mirror of
https://github.com/dborth/vbagx.git
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4277 lines
129 KiB
C++
4277 lines
129 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric 2008-2009
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*
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* menu.cpp
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*
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* Menu flow routines - handles all menu logic
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wiiuse/wpad.h>
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#include <sys/stat.h>
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#ifdef HW_RVL
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#include <di/di.h>
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#endif
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#include "vba.h"
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#include "vbasupport.h"
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#include "video.h"
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#include "filebrowser.h"
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#include "gcunzip.h"
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#include "networkop.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "dvd.h"
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#include "vbaconfig.h"
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#include "preferences.h"
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#include "button_mapping.h"
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#include "input.h"
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#include "filelist.h"
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#include "gui/gui.h"
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#include "menu.h"
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#include "wiiusbsupport.h"
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#include "gamesettings.h"
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#define THREAD_SLEEP 100
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#ifdef HW_RVL
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GuiImageData * pointer[4];
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#endif
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static GuiButton * btnLogo = NULL;
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static GuiImage * gameScreenImg = NULL;
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static GuiImage * bgImg = NULL;
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static GuiImage * bgTopImg = NULL;
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static GuiImage * bgBottomImg = NULL;
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static GuiSound * bgMusic = NULL;
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static GuiSound * enterSound = NULL;
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static GuiSound * exitSound = NULL;
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static GuiWindow * mainWindow = NULL;
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static GuiText * settingText = NULL;
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static int lastMenu = MENU_NONE;
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static int mapMenuCtrl = 0;
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static lwp_t guithread = LWP_THREAD_NULL;
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static lwp_t progressthread = LWP_THREAD_NULL;
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#ifdef HW_RVL
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static lwp_t updatethread = LWP_THREAD_NULL;
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#endif
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static bool guiHalt = true;
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static int showProgress = 0;
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static char progressTitle[100];
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static char progressMsg[200];
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static int progressDone = 0;
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static int progressTotal = 0;
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/****************************************************************************
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* ResumeGui
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*
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* Signals the GUI thread to start, and resumes the thread. This is called
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* after finishing the removal/insertion of new elements, and after initial
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* GUI setup.
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***************************************************************************/
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static void
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ResumeGui()
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{
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guiHalt = false;
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LWP_ResumeThread (guithread);
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}
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/****************************************************************************
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* HaltGui
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*
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* Signals the GUI thread to stop, and waits for GUI thread to stop
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* This is necessary whenever removing/inserting new elements into the GUI.
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* This eliminates the possibility that the GUI is in the middle of accessing
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* an element that is being changed.
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***************************************************************************/
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static void
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HaltGui()
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{
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#ifdef HW_RVL
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if(updatethread != LWP_THREAD_NULL)
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LWP_JoinThread(updatethread, NULL);
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#endif
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guiHalt = true;
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(guithread))
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usleep(THREAD_SLEEP);
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}
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/****************************************************************************
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* WindowPrompt
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*
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* Displays a prompt window to user, with information, an error message, or
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* presenting a user with a choice
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***************************************************************************/
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int
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WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label)
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{
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int choice = -1;
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GuiWindow promptWindow(448,288);
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promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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promptWindow.SetPosition(0, -10);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
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GuiImageData btnOutlineOver(button_over_png);
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GuiTrigger trigA;
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if(GCSettings.WiimoteOrientation)
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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else
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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msgTxt.SetPosition(0,-20);
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msgTxt.SetMaxWidth(430);
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GuiText btn1Txt(btn1Label, 24, (GXColor){0, 0, 0, 255});
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GuiImage btn1Img(&btnOutline);
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GuiImage btn1ImgOver(&btnOutlineOver);
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GuiButton btn1(btnOutline.GetWidth(), btnOutline.GetHeight());
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if(btn2Label)
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{
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btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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btn1.SetPosition(20, -25);
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}
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else
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{
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btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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btn1.SetPosition(0, -25);
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}
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btn1.SetLabel(&btn1Txt);
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btn1.SetImage(&btn1Img);
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btn1.SetImageOver(&btn1ImgOver);
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btn1.SetSoundOver(&btnSoundOver);
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btn1.SetSoundClick(&btnSoundClick);
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btn1.SetTrigger(&trigA);
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btn1.SetState(STATE_SELECTED);
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btn1.SetEffectGrow();
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GuiText btn2Txt(btn2Label, 24, (GXColor){0, 0, 0, 255});
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GuiImage btn2Img(&btnOutline);
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GuiImage btn2ImgOver(&btnOutlineOver);
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GuiButton btn2(btnOutline.GetWidth(), btnOutline.GetHeight());
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btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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btn2.SetPosition(-20, -25);
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btn2.SetLabel(&btn2Txt);
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btn2.SetImage(&btn2Img);
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btn2.SetImageOver(&btn2ImgOver);
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btn2.SetSoundOver(&btnSoundOver);
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btn2.SetSoundClick(&btnSoundClick);
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btn2.SetTrigger(&trigA);
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btn2.SetEffectGrow();
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&titleTxt);
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promptWindow.Append(&msgTxt);
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promptWindow.Append(&btn1);
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if(btn2Label)
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promptWindow.Append(&btn2);
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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CancelAction();
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HaltGui();
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&promptWindow);
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mainWindow->ChangeFocus(&promptWindow);
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ResumeGui();
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while(choice == -1)
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{
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usleep(THREAD_SLEEP);
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if(btn1.GetState() == STATE_CLICKED)
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choice = 1;
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else if(btn2.GetState() == STATE_CLICKED)
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choice = 0;
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}
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
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while(promptWindow.GetEffect() > 0) usleep(THREAD_SLEEP);
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HaltGui();
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mainWindow->Remove(&promptWindow);
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mainWindow->SetState(STATE_DEFAULT);
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ResumeGui();
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return choice;
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}
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#ifdef HW_RVL
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/****************************************************************************
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* EmulatorUpdate
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*
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* Prompts for confirmation, and downloads/installs updates
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***************************************************************************/
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static void *
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EmulatorUpdate (void *arg)
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{
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bool installUpdate = WindowPrompt(
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"Update Available",
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"An update is available!",
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"Update now",
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"Update later");
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if(installUpdate)
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if(DownloadUpdate())
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ExitRequested = 1;
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return NULL;
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}
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#endif
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/****************************************************************************
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* UpdateGUI
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*
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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static void *
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UpdateGUI (void *arg)
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{
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int i;
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while(1)
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{
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if(guiHalt)
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{
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LWP_SuspendThread(guithread);
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}
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else
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{
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mainWindow->Draw();
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#ifdef HW_RVL
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for(i=3; i >= 0; i--) // so that player 1's cursor appears on top!
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{
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if(userInput[i].wpad.ir.valid)
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Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48,
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96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255);
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DoRumble(i);
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}
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#endif
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Menu_Render();
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for(i=3; i >= 0; i--)
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mainWindow->Update(&userInput[i]);
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#ifdef HW_RVL
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if(updateFound)
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{
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updateFound = false;
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LWP_CreateThread (&updatethread, EmulatorUpdate, NULL, NULL, 0, 70);
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}
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#endif
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if(ExitRequested || ShutdownRequested)
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{
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for(i = 0; i < 255; i += 15)
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{
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mainWindow->Draw();
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Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0, 0, 0, i},1);
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Menu_Render();
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}
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if(ExitRequested)
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ExitApp();
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#ifdef HW_RVL
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else if(ShutdownRequested)
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ShutdownWii();
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#endif
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}
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}
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usleep(THREAD_SLEEP);
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}
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return NULL;
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}
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/****************************************************************************
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* ProgressWindow
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*
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* Opens a window, which displays progress to the user. Can either display a
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* progress bar showing % completion, or a throbber that only shows that an
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* action is in progress.
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***************************************************************************/
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static void
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ProgressWindow(char *title, char *msg)
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{
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GuiWindow promptWindow(448,288);
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promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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promptWindow.SetPosition(0, -10);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
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GuiImageData btnOutlineOver(button_over_png);
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GuiTrigger trigA;
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if(GCSettings.WiimoteOrientation)
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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else
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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GuiImageData progressbarOutline(progressbar_outline_png);
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GuiImage progressbarOutlineImg(&progressbarOutline);
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progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(25, 40);
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GuiImageData progressbarEmpty(progressbar_empty_png);
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GuiImage progressbarEmptyImg(&progressbarEmpty);
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progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarEmptyImg.SetPosition(25, 40);
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progressbarEmptyImg.SetTile(100);
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GuiImageData progressbar(progressbar_png);
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GuiImage progressbarImg(&progressbar);
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progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarImg.SetPosition(25, 40);
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GuiImageData throbber(throbber_png);
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GuiImage throbberImg(&throbber);
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throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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throbberImg.SetPosition(0, 40);
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GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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msgTxt.SetPosition(0,80);
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&titleTxt);
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promptWindow.Append(&msgTxt);
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if(showProgress == 1)
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{
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promptWindow.Append(&progressbarEmptyImg);
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promptWindow.Append(&progressbarImg);
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promptWindow.Append(&progressbarOutlineImg);
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}
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else
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{
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promptWindow.Append(&throbberImg);
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}
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usleep(400000); // wait to see if progress flag changes soon
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if(!showProgress)
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return;
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HaltGui();
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int oldState = mainWindow->GetState();
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&promptWindow);
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mainWindow->ChangeFocus(&promptWindow);
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ResumeGui();
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float angle = 0;
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u32 count = 0;
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while(showProgress)
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{
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usleep(20000);
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if(showProgress == 1)
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{
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progressbarImg.SetTile(100*progressDone/progressTotal);
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}
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else if(showProgress == 2)
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{
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if(count % 5 == 0)
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{
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angle+=45;
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if(angle >= 360)
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angle = 0;
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throbberImg.SetAngle(angle);
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}
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count++;
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}
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}
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HaltGui();
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mainWindow->Remove(&promptWindow);
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mainWindow->SetState(oldState);
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ResumeGui();
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}
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static void * ProgressThread (void *arg)
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{
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while(1)
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{
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if(!showProgress)
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LWP_SuspendThread (progressthread);
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ProgressWindow(progressTitle, progressMsg);
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}
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return NULL;
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}
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/****************************************************************************
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* InitGUIThread
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*
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* Startup GUI threads
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***************************************************************************/
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void
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InitGUIThreads()
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{
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LWP_CreateThread (&guithread, UpdateGUI, NULL, NULL, 0, 70);
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LWP_CreateThread (&progressthread, ProgressThread, NULL, NULL, 0, 40);
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}
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/****************************************************************************
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* CancelAction
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*
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* Signals the GUI progress window thread to halt, and waits for it to
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* finish. Prevents multiple progress window events from interfering /
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* overriding each other.
