vbagx/source/vba/gb/gbSound.cpp
2008-09-15 00:33:15 +00:00

1066 lines
27 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string.h>
#include "../System.h"
#include "../Util.h"
#include "gbGlobals.h"
#include "gbSound.h"
extern u8 soundBuffer[6][735];
extern u16 soundFinalWave[1470];
extern int soundVolume;
#define SOUND_MAGIC 0x60000000
#define SOUND_MAGIC_2 0x30000000
#define NOISE_MAGIC 5
extern int speed;
extern void soundResume();
extern u8 soundWavePattern[4][32];
extern int soundBufferLen;
extern int soundBufferTotalLen;
extern int soundQuality;
extern int soundPaused;
extern int soundPlay;
extern int soundTicks;
extern int SOUND_CLOCK_TICKS;
extern u32 soundNextPosition;
extern int soundLevel1;
extern int soundLevel2;
extern int soundBalance;
extern int soundMasterOn;
extern int soundIndex;
extern int soundBufferIndex;
int soundVIN = 0;
extern int soundDebug;
extern int sound1On;
extern int sound1ATL;
extern int sound1Skip;
extern int sound1Index;
extern int sound1Continue;
extern int sound1EnvelopeVolume;
extern int sound1EnvelopeATL;
extern int sound1EnvelopeUpDown;
extern int sound1EnvelopeATLReload;
extern int sound1SweepATL;
extern int sound1SweepATLReload;
extern int sound1SweepSteps;
extern int sound1SweepUpDown;
extern int sound1SweepStep;
extern u8 *sound1Wave;
extern int sound2On;
extern int sound2ATL;
extern int sound2Skip;
extern int sound2Index;
extern int sound2Continue;
extern int sound2EnvelopeVolume;
extern int sound2EnvelopeATL;
extern int sound2EnvelopeUpDown;
extern int sound2EnvelopeATLReload;
extern u8 *sound2Wave;
extern int sound3On;
extern int sound3ATL;
extern int sound3Skip;
extern int sound3Index;
extern int sound3Continue;
extern int sound3OutputLevel;
extern int sound3Last;
extern int sound4On;
extern int sound4Clock;
extern int sound4ATL;
extern int sound4Skip;
extern int sound4Index;
extern int sound4ShiftRight;
extern int sound4ShiftSkip;
extern int sound4ShiftIndex;
extern int sound4NSteps;
extern int sound4CountDown;
extern int sound4Continue;
extern int sound4EnvelopeVolume;
extern int sound4EnvelopeATL;
extern int sound4EnvelopeUpDown;
extern int sound4EnvelopeATLReload;
extern int soundEnableFlag;
extern int soundFreqRatio[8];
extern int soundShiftClock[16];
extern s16 soundFilter[4000];
extern s16 soundLeft[5];
extern s16 soundRight[5];
extern int soundEchoIndex;
extern bool soundEcho;
extern bool soundLowPass;
extern bool soundReverse;
extern bool soundOffFlag;
bool gbDigitalSound = false;
void gbSoundEvent(register u16 address, register int data)
{
int freq = 0;
gbMemory[address] = data;
#ifndef FINAL_VERSION
if(soundDebug)
{
// don't translate. debug only
log("Sound event: %08lx %02x\n", address, data);
}
#endif
switch(address)
