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https://github.com/dborth/vbagx.git
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808 lines
18 KiB
C++
808 lines
18 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* menu.cpp
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*
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* Menu flow routines - handles all menu logic
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wiiuse/wpad.h>
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#ifdef HW_RVL
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extern "C" {
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#include <di/di.h>
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}
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#endif
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#include "vba.h"
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#include "vbasupport.h"
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#include "audio.h"
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#include "video.h"
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#include "filesel.h"
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#include "gcunzip.h"
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#include "networkop.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "dvd.h"
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#include "preferences.h"
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#include "button_mapping.h"
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#include "menudraw.h"
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#include "input.h"
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#include "vbaconfig.h"
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#include "wiiusbsupport.h"
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extern "C"
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{
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#include "tbtime.h"
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}
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extern int menu;
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extern bool ROMLoaded;
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/****************************************************************************
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* Load Manager
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***************************************************************************/
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static int
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LoadManager ()
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{
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int loadROM = OpenROM(GCSettings.LoadMethod);
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/***
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* check for autoload battery / state
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***/
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if ( loadROM == 1 ) // if ROM was loaded, load the battery / state
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{
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if (GCSettings.AutoLoad == 1)
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LoadBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // load battery
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else if (GCSettings.AutoLoad == 2)
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LoadBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // load state
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}
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return loadROM;
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}
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/****************************************************************************
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* Preferences Menu
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***************************************************************************/
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static void
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PreferencesMenu ()
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{
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int prefmenuCount = 12;
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char prefmenu[][50] = {
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"Load Method",
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"Load Folder",
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"Save Method",
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"Save Folder",
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"Auto Load",
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"Auto Save",
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"Verify MC Saves",
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"Enable Zooming",
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"Video Rendering",
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"Video Scaling",
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"Reset Preferences",
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"Back to Main Menu"
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};
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int ret = 0;
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int quit = 0;
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int oldmenu = menu;
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menu = 0;
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while (quit == 0)
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{
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// some load/save methods are not implemented - here's where we skip them
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// they need to be skipped in the order they were enumerated in vba.h
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// no USB ports on GameCube
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#ifdef HW_DOL
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if(GCSettings.LoadMethod == METHOD_USB)
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GCSettings.LoadMethod++;
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if(GCSettings.SaveMethod == METHOD_USB)
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GCSettings.SaveMethod++;
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#endif
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// saving to DVD is impossible
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if(GCSettings.SaveMethod == METHOD_DVD)
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GCSettings.SaveMethod++;
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// disable DVD in GC mode (not implemented)
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#ifdef HW_DOL
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if(GCSettings.LoadMethod == METHOD_DVD)
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GCSettings.LoadMethod++;
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#endif
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// disable SMB in GC mode (stalls out)
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#ifdef HW_DOL
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if(GCSettings.LoadMethod == METHOD_SMB)
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GCSettings.LoadMethod++;
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if(GCSettings.SaveMethod == METHOD_SMB)
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GCSettings.SaveMethod++;
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#endif
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// disable MC saving in Wii mode - does not work for some reason!