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***************************************************************************/
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void
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CancelAction()
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{
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showProgress = 0;
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(progressthread))
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usleep(THREAD_SLEEP);
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}
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/****************************************************************************
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* ShowProgress
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*
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* Updates the variables used by the progress window for drawing a progress
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* bar. Also resumes the progress window thread if it is suspended.
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***************************************************************************/
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void
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ShowProgress (const char *msg, int done, int total)
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{
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if(total < (256*1024))
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return;
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else if(done > total) // this shouldn't happen
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done = total;
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if(done/total > 0.99)
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done = total;
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if(showProgress != 1)
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CancelAction(); // wait for previous progress window to finish
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strncpy(progressMsg, msg, 200);
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sprintf(progressTitle, "Please Wait");
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showProgress = 1;
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progressTotal = total;
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progressDone = done;
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LWP_ResumeThread (progressthread);
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}
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/****************************************************************************
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* ShowAction
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*
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* Shows that an action is underway. Also resumes the progress window thread
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* if it is suspended.
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***************************************************************************/
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void
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ShowAction (const char *msg)
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{
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if(showProgress != 0)
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CancelAction(); // wait for previous progress window to finish
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strncpy(progressMsg, msg, 200);
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sprintf(progressTitle, "Please Wait");
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showProgress = 2;
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progressDone = 0;
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progressTotal = 0;
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LWP_ResumeThread (progressthread);
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}
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void ErrorPrompt(const char *msg)
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{
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WindowPrompt("Error", msg, "OK", NULL);
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}
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int ErrorPromptRetry(const char *msg)
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{
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return WindowPrompt("Error", msg, "Retry", "Cancel");
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}
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void InfoPrompt(const char *msg)
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{
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WindowPrompt("Information", msg, "OK", NULL);
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}
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|
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/****************************************************************************
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|
* OnScreenKeyboard
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*
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* Opens an on-screen keyboard window, with the data entered being stored
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* into the specified variable.
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***************************************************************************/
|
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static void OnScreenKeyboard(char * var, u32 maxlen)
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{
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int save = -1;
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GuiKeyboard keyboard(var, maxlen);
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|
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
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GuiImageData btnOutline(button_png);
|
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GuiImageData btnOutlineOver(button_over_png);
|
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GuiTrigger trigA;
|
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if(GCSettings.WiimoteOrientation)
|
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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|
|
GuiText okBtnTxt("OK", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage okBtnImg(&btnOutline);
|
|
GuiImage okBtnImgOver(&btnOutlineOver);
|
|
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
|
|
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
okBtn.SetPosition(25, -25);
|
|
|
|
okBtn.SetLabel(&okBtnTxt);
|
|
okBtn.SetImage(&okBtnImg);
|
|
okBtn.SetImageOver(&okBtnImgOver);
|
|
okBtn.SetSoundOver(&btnSoundOver);
|
|
okBtn.SetSoundClick(&btnSoundClick);
|
|
okBtn.SetTrigger(&trigA);
|
|
okBtn.SetEffectGrow();
|
|
|
|
GuiText cancelBtnTxt("Cancel", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage cancelBtnImg(&btnOutline);
|
|
GuiImage cancelBtnImgOver(&btnOutlineOver);
|
|
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
cancelBtn.SetPosition(-25, -25);
|
|
cancelBtn.SetLabel(&cancelBtnTxt);
|
|
cancelBtn.SetImage(&cancelBtnImg);
|
|
cancelBtn.SetImageOver(&cancelBtnImgOver);
|
|
cancelBtn.SetSoundOver(&btnSoundOver);
|
|
cancelBtn.SetSoundClick(&btnSoundClick);
|
|
cancelBtn.SetTrigger(&trigA);
|
|
cancelBtn.SetEffectGrow();
|
|
|
|
keyboard.Append(&okBtn);
|
|
keyboard.Append(&cancelBtn);
|
|
|
|
HaltGui();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&keyboard);
|
|
mainWindow->ChangeFocus(&keyboard);
|
|
ResumeGui();
|
|
|
|
while(save == -1)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(okBtn.GetState() == STATE_CLICKED)
|
|
save = 1;
|
|
else if(cancelBtn.GetState() == STATE_CLICKED)
|
|
save = 0;
|
|
}
|
|
|
|
if(save)
|
|
{
|
|
snprintf(var, maxlen, "%s", keyboard.kbtextstr);
|
|
}
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&keyboard);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* SettingWindow
|
|
*
|
|
* Opens a new window, with the specified window element appended. Allows
|
|
* for a customizable prompted setting.
|
|
***************************************************************************/
|
|
static int
|
|
SettingWindow(const char * title, GuiWindow * w)
|
|
{
|
|
int save = -1;
|
|
|
|
GuiWindow promptWindow(448,288);
|
|
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiImageData dialogBox(dialogue_box_png);
|
|
GuiImage dialogBoxImg(&dialogBox);
|
|
|
|
GuiText titleTxt(title, 26, (GXColor){25, 100, 10, 255});
|
|
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
titleTxt.SetPosition(0,14);
|
|
|
|
GuiText okBtnTxt("OK", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage okBtnImg(&btnOutline);
|
|
GuiImage okBtnImgOver(&btnOutlineOver);
|
|
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
|
|
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
okBtn.SetPosition(20, -25);
|
|
|
|
okBtn.SetLabel(&okBtnTxt);
|
|
okBtn.SetImage(&okBtnImg);
|
|
okBtn.SetImageOver(&okBtnImgOver);
|
|
okBtn.SetSoundOver(&btnSoundOver);
|
|
okBtn.SetSoundClick(&btnSoundClick);
|
|
okBtn.SetTrigger(&trigA);
|
|
okBtn.SetEffectGrow();
|
|
|
|
GuiText cancelBtnTxt("Cancel", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage cancelBtnImg(&btnOutline);
|
|
GuiImage cancelBtnImgOver(&btnOutlineOver);
|
|
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
cancelBtn.SetPosition(-20, -25);
|
|
cancelBtn.SetLabel(&cancelBtnTxt);
|
|
cancelBtn.SetImage(&cancelBtnImg);
|
|
cancelBtn.SetImageOver(&cancelBtnImgOver);
|
|
cancelBtn.SetSoundOver(&btnSoundOver);
|
|
cancelBtn.SetSoundClick(&btnSoundClick);
|
|
cancelBtn.SetTrigger(&trigA);
|
|
cancelBtn.SetEffectGrow();
|
|
|
|
promptWindow.Append(&dialogBoxImg);
|
|
promptWindow.Append(&titleTxt);
|
|
promptWindow.Append(&okBtn);
|
|
promptWindow.Append(&cancelBtn);
|
|
|
|
HaltGui();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&promptWindow);
|
|
mainWindow->Append(w);
|
|
mainWindow->ChangeFocus(w);
|
|
ResumeGui();
|
|
|
|
while(save == -1)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(okBtn.GetState() == STATE_CLICKED)
|
|
save = 1;
|
|
else if(cancelBtn.GetState() == STATE_CLICKED)
|
|
save = 0;
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&promptWindow);
|
|
mainWindow->Remove(w);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
return save;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* WindowCredits
|
|
* Display credits, legal copyright and licence
|
|
*
|
|
* THIS MUST NOT BE REMOVED OR DISABLED IN ANY DERIVATIVE WORK
|
|
***************************************************************************/
|
|
static void WindowCredits(void * ptr)
|
|
{
|
|
if(btnLogo->GetState() != STATE_CLICKED)
|
|
return;
|
|
|
|
btnLogo->ResetState();
|
|
|
|
bool exit = false;
|
|
int i = 0;
|
|
int y = 20;
|
|
|
|
GuiWindow creditsWindow(screenwidth,screenheight);
|
|
GuiWindow creditsWindowBox(580,448);
|
|
creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
|
|
GuiImageData creditsBox(credits_box_png);
|
|
GuiImage creditsBoxImg(&creditsBox);
|
|
creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
creditsWindowBox.Append(&creditsBoxImg);
|
|
|
|
int numEntries = 23;
|
|
GuiText * txt[numEntries];
|
|
|
|
txt[i] = new GuiText("Credits", 30, (GXColor){0, 0, 0, 255});
|
|
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=32;
|
|
|
|
txt[i] = new GuiText("Official Site: http://code.google.com/p/vba-wii/", 20, (GXColor){0, 0, 0, 255});
|
|
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=40;
|
|
|
|
txt[i]->SetPresets(22, (GXColor){0, 0, 0, 255}, 0,
|
|
FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
|
|
|
|
txt[i] = new GuiText("Coding & menu design");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("Tantric");
|
|
txt[i]->SetPosition(320,y); i++; y+=24;
|
|
txt[i] = new GuiText("Additional coding");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("Carl Kenner");
|
|
txt[i]->SetPosition(320,y); i++; y+=24;
|
|
txt[i] = new GuiText("Menu artwork");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("the3seashells");
|
|
txt[i]->SetPosition(320,y); i++; y+=24;
|
|
txt[i] = new GuiText("Menu sound");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("Peter de Man");
|
|
txt[i]->SetPosition(320,y); i++; y+=48;
|
|
|
|
txt[i] = new GuiText("VBA GameCube");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("SoftDev, emukidid");
|
|
txt[i]->SetPosition(320,y); i++; y+=24;
|
|
txt[i] = new GuiText("Visual Boy Advance - M");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("VBA-M Team");
|
|
txt[i]->SetPosition(320,y); i++; y+=24;
|
|
txt[i] = new GuiText("Visual Boy Advance");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("Forgotten");
|
|
txt[i]->SetPosition(320,y); i++; y+=24;
|
|
|
|
txt[i] = new GuiText("libogc / devkitPPC");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("shagkur & wintermute");
|
|
txt[i]->SetPosition(320,y); i++; y+=24;
|
|
txt[i] = new GuiText("FreeTypeGX");
|
|
txt[i]->SetPosition(50,y); i++;
|
|
txt[i] = new GuiText("Armin Tamzarian");
|
|
txt[i]->SetPosition(320,y); i++; y+=48;
|
|
|
|
txt[i]->SetPresets(18, (GXColor){0, 0, 0, 255}, 0,
|
|
FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP, ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
txt[i] = new GuiText("This software is open source and may be copied,");
|
|
txt[i]->SetPosition(0,y); i++; y+=20;
|
|
txt[i] = new GuiText("distributed, or modified under the terms of the");
|
|
txt[i]->SetPosition(0,y); i++; y+=20;
|
|
txt[i] = new GuiText("GNU General Public License (GPL) Version 2.");
|
|
txt[i]->SetPosition(0,y); i++; y+=20;
|
|
|
|
for(i=0; i < numEntries; i++)
|
|
creditsWindowBox.Append(txt[i]);
|
|
|
|
creditsWindow.Append(&creditsWindowBox);
|
|
|
|
while(!exit)
|
|
{
|
|
if(gameScreenImg)
|
|
gameScreenImg->Draw();
|
|
else
|
|
bgImg->Draw();
|
|
|
|
bgBottomImg->Draw();
|
|
bgTopImg->Draw();
|
|
creditsWindow.Draw();
|
|
|
|
for(i=3; i >= 0; i--)
|
|
{
|
|
#ifdef HW_RVL
|
|
if(userInput[i].wpad.ir.valid)
|
|
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48,
|
|
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, 1, 1, 255);
|
|
DoRumble(i);
|
|
#endif
|
|
}
|
|
|
|
Menu_Render();
|
|
|
|
for(i=0; i < 4; i++)
|
|
{
|
|
if(userInput[i].wpad.btns_d || userInput[i].pad.btns_d)
|
|
exit = true;
|
|
}
|
|
usleep(THREAD_SLEEP);
|
|
}
|
|
|
|
// clear buttons pressed
|
|
for(i=0; i < 4; i++)
|
|
{
|
|
userInput[i].wpad.btns_d = 0;
|
|
userInput[i].pad.btns_d = 0;
|
|
}
|
|
|
|
for(i=0; i < numEntries; i++)
|
|
delete txt[i];
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuGameSelection
|
|
*
|
|
* Displays a list of games on the specified load device, and allows the user
|
|
* to browse and select from this list.
