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https://github.com/dborth/vbagx.git
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653 lines
16 KiB
C++
653 lines
16 KiB
C++
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "GBA.h"
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#include "Globals.h"
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#include "Gfx.h"
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void mode0RenderLine()
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{
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u16 *palette = (u16 *)paletteRAM;
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if(DISPCNT & 0x80)
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{
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for(int x = 0; x < 240; x++)
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{
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lineMix[x] = 0x7fff;
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}
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return;
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}
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if(layerEnable & 0x0100)
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{
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gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
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}
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if(layerEnable & 0x0200)
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{
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gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
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}
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if(layerEnable & 0x0400)
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{
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gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);
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}
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if(layerEnable & 0x0800)
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{
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gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);
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}
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gfxDrawSprites(lineOBJ);
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u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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for(int x = 0; x < 240; x++)
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{
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u32 color = backdrop;
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u8 top = 0x20;
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if(line0[x] < color)
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{
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color = line0[x];
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top = 0x01;
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}
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if((u8)(line1[x]>>24) < (u8)(color >> 24))
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{
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color = line1[x];
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top = 0x02;
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}
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if((u8)(line2[x]>>24) < (u8)(color >> 24))
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{
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color = line2[x];
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top = 0x04;
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}
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if((u8)(line3[x]>>24) < (u8)(color >> 24))
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{
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color = line3[x];
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top = 0x08;
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}
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if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
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{
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color = lineOBJ[x];
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top = 0x10;
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}
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if((top & 0x10) && (color & 0x00010000))
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{
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// semi-transparent OBJ
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u32 back = backdrop;
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u8 top2 = 0x20;
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if((u8)(line0[x]>>24) < (u8)(back >> 24))
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{
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back = line0[x];
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top2 = 0x01;
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}
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if((u8)(line1[x]>>24) < (u8)(back >> 24))
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{
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back = line1[x];
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top2 = 0x02;
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}
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if((u8)(line2[x]>>24) < (u8)(back >> 24))
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{
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back = line2[x];
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top2 = 0x04;
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}
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if((u8)(line3[x]>>24) < (u8)(back >> 24))
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{
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back = line3[x];
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top2 = 0x08;
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}
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if(top2 & (BLDMOD>>8))
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color = gfxAlphaBlend(color, back,
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coeff[COLEV & 0x1F],
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coeff[(COLEV >> 8) & 0x1F]);
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else
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{
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switch((BLDMOD >> 6) & 3)
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{
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case 2:
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if(BLDMOD & top)
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color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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case 3:
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if(BLDMOD & top)
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color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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}
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}
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}
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lineMix[x] = color;
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}
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}
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void mode0RenderLineNoWindow()
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{
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u16 *palette = (u16 *)paletteRAM;
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if(DISPCNT & 0x80)
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{
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for(int x = 0; x < 240; x++)
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{
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lineMix[x] = 0x7fff;
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}
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return;
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}
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if(layerEnable & 0x0100)
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{
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gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
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}
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if(layerEnable & 0x0200)
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{
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gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
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}
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if(layerEnable & 0x0400)
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{
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gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);
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}
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if(layerEnable & 0x0800)
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{
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gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);
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}
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gfxDrawSprites(lineOBJ);
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u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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int effect = (BLDMOD >> 6) & 3;
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for(int x = 0; x < 240; x++)
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{
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u32 color = backdrop;
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u8 top = 0x20;
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if(line0[x] < color)
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{
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color = line0[x];
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top = 0x01;
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}
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if(line1[x] < (color & 0xFF000000))
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{
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color = line1[x];
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top = 0x02;
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}
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if(line2[x] < (color & 0xFF000000))
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{
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color = line2[x];
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top = 0x04;
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}
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if(line3[x] < (color & 0xFF000000))
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{
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color = line3[x];
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top = 0x08;
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}
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if(lineOBJ[x] < (color & 0xFF000000))
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{
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color = lineOBJ[x];
