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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_UTIL_H
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#define VBA_UTIL_H
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#include "System.h"
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enum IMAGE_TYPE {
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IMAGE_UNKNOWN = -1,
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IMAGE_GBA = 0,
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IMAGE_GB = 1
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};
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// save game
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typedef struct {
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void *address;
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int size;
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} variable_desc;
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extern bool utilIsGBAImage(const char *);
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extern bool utilIsGBImage(const char *);
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extern bool utilIsZipFile(const char *);
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extern void utilPutDword(u8 *, u32);
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extern void utilPutWord(u8 *, u16);
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extern void utilWriteData(gzFile, variable_desc *);
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extern void utilReadData(gzFile, variable_desc *);
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extern void utilReadDataSkip(gzFile, variable_desc *);
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extern int utilReadInt(gzFile);
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extern void utilWriteInt(gzFile, int);
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extern gzFile utilGzOpen(const char *file, const char *mode);
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extern gzFile utilMemGzOpen(char *memory, int available, const char *mode);
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extern int utilGzWrite(gzFile file, const voidp buffer, unsigned int len);
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extern int utilGzRead(gzFile file, voidp buffer, unsigned int len);
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extern int utilGzClose(gzFile file);
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extern z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence);
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extern long utilGzMemTell(gzFile file);
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#endif
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