+1);
for(int x = 0; x < 240;)
{
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
*dest++ = systemColorMap16[lineMix[x++]&0xFFFF];
}
// for filters that read past the screen
*dest++ = 0;
}
break;
case 24:
{
u8 *dest = (u8 *)pix + 240 * VCOUNT * 3;
for(int x = 0; x < 240;)
{
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
*((u32 *)dest) = systemColorMap32[lineMix[x++] & 0xFFFF];
dest += 3;
}
}
break;
case 32:
{
u32 *dest = (u32 *)pix + 241 * (VCOUNT+1);
for(int x = 0; x < 240; )
{
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
*dest++ = systemColorMap32[lineMix[x++] & 0xFFFF];
}
}
break;
}
}
// entering H-Blank
DISPSTAT |= 2;
UPDATE_REG(0x04, DISPSTAT);
lcdTicks += 272;
CPUCheckDMA(2, 0x0f);
if(DISPSTAT & 16)
{
IF |= 2;
UPDATE_REG(0x202, IF);
}
}
}
}
if(!stopState)
{
if(timer0On)
{
if(timer0ClockReload == 1)
{
u32 tm0d = TM0D + clockTicks;
if(tm0d > 0xffff)
{
tm0d += timer0Reload;
timerOverflow |= 1;
soundTimerOverflow(0);
if(TM0CNT & 0x40)
{
IF |= 0x08;
UPDATE_REG(0x202, IF);
}
}
TM0D = tm0d;
timer0Ticks = 0x10000 - TM0D;
UPDATE_REG(0x100, TM0D);
}
else
{
timer0Ticks -= clockTicks;
if(timer0Ticks <= 0)
{
timer0Ticks += timer0ClockReload;
TM0D++;
if(TM0D == 0)
{
TM0D = timer0Reload;
timerOverflow |= 1;
soundTimerOverflow(0);
if(TM0CNT & 0x40)
{
IF |= 0x08;
UPDATE_REG(0x202, IF);
}
}
UPDATE_REG(0x100, TM0D);
}
}
}
if(timer1On)
{
if(TM1CNT & 4)
{
if(timerOverflow & 1)
{
TM1D++;
if(TM1D == 0)
{
TM1D += timer1Reload;
timerOverflow |= 2;
soundTimerOverflow(1);
if(TM1CNT & 0x40)
{
IF |= 0x10;
UPDATE_REG(0x202, IF);
}
}
UPDATE_REG(0x104, TM1D);
}
}
else
{
if(timer1ClockReload == 1)
{
u32 tm1d = TM1D + clockTicks;
if(tm1d > 0xffff)
{
tm1d += timer1Reload;
timerOverflow |= 2;
soundTimerOverflow(1);
if(TM1CNT & 0x40)
{
IF |= 0x10;
UPDATE_REG(0x202, IF);
}
}
TM1D = tm1d;
timer1Ticks = 0x10000 - TM1D;
UPDATE_REG(0x104, TM1D);
}
else
{
timer1Ticks -= clockTicks;
if(timer1Ticks <= 0)
{
timer1Ticks += timer1ClockReload;
TM1D++;
if(TM1D == 0)
{
TM1D = timer1Reload;
timerOverflow |= 2;
soundTimerOverflow(1);
if(TM1CNT & 0x40)
{
IF |= 0x10;
UPDATE_REG(0x202, IF);
}
}
UPDATE_REG(0x104, TM1D);
}
}
}
}
if(timer2On)
{
if(TM2CNT & 4)
{
if(timerOverflow & 2)
{
TM2D++;
if(TM2D == 0)
{
TM2D += timer2Reload;
timerOverflow |= 4;
if(TM2CNT & 0x40)
{
IF |= 0x20;
UPDATE_REG(0x202, IF);
}
}
UPDATE_REG(0x108, TM2D);
}
}
else
{
if(timer2ClockReload == 1)
{
u32 tm2d = TM2D + clockTicks;
if(tm2d > 0xffff)
{
tm2d += timer2Reload;
timerOverflow |= 4;
if(TM2CNT & 0x40)
{
IF |= 0x20;
UPDATE_REG(0x202, IF);
}
}
TM2D = tm2d;
timer2Ticks = 0x10000 - TM2D;
UPDATE_REG(0x108, TM2D);
}
else
{
timer2Ticks -= clockTicks;