{
case NR10:
sound1SweepATL = sound1SweepATLReload = 344 * ((data >> 4) & 7);
sound1SweepSteps = data & 7;
sound1SweepUpDown = data & 0x08;
sound1SweepStep = 0;
break;
case NR11:
sound1Wave = soundWavePattern[data >> 6];
sound1ATL = 172 * (64 - (data & 0x3f));
break;
case NR12:
sound1EnvelopeVolume = data >> 4;
sound1EnvelopeUpDown = data & 0x08;
sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (data & 7);
break;
case NR13:
freq = (((int)(gbMemory[NR14] & 7)) << 8) | data;
sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f));
freq = 2048 - freq;
if(freq)
{
sound1Skip = SOUND_MAGIC / freq;
}
else
sound1Skip = 0;
break;
case NR14:
freq = (((int)(data&7) << 8) | gbMemory[NR13]);
freq = 2048 - freq;
sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f));
sound1Continue = data & 0x40;
if(freq)
{
sound1Skip = SOUND_MAGIC / freq;
}
else
sound1Skip = 0;
if(data & 0x80)
{
gbMemory[NR52] |= 1;
sound1EnvelopeVolume = gbMemory[NR12] >> 4;
sound1EnvelopeUpDown = gbMemory[NR12] & 0x08;
sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f));
sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (gbMemory[NR12] & 7);
sound1SweepATL = sound1SweepATLReload = 344 * ((gbMemory[NR10] >> 4) & 7);
sound1SweepSteps = gbMemory[NR10] & 7;
sound1SweepUpDown = gbMemory[NR10] & 0x08;
sound1SweepStep = 0;
sound1Index = 0;
sound1On = 1;
}
break;
case NR21:
sound2Wave = soundWavePattern[data >> 6];
sound2ATL = 172 * (64 - (data & 0x3f));
break;
case NR22:
sound2EnvelopeVolume = data >> 4;
sound2EnvelopeUpDown = data & 0x08;
sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (data & 7);
break;
case NR23:
freq = (((int)(gbMemory[NR24] & 7)) << 8) | data;
sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f));
freq = 2048 - freq;
if(freq)
{
sound2Skip = SOUND_MAGIC / freq;
}
else
sound2Skip = 0;
break;
case NR24:
freq = (((int)(data&7) << 8) | gbMemory[NR23]);
freq = 2048 - freq;
sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f));
sound2Continue = data & 0x40;
if(freq)
{
sound2Skip = SOUND_MAGIC / freq;
}
else
sound2Skip = 0;
if(data & 0x80)
{
gbMemory[NR52] |= 2;
sound2EnvelopeVolume = gbMemory[NR22] >> 4;
sound2EnvelopeUpDown = gbMemory[NR22] & 0x08;
sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f));
sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (gbMemory[NR22] & 7);
sound2Index = 0;
sound2On = 1;
}
break;
case NR30:
if(!(data & 0x80))
{
gbMemory[NR52] &= 0xfb;
sound3On = 0;
}
break;
case NR31:
sound3ATL = 172 * (256-data);
break;
case NR32:
sound3OutputLevel = (data >> 5) & 3;
break;
case NR33:
freq = 2048 - (((int)(gbMemory[NR34]&7) << 8) | data);
if(freq)
{
sound3Skip = SOUND_MAGIC_2 / freq;
}
else
sound3Skip = 0;
break;
case NR34:
freq = 2048 - (((data &7) << 8) | (int)gbMemory[NR33]);
if(freq)
{
sound3Skip = SOUND_MAGIC_2 / freq;
}
else
{
sound3Skip = 0;
}
sound3Continue = data & 0x40;
if((data & 0x80) && (gbMemory[NR30] & 0x80))
{
gbMemory[NR52] |= 4;
sound3ATL = 172 * (256 - gbMemory[NR31]);
sound3Index = 0;
sound3On = 1;
}
break;
case NR41:
sound4ATL = 172 * (64 - (data & 0x3f));
break;
case NR42:
sound4EnvelopeVolume = data >> 4;
sound4EnvelopeUpDown = data & 0x08;
sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (data & 7);
break;
case NR43:
freq = soundFreqRatio[data & 7];
sound4NSteps = data & 0x08;
sound4Skip = (freq << 8) / NOISE_MAGIC;
sound4Clock = data >> 4;
freq = freq / soundShiftClock[sound4Clock];
sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
break;
case NR44:
sound4Continue = data & 0x40;
if(data & 0x80)
{
gbMemory[NR52] |= 8;
sound4EnvelopeVolume = gbMemory[NR42] >> 4;
sound4EnvelopeUpDown = gbMemory[NR42] & 0x08;
sound4ATL = 172 * (64 - (gbMemory[NR41] & 0x3f));
sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (gbMemory[NR42] & 7);
sound4On = 1;
sound4Index = 0;
sound4ShiftIndex = 0;
freq = soundFreqRatio[gbMemory[NR43] & 7];
sound4Skip = (freq << 8) / NOISE_MAGIC;
sound4NSteps = gbMemory[NR43] & 0x08;
freq = freq / soundShiftClock[gbMemory[NR43] >> 4];
sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
if(sound4NSteps)
sound4ShiftRight = 0x7fff;
else
sound4ShiftRight = 0x7f;
}
break;
case NR50:
soundVIN = data & 0x88;
soundLevel1 = data & 7;
soundLevel2 = (data >> 4) & 7;
break;
case NR51:
soundBalance = (data & soundEnableFlag);
break;
case NR52:
soundMasterOn = data & 0x80;
if(!(data & 0x80))
{
sound1On = 0;
sound2On = 0;
sound3On = 0;
sound4On = 0;
}
break;
}
gbDigitalSound = true;
if(sound1On && sound1EnvelopeVolume != 0)
gbDigitalSound = false;
if(sound2On && sound2EnvelopeVolume != 0)
gbDigitalSound = false;
if(sound3On && sound3OutputLevel != 0)
gbDigitalSound = false;
if(sound4On && sound4EnvelopeVolume != 0)
gbDigitalSound = false;
}
void gbSoundChannel1()
{
int vol = sound1EnvelopeVolume;
int freq = 0;
int value = 0;
if(sound1On && (sound1ATL || !sound1Continue))
{
sound1Index += soundQuality*sound1Skip;
sound1Index &= 0x1fffffff;
value = ((s8)sound1Wave[sound1Index>>24]) * vol;
}
soundBuffer[0][soundIndex] = value;
if(sound1On)
{
if(sound1ATL)
{
sound1ATL-=soundQuality;
if(sound1ATL <=0 && sound1Continue)
{
gbMemory[NR52] &= 0xfe;
sound1On = 0;
}
}
if(sound1EnvelopeATL)
{
sound1EnvelopeATL-=soundQuality;
if(sound1EnvelopeATL<=0)
{
if(sound1EnvelopeUpDown)
{
if(sound1EnvelopeVolume < 15)
sound1EnvelopeVolume++;
}
else
{
if(sound1EnvelopeVolume)
sound1EnvelopeVolume--;
}
sound1EnvelopeATL += sound1EnvelopeATLReload;
}
}
if(sound1SweepATL)
{
sound1SweepATL-=soundQuality;