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#ifdef HW_RVL
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if(GCSettings.SaveMethod == METHOD_MC_SLOTA)
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GCSettings.SaveMethod++;
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if(GCSettings.SaveMethod == METHOD_MC_SLOTB)
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GCSettings.SaveMethod++;
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prefmenu[6][0] = 0;
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#else
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sprintf (prefmenu[6], "Verify MC Saves %s", GCSettings.VerifySaves == true ? " ON" : "OFF");
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#endif
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// disable Widescreen correction in Wii mode - determined automatically
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#ifdef HW_RVL
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if(GCSettings.scaling == 3)
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GCSettings.scaling = 0;
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#endif
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// correct load/save methods out of bounds
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if(GCSettings.LoadMethod > 4)
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GCSettings.LoadMethod = 0;
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if(GCSettings.SaveMethod > 6)
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GCSettings.SaveMethod = 0;
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if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (prefmenu[0],"Load Method AUTO");
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else if (GCSettings.LoadMethod == METHOD_SD) sprintf (prefmenu[0],"Load Method SD");
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else if (GCSettings.LoadMethod == METHOD_USB) sprintf (prefmenu[0],"Load Method USB");
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else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (prefmenu[0],"Load Method DVD");
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else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (prefmenu[0],"Load Method Network");
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sprintf (prefmenu[1], "Load Folder %s", GCSettings.LoadFolder);
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if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (prefmenu[2],"Save Method AUTO");
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else if (GCSettings.SaveMethod == METHOD_SD) sprintf (prefmenu[2],"Save Method SD");
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else if (GCSettings.SaveMethod == METHOD_USB) sprintf (prefmenu[2],"Save Method USB");
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else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (prefmenu[2],"Save Method Network");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (prefmenu[2],"Save Method MC Slot A");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (prefmenu[2],"Save Method MC Slot B");
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sprintf (prefmenu[3], "Save Folder %s", GCSettings.SaveFolder);
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// disable changing load/save directories for now
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prefmenu[1][0] = '\0';
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prefmenu[3][0] = '\0';
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if (GCSettings.AutoLoad == 0) sprintf (prefmenu[4],"Auto Load OFF");
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else if (GCSettings.AutoLoad == 1) sprintf (prefmenu[4],"Auto Load SRAM");
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else if (GCSettings.AutoLoad == 2) sprintf (prefmenu[4],"Auto Load SNAPSHOT");
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if (GCSettings.AutoSave == 0) sprintf (prefmenu[5],"Auto Save OFF");
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else if (GCSettings.AutoSave == 1) sprintf (prefmenu[5],"Auto Save SRAM");
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else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save SNAPSHOT");
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else if (GCSettings.AutoSave == 3) sprintf (prefmenu[5],"Auto Save BOTH");
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sprintf (prefmenu[7], "Enable Zooming %s",
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GCSettings.Zoom == true ? " ON" : "OFF");
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// original mode not implemented
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if(GCSettings.render == 0)
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GCSettings.render++;
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if (GCSettings.render == 0)
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sprintf (prefmenu[8], "Video Rendering Original");
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if (GCSettings.render == 1)
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sprintf (prefmenu[8], "Video Rendering Filtered");
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if (GCSettings.render == 2)
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sprintf (prefmenu[8], "Video Rendering Unfiltered");
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if (GCSettings.scaling == 0)
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sprintf (prefmenu[9], "Video Scaling Maintain Aspect Ratio");
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else if (GCSettings.scaling == 1)
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sprintf (prefmenu[9], "Video Scaling Partial Stretch");
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else if (GCSettings.scaling == 2)
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sprintf (prefmenu[9], "Video Scaling Stretch to Fit");
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else if (GCSettings.scaling == 3)
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sprintf (prefmenu[9], "Video Scaling 16:9 Correction");
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ret = RunMenu (prefmenu, prefmenuCount, "Preferences", 16);
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switch (ret)
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{
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case 0:
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GCSettings.LoadMethod ++;
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break;
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case 1:
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break;
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case 2:
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GCSettings.SaveMethod ++;
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break;
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case 3:
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break;
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case 4:
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GCSettings.AutoLoad ++;
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if (GCSettings.AutoLoad > 2)
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GCSettings.AutoLoad = 0;
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break;
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case 5:
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GCSettings.AutoSave ++;
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if (GCSettings.AutoSave > 3)
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GCSettings.AutoSave = 0;
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break;
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case 6:
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GCSettings.VerifySaves ^= 1;
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break;
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case 7:
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GCSettings.Zoom ^= 1;
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break;
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case 8:
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GCSettings.render++;
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if (GCSettings.render > 2)
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GCSettings.render = 0;
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// reset zoom
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zoom_reset ();
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break;
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case 9:
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GCSettings.scaling++;
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if (GCSettings.scaling > 3)
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GCSettings.scaling = 0;
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break;
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case 10:
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DefaultSettings ();
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WaitPrompt("Preferences Reset");
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break;
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case 11:
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case -1: /*** Button B ***/
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SavePrefs(SILENT);
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quit = 1;
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break;
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}
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}
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menu = oldmenu;
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}
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/****************************************************************************
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* Game Options Menu
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***************************************************************************/
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static int
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GameMenu ()
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{
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int gamemenuCount = 9;
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char gamemenu[][50] = {
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"Return to Game",
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"Reset Game",
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"Load SRAM", "Save SRAM",
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"Load Game Snapshot", "Save Game Snapshot",
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"Reset Zoom",
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"Weather: 100% sun",
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"Back to Main Menu"
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};
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int ret, retval = 0;
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int quit = 0;
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int oldmenu = menu;
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menu = 0;
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while (quit == 0)
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{
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// disable SRAM/SNAPSHOT saving/loading if AUTO is on
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if (GCSettings.AutoLoad == 1) // Auto Load SRAM
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gamemenu[2][0] = '\0';
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else if (GCSettings.AutoLoad == 2) // Auto Load SNAPSHOT
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gamemenu[4][0] = '\0';
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if (GCSettings.AutoSave == 1) // Auto Save SRAM
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gamemenu[3][0] = '\0';
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else if (GCSettings.AutoSave == 2) // Auto Save SNAPSHOT
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gamemenu[5][0] = '\0';
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else if (GCSettings.AutoSave == 3) // Auto Save BOTH
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{
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gamemenu[3][0] = '\0';
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gamemenu[5][0] = '\0';
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}
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// disable Reset Zoom if Zooming is off
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if(!GCSettings.Zoom)
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gamemenu[6][0] = '\0';
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// Weather menu if a game with Boktai solar sensor
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if ((RomIdCode & 0xFF)=='U')
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sprintf(gamemenu[7], "Weather: %d%% sun", SunBars*10);
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else
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gamemenu[7][0] = '\0';