if(timer2Ticks <= 0)
{
timer2Ticks += timer2ClockReload;
TM2D++;
if(TM2D == 0)
{
TM2D = timer2Reload;
timerOverflow |= 4;
if(TM2CNT & 0x40)
{
IF |= 0x20;
UPDATE_REG(0x202, IF);
}
}
UPDATE_REG(0x108, TM2D);
}
}
}
}
if(timer3On)
{
if(TM3CNT & 4)
{
if(timerOverflow & 4)
{
TM3D++;
if(TM3D == 0)
{
TM3D += timer3Reload;
if(TM3CNT & 0x40)
{
IF |= 0x40;
UPDATE_REG(0x202, IF);
}
}
UPDATE_REG(0x10c, TM3D);
}
}
else
{
if(timer3ClockReload == 1)
{
u32 tm3d = TM3D + clockTicks;
if(tm3d > 0xffff)
{
tm3d += timer3Reload;
if(TM3CNT & 0x40)
{
IF |= 0x40;
UPDATE_REG(0x202, IF);
}
}
TM3D = tm3d;
timer3Ticks = 0x10000 - TM3D;
UPDATE_REG(0x10C, TM3D);
}
else
{
timer3Ticks -= clockTicks;
if(timer3Ticks <= 0)
{
timer3Ticks += timer3ClockReload;
TM3D++;
if(TM3D == 0)
{
TM3D = timer3Reload;
if(TM3CNT & 0x40)
{
IF |= 0x40;
UPDATE_REG(0x202, IF);
}
}
UPDATE_REG(0x10C, TM3D);
}
}
}
}
}
// we shouldn't be doing sound in stop state, but we lose synchronization
// if sound is disabled, so in stop state, soundTick will just produce
// mute sound
soundTicks -= clockTicks;
if(soundTicks <= 0)
{
soundTick();
soundTicks += SOUND_CLOCK_TICKS;
}
timerOverflow = 0;
#ifdef PROFILING
profilingTicks -= clockTicks;
if(profilingTicks <= 0)
{
profilingTicks += profilingTicksReload;
if(profilBuffer && profilSize)
{
u16 *b = (u16 *)profilBuffer;
int pc = ((reg[15].I - profilLowPC) * profilScale)/0x10000;
if(pc >= 0 && pc < profilSize)
{
b[pc]++;
}
}
}
#endif
ticks -= clockTicks;
cpuLoopTicks = CPUUpdateTicks();
if(cpuDmaTicksToUpdate > 0)
{
clockTicks = cpuSavedTicks;
if(clockTicks > cpuDmaTicksToUpdate)
clockTicks = cpuDmaTicksToUpdate;
cpuDmaTicksToUpdate -= clockTicks;
if(cpuDmaTicksToUpdate < 0)
cpuDmaTicksToUpdate = 0;
goto updateLoop;
}
if(IF && (IME & 1) && armIrqEnable)
{
int res = IF & IE;
if(stopState)
res &= 0x3080;
if(res)
{
if(intState)
{
CPUInterrupt();
intState = false;
if(holdState)
{
holdState = false;
stopState = false;
}
}
else
{
if(!holdState)
{
intState = true;
cpuLoopTicks = 5;
cpuSavedTicks = 5;
}
else
{
CPUInterrupt();
if(holdState)
{
holdState = false;
stopState = false;
}
}
}
}
}
if(ticks <= 0)
break;
}
}
}
struct EmulatedSystem GBASystem =
{
// emuMain
CPULoop,
// emuReset
CPUReset,
// emuCleanUp
CPUCleanUp,
// emuReadBattery
CPUReadBatteryFile,
// emuWriteBattery
CPUWriteBatteryFile,
// emuReadState
CPUReadState,
// emuWriteState
CPUWriteState,
// emuReadMemState
CPUReadMemState,
// emuWriteMemState
CPUWriteMemState,
// emuWritePNG
CPUWritePNGFile,
// emuWriteBMP
CPUWriteBMPFile,
// emuUpdateCPSR
CPUUpdateCPSR,
// emuHasDebugger
true,
// emuCount
#ifdef FINAL_VERSION
250000
#else
5000
#endif
};