if(sound1SweepATL<=0)
{
freq = (((int)(gbMemory[NR14]&7) << 8) | gbMemory[NR13]);
int updown = 1;
if(sound1SweepUpDown)
updown = -1;
int newfreq = 0;
if(sound1SweepSteps)
{
newfreq = freq + updown * freq / (1 << sound1SweepSteps);
if(newfreq == freq)
newfreq = 0;
}
else
newfreq = freq;
if(newfreq < 0)
{
sound1SweepATL += sound1SweepATLReload;
}
else if(newfreq > 2047)
{
sound1SweepATL = 0;
sound1On = 0;
gbMemory[NR52] &= 0xfe;
}
else
{
sound1SweepATL += sound1SweepATLReload;
sound1Skip = SOUND_MAGIC/(2048 - newfreq);
gbMemory[NR13] = newfreq & 0xff;
gbMemory[NR14] = (gbMemory[NR14] & 0xf8) |((newfreq >> 8) & 7);
}
}
}
}
}
void gbSoundChannel2()
{
// int freq = 0;
int vol = sound2EnvelopeVolume;
int value = 0;
if(sound2On && (sound2ATL || !sound2Continue))
{
sound2Index += soundQuality*sound2Skip;
sound2Index &= 0x1fffffff;
value = ((s8)sound2Wave[sound2Index>>24]) * vol;
}
soundBuffer[1][soundIndex] = value;
if(sound2On)
{
if(sound2ATL)
{
sound2ATL-=soundQuality;
if(sound2ATL <= 0 && sound2Continue)
{
gbMemory[NR52] &= 0xfd;
sound2On = 0;
}
}
if(sound2EnvelopeATL)
{
sound2EnvelopeATL-=soundQuality;
if(sound2EnvelopeATL <= 0)
{
if(sound2EnvelopeUpDown)
{
if(sound2EnvelopeVolume < 15)
sound2EnvelopeVolume++;
}
else
{
if(sound2EnvelopeVolume)
sound2EnvelopeVolume--;
}
sound2EnvelopeATL += sound2EnvelopeATLReload;
}
}
}
}
void gbSoundChannel3()
{
int value = sound3Last;
if(sound3On && (sound3ATL || !sound3Continue))
{
sound3Index += soundQuality*sound3Skip;
sound3Index &= 0x1fffffff;
value = gbMemory[0xff30 + (sound3Index>>25)];
if( (sound3Index & 0x01000000))
{
value &= 0x0f;
}
else
{
value >>= 4;
}
value -= 8;
switch(sound3OutputLevel)
{
case 0:
value = 0;
break;
case 1:
break;
case 2:
value = (value >> 1);
break;
case 3:
value = (value >> 2);
break;
}
sound3Last = value;
}
soundBuffer[2][soundIndex] = value;
if(sound3On)
{
if(sound3ATL)
{
sound3ATL-=soundQuality;
if(sound3ATL <= 0 && sound3Continue)
{
gbMemory[NR52] &= 0xfb;
sound3On = 0;
}
}
}
}
void gbSoundChannel4()
{
int vol = sound4EnvelopeVolume;
int value = 0;
if(sound4Clock <= 0x0c)
{
if(sound4On && (sound4ATL || !sound4Continue))
{
sound4Index += soundQuality*sound4Skip;
sound4ShiftIndex += soundQuality*sound4ShiftSkip;
if(sound4NSteps)
{
while(sound4ShiftIndex > 0x1fffff)
{
sound4ShiftRight = (((sound4ShiftRight << 6) ^
(sound4ShiftRight << 5)) & 0x40) |
(sound4ShiftRight >> 1);
sound4ShiftIndex -= 0x200000;
}
}
else
{
while(sound4ShiftIndex > 0x1fffff)
{
sound4ShiftRight = (((sound4ShiftRight << 14) ^
(sound4ShiftRight << 13)) & 0x4000) |
(sound4ShiftRight >> 1);
sound4ShiftIndex -= 0x200000;
}
}
sound4Index &= 0x1fffff;
sound4ShiftIndex &= 0x1fffff;
value = ((sound4ShiftRight & 1)*2-1) * vol;
}
else
{
value = 0;
}
}