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top = 0x10;
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}
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if(!(color & 0x00010000))
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{
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switch(effect)
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{
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case 0:
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break;
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case 1:
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{
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if(top & BLDMOD)
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{
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u32 back = backdrop;
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u8 top2 = 0x20;
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if(line0[x] < back)
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{
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if(top != 0x01)
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{
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back = line0[x];
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top2 = 0x01;
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}
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}
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if(line1[x] < (back & 0xFF000000))
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{
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if(top != 0x02)
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{
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back = line1[x];
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top2 = 0x02;
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}
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}
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if(line2[x] < (back & 0xFF000000))
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{
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if(top != 0x04)
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{
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back = line2[x];
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top2 = 0x04;
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}
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}
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if(line3[x] < (back & 0xFF000000))
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{
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if(top != 0x08)
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{
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back = line3[x];
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top2 = 0x08;
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}
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}
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if(lineOBJ[x] < (back & 0xFF000000))
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{
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if(top != 0x10)
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{
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back = lineOBJ[x];
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top2 = 0x10;
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}
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}
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if(top2 & (BLDMOD>>8))
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color = gfxAlphaBlend(color, back,
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coeff[COLEV & 0x1F],
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coeff[(COLEV >> 8) & 0x1F]);
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}
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}
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break;
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case 2:
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if(BLDMOD & top)
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color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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case 3:
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if(BLDMOD & top)
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color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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}
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}
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else
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{
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// semi-transparent OBJ
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u32 back = backdrop;
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u8 top2 = 0x20;
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if(line0[x] < back)
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{
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back = line0[x];
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top2 = 0x01;
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}
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if(line1[x] < (back & 0xFF000000))
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{
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back = line1[x];
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top2 = 0x02;
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}
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if(line2[x] < (back & 0xFF000000))
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{
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back = line2[x];
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top2 = 0x04;
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}
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if(line3[x] < (back & 0xFF000000))
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{
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back = line3[x];
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top2 = 0x08;
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}
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if(top2 & (BLDMOD>>8))
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color = gfxAlphaBlend(color, back,
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coeff[COLEV & 0x1F],
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coeff[(COLEV >> 8) & 0x1F]);
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else
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{
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switch((BLDMOD >> 6) & 3)
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{
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case 2:
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if(BLDMOD & top)
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color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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case 3:
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if(BLDMOD & top)
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color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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}
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}
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}
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lineMix[x] = color;
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}
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}
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void mode0RenderLineAll()
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{
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u16 *palette = (u16 *)paletteRAM;
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if(DISPCNT & 0x80)
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{
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for(int x = 0; x < 240; x++)
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{
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lineMix[x] = 0x7fff;
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}
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return;
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}
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bool inWindow0 = false;
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bool inWindow1 = false;
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if(layerEnable & 0x2000)
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{
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u8 v0 = WIN0V >> 8;
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u8 v1 = WIN0V & 255;
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inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
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if(v1 >= v0)
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inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
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else
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inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
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}
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if(layerEnable & 0x4000)
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{
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u8 v0 = WIN1V >> 8;
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u8 v1 = WIN1V & 255;
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inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
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if(v1 >= v0)
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inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
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else
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inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
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}
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if((layerEnable & 0x0100))
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{
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gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
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}
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if((layerEnable & 0x0200))
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{
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gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
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}
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if((layerEnable & 0x0400))
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{
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gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);
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}
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if((layerEnable & 0x0800))
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{
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gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);
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}
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gfxDrawSprites(lineOBJ);
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gfxDrawOBJWin(lineOBJWin);
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u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
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u8 inWin0Mask = WININ & 0xFF;