|
|
***************************************************************************/
|
|
static int MenuGameSelection()
|
|
{
|
|
int menu = MENU_NONE;
|
|
bool res;
|
|
int i;
|
|
|
|
GuiText titleTxt("Choose Game", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData iconHome(icon_home_png);
|
|
GuiImageData iconSettings(icon_settings_png);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
|
|
|
GuiText settingsBtnTxt("Settings", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage settingsBtnIcon(&iconSettings);
|
|
settingsBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
settingsBtnIcon.SetPosition(20,0);
|
|
GuiImage settingsBtnImg(&btnOutline);
|
|
GuiImage settingsBtnImgOver(&btnOutlineOver);
|
|
GuiButton settingsBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
settingsBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
settingsBtn.SetPosition(100, -35);
|
|
settingsBtn.SetLabel(&settingsBtnTxt);
|
|
settingsBtn.SetIcon(&settingsBtnIcon);
|
|
settingsBtn.SetImage(&settingsBtnImg);
|
|
settingsBtn.SetImageOver(&settingsBtnImgOver);
|
|
settingsBtn.SetSoundOver(&btnSoundOver);
|
|
settingsBtn.SetSoundClick(&btnSoundClick);
|
|
settingsBtn.SetTrigger(&trigA);
|
|
settingsBtn.SetEffectGrow();
|
|
|
|
GuiText exitBtnTxt("Exit", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage exitBtnIcon(&iconHome);
|
|
exitBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
exitBtnIcon.SetPosition(20,0);
|
|
GuiImage exitBtnImg(&btnOutline);
|
|
GuiImage exitBtnImgOver(&btnOutlineOver);
|
|
GuiButton exitBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
exitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
exitBtn.SetPosition(-100, -35);
|
|
exitBtn.SetLabel(&exitBtnTxt);
|
|
exitBtn.SetIcon(&exitBtnIcon);
|
|
exitBtn.SetImage(&exitBtnImg);
|
|
exitBtn.SetImageOver(&exitBtnImgOver);
|
|
exitBtn.SetSoundOver(&btnSoundOver);
|
|
exitBtn.SetSoundClick(&btnSoundClick);
|
|
exitBtn.SetTrigger(&trigA);
|
|
exitBtn.SetTrigger(&trigHome);
|
|
exitBtn.SetEffectGrow();
|
|
|
|
GuiWindow buttonWindow(screenwidth, screenheight);
|
|
buttonWindow.Append(&settingsBtn);
|
|
buttonWindow.Append(&exitBtn);
|
|
|
|
GuiFileBrowser gameBrowser(424, 248);
|
|
gameBrowser.SetPosition(50, 108);
|
|
ResetBrowser();
|
|
|
|
HaltGui();
|
|
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
btnLogo->SetPosition(-50, 24);
|
|
mainWindow->Append(&titleTxt);
|
|
mainWindow->Append(&gameBrowser);
|
|
mainWindow->Append(&buttonWindow);
|
|
ResumeGui();
|
|
|
|
#ifdef HW_RVL
|
|
ShutoffRumble();
|
|
#endif
|
|
|
|
// populate initial directory listing
|
|
if(OpenGameList() <= 0)
|
|
{
|
|
int choice = WindowPrompt(
|
|
"Error",
|
|
"Games directory is inaccessible on selected load device.",
|
|
"Retry",
|
|
"Check Settings");
|
|
|
|
if(choice)
|
|
menu = MENU_GAMESELECTION;
|
|
else
|
|
menu = MENU_SETTINGS_FILE;
|
|
}
|
|
else
|
|
{
|
|
gameBrowser.ResetState();
|
|
gameBrowser.fileList[0]->SetState(STATE_SELECTED);
|
|
gameBrowser.TriggerUpdate();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
// update gameWindow based on arrow buttons
|
|
// set MENU_EXIT if A button pressed on a game
|
|
for(i=0; i<PAGESIZE; i++)
|
|
{
|
|
if(gameBrowser.fileList[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
gameBrowser.fileList[i]->ResetState();
|
|
// check corresponding browser entry
|
|
if(browserList[browser.selIndex].isdir || IsSz())
|
|
{
|
|
if(IsSz())
|
|
res = BrowserLoadSz(GCSettings.LoadMethod);
|
|
else
|
|
res = BrowserChangeFolder(GCSettings.LoadMethod);
|
|
|
|
if(res)
|
|
{
|
|
gameBrowser.ResetState();
|
|
gameBrowser.fileList[0]->SetState(STATE_SELECTED);
|
|
gameBrowser.TriggerUpdate();
|
|
}
|
|
else
|
|
{
|
|
menu = MENU_GAMESELECTION;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef HW_RVL
|
|
ShutoffRumble();
|
|
#endif
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
if(BrowserLoadFile(GCSettings.LoadMethod))
|
|
menu = MENU_EXIT;
|
|
else
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(settingsBtn.GetState() == STATE_CLICKED)
|
|
menu = MENU_SETTINGS;
|
|
else if(exitBtn.GetState() == STATE_CLICKED)
|
|
ExitRequested = 1;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&titleTxt);
|
|
mainWindow->Remove(&buttonWindow);
|
|
mainWindow->Remove(&gameBrowser);
|
|
return menu;
|
|
}
|
|
|
|
extern char DebugStr[50];
|
|
|
|
/****************************************************************************
|
|
* MenuGame
|
|
*
|
|
* Menu displayed when returning to the menu from in-game.
|
|
***************************************************************************/
|
|
static int MenuGame()
|
|
{
|
|
int menu = MENU_NONE;
|
|
|
|
// Weather menu if a game with Boktai solar sensor
|
|
bool isBoktai = ((RomIdCode & 0xFF)=='U');
|
|
char s[64];
|
|
|
|
GuiText titleTxt(ROMFilename, 24, (GXColor){255, 255, 255, 255});
|
|
if (DebugStr[0]) titleTxt.SetText(DebugStr);
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconGameSettings(icon_game_settings_png);
|
|
GuiImageData iconLoad(icon_game_load_png);
|
|
GuiImageData iconSave(icon_game_save_png);
|
|
GuiImageData iconReset(icon_game_reset_png);
|
|
|
|
GuiImageData battery(battery_png);
|
|
GuiImageData batteryRed(battery_red_png);
|
|
GuiImageData batteryBar(battery_bar_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
|
|
|
int xOffset=125, yOffset=65;
|
|
if (isBoktai) {
|
|
xOffset=170; yOffset=70;
|
|
}
|
|
|
|
GuiText saveBtnTxt("Save", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage saveBtnImg(&btnLargeOutline);
|
|
GuiImage saveBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage saveBtnIcon(&iconSave);
|
|
GuiButton saveBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
saveBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
saveBtn.SetPosition(-xOffset, 185-yOffset);
|
|
saveBtn.SetLabel(&saveBtnTxt);
|
|
saveBtn.SetImage(&saveBtnImg);
|
|
saveBtn.SetImageOver(&saveBtnImgOver);
|
|
saveBtn.SetIcon(&saveBtnIcon);
|
|
saveBtn.SetSoundOver(&btnSoundOver);
|
|
saveBtn.SetSoundClick(&btnSoundClick);
|
|
saveBtn.SetTrigger(&trigA);
|
|
saveBtn.SetEffectGrow();
|
|
|
|
GuiText loadBtnTxt("Load", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage loadBtnImg(&btnLargeOutline);
|
|
GuiImage loadBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage loadBtnIcon(&iconLoad);
|
|
GuiButton loadBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
loadBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
loadBtn.SetPosition(xOffset, 185-yOffset);
|
|
loadBtn.SetLabel(&loadBtnTxt);
|
|
loadBtn.SetImage(&loadBtnImg);
|
|
loadBtn.SetImageOver(&loadBtnImgOver);
|
|
loadBtn.SetIcon(&loadBtnIcon);
|
|
loadBtn.SetSoundOver(&btnSoundOver);
|
|
loadBtn.SetSoundClick(&btnSoundClick);
|
|
loadBtn.SetTrigger(&trigA);
|
|
loadBtn.SetEffectGrow();
|
|
|
|
// Boktai adds an extra button for setting the sun.
|
|
GuiText *sunBtnTxt = NULL;
|
|
GuiImage *sunBtnImg = NULL;
|
|
GuiImage *sunBtnImgOver = NULL;
|
|
GuiButton *sunBtn = NULL;
|
|
if (isBoktai) {
|
|
struct tm *newtime;
|
|
time_t long_time;
|
|
|
|
// regardless of the weather, there should be no sun at night time!
|
|
time(&long_time); // Get time as long integer.
|
|
newtime = localtime(&long_time); // Convert to local time.