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ret = RunMenu (gamemenu, gamemenuCount, "Game Menu");
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switch (ret)
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{
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case 0: // Return to Game
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quit = retval = 1;
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break;
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case 1: // Reset Game
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emulator.emuReset();
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quit = retval = 1;
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break;
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case 2: // Load Battery
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quit = retval = LoadBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, NOTSILENT);
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emulator.emuReset();
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break;
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case 3: // Save Battery
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, NOTSILENT);
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break;
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case 4: // Load State
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quit = retval = LoadBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, NOTSILENT);
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break;
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case 5: // Save State
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, NOTSILENT);
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break;
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case 6: // Reset Zoom
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zoom_reset ();
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quit = retval = 1;
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break;
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case 7: // Weather
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SunBars++;
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if (SunBars>10) SunBars=0;
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break;
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case -1: // Button B
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case 8: // Return to previous menu
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retval = 0;
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quit = 1;
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break;
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}
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}
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menu = oldmenu;
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return retval;
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}
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/****************************************************************************
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* Controller Configuration
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***************************************************************************/
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static u32
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GetInput (u16 ctrlr_type)
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{
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//u32 exp_type;
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u32 pressed;
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pressed=0;
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s8 gc_px = 0;
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while( PAD_ButtonsHeld(0)
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#ifdef HW_RVL
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| WPAD_ButtonsHeld(0)
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| AnyKeyDown()
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#endif
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) VIDEO_WaitVSync(); // button 'debounce'
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while (pressed == 0 && !AnyKeyDown())
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{
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VIDEO_WaitVSync();
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// get input based on controller type
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if (ctrlr_type == CTRLR_GCPAD)
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{
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pressed = PAD_ButtonsHeld (0);
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gc_px = PAD_SubStickX (0);
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}
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#ifdef HW_RVL
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else
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{
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// also needed for keyboard read, to prevent infinite wait when no keyboard
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pressed = WPAD_ButtonsHeld (0);
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}
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#endif
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/*** check for exit sequence (c-stick left OR home button) ***/
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if ( (gc_px < -70) || (pressed & WPAD_BUTTON_HOME) || (pressed & WPAD_CLASSIC_BUTTON_HOME))
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return 0;
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if (DownUsbKeys[KB_ESC]) return 0;
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if (ctrlr_type == CTRLR_KEYBOARD)
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pressed = 0;
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} // end while
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if (DownUsbKeys[KB_ESC]) return 0;
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if (!pressed) {
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for (int i=4; i<=231; i++) {
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if (DownUsbKeys[i]) {
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while (DownUsbKeys[i]) {
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VIDEO_WaitVSync();
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}
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return i;
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}