soundBuffer[3][soundIndex] = value;
if(sound4On)
{
if(sound4ATL)
{
sound4ATL-=soundQuality;
if(sound4ATL <= 0 && sound4Continue)
{
gbMemory[NR52] &= 0xfd;
sound4On = 0;
}
}
if(sound4EnvelopeATL)
{
sound4EnvelopeATL-=soundQuality;
if(sound4EnvelopeATL <= 0)
{
if(sound4EnvelopeUpDown)
{
if(sound4EnvelopeVolume < 15)
sound4EnvelopeVolume++;
}
else
{
if(sound4EnvelopeVolume)
sound4EnvelopeVolume--;
}
sound4EnvelopeATL += sound4EnvelopeATLReload;
}
}
}
}
void gbSoundMix()
{
int res = 0;
if(soundBalance & 16)
{
res += ((s8)soundBuffer[0][soundIndex]);
}
if(soundBalance & 32)
{
res += ((s8)soundBuffer[1][soundIndex]);
}
if(soundBalance & 64)
{
res += ((s8)soundBuffer[2][soundIndex]);
}
if(soundBalance & 128)
{
res += ((s8)soundBuffer[3][soundIndex]);
}
if(gbDigitalSound)
res = soundLevel1*256;
else
res *= soundLevel1*60;
if(soundEcho)
{
res *= 2;
res += soundFilter[soundEchoIndex];
res /= 2;
soundFilter[soundEchoIndex++] = res;
}
if(soundLowPass)
{
soundLeft[4] = soundLeft[3];
soundLeft[3] = soundLeft[2];
soundLeft[2] = soundLeft[1];
soundLeft[1] = soundLeft[0];
soundLeft[0] = res;
res = (soundLeft[4] + 2*soundLeft[3] + 8*soundLeft[2] + 2*soundLeft[1] +
soundLeft[0])/14;
}
switch(soundVolume)
{
case 0:
case 1:
case 2:
case 3:
res *= (soundVolume+1);
break;
case 4:
res >>= 2;
break;
case 5:
res >>= 1;
break;
}
if(res > 32767)
res = 32767;
if(res < -32768)
res = -32768;
if(soundReverse)
soundFinalWave[++soundBufferIndex] = res;
else
soundFinalWave[soundBufferIndex++] = res;
res = 0;
if(soundBalance & 1)
{
res += ((s8)soundBuffer[0][soundIndex]);
}
if(soundBalance & 2)
{
res += ((s8)soundBuffer[1][soundIndex]);
}
if(soundBalance & 4)
{
res += ((s8)soundBuffer[2][soundIndex]);
}
if(soundBalance & 8)
{
res += ((s8)soundBuffer[3][soundIndex]);
}
if(gbDigitalSound)
res = soundLevel2*256;
else
res *= soundLevel2*60;
if(soundEcho)
{
res *= 2;
res += soundFilter[soundEchoIndex];
res /= 2;
soundFilter[soundEchoIndex++] = res;
if(soundEchoIndex >= 4000)
soundEchoIndex = 0;
}
if(soundLowPass)
{
soundRight[4] = soundRight[3];
soundRight[3] = soundRight[2];
soundRight[2] = soundRight[1];
soundRight[1] = soundRight[0];
soundRight[0] = res;
res = (soundRight[4] + 2*soundRight[3] + 8*soundRight[2] + 2*soundRight[1] +
soundRight[0])/14;
}
switch(soundVolume)
{
case 0:
case 1:
case 2:
case 3:
res *= (soundVolume+1);
break;
case 4:
res >>= 2;
break;
case 5:
res >>= 1;
break;
}
if(res > 32767)
res = 32767;
if(res < -32768)
res = -32768;
if(soundReverse)
soundFinalWave[-1+soundBufferIndex++] = res;
else
soundFinalWave[soundBufferIndex++] = res;
}
void gbSoundTick()
{
if(systemSoundOn)
{
if(soundMasterOn)
{
gbSoundChannel1();
gbSoundChannel2();
gbSoundChannel3();
gbSoundChannel4();
gbSoundMix();
}
else
{