|
|
if (newtime->tm_hour > 21 || newtime->tm_hour < 5)
|
|
{
|
|
sprintf(s, "Weather: Night Time");
|
|
} else sprintf(s, "Weather: %d%% sun", SunBars*10);
|
|
sunBtnTxt = new GuiText(s, 24, (GXColor){0, 0, 0, 255});
|
|
sunBtnTxt->SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
sunBtnImg = new GuiImage(&btnLargeOutline);
|
|
sunBtnImgOver = new GuiImage(&btnLargeOutlineOver);
|
|
sunBtn = new GuiButton(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
sunBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
sunBtn->SetPosition(0, 185);
|
|
sunBtn->SetLabel(sunBtnTxt);
|
|
sunBtn->SetImage(sunBtnImg);
|
|
sunBtn->SetImageOver(sunBtnImgOver);
|
|
sunBtn->SetSoundOver(&btnSoundOver);
|
|
sunBtn->SetSoundClick(&btnSoundClick);
|
|
sunBtn->SetTrigger(&trigA);
|
|
sunBtn->SetEffectGrow();
|
|
}
|
|
|
|
GuiText resetBtnTxt("Reset", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage resetBtnImg(&btnLargeOutline);
|
|
GuiImage resetBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage resetBtnIcon(&iconReset);
|
|
GuiButton resetBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
resetBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
resetBtn.SetPosition(xOffset, 185+yOffset);
|
|
resetBtn.SetLabel(&resetBtnTxt);
|
|
resetBtn.SetImage(&resetBtnImg);
|
|
resetBtn.SetImageOver(&resetBtnImgOver);
|
|
resetBtn.SetIcon(&resetBtnIcon);
|
|
resetBtn.SetSoundOver(&btnSoundOver);
|
|
resetBtn.SetSoundClick(&btnSoundClick);
|
|
resetBtn.SetTrigger(&trigA);
|
|
resetBtn.SetEffectGrow();
|
|
|
|
GuiText gameSettingsBtnTxt("Game Settings", 24, (GXColor){0, 0, 0, 255});
|
|
gameSettingsBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
GuiImage gameSettingsBtnImg(&btnLargeOutline);
|
|
GuiImage gameSettingsBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage gameSettingsBtnIcon(&iconGameSettings);
|
|
GuiButton gameSettingsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
gameSettingsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
gameSettingsBtn.SetPosition(-xOffset, 185+yOffset);
|
|
gameSettingsBtn.SetLabel(&gameSettingsBtnTxt);
|
|
gameSettingsBtn.SetImage(&gameSettingsBtnImg);
|
|
gameSettingsBtn.SetImageOver(&gameSettingsBtnImgOver);
|
|
gameSettingsBtn.SetIcon(&gameSettingsBtnIcon);
|
|
gameSettingsBtn.SetSoundOver(&btnSoundOver);
|
|
gameSettingsBtn.SetSoundClick(&btnSoundClick);
|
|
gameSettingsBtn.SetTrigger(&trigA);
|
|
gameSettingsBtn.SetEffectGrow();
|
|
|
|
GuiText mainmenuBtnTxt("Main Menu", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage mainmenuBtnImg(&btnOutline);
|
|
GuiImage mainmenuBtnImgOver(&btnOutlineOver);
|
|
GuiButton mainmenuBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
mainmenuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
|
mainmenuBtn.SetPosition(0, -35);
|
|
mainmenuBtn.SetLabel(&mainmenuBtnTxt);
|
|
mainmenuBtn.SetImage(&mainmenuBtnImg);
|
|
mainmenuBtn.SetImageOver(&mainmenuBtnImgOver);
|
|
mainmenuBtn.SetSoundOver(&btnSoundOver);
|
|
mainmenuBtn.SetSoundClick(&btnSoundClick);
|
|
mainmenuBtn.SetTrigger(&trigA);
|
|
mainmenuBtn.SetEffectGrow();
|
|
|
|
GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(&trigA);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
#ifdef HW_RVL
|
|
int i, level;
|
|
char txt[3];
|
|
GuiText * batteryTxt[4];
|
|
GuiImage * batteryImg[4];
|
|
GuiImage * batteryBarImg[4];
|
|
GuiButton * batteryBtn[4];
|
|
|
|
for(i=0; i < 4; i++)
|
|
{
|
|
if(i == 0)
|
|
sprintf(txt, "P %d", i+1);
|
|
else
|
|
sprintf(txt, "P%d", i+1);
|
|
|
|
batteryTxt[i] = new GuiText(txt, 22, (GXColor){255, 255, 255, 255});
|
|
batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
batteryImg[i] = new GuiImage(&battery);
|
|
batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
batteryImg[i]->SetPosition(30, 0);
|
|
batteryBarImg[i] = new GuiImage(&batteryBar);
|
|
batteryBarImg[i]->SetTile(0);
|
|
batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
batteryBarImg[i]->SetPosition(34, 0);
|
|
|
|
batteryBtn[i] = new GuiButton(70, 20);
|
|
batteryBtn[i]->SetLabel(batteryTxt[i]);
|
|
batteryBtn[i]->SetImage(batteryImg[i]);
|
|
batteryBtn[i]->SetIcon(batteryBarImg[i]);
|
|
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
batteryBtn[i]->SetRumble(false);
|
|
batteryBtn[i]->SetAlpha(150);
|
|
}
|
|
|
|
batteryBtn[0]->SetPosition(45, -65);
|
|
batteryBtn[1]->SetPosition(135, -65);
|
|
batteryBtn[2]->SetPosition(45, -40);
|
|
batteryBtn[3]->SetPosition(135, -40);
|
|
#endif
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&saveBtn);
|
|
w.Append(&loadBtn);
|
|
w.Append(&resetBtn);
|
|
w.Append(&gameSettingsBtn);
|
|
if (isBoktai)
|
|
w.Append(sunBtn);
|
|
|
|
#ifdef HW_RVL
|
|
w.Append(batteryBtn[0]);
|
|
w.Append(batteryBtn[1]);
|
|
w.Append(batteryBtn[2]);
|
|
w.Append(batteryBtn[3]);
|
|
#endif
|
|
|
|
w.Append(&mainmenuBtn);
|
|
w.Append(&closeBtn);
|
|
|
|
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
btnLogo->SetPosition(-50, -40);
|
|
mainWindow->Append(&w);
|
|
|
|
if(lastMenu == MENU_NONE)
|
|
{
|
|
enterSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
|
|
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
#ifdef HW_RVL
|
|
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
#endif
|
|
|
|
w.SetEffect(EFFECT_FADE, 15);
|
|
|
|
if (GCSettings.AutoSave == 1)
|
|
{
|
|
SaveBatteryOrStateAuto(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery
|
|
}
|
|
else if (GCSettings.AutoSave == 2)
|
|
{
|
|
if (WindowPrompt("Save", "Save Snapshot?", "Save", "Don't Save") )
|
|
SaveBatteryOrStateAuto(GCSettings.SaveMethod, FILE_SNAPSHOT, NOTSILENT); // save state
|
|
}
|
|
else if (GCSettings.AutoSave == 3)
|
|
{
|
|
if (WindowPrompt("Save", "Save SRAM and Snapshot?", "Save", "Don't Save") )
|
|
{
|
|
SaveBatteryOrStateAuto(GCSettings.SaveMethod, FILE_SRAM, NOTSILENT); // save battery
|
|
SaveBatteryOrStateAuto(GCSettings.SaveMethod, FILE_SNAPSHOT, NOTSILENT); // save state
|
|
}
|
|
}
|
|
}
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
#ifdef HW_RVL
|
|
for(i=0; i < 4; i++)
|
|
{
|
|
if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE) // controller connected
|
|
{
|
|
level = (userInput[i].wpad.battery_level / 100.0) * 4;
|
|
if(level > 4) level = 4;
|
|
batteryBarImg[i]->SetTile(level);
|
|
|
|
if(level == 0)
|
|
batteryImg[i]->SetImage(&batteryRed);
|
|
else
|
|
batteryImg[i]->SetImage(&battery);
|
|
|
|
batteryBtn[i]->SetAlpha(255);
|
|
}
|
|
else // controller not connected
|
|
{
|
|
batteryBarImg[i]->SetTile(0);
|
|
batteryImg[i]->SetImage(&battery);
|
|
batteryBtn[i]->SetAlpha(150);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (isBoktai)
|
|
{
|
|
if (sunBtn->GetState() == STATE_CLICKED) {
|
|
SunBars++;
|
|
if (SunBars>10) SunBars=0;
|
|
menu = MENU_GAME;
|
|
}
|
|
}
|
|
|
|
if(saveBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
else if(loadBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME_LOAD;
|
|
}
|
|
else if(resetBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
if (WindowPrompt("Reset Game", "Reset this game? Any unsaved progress will be lost.", "OK", "Cancel"))
|
|
{
|
|
emulator.emuReset();
|
|
menu = MENU_EXIT;
|
|
}
|
|
}
|
|
else if(gameSettingsBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS;
|
|
}
|
|
else if(mainmenuBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel"))
|
|
{
|
|
if(gameScreenImg)
|
|
{
|
|
mainWindow->Remove(gameScreenImg);
|
|
delete gameScreenImg;
|
|
gameScreenImg = NULL;
|
|
}
|
|
if(gameScreenTex)
|
|
{
|
|
free(gameScreenTex);
|
|
gameScreenTex = NULL;
|
|
}
|
|
bgImg->SetVisible(true);
|
|
#ifndef NO_SOUND
|
|
bgMusic->Play(); // startup music
|
|
#endif
|
|
menu = MENU_GAMESELECTION;
|
|
}
|
|
}
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
#ifdef HW_RVL
|
|
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
#endif
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
|
|
if (isBoktai) {
|
|
delete sunBtnTxt;
|
|
delete sunBtnImg;
|
|
delete sunBtnImgOver;
|
|
delete sunBtn;
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
for(i=0; i < 4; i++)
|
|
{
|
|
delete batteryTxt[i];
|
|
delete batteryImg[i];
|
|
delete batteryBarImg[i];
|
|
delete batteryBtn[i];
|
|
}
|
|
#endif
|
|
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuGameSaves
|
|
*
|
|
* Allows the user to load or save progress.