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}
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}
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while( pressed == (PAD_ButtonsHeld(0)
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#ifdef HW_RVL
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| WPAD_ButtonsHeld(0)
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#endif
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) ) VIDEO_WaitVSync();
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return pressed;
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} // end GetInput()
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static u32
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GetButtonMap(u16 ctrlr_type, char* btn_name)
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{
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int cfg_text_count = 7;
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char cfg_text[][50] = {
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"Remapping ",
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"Press Any Button",
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"on the",
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" ", // identify controller (must be at least 8 spaces for "keyboard")
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" ",
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"Press C-Left or",
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"Home to exit"
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};
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u32 pressed, previous;
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char temp[50] = "";
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uint k;
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pressed = 0; previous = 1;
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switch (ctrlr_type) {
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case CTRLR_NUNCHUK:
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strncpy (cfg_text[3], "NUNCHUK", 8); // 8 spaces in "identify controller" above
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break;
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case CTRLR_CLASSIC:
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strncpy (cfg_text[3], "CLASSIC", 8);
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break;
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case CTRLR_GCPAD:
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strncpy (cfg_text[3], "GC PAD", 8);
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break;
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case CTRLR_WIIMOTE:
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strncpy (cfg_text[3], "WIIMOTE", 8);
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break;
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case CTRLR_KEYBOARD:
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strncpy (cfg_text[3], "KEYBOARD", 8);
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};
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/*** note which button we are remapping ***/
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sprintf (temp, "Remapping ");
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for (k=0; k<9-strlen(btn_name); k++) strcat(temp, " "); // add whitespace padding to align text
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strncat (temp, btn_name, 9); // snes button we are remapping
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strncpy (cfg_text[0], temp, 19); // copy this all back to the text we wish to display
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DrawMenu(&cfg_text[0], NULL, cfg_text_count, 1); // display text
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pressed = GetInput(ctrlr_type);
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return pressed;
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} // end getButtonMap()
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static void
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ConfigureButtons (u16 ctrlr_type)
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{
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int cfg_btns_count = 11;
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char cfg_btns_menu[][50] = {
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"B - ",
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"A - ",
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"SELECT - ",
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"START - ",
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"UP - ",
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"DOWN - ",
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"LEFT - ",
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"RIGHT - ",
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"L TRIG - ",
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"R TRIG - ",
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"Return to previous"
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};
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int quit = 0;
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int ret = 0;
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int oldmenu = menu;
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menu = 0;
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char menu_title[50];
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u32 pressed;
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unsigned int* currentpadmap = 0;
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char temp[50] = "";
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int i, j;
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uint k;
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/*** Update Menu Title (based on controller we're configuring) ***/
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switch (ctrlr_type) {
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case CTRLR_NUNCHUK:
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sprintf(menu_title, "VBA - NUNCHUK");
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currentpadmap = ncpadmap;
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break;
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case CTRLR_CLASSIC:
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sprintf(menu_title, "VBA - CLASSIC");
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currentpadmap = ccpadmap;
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break;
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case CTRLR_GCPAD:
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sprintf(menu_title, "VBA - GC PAD");
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currentpadmap = gcpadmap;
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break;
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case CTRLR_WIIMOTE:
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sprintf(menu_title, "VBA - WIIMOTE");
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currentpadmap = wmpadmap;
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break;
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case CTRLR_KEYBOARD:
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sprintf(menu_title, "VBA - KEYBOARD");
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currentpadmap = kbpadmap;
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break;
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};
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while (quit == 0)
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{
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/*** Update Menu with Current ButtonMap ***/
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for (i=0; i<10; i++) // vba pad has 10 buttons to config (go thru them)
|
|
{
|
|
// get current padmap button name to display
|
|
for ( j=0;
|
|
j < ctrlr_def[ctrlr_type].num_btns &&
|
|
currentpadmap[i] != ctrlr_def[ctrlr_type].map[j].btn // match padmap button press with button names
|
|
; j++ );
|
|
|
|
memset (temp, 0, sizeof(temp));
|
|
strncpy (temp, cfg_btns_menu[i], 12); // copy vba button information
|
|
if (currentpadmap[i] == ctrlr_def[ctrlr_type].map[j].btn) // check if a match was made
|
|
{
|
|
for (k=0; k<7-strlen(ctrlr_def[ctrlr_type].map[j].name) ;k++) strcat(temp, " "); // add whitespace padding to align text
|
|
strncat (temp, ctrlr_def[ctrlr_type].map[j].name, 6); // update button map display
|
|
}
|
|
else
|
|
strcat (temp, "---"); // otherwise, button is 'unmapped'
|
|
strncpy (cfg_btns_menu[i], temp, 19); // move back updated information
|
|
|
|
}
|
|
|
|
ret = RunMenu (cfg_btns_menu, cfg_btns_count, menu_title, 16);
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
/*** Change button map ***/
|
|
// wait for input
|
|
memset (temp, 0, sizeof(temp));
|
|
strncpy(temp, cfg_btns_menu[ret], 6); // get the name of the vba button we're changing
|
|
pressed = GetButtonMap(ctrlr_type, temp); // get a button selection from user
|
|
// FIX: check if input is valid for this controller
|
|
if (pressed != 0) // check if a the button was configured, or if the user exited.
|
|
currentpadmap[ret] = pressed; // update mapping
|
|
break;
|
|
|
|
case -1: /*** Button B ***/
|
|
case 10:
|
|
/*** Return ***/
|
|
quit = 1;
|
|
break;
|
|
}
|
|
}
|
|
menu = oldmenu;
|
|
} // end configurebuttons()
|
|
|
|
void
|
|
ConfigureControllers ()
|
|
{
|
|
int ctlrmenucount = 8;
|
|
char ctlrmenu[][50] = {
|
|
"Match Wii Game",
|
|
"Nunchuk",
|
|
"Classic Controller",
|
|
"Wiimote",
|
|
"Gamecube Pad",
|
|
"Keyboard",
|
|
"Save Preferences",
|
|
"Go Back"
|
|
};
|
|
|
|
int quit = 0;
|
|
int ret = 0;
|
|
int oldmenu = menu;
|
|
menu = 0;
|
|
|
|
|
|
// disable unavailable controller options if in GC mode
|
|
#ifndef HW_RVL
|
|
ctlrmenu[1][0] = 0;
|
|
ctlrmenu[2][0] = 0;
|
|
ctlrmenu[3][0] = 0;
|
|
ctlrmenu[5][0] = 0;
|
|
#endif
|
|
|
|
while (quit == 0)
|
|
{
|
|
|
|
sprintf (ctlrmenu[0], "Match Wii Game: %s",
|
|
GCSettings.WiiControls == true ? " ON" : "OFF");
|
|
|
|
/*** Controller Config Menu ***/
|
|
ret = RunMenu (ctlrmenu, ctlrmenucount, "Configure Controllers");
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.WiiControls ^= 1;
|
|
break;
|
|
|
|
case 1:
|
|
/*** Configure Nunchuk ***/
|
|
ConfigureButtons (CTRLR_NUNCHUK);
|
|
break;
|
|
|
|
case 2:
|
|
/*** Configure Classic ***/
|
|
ConfigureButtons (CTRLR_CLASSIC);
|
|
break;
|
|
|
|
case 3:
|
|
/*** Configure Wiimote ***/
|
|
ConfigureButtons (CTRLR_WIIMOTE);
|
|
break;
|
|
|
|
case 4:
|
|
/*** Configure GC Pad ***/
|
|
ConfigureButtons (CTRLR_GCPAD);
|
|
break;
|
|
|
|
case 5:
|
|
/*** Configure Keyboard ***/
|
|
ConfigureButtons (CTRLR_KEYBOARD);
|
|
break;
|
|
|
|
case 6:
|
|
/*** Save Preferences Now ***/
|
|
SavePrefs(NOTSILENT);
|
|
break;
|
|
|
|
case -1: /*** Button B ***/
|
|
case 7:
|
|
/*** Return ***/
|
|
quit = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
menu = oldmenu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Main Menu
|
|
***************************************************************************/
|
|
|
|
void
|
|
MainMenu (int selectedMenu)
|
|
{
|
|
int menucount = 8;
|
|
char menuitems[][50] = {
|
|
"Choose Game",
|
|
"Controller Configuration",
|
|
"Preferences",
|
|
"Game Menu",
|
|
"Credits",
|
|
"DVD Motor Off",
|
|
"Reset System",
|
|
"Return to Loader"
|
|
};
|
|
|
|
tb_t start,end;
|
|
mftb(&start);
|
|
|
|
int quit = 0;
|
|
int ret;
|
|
|
|
#ifdef HW_RVL
|
|
// don't show dvd motor off on the wii
|
|
menuitems[5][0] = 0;
|
|
// rename reset/exit items
|
|
sprintf (menuitems[6], "Return to Wii Menu");
|
|
sprintf (menuitems[7], "Return to Homebrew Channel");
|
|
#endif
|
|
|
|
// disable game-specific menu items if a ROM isn't loaded
|
|
if (!ROMLoaded)
|
|
menuitems[3][0] = '\0';
|
|
else
|
|
sprintf (menuitems[3], "Game Menu");
|
|
|
|
VIDEO_WaitVSync ();
|
|
|
|
while (quit == 0)
|
|
{
|
|
if(selectedMenu >= 0)
|
|
{
|
|
ret = selectedMenu;
|
|
selectedMenu = -1; // default back to main menu
|
|
}
|
|
else
|
|
{
|
|
ret = RunMenu (menuitems, menucount, "Main Menu");
|
|
}
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
// Load ROM Menu
|
|
quit = LoadManager ();
|
|
break;
|
|
|
|
case 1:
|
|
// Configure Controllers
|
|
ConfigureControllers ();
|
|
break;
|
|
|
|
case 2:
|
|
// Preferences
|
|
PreferencesMenu ();
|
|
break;
|
|
|
|
case 3:
|
|
// Game Options
|
|
quit = GameMenu ();
|
|
break;
|
|
|
|
case 4:
|
|
// Credits
|
|
Credits ();
|
|
WaitButtonA ();
|
|
break;
|
|
|
|
case 5:
|
|
// turn the dvd motor off (GC only)
|
|
#ifdef HW_DOL
|
|
dvd_motor_off ();
|
|
#endif
|
|
break;
|
|
|
|
case 6:
|
|
// Reset the Gamecube/Wii
|
|
Reboot();
|
|
break;
|
|
|
|
case 7:
|
|
ExitToLoader();
|
|
break;
|
|
|
|
case -1: // Button B
|
|
// Return to Game
|
|
if(ROMLoaded)
|
|
quit = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Wait for buttons to be released
|
|
int count = 0; // how long we've been waiting for the user to release the button
|
|
while(count < 50 && (
|
|
PAD_ButtonsHeld(0)
|
|
#ifdef HW_RVL
|
|
|| WPAD_ButtonsHeld(0)
|
|
#endif
|
|
))
|
|
{
|
|
VIDEO_WaitVSync();
|
|
count++;
|
|
}
|
|
|
|
mftb(&end);
|
|
loadtimeradjust += tb_diff_msec(&end, &start);
|
|
}
|