soundFinalWave[soundBufferIndex++] = 0;
soundFinalWave[soundBufferIndex++] = 0;
}
soundIndex++;
if(2*soundBufferIndex >= soundBufferLen)
{
if(systemSoundOn)
{
if(soundPaused)
{
soundResume();
}
systemWriteDataToSoundBuffer();
}
soundIndex = 0;
soundBufferIndex = 0;
}
}
}
void gbSoundReset()
{
soundPaused = 1;
soundPlay = 0;
SOUND_CLOCK_TICKS = soundQuality * 24;
soundTicks = SOUND_CLOCK_TICKS;
soundNextPosition = 0;
soundMasterOn = 1;
soundIndex = 0;
soundBufferIndex = 0;
soundLevel1 = 7;
soundLevel2 = 7;
soundVIN = 0;
sound1On = 0;
sound1ATL = 0;
sound1Skip = 0;
sound1Index = 0;
sound1Continue = 0;
sound1EnvelopeVolume = 0;
sound1EnvelopeATL = 0;
sound1EnvelopeUpDown = 0;
sound1EnvelopeATLReload = 0;
sound1SweepATL = 0;
sound1SweepATLReload = 0;
sound1SweepSteps = 0;
sound1SweepUpDown = 0;
sound1SweepStep = 0;
sound1Wave = soundWavePattern[2];
sound2On = 0;
sound2ATL = 0;
sound2Skip = 0;
sound2Index = 0;
sound2Continue = 0;
sound2EnvelopeVolume = 0;
sound2EnvelopeATL = 0;
sound2EnvelopeUpDown = 0;
sound2EnvelopeATLReload = 0;
sound2Wave = soundWavePattern[2];
sound3On = 0;
sound3ATL = 0;
sound3Skip = 0;
sound3Index = 0;
sound3Continue = 0;
sound3OutputLevel = 0;
sound4On = 0;
sound4Clock = 0;
sound4ATL = 0;
sound4Skip = 0;
sound4Index = 0;
sound4ShiftRight = 0x7f;
sound4NSteps = 0;
sound4CountDown = 0;
sound4Continue = 0;
sound4EnvelopeVolume = 0;
sound4EnvelopeATL = 0;
sound4EnvelopeUpDown = 0;
sound4EnvelopeATLReload = 0;
// don't translate
if(soundDebug)
{
log("*** Sound Init ***\n");
}
gbSoundEvent(0xff10, 0x80);
gbSoundEvent(0xff11, 0xbf);
gbSoundEvent(0xff12, 0xf3);
gbSoundEvent(0xff14, 0xbf);
gbSoundEvent(0xff16, 0x3f);
gbSoundEvent(0xff17, 0x00);
gbSoundEvent(0xff19, 0xbf);
gbSoundEvent(0xff1a, 0x7f);
gbSoundEvent(0xff1b, 0xff);
gbSoundEvent(0xff1c, 0xbf);
gbSoundEvent(0xff1e, 0xbf);
gbSoundEvent(0xff20, 0xff);
gbSoundEvent(0xff21, 0x00);
gbSoundEvent(0xff22, 0x00);
gbSoundEvent(0xff23, 0xbf);
gbSoundEvent(0xff24, 0x77);
gbSoundEvent(0xff25, 0xf3);
gbSoundEvent(0xff26, 0xf0);
// don't translate
if(soundDebug)
{
log("*** Sound Init Complete ***\n");
}
sound1On = 0;
sound2On = 0;
sound3On = 0;
sound4On = 0;
int addr = 0xff30;
while(addr < 0xff40)
{
gbMemory[addr++] = 0x00;
gbMemory[addr++] = 0xff;
}
memset(soundFinalWave, 0x00, soundBufferLen);
memset(soundFilter, 0, sizeof(soundFilter));
soundEchoIndex = 0;
}
extern bool soundInit();
extern void soundShutdown();
void gbSoundSetQuality(int quality)
{
if(soundQuality != quality && systemCanChangeSoundQuality())
{
if(!soundOffFlag)
soundShutdown();
soundQuality = quality;
soundNextPosition = 0;
if(!soundOffFlag)
soundInit();
SOUND_CLOCK_TICKS = (gbSpeed ? 2 : 1) * 24 * soundQuality;
soundIndex = 0;
soundBufferIndex = 0;
}
else