|
|
***************************************************************************/
|
|
static int MenuGameSaves(int action)
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret, result;
|
|
int i, n, len, len2;
|
|
int j = 0;
|
|
SaveList saves;
|
|
char filepath[1024];
|
|
char scrfile[1024];
|
|
char tmp[256];
|
|
struct stat filestat;
|
|
struct tm * timeinfo;
|
|
int method = GCSettings.SaveMethod;
|
|
|
|
if(method == METHOD_AUTO)
|
|
autoSaveMethod(NOTSILENT);
|
|
|
|
if(!ChangeInterface(method, NOTSILENT))
|
|
return MENU_GAME;
|
|
|
|
GuiText titleTxt(NULL, 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
if(action == 0)
|
|
titleTxt.SetText("Load Game");
|
|
else
|
|
titleTxt.SetText("Save Game");
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(&trigA);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
w.Append(&closeBtn);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
memset(&saves, 0, sizeof(saves));
|
|
|
|
if(method == METHOD_MC_SLOTA)
|
|
{
|
|
ParseMCDirectory(CARD_SLOTA);
|
|
}
|
|
else if(method == METHOD_MC_SLOTB)
|
|
{
|
|
ParseMCDirectory(CARD_SLOTB);
|
|
}
|
|
else
|
|
{
|
|
strncpy(browser.dir, GCSettings.SaveFolder, 200);
|
|
ParseDirectory(GCSettings.SaveMethod);
|
|
}
|
|
|
|
for(i=0; i < browser.numEntries; i++)
|
|
{
|
|
len = strlen(ROMFilename);
|
|
len2 = strlen(browserList[i].filename);
|
|
|
|
if(len > 26 && (method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB))
|
|
len = 26; // memory card filenames are a maximum of 32 chars
|
|
|
|
// find matching files
|
|
if(len2 > 5 && strncmp(browserList[i].filename, ROMFilename, len) == 0)
|
|
{
|
|
if(strncmp(&browserList[i].filename[len2-4], ".sav", 4) == 0)
|
|
saves.type[j] = FILE_SRAM;
|
|
else if(strncmp(&browserList[i].filename[len2-4], ".sgm", 4) == 0)
|
|
saves.type[j] = FILE_SNAPSHOT;
|
|
else
|
|
saves.type[j] = -1;
|
|
|
|
if(saves.type[j] != -1)
|
|
{
|
|
strncpy(tmp, browserList[i].filename, 255);
|
|
tmp[len2-4] = 0;
|
|
|
|
if(len2 - len == 7)
|
|
n = atoi(&tmp[len2-5]);
|
|
else if(len2 - len == 6)
|
|
n = atoi(&tmp[len2-6]);
|
|
else
|
|
n = -1;
|
|
|
|
if(n > 0 && n < MAX_SAVES)
|
|
saves.files[saves.type[j]][n] = 1;
|
|
|
|
strncpy(saves.filename[j], browserList[i].filename, 255);
|
|
|
|
if(method != METHOD_MC_SLOTA && method != METHOD_MC_SLOTB)
|
|
{
|
|
if(saves.type[j] == FILE_SNAPSHOT)
|
|
{
|
|
sprintf(scrfile, "%s/%s.png", GCSettings.SaveFolder, tmp);
|
|
|
|
AllocSaveBuffer();
|
|
if(LoadFile(scrfile, GCSettings.SaveMethod, SILENT))
|
|
saves.previewImg[j] = new GuiImageData(savebuffer);
|
|
FreeSaveBuffer();
|
|
}
|
|
snprintf(filepath, 1024, "%s%s/%s", rootdir, GCSettings.SaveFolder, saves.filename[j]);
|
|
if (stat(filepath, &filestat) == 0)
|
|
{
|
|
timeinfo = localtime(&filestat.st_mtime);
|
|
strftime(saves.date[j], 20, "%a %b %d", timeinfo);
|
|
strftime(saves.time[j], 10, "%I:%M %p", timeinfo);
|
|
}
|
|
}
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
|
|
saves.length = j;
|
|
|
|
if(saves.length == 0 && action == 0)
|
|
{
|
|
InfoPrompt("No game saves found.");
|
|
menu = MENU_GAME;
|
|
}
|
|
|
|
GuiSaveBrowser saveBrowser(552, 248, &saves, action);
|
|
saveBrowser.SetPosition(0, 108);
|
|
saveBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
mainWindow->Append(&saveBrowser);
|
|
mainWindow->ChangeFocus(&saveBrowser);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
ret = saveBrowser.GetClickedSave();
|
|
|
|
// load or save game
|
|
if(ret > -3)
|
|
{
|
|
result = 0;
|
|
|
|
if(action == 0) // load
|
|
{
|
|
MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]);
|
|
switch(saves.type[ret])
|
|
{
|
|
case FILE_SRAM:
|
|
result = LoadBatteryOrState(filepath, GCSettings.SaveMethod, saves.type[ret], NOTSILENT);
|
|
emulator.emuReset();
|
|
break;
|
|
case FILE_SNAPSHOT:
|
|
result = LoadBatteryOrState(filepath, GCSettings.SaveMethod, saves.type[ret], NOTSILENT);
|
|
break;
|
|
}
|
|
if(result)
|
|
menu = MENU_EXIT;
|
|
}
|
|
else // save
|
|
{
|
|
if(ret == -2) // new SRAM
|
|
{
|
|
for(i=1; i < 100; i++)
|
|
if(saves.files[FILE_SRAM][i] == 0)
|
|
break;
|
|
|
|
if(i < 100)
|
|
{
|
|
MakeFilePath(filepath, FILE_SRAM, method, ROMFilename, i);
|
|
SaveBatteryOrState(filepath, GCSettings.SaveMethod, FILE_SRAM, NOTSILENT);
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
}
|
|
else if(ret == -1) // new Snapshot
|
|
{
|
|
for(i=1; i < 100; i++)
|
|
if(saves.files[FILE_SNAPSHOT][i] == 0)
|
|
break;
|
|
|
|
if(i < 100)
|
|
{
|
|
MakeFilePath(filepath, FILE_SNAPSHOT, method, ROMFilename, i);
|
|
SaveBatteryOrState(filepath, GCSettings.SaveMethod, FILE_SNAPSHOT, NOTSILENT);
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
}
|
|
else // overwrite SRAM/Snapshot
|
|
{
|
|
MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]);
|
|
switch(saves.type[ret])
|
|
{
|
|
case FILE_SRAM:
|
|
SaveBatteryOrState(filepath, GCSettings.SaveMethod, FILE_SRAM, NOTSILENT);
|
|
break;
|
|
case FILE_SNAPSHOT:
|
|
SaveBatteryOrState(filepath, GCSettings.SaveMethod, FILE_SNAPSHOT, NOTSILENT);
|
|
break;
|
|
}
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME;
|
|
}
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
|
|
for(i=0; i < saves.length; i++)
|
|
if(saves.previewImg[i])
|
|
delete saves.previewImg[i];
|
|
|
|
mainWindow->Remove(&saveBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* MenuGameSettings
|
|
***************************************************************************/
|
|
static int MenuGameSettings()
|
|
{
|
|
int menu = MENU_NONE;
|
|
char s[4];
|
|
|
|
GuiText titleTxt("Game Settings", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconMappings(icon_settings_mappings_png);
|
|
GuiImageData iconVideo(icon_settings_video_png);
|
|
#ifdef HW_RVL
|
|
GuiImageData iconWiiControls(icon_settings_nunchuk_png);
|
|
#else
|
|
GuiImageData iconWiiControls(icon_settings_gamecube_png);
|
|
#endif
|
|
//GuiImageData iconCheats(icon_game_cheats_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
|
|
|
GuiText mappingBtnTxt("Button Mappings", 24, (GXColor){0, 0, 0, 255});
|
|
mappingBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
GuiImage mappingBtnImg(&btnLargeOutline);
|
|
GuiImage mappingBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage mappingBtnIcon(&iconMappings);
|
|
GuiButton mappingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
mappingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
mappingBtn.SetPosition(-125, 120);
|
|
mappingBtn.SetLabel(&mappingBtnTxt);
|
|
mappingBtn.SetImage(&mappingBtnImg);
|
|
mappingBtn.SetImageOver(&mappingBtnImgOver);
|
|
mappingBtn.SetIcon(&mappingBtnIcon);
|
|
mappingBtn.SetSoundOver(&btnSoundOver);
|
|
mappingBtn.SetSoundClick(&btnSoundClick);
|
|
mappingBtn.SetTrigger(&trigA);
|
|
mappingBtn.SetEffectGrow();
|
|
|
|
GuiText videoBtnTxt("Video", 24, (GXColor){0, 0, 0, 255});
|
|
videoBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
GuiImage videoBtnImg(&btnLargeOutline);
|
|
GuiImage videoBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage videoBtnIcon(&iconVideo);
|
|
GuiButton videoBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
videoBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
videoBtn.SetPosition(125, 120);
|
|
videoBtn.SetLabel(&videoBtnTxt);
|
|
videoBtn.SetImage(&videoBtnImg);
|
|
videoBtn.SetImageOver(&videoBtnImgOver);
|
|
videoBtn.SetIcon(&videoBtnIcon);
|
|
videoBtn.SetSoundOver(&btnSoundOver);
|
|
videoBtn.SetSoundClick(&btnSoundClick);
|
|
videoBtn.SetTrigger(&trigA);
|
|
videoBtn.SetEffectGrow();
|
|
|
|
#ifdef HW_RVL
|
|
GuiText wiiControlsBtnTxt1("Match Wii", 24, (GXColor){0, 0, 0, 255});
|
|
#else
|
|
GuiText wiiControlsBtnTxt1("Match GC", 24, (GXColor){0, 0, 0, 255});
|
|
#endif
|
|
GuiText wiiControlsBtnTxt2("Controls", 24, (GXColor){0, 0, 0, 255});
|
|
if (GCSettings.WiiControls) sprintf(s, "ON");
|
|
else sprintf(s, "OFF");
|
|
GuiText wiiControlsBtnTxt3(s, 18, (GXColor){0, 0, 0, 255});
|
|
wiiControlsBtnTxt1.SetPosition(0, -16);
|
|
wiiControlsBtnTxt2.SetPosition(0, +8);
|
|
wiiControlsBtnTxt3.SetPosition(0, +28);
|
|
GuiImage wiiControlsBtnImg(&btnLargeOutline);
|
|
GuiImage wiiControlsBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage wiiControlsBtnIcon(&iconWiiControls);
|
|
GuiButton wiiControlsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
wiiControlsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
wiiControlsBtn.SetPosition(0, 250);
|
|
wiiControlsBtn.SetLabel(&wiiControlsBtnTxt1, 0);
|
|
wiiControlsBtn.SetLabel(&wiiControlsBtnTxt2, 1);
|
|
wiiControlsBtn.SetLabel(&wiiControlsBtnTxt3, 2);
|
|
wiiControlsBtn.SetImage(&wiiControlsBtnImg);
|
|
wiiControlsBtn.SetImageOver(&wiiControlsBtnImgOver);
|
|
wiiControlsBtn.SetIcon(&wiiControlsBtnIcon);
|
|
wiiControlsBtn.SetSoundOver(&btnSoundOver);
|
|
wiiControlsBtn.SetSoundClick(&btnSoundClick);
|
|
wiiControlsBtn.SetTrigger(&trigA);
|
|
wiiControlsBtn.SetEffectGrow();
|
|
|
|
/*GuiText cheatsBtnTxt("Cheats", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage cheatsBtnImg(&btnLargeOutline);
|
|
GuiImage cheatsBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage cheatsBtnIcon(&iconCheats);
|
|
GuiButton cheatsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
cheatsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
cheatsBtn.SetPosition(125, 250);
|
|
cheatsBtn.SetLabel(&cheatsBtnTxt);
|
|
cheatsBtn.SetImage(&cheatsBtnImg);
|
|
cheatsBtn.SetImageOver(&cheatsBtnImgOver);
|
|
cheatsBtn.SetIcon(&cheatsBtnIcon);
|
|
cheatsBtn.SetSoundOver(&btnSoundOver);
|
|
cheatsBtn.SetSoundClick(&btnSoundClick);
|
|
cheatsBtn.SetTrigger(&trigA);
|
|
cheatsBtn.SetEffectGrow();*/
|
|
|
|
GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(&trigA);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&mappingBtn);
|
|
w.Append(&videoBtn);
|
|
w.Append(&wiiControlsBtn);
|
|
//w.Append(&cheatsBtn);
|
|
w.Append(&closeBtn);
|
|
w.Append(&backBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(mappingBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS;
|
|
}
|
|
else if(videoBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_VIDEO;
|
|
}
|
|
else if(wiiControlsBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
GCSettings.WiiControls ^= 1;
|
|
if (GCSettings.WiiControls) sprintf(s, "ON");
|
|
else sprintf(s, "OFF");
|
|
wiiControlsBtnTxt3.SetText(s);
|
|
wiiControlsBtn.ResetState();
|
|
}
|
|
/*else if(cheatsBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
cheatsBtn.ResetState();
|
|
if(Cheat.num_cheats > 0)
|
|
menu = MENU_GAMESETTINGS_CHEATS;
|
|
else
|
|
InfoPrompt("Cheats file not found!");
|
|
}*/
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
SavePrefs(NOTSILENT);
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME;
|
|
}
|
|
}
|
|
|
|
if(menu == MENU_GAME)
|
|
SavePrefs(NOTSILENT);
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuGameCheats
|
|
*
|
|
* Displays a list of cheats available, and allows the user to enable/disable
|
|
* them.