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u8 inWin1Mask = WININ >> 8;
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u8 outMask = WINOUT & 0xFF;
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for(int x = 0; x < 240; x++)
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{
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u32 color = backdrop;
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u8 top = 0x20;
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u8 mask = outMask;
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if(!(lineOBJWin[x] & 0x80000000))
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{
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mask = WINOUT >> 8;
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}
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if(inWindow1)
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{
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if(gfxInWin1[x])
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mask = inWin1Mask;
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}
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if(inWindow0)
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{
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if(gfxInWin0[x])
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{
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mask = inWin0Mask;
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}
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}
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if((mask & 1) && (line0[x] < color))
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{
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color = line0[x];
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top = 0x01;
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}
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if((mask & 2) && ((u8)(line1[x]>>24) < (u8)(color >> 24)))
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{
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color = line1[x];
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top = 0x02;
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}
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if((mask & 4) && ((u8)(line2[x]>>24) < (u8)(color >> 24)))
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{
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color = line2[x];
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top = 0x04;
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}
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if((mask & 8) && ((u8)(line3[x]>>24) < (u8)(color >> 24)))
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{
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color = line3[x];
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top = 0x08;
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}
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if((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)))
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{
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color = lineOBJ[x];
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top = 0x10;
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}
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// special FX on in the window
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if(mask & 32)
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{
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if(!(color & 0x00010000))
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{
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switch((BLDMOD >> 6) & 3)
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{
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case 0:
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break;
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case 1:
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{
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if(top & BLDMOD)
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{
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u32 back = backdrop;
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u8 top2 = 0x20;
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if((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24))
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{
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if(top != 0x01)
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{
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back = line0[x];
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top2 = 0x01;
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}
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}
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if((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24))
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{
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if(top != 0x02)
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{
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back = line1[x];
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top2 = 0x02;
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}
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}
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if((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24))
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{
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if(top != 0x04)
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{
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back = line2[x];
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top2 = 0x04;
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}
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}
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if((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24))
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{
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if(top != 0x08)
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{
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back = line3[x];
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top2 = 0x08;
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}
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}
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if((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
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{
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if(top != 0x10)
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{
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back = lineOBJ[x];
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top2 = 0x10;
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}
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}
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if(top2 & (BLDMOD>>8))
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color = gfxAlphaBlend(color, back,
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coeff[COLEV & 0x1F],
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coeff[(COLEV >> 8) & 0x1F]);
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}
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}
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break;
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case 2:
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if(BLDMOD & top)
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color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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case 3:
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if(BLDMOD & top)
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color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
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break;
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}
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}
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else
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{
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// semi-transparent OBJ
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u32 back = backdrop;
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u8 top2 = 0x20;
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if((mask & 1) && ((u8)(line0[x]>>24) < (u8)(back >> 24)))
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{
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back = line0[x];
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top2 = 0x01;
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}
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if((mask & 2) && ((u8)(line1[x]>>24) < (u8)(back >> 24)))
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{
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back = line1[x];
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top2 = 0x02;
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}
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if((mask & 4) && ((u8)(line2[x]>>24) < (u8)(back >> 24)))
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{
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back = line2[x];
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top2 = 0x04;
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}
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if((mask & 8) && ((u8)(line3[x]>>24) < (u8)(back >> 24)))
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{
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back = line3[x];
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top2 = 0x08;
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}
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if(top2 & (BLDMOD>>8))
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color = gfxAlphaBlend(color, back,
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coeff[COLEV & 0x1F],
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coeff[(COLEV >> 8) & 0x1F]);
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else
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{
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switch((BLDMOD >> 6) & 3)
|
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{
|
|
case 2:
|
|
if(BLDMOD & top)
|
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
case 3:
|
|
if(BLDMOD & top)
|
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(color & 0x00010000)
|
|
{
|
|
// semi-transparent OBJ
|
|
u32 back = backdrop;
|
|
u8 top2 = 0x20;
|
|
|
|
if((mask & 1) && ((u8)(line0[x]>>24) < (u8)(back >> 24)))
|
|
{
|
|
back = line0[x];
|
|
top2 = 0x01;
|
|
}
|
|
|
|
if((mask & 2) && ((u8)(line1[x]>>24) < (u8)(back >> 24)))
|
|
{
|
|
back = line1[x];
|
|
top2 = 0x02;
|
|
}
|
|
|
|
if((mask & 4) && ((u8)(line2[x]>>24) < (u8)(back >> 24)))
|
|
{
|
|
back = line2[x];
|
|
top2 = 0x04;
|
|
}
|
|
|
|
if((mask & 8) && ((u8)(line3[x]>>24) < (u8)(back >> 24)))
|
|
{
|
|
back = line3[x];
|
|
top2 = 0x08;
|
|
}
|
|
|
|
if(top2 & (BLDMOD>>8))
|
|
color = gfxAlphaBlend(color, back,
|
|
coeff[COLEV & 0x1F],
|
|
coeff[(COLEV >> 8) & 0x1F]);
|
|
else
|
|
{
|
|
switch((BLDMOD >> 6) & 3)
|
|
{
|
|
case 2:
|
|
if(BLDMOD & top)
|
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
case 3:
|
|
if(BLDMOD & top)
|
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
lineMix[x] = color;
|
|
}
|
|
}
|