{
soundNextPosition = 0;
SOUND_CLOCK_TICKS = (gbSpeed ? 2 : 1) * 24 * soundQuality;
soundIndex = 0;
soundBufferIndex = 0;
}
}
variable_desc gbSoundSaveStruct[] = {
{ &soundPaused, sizeof(int) },
{ &soundPlay, sizeof(int) },
{ &soundTicks, sizeof(int) },
{ &SOUND_CLOCK_TICKS, sizeof(int) },
{ &soundLevel1, sizeof(int) },
{ &soundLevel2, sizeof(int) },
{ &soundBalance, sizeof(int) },
{ &soundMasterOn, sizeof(int) },
{ &soundIndex, sizeof(int) },
{ &soundVIN, sizeof(int) },
{ &sound1On, sizeof(int) },
{ &sound1ATL, sizeof(int) },
{ &sound1Skip, sizeof(int) },
{ &sound1Index, sizeof(int) },
{ &sound1Continue, sizeof(int) },
{ &sound1EnvelopeVolume, sizeof(int) },
{ &sound1EnvelopeATL, sizeof(int) },
{ &sound1EnvelopeATLReload, sizeof(int) },
{ &sound1EnvelopeUpDown, sizeof(int) },
{ &sound1SweepATL, sizeof(int) },
{ &sound1SweepATLReload, sizeof(int) },
{ &sound1SweepSteps, sizeof(int) },
{ &sound1SweepUpDown, sizeof(int) },
{ &sound1SweepStep, sizeof(int) },
{ &sound2On, sizeof(int) },
{ &sound2ATL, sizeof(int) },
{ &sound2Skip, sizeof(int) },
{ &sound2Index, sizeof(int) },
{ &sound2Continue, sizeof(int) },
{ &sound2EnvelopeVolume, sizeof(int) },
{ &sound2EnvelopeATL, sizeof(int) },
{ &sound2EnvelopeATLReload, sizeof(int) },
{ &sound2EnvelopeUpDown, sizeof(int) },
{ &sound3On, sizeof(int) },
{ &sound3ATL, sizeof(int) },
{ &sound3Skip, sizeof(int) },
{ &sound3Index, sizeof(int) },
{ &sound3Continue, sizeof(int) },
{ &sound3OutputLevel, sizeof(int) },
{ &sound4On, sizeof(int) },
{ &sound4ATL, sizeof(int) },
{ &sound4Skip, sizeof(int) },
{ &sound4Index, sizeof(int) },
{ &sound4Clock, sizeof(int) },
{ &sound4ShiftRight, sizeof(int) },
{ &sound4ShiftSkip, sizeof(int) },
{ &sound4ShiftIndex, sizeof(int) },
{ &sound4NSteps, sizeof(int) },
{ &sound4CountDown, sizeof(int) },
{ &sound4Continue, sizeof(int) },
{ &sound4EnvelopeVolume, sizeof(int) },
{ &sound4EnvelopeATL, sizeof(int) },
{ &sound4EnvelopeATLReload, sizeof(int) },
{ &sound4EnvelopeUpDown, sizeof(int) },
{ &soundEnableFlag, sizeof(int) },
{ NULL, 0 }
};
void gbSoundSaveGame(gzFile gzFile)
{
utilWriteData(gzFile, gbSoundSaveStruct);
utilGzWrite(gzFile, soundBuffer, 4*735);
utilGzWrite(gzFile, soundFinalWave, 2*735);
utilGzWrite(gzFile, &soundQuality, sizeof(int));
}
void gbSoundReadGame(int version,gzFile gzFile)
{
utilReadData(gzFile, gbSoundSaveStruct);
soundBufferIndex = soundIndex * 2;
utilGzRead(gzFile, soundBuffer, 4*735);
utilGzRead(gzFile, soundFinalWave, 2*735);
if(version >=7)
{
int quality = 1;
utilGzRead(gzFile, &quality, sizeof(int));
gbSoundSetQuality(quality);
}
else
{
soundQuality = -1;
gbSoundSetQuality(1);
}
sound1Wave = soundWavePattern[gbMemory[NR11] >> 6];
sound2Wave = soundWavePattern[gbMemory[NR21] >> 6];
}