|
|
***************************************************************************/
|
|
/*static int MenuGameCheats()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
u16 i = 0;
|
|
OptionList options;
|
|
|
|
for(i=0; i < Cheat.num_cheats; i++)
|
|
sprintf (options.name[i], "%s", Cheat.c[i].name);
|
|
|
|
options.length = i;
|
|
|
|
GuiText titleTxt("Cheats", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
for(i=0; i < Cheat.num_cheats; i++)
|
|
sprintf (options.value[i], "%s", Cheat.c[i].enabled == true ? "On" : "Off");
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
if(Cheat.c[ret].enabled)
|
|
S9xDisableCheat(ret);
|
|
else
|
|
S9xEnableCheat(ret);
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}*/
|
|
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsMappings
|
|
***************************************************************************/
|
|
static int MenuSettingsMappings()
|
|
{
|
|
int menu = MENU_NONE;
|
|
|
|
GuiText titleTxt("Game Settings - Button Mappings", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconWiimote(icon_settings_wiimote_png);
|
|
GuiImageData iconClassic(icon_settings_classic_png);
|
|
GuiImageData iconGamecube(icon_settings_gamecube_png);
|
|
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiText gamecubeBtnTxt("GameCube Controller", 24, (GXColor){0, 0, 0, 255});
|
|
gamecubeBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
GuiImage gamecubeBtnImg(&btnLargeOutline);
|
|
GuiImage gamecubeBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage gamecubeBtnIcon(&iconGamecube);
|
|
GuiButton gamecubeBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
gamecubeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
gamecubeBtn.SetPosition(-125, 120);
|
|
gamecubeBtn.SetLabel(&gamecubeBtnTxt);
|
|
gamecubeBtn.SetImage(&gamecubeBtnImg);
|
|
gamecubeBtn.SetImageOver(&gamecubeBtnImgOver);
|
|
gamecubeBtn.SetIcon(&gamecubeBtnIcon);
|
|
gamecubeBtn.SetSoundOver(&btnSoundOver);
|
|
gamecubeBtn.SetSoundClick(&btnSoundClick);
|
|
gamecubeBtn.SetTrigger(&trigA);
|
|
gamecubeBtn.SetEffectGrow();
|
|
|
|
GuiText wiimoteBtnTxt("Wiimote", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage wiimoteBtnImg(&btnLargeOutline);
|
|
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage wiimoteBtnIcon(&iconWiimote);
|
|
GuiButton wiimoteBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
wiimoteBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
wiimoteBtn.SetPosition(125, 120);
|
|
wiimoteBtn.SetLabel(&wiimoteBtnTxt);
|
|
wiimoteBtn.SetImage(&wiimoteBtnImg);
|
|
wiimoteBtn.SetImageOver(&wiimoteBtnImgOver);
|
|
wiimoteBtn.SetIcon(&wiimoteBtnIcon);
|
|
wiimoteBtn.SetSoundOver(&btnSoundOver);
|
|
wiimoteBtn.SetSoundClick(&btnSoundClick);
|
|
wiimoteBtn.SetTrigger(&trigA);
|
|
wiimoteBtn.SetEffectGrow();
|
|
|
|
GuiText classicBtnTxt("Classic Controller", 24, (GXColor){0, 0, 0, 255});
|
|
classicBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
GuiImage classicBtnImg(&btnLargeOutline);
|
|
GuiImage classicBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage classicBtnIcon(&iconClassic);
|
|
GuiButton classicBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
classicBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
classicBtn.SetPosition(0, 250);
|
|
classicBtn.SetLabel(&classicBtnTxt);
|
|
classicBtn.SetImage(&classicBtnImg);
|
|
classicBtn.SetImageOver(&classicBtnImgOver);
|
|
classicBtn.SetIcon(&classicBtnIcon);
|
|
classicBtn.SetSoundOver(&btnSoundOver);
|
|
classicBtn.SetSoundClick(&btnSoundClick);
|
|
classicBtn.SetTrigger(&trigA);
|
|
classicBtn.SetEffectGrow();
|
|
|
|
GuiText keyboardBtnTxt1("Keyboard", 24, (GXColor){0, 0, 0, 255});
|
|
GuiText keyboardBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
|
|
GuiText keyboardBtnTxt3("Mouse", 24, (GXColor){0, 0, 0, 255});
|
|
keyboardBtnTxt1.SetPosition(0, -20);
|
|
keyboardBtnTxt3.SetPosition(0, +20);
|
|
GuiImage keyboardBtnImg(&btnLargeOutline);
|
|
GuiImage keyboardBtnImgOver(&btnLargeOutlineOver);
|
|
//GuiImage keyboardBtnIcon(&iconkeyboard);
|
|
GuiButton keyboardBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
keyboardBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
keyboardBtn.SetPosition(50, 250);
|
|
keyboardBtn.SetLabel(&keyboardBtnTxt1, 0);
|
|
keyboardBtn.SetLabel(&keyboardBtnTxt2, 1);
|
|
keyboardBtn.SetLabel(&keyboardBtnTxt3, 2);
|
|
keyboardBtn.SetImage(&keyboardBtnImg);
|
|
keyboardBtn.SetImageOver(&keyboardBtnImgOver);
|
|
//keyboardBtn.SetIcon(&keyboardBtnIcon);
|
|
keyboardBtn.SetSoundOver(&btnSoundOver);
|
|
keyboardBtn.SetSoundClick(&btnSoundClick);
|
|
keyboardBtn.SetTrigger(&trigA);
|
|
keyboardBtn.SetEffectGrow();
|
|
|
|
GuiText nunchukBtnTxt1("Wiimote", 24, (GXColor){0, 0, 0, 255});
|
|
GuiText nunchukBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
|
|
GuiText nunchukBtnTxt3("Nunchuk", 24, (GXColor){0, 0, 0, 255});
|
|
nunchukBtnTxt1.SetPosition(0, -20);
|
|
nunchukBtnTxt3.SetPosition(0, +20);
|
|
GuiImage nunchukBtnImg(&btnLargeOutline);
|
|
GuiImage nunchukBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage nunchukBtnIcon(&iconNunchuk);
|
|
GuiButton nunchukBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
nunchukBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
nunchukBtn.SetPosition(-50, 250);
|
|
nunchukBtn.SetLabel(&nunchukBtnTxt1, 0);
|
|
nunchukBtn.SetLabel(&nunchukBtnTxt2, 1);
|
|
nunchukBtn.SetLabel(&nunchukBtnTxt3, 2);
|
|
nunchukBtn.SetImage(&nunchukBtnImg);
|
|
nunchukBtn.SetImageOver(&nunchukBtnImgOver);
|
|
nunchukBtn.SetIcon(&nunchukBtnIcon);
|
|
nunchukBtn.SetSoundOver(&btnSoundOver);
|
|
nunchukBtn.SetSoundClick(&btnSoundClick);
|
|
nunchukBtn.SetTrigger(&trigA);
|
|
nunchukBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
|
|
w.Append(&gamecubeBtn);
|
|
#ifdef HW_RVL
|
|
w.Append(&wiimoteBtn);
|
|
w.Append(&nunchukBtn);
|
|
w.Append(&classicBtn);
|
|
w.Append(&keyboardBtn);
|
|
#endif
|
|
w.Append(&backBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(keyboardBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_KEYBOARD;
|
|
}
|
|
else if(wiimoteBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_WIIMOTE;
|
|
}
|
|
else if(nunchukBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_NUNCHUK;
|
|
}
|
|
else if(classicBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_CLASSIC;
|
|
}
|
|
else if(gamecubeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_GCPAD;
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ButtonMappingWindow
|
|
***************************************************************************/
|
|
static u32
|
|
ButtonMappingWindow()
|
|
{
|
|
GuiWindow promptWindow(448,288);
|
|
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
promptWindow.SetPosition(0, -10);
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiImageData dialogBox(dialogue_box_png);
|
|
GuiImage dialogBoxImg(&dialogBox);
|
|
|
|
GuiText titleTxt("Button Mapping", 26, (GXColor){25, 100, 10, 255});
|
|
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
titleTxt.SetPosition(0,14);
|
|
|
|
char msg[200];
|
|
|
|
switch(mapMenuCtrl)
|
|
{
|
|
case CTRLR_GCPAD:
|
|
#ifdef HW_RVL
|
|
sprintf(msg, "Press any button on the GameCube Controller now. Press Home or the C-Stick in any direction to cancel.");
|
|
#else
|
|
sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to cancel.");
|
|
#endif
|
|
break;
|
|
case CTRLR_KEYBOARD:
|
|
sprintf(msg, "Press any key or mouse button now. Press Esc or Home to cancel.");
|
|
break;
|
|
case CTRLR_WIIMOTE:
|
|
sprintf(msg, "Press any button on the Wiimote now. Press Home to cancel.");
|
|
break;
|
|
case CTRLR_CLASSIC:
|
|
sprintf(msg, "Press any button on the Classic Controller now. Press Home to cancel.");
|
|
break;
|
|
case CTRLR_NUNCHUK:
|
|
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to cancel.");
|
|
break;
|
|
}
|
|
|
|
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
|
|
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
msgTxt.SetPosition(0,-20);
|
|
msgTxt.SetMaxWidth(430);
|
|
|
|
promptWindow.Append(&dialogBoxImg);
|
|
promptWindow.Append(&titleTxt);
|
|
promptWindow.Append(&msgTxt);
|
|
|
|
HaltGui();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&promptWindow);
|
|
mainWindow->ChangeFocus(&promptWindow);
|
|
ResumeGui();
|
|
|
|
u32 pressed = 0;
|
|
|
|
while(pressed == 0)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(mapMenuCtrl == CTRLR_GCPAD)
|
|
{
|
|
pressed = userInput[0].pad.btns_d;
|
|
|
|
|
|
if(userInput[0].pad.substickX < -70 ||
|
|
userInput[0].pad.substickX > 70 ||
|
|
userInput[0].pad.substickY < -70 ||
|
|
userInput[0].pad.substickY > 70)
|
|
pressed = WPAD_BUTTON_HOME;
|
|
|
|
if(userInput[0].wpad.btns_d == WPAD_BUTTON_HOME)
|
|
pressed = WPAD_BUTTON_HOME;
|
|
}
|
|
else if(mapMenuCtrl == CTRLR_KEYBOARD)
|
|
{
|
|
pressed = 0;
|
|
for (int i=4; i<=234; i++) {
|
|
if (DownUsbKeys[i]) {
|
|
pressed = i;
|
|
break;
|
|
}
|
|
}
|
|
if(userInput[0].wpad.btns_d == WPAD_BUTTON_HOME)
|
|
