mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-01 08:25:12 +01:00
131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
// -*- C++ -*-
|
|
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
|
|
// Copyright (C) 1999-2003 Forgotten
|
|
// Copyright (C) 2004 Forgotten and the VBA development team
|
|
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2, or(at your option)
|
|
// any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
#ifndef VBA_SYSTEM_H
|
|
#define VBA_SYSTEM_H
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <zlib.h>
|
|
|
|
#ifndef NULL
|
|
#define NULL 0
|
|
#endif
|
|
|
|
|
|
typedef uint8_t u8;
|
|
typedef uint16_t u16;
|
|
typedef uint32_t u32;
|
|
typedef uint64_t u64;
|
|
|
|
typedef int8_t s8;
|
|
typedef int16_t s16;
|
|
typedef int32_t s32;
|
|
typedef int64_t s64;
|
|
|
|
|
|
struct EmulatedSystem {
|
|
// main emulation function
|
|
void (*emuMain)(int);
|
|
// reset emulator
|
|
void (*emuReset)();
|
|
// clean up memory
|
|
void (*emuCleanUp)();
|
|
// load battery file
|
|
bool (*emuReadBattery)(const char *);
|
|
// write battery file
|
|
bool (*emuWriteBattery)(const char *);
|
|
// load state
|
|
bool (*emuReadState)(const char *);
|
|
// save state
|
|
bool (*emuWriteState)(const char *);
|
|
// load memory state (rewind)
|
|
bool (*emuReadMemState)(char *, int);
|
|
// write memory state (rewind)
|
|
bool (*emuWriteMemState)(char *, int);
|
|
// write PNG file
|
|
bool (*emuWritePNG)(const char *);
|
|
// write BMP file
|
|
bool (*emuWriteBMP)(const char *);
|
|
// emulator update CPSR (ARM only)
|
|
void (*emuUpdateCPSR)();
|
|
// emulator has debugger
|
|
bool emuHasDebugger;
|
|
// clock ticks to emulate
|
|
int emuCount;
|
|
};
|
|
|
|
extern void log(const char *,...);
|
|
|
|
extern bool systemPauseOnFrame();
|
|
extern void systemGbPrint(u8 *,int,int,int,int);
|
|
extern void systemScreenCapture(int);
|
|
extern void systemDrawScreen();
|
|
// updates the joystick data
|
|
extern bool systemReadJoypads();
|
|
// return information about the given joystick, -1 for default joystick
|
|
extern u32 systemReadJoypad(int);
|
|
extern u32 systemGetClock();
|
|
extern void systemMessage(int, const char *, ...);
|
|
extern void systemSetTitle(const char *);
|
|
extern void systemWriteDataToSoundBuffer();
|
|
extern void systemSoundShutdown();
|
|
extern void systemSoundPause();
|
|
extern void systemSoundResume();
|
|
extern void systemSoundReset();
|
|
extern bool systemSoundInit();
|
|
extern void systemScreenMessage(const char *);
|
|
extern void systemUpdateMotionSensor();
|
|
extern int systemGetSensorX();
|
|
extern int systemGetSensorY();
|
|
extern bool systemCanChangeSoundQuality();
|
|
extern void systemShowSpeed(int);
|
|
extern void system10Frames(int);
|
|
extern void systemFrame();
|
|
extern void systemGbBorderOn();
|
|
|
|
extern void Sm60FPS_Init();
|
|
extern bool Sm60FPS_CanSkipFrame();
|
|
extern void Sm60FPS_Sleep();
|
|
extern void DbgMsg(const char *msg, ...);
|
|
extern void winlog(const char *,...);
|
|
|
|
extern void (*dbgOutput)(const char *s, u32 addr);
|
|
extern void (*dbgSignal)(int sig,int number);
|
|
|
|
extern u16 systemColorMap16[0x10000];
|
|
//extern u32 systemColorMap32[0x10000];
|
|
extern u32 *systemColorMap32;
|
|
extern u16 systemGbPalette[24];
|
|
extern int systemRedShift;
|
|
extern int systemGreenShift;
|
|
extern int systemBlueShift;
|
|
extern int systemColorDepth;
|
|
extern int systemDebug;
|
|
extern int systemVerbose;
|
|
extern int systemFrameSkip;
|
|
extern int systemSaveUpdateCounter;
|
|
extern int systemSpeed;
|
|
extern int systemThrottle;
|
|
|
|
#define SYSTEM_SAVE_UPDATED 30
|
|
#define SYSTEM_SAVE_NOT_UPDATED 0
|
|
|
|
#endif //VBA_SYSTEM_H
|