pressed = KB_ESC;
|
|
}
|
|
else
|
|
{
|
|
pressed = userInput[0].wpad.btns_d;
|
|
|
|
// always allow Home button to be pressed to cancel
|
|
if(pressed != WPAD_BUTTON_HOME)
|
|
{
|
|
switch(mapMenuCtrl)
|
|
{
|
|
case CTRLR_WIIMOTE:
|
|
if(pressed > 0x1000)
|
|
pressed = 0; // not a valid input
|
|
break;
|
|
|
|
case CTRLR_CLASSIC:
|
|
if(userInput[0].wpad.exp.type != WPAD_EXP_CLASSIC)
|
|
pressed = 0; // not a valid input
|
|
else if(pressed <= 0x1000)
|
|
pressed = 0;
|
|
break;
|
|
|
|
case CTRLR_NUNCHUK:
|
|
if(userInput[0].wpad.exp.type != WPAD_EXP_NUNCHUK)
|
|
pressed = 0; // not a valid input
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mapMenuCtrl == CTRLR_KEYBOARD) {
|
|
if (pressed == KB_ESC)
|
|
pressed = 0;
|
|
} else if(pressed == WPAD_BUTTON_HOME || pressed == WPAD_CLASSIC_BUTTON_HOME)
|
|
pressed = 0;
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&promptWindow);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
|
|
return pressed;
|
|
}
|
|
|
|
static int MenuSettingsMappingsMap()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret,i,j;
|
|
u32 pressed;
|
|
OptionList options;
|
|
|
|
char menuTitle[100];
|
|
char menuSubtitle[100];
|
|
sprintf(menuTitle, "Game Settings - Button Mappings");
|
|
|
|
GuiText titleTxt(menuTitle, 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,30);
|
|
|
|
sprintf(menuSubtitle, "%s", ctrlrName[mapMenuCtrl]);
|
|
GuiText subtitleTxt(menuSubtitle, 22, (GXColor){255, 255, 255, 255});
|
|
subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
subtitleTxt.SetPosition(50,60);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
i=0;
|
|
sprintf(options.name[i++], "B");
|
|
sprintf(options.name[i++], "A");
|
|
sprintf(options.name[i++], "Select");
|
|
sprintf(options.name[i++], "Start");
|
|
sprintf(options.name[i++], "Up");
|
|
sprintf(options.name[i++], "Down");
|
|
sprintf(options.name[i++], "Left");
|
|
sprintf(options.name[i++], "Right");
|
|
sprintf(options.name[i++], "L");
|
|
sprintf(options.name[i++], "R");
|
|
options.length = i;
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
optionBrowser.SetCol2Position(180);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
mainWindow->Append(&subtitleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
for(i=0; i < options.length; i++)
|
|
{
|
|
options.value[i][0] = 0;
|
|
|
|
for(j=0; j < ctrlr_def[mapMenuCtrl].num_btns; j++)
|
|
{
|
|
if(btnmap[mapMenuCtrl][i] ==
|
|
ctrlr_def[mapMenuCtrl].map[j].btn)
|
|
{
|
|
sprintf(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
if(ret >= 0)
|
|
{
|
|
pressed = ButtonMappingWindow(); // get a button selection from user
|
|
|
|
if (pressed > 0)
|
|
btnmap[mapMenuCtrl][ret] = pressed; // update mapping
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
mainWindow->Remove(&subtitleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsVideo
|
|
***************************************************************************/
|
|
|
|
static void ScreenZoomWindowUpdate(void * ptr, float amount)
|
|
{
|
|
GuiButton * b = (GuiButton *)ptr;
|
|
if(b->GetState() == STATE_CLICKED)
|
|
{
|
|
GCSettings.ZoomLevel += amount;
|
|
|
|
char zoom[10];
|
|
sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100);
|
|
settingText->SetText(zoom);
|
|
b->ResetState();
|
|
}
|
|
}
|
|
|
|
static void ScreenZoomWindowLeftClick(void * ptr) { ScreenZoomWindowUpdate(ptr, -0.01); }
|
|
static void ScreenZoomWindowRightClick(void * ptr) { ScreenZoomWindowUpdate(ptr, +0.01); }
|
|
|
|
static void ScreenZoomWindow()
|
|
{
|
|
GuiWindow * w = new GuiWindow(250,250);
|
|
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiTrigger trigLeft;
|
|
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
|
|
|
GuiTrigger trigRight;
|
|
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
|
|
|
GuiImageData arrowLeft(button_arrow_left_png);
|
|
GuiImage arrowLeftImg(&arrowLeft);
|
|
GuiImageData arrowLeftOver(button_arrow_left_over_png);
|
|
GuiImage arrowLeftOverImg(&arrowLeftOver);
|
|
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
|
|
arrowLeftBtn.SetImage(&arrowLeftImg);
|
|
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
|
|
arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
arrowLeftBtn.SetTrigger(0, &trigA);
|
|
arrowLeftBtn.SetTrigger(1, &trigLeft);
|
|
arrowLeftBtn.SetSelectable(false);
|
|
arrowLeftBtn.SetUpdateCallback(ScreenZoomWindowLeftClick);
|
|
|
|
GuiImageData arrowRight(button_arrow_right_png);
|
|
GuiImage arrowRightImg(&arrowRight);
|
|
GuiImageData arrowRightOver(button_arrow_right_over_png);
|
|
GuiImage arrowRightOverImg(&arrowRightOver);
|
|
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
|
|
arrowRightBtn.SetImage(&arrowRightImg);
|
|
arrowRightBtn.SetImageOver(&arrowRightOverImg);
|
|
arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
arrowRightBtn.SetTrigger(0, &trigA);
|
|
arrowRightBtn.SetTrigger(1, &trigRight);
|
|
arrowRightBtn.SetSelectable(false);
|
|
arrowRightBtn.SetUpdateCallback(ScreenZoomWindowRightClick);
|
|
|
|
settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255});
|
|
char zoom[10];
|
|
sprintf(zoom, "%.2f%%", GCSettings.ZoomLevel*100);
|
|
settingText->SetText(zoom);
|
|
|
|
float currentZoom = GCSettings.ZoomLevel;
|
|
|
|
w->Append(&arrowLeftBtn);
|
|
w->Append(&arrowRightBtn);
|
|
w->Append(settingText);
|
|
|
|
if(!SettingWindow("Screen Zoom",w))
|
|
GCSettings.ZoomLevel = currentZoom; // undo changes
|
|
|
|
delete(w);
|
|
delete(settingText);
|
|
}
|
|
|
|
static void ScreenPositionWindowUpdate(void * ptr, int x, int y)
|
|
{
|
|
GuiButton * b = (GuiButton *)ptr;
|
|
if(b->GetState() == STATE_CLICKED)
|
|
{
|
|
GCSettings.xshift += x;
|
|
GCSettings.yshift += y;
|
|
|
|
char shift[10];
|
|
sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
|
|
settingText->SetText(shift);
|
|
b->ResetState();
|
|
}
|
|
}
|
|
|
|
static void ScreenPositionWindowLeftClick(void * ptr) { ScreenPositionWindowUpdate(ptr, -1, 0); }
|
|
static void ScreenPositionWindowRightClick(void * ptr) { ScreenPositionWindowUpdate(ptr, +1, 0); }
|
|
static void ScreenPositionWindowUpClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, -1); }
|
|
static void ScreenPositionWindowDownClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, +1); }
|
|
|
|
static void ScreenPositionWindow()
|
|
{
|
|
GuiWindow * w = new GuiWindow(150,150);
|
|
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
w->SetPosition(0, -10);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiTrigger trigLeft;
|
|
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
|
|
|
GuiTrigger trigRight;
|
|
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
|
|
|
GuiTrigger trigUp;
|
|
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
|
|
|
|
GuiTrigger trigDown;
|
|
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
|
|
|
|
GuiImageData arrowLeft(button_arrow_left_png);
|
|
GuiImage arrowLeftImg(&arrowLeft);
|
|
GuiImageData arrowLeftOver(button_arrow_left_over_png);
|
|
GuiImage arrowLeftOverImg(&arrowLeftOver);
|
|
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
|
|
arrowLeftBtn.SetImage(&arrowLeftImg);
|
|
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
|
|
arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
arrowLeftBtn.SetTrigger(0, &trigA);
|
|
arrowLeftBtn.SetTrigger(1, &trigLeft);
|
|
arrowLeftBtn.SetSelectable(false);
|
|
arrowLeftBtn.SetUpdateCallback(ScreenPositionWindowLeftClick);
|
|
|
|
GuiImageData arrowRight(button_arrow_right_png);
|
|
GuiImage arrowRightImg(&arrowRight);
|
|
GuiImageData arrowRightOver(button_arrow_right_over_png);
|
|
GuiImage arrowRightOverImg(&arrowRightOver);
|
|
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
|
|
arrowRightBtn.SetImage(&arrowRightImg);
|
|
arrowRightBtn.SetImageOver(&arrowRightOverImg);
|
|
arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
arrowRightBtn.SetTrigger(0, &trigA);
|
|
arrowRightBtn.SetTrigger(1, &trigRight);
|
|
arrowRightBtn.SetSelectable(false);
|
|
arrowRightBtn.SetUpdateCallback(ScreenPositionWindowRightClick);
|
|
|
|
GuiImageData arrowUp(button_arrow_up_png);
|
|
GuiImage arrowUpImg(&arrowUp);
|
|
GuiImageData arrowUpOver(button_arrow_up_over_png);
|
|
GuiImage arrowUpOverImg(&arrowUpOver);
|
|
GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
arrowUpBtn.SetImage(&arrowUpImg);
|
|
arrowUpBtn.SetImageOver(&arrowUpOverImg);
|
|
arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
arrowUpBtn.SetTrigger(0, &trigA);
|
|
arrowUpBtn.SetTrigger(1, &trigUp);
|
|
arrowUpBtn.SetSelectable(false);
|
|
arrowUpBtn.SetUpdateCallback(ScreenPositionWindowUpClick);
|
|
|
|
GuiImageData arrowDown(button_arrow_down_png);
|
|
GuiImage arrowDownImg(&arrowDown);
|
|
GuiImageData arrowDownOver(button_arrow_down_over_png);
|
|
GuiImage arrowDownOverImg(&arrowDownOver);
|
|
GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
arrowDownBtn.SetImage(&arrowDownImg);
|
|
arrowDownBtn.SetImageOver(&arrowDownOverImg);
|
|
arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
|
arrowDownBtn.SetTrigger(0, &trigA);
|
|
arrowDownBtn.SetTrigger(1, &trigDown);
|
|
arrowDownBtn.SetSelectable(false);
|
|
arrowDownBtn.SetUpdateCallback(ScreenPositionWindowDownClick);
|
|
|
|
GuiImageData screenPosition(screen_position_png);
|
|
GuiImage screenPositionImg(&screenPosition);
|
|
screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
|
|
settingText = new GuiText(NULL, 22, (GXColor){0, 0, 0, 255});
|
|
char shift[10];
|
|
sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
|
|
settingText->SetText(shift);
|
|
|
|
int currentX = GCSettings.xshift;
|
|
int currentY = GCSettings.yshift;
|
|
|
|
w->Append(&arrowLeftBtn);
|
|
w->Append(&arrowRightBtn);
|
|
w->Append(&arrowUpBtn);
|
|
w->Append(&arrowDownBtn);
|
|
w->Append(&screenPositionImg);
|
|
w->Append(settingText);
|
|
|
|
if(!SettingWindow("Screen Position",w))
|
|
{
|
|
GCSettings.xshift = currentX; // undo changes
|
|
GCSettings.yshift = currentY;
|
|
}
|
|
|
|
delete(w);
|
|
delete(settingText);
|
|
}
|
|
|
|
static int MenuSettingsVideo()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
OptionList options;
|
|
|
|
sprintf(options.name[i++], "Rendering");
|
|
sprintf(options.name[i++], "Scaling");
|
|
sprintf(options.name[i++], "Screen Zoom");
|
|
sprintf(options.name[i++], "Screen Position");
|
|
sprintf(options.name[i++], "Video Mode");
|
|
sprintf(options.name[i++], "Colorize Mono GB");
|
|
sprintf(options.name[i++], "GB Palette");
|
|
options.length = i;
|
|
|
|
GuiText titleTxt("Game Settings - Video", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetCol2Position(200);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if (GCSettings.render == 0)
|
|
sprintf (options.value[0], "Original");
|
|
else if (GCSettings.render == 1)
|
|
sprintf (options.value[0], "Filtered");
|
|
else if (GCSettings.render == 2)
|
|
sprintf (options.value[0], "Unfiltered");
|
|
|
|
if (GCSettings.scaling == 0)
|
|
sprintf (options.value[1], "Maintain Aspect Ratio");
|
|
else if (GCSettings.scaling == 1)
|
|
sprintf (options.value[1], "Partial Stretch");
|
|
else if (GCSettings.scaling == 2)
|
|
sprintf (options.value[1], "Stretch to Fit");
|
|
else if (GCSettings.scaling == 3)
|
|
sprintf (options.value[1], "16:9 Correction");
|
|
|
|
sprintf (options.value[2], "%.2f%%", GCSettings.ZoomLevel*100);
|
|
|
|
sprintf (options.value[3], "%d, %d", GCSettings.xshift, GCSettings.yshift);
|
|
|
|
switch(GCSettings.videomode)
|
|
{
|
|
case 0:
|
|
sprintf (options.value[4], "Automatic (Recommended)"); break;
|
|
case 1:
|
|
sprintf (options.value[4], "NTSC (480i)"); break;
|
|
case 2:
|
|
sprintf (options.value[4], "Progressive (480p)"); break;
|
|
case 3:
|
|
sprintf (options.value[4], "PAL (50Hz)"); break;
|
|
case 4:
|
|
sprintf (options.value[4], "PAL (60Hz)"); break;
|
|
}
|
|
|
|
if (GCSettings.colorize)
|
|
sprintf (options.value[5], "On");
|
|
else
|
|
sprintf (options.value[5], "Off");
|
|
|
|
if(strcmp(CurrentPalette.gameName,"default"))
|
|
sprintf(options.value[6], "Custom");
|
|
else
|
|
sprintf(options.value[6], "Default");
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.render++;
|
|
if (GCSettings.render > 2)
|
|
GCSettings.render = 1;
|
|
break;
|
|
|
|
case 1:
|
|
GCSettings.scaling++;
|
|
if (GCSettings.scaling > 3)
|
|
GCSettings.scaling = 0;
|
|
// disable Widescreen correction in Wii mode - determined automatically
|
|
#ifdef HW_RVL
|
|
if(GCSettings.scaling == 3)
|
|
GCSettings.scaling = 0;
|
|
#endif
|
|
break;
|
|
|
|
case 2:
|
|
ScreenZoomWindow();
|
|
break;
|
|
|
|
case 3:
|
|
ScreenPositionWindow();
|
|
break;
|
|
|
|
case 4:
|
|
GCSettings.videomode++;
|
|
if(GCSettings.videomode > 4)
|
|
GCSettings.videomode = 0;
|
|
break;
|
|
|
|
case 5:
|
|
GCSettings.colorize ^= 1;
|
|
break;
|
|
|
|
case 6:
|
|
menu = MENU_GAMESETTINGS_PALETTE;
|
|
break;
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettings
|
|
***************************************************************************/
|
|
static int MenuSettings()
|
|
{
|
|
int menu = MENU_NONE;
|
|
|
|
GuiText titleTxt("Settings", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconFile(icon_settings_file_png);
|
|
GuiImageData iconMenu(icon_settings_menu_png);
|
|
GuiImageData iconNetwork(icon_settings_network_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiText savingBtnTxt1("Saving", 24, (GXColor){0, 0, 0, 255});
|
|
GuiText savingBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
|
|
GuiText savingBtnTxt3("Loading", 24, (GXColor){0, 0, 0, 255});
|
|
savingBtnTxt1.SetPosition(0, -20);
|
|
savingBtnTxt3.SetPosition(0, +20);
|
|
GuiImage savingBtnImg(&btnLargeOutline);
|
|
GuiImage savingBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage fileBtnIcon(&iconFile);
|
|
GuiButton savingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
savingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
savingBtn.SetPosition(-125, 120);
|
|
savingBtn.SetLabel(&savingBtnTxt1, 0);
|
|
savingBtn.SetLabel(&savingBtnTxt2, 1);
|
|
savingBtn.SetLabel(&savingBtnTxt3, 2);
|
|
savingBtn.SetImage(&savingBtnImg);
|
|
savingBtn.SetImageOver(&savingBtnImgOver);
|
|
savingBtn.SetIcon(&fileBtnIcon);
|
|
savingBtn.SetSoundOver(&btnSoundOver);
|
|
savingBtn.SetSoundClick(&btnSoundClick);
|
|
savingBtn.SetTrigger(&trigA);
|
|
savingBtn.SetEffectGrow();
|
|
|
|
GuiText menuBtnTxt("Menu", 24, (GXColor){0, 0, 0, 255});
|
|
menuBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
GuiImage menuBtnImg(&btnLargeOutline);
|
|
GuiImage menuBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage menuBtnIcon(&iconMenu);
|
|
GuiButton menuBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
menuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
menuBtn.SetPosition(125, 120);
|
|
menuBtn.SetLabel(&menuBtnTxt);
|
|
menuBtn.SetImage(&menuBtnImg);
|
|
menuBtn.SetImageOver(&menuBtnImgOver);
|
|
menuBtn.SetIcon(&menuBtnIcon);
|
|
menuBtn.SetSoundOver(&btnSoundOver);
|
|
menuBtn.SetSoundClick(&btnSoundClick);
|
|
menuBtn.SetTrigger(&trigA);
|
|
menuBtn.SetEffectGrow();
|
|
|
|
GuiText networkBtnTxt("Network", 24, (GXColor){0, 0, 0, 255});
|
|
networkBtnTxt.SetMaxWidth(btnLargeOutline.GetWidth()-30);
|
|
GuiImage networkBtnImg(&btnLargeOutline);
|
|
GuiImage networkBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage networkBtnIcon(&iconNetwork);
|
|
GuiButton networkBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
networkBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
networkBtn.SetPosition(0, 250);
|
|
networkBtn.SetLabel(&networkBtnTxt);
|
|
networkBtn.SetImage(&networkBtnImg);
|
|
networkBtn.SetImageOver(&networkBtnImgOver);
|
|
networkBtn.SetIcon(&networkBtnIcon);
|
|
networkBtn.SetSoundOver(&btnSoundOver);
|
|
networkBtn.SetSoundClick(&btnSoundClick);
|
|
networkBtn.SetTrigger(&trigA);
|
|
networkBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiText resetBtnTxt("Reset Settings", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage resetBtnImg(&btnOutline);
|
|
GuiImage resetBtnImgOver(&btnOutlineOver);
|
|
GuiButton resetBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
resetBtn.SetPosition(-100, -35);
|
|
resetBtn.SetLabel(&resetBtnTxt);
|
|
resetBtn.SetImage(&resetBtnImg);
|
|
resetBtn.SetImageOver(&resetBtnImgOver);
|
|
resetBtn.SetSoundOver(&btnSoundOver);
|
|
resetBtn.SetSoundClick(&btnSoundClick);
|
|
resetBtn.SetTrigger(&trigA);
|
|
resetBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&savingBtn);
|
|
w.Append(&menuBtn);
|
|
|
|
#ifdef HW_RVL
|
|
w.Append(&networkBtn);
|
|
#endif
|
|
|
|
w.Append(&backBtn);
|
|
w.Append(&resetBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(savingBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS_FILE;
|
|
}
|
|
else if(menuBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS_MENU;
|
|
}
|
|
else if(networkBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS_NETWORK;
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESELECTION;
|
|
}
|
|
else if(resetBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
resetBtn.ResetState();
|
|
|
|
int choice = WindowPrompt(
|
|
"Reset Settings",
|
|
"Are you sure that you want to reset your settings?",
|
|
"Yes",
|
|
"No");
|
|
|
|
if(choice == 1)
|
|
DefaultSettings();
|
|
}
|
|
}
|
|
|
|
if(menu == MENU_GAMESELECTION)
|
|
SavePrefs(NOTSILENT);
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsFile
|
|
***************************************************************************/
|
|
|
|
static int MenuSettingsFile()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
OptionList options;
|
|
sprintf(options.name[i++], "Load Device");
|
|
sprintf(options.name[i++], "Save Device");
|
|
sprintf(options.name[i++], "Load Folder");
|
|
sprintf(options.name[i++], "Save Folder");
|
|
sprintf(options.name[i++], "Cheats Folder");
|
|
sprintf(options.name[i++], "Auto Load");
|
|
sprintf(options.name[i++], "Auto Save");
|
|
sprintf(options.name[i++], "Verify MC Saves");
|
|
options.length = i;
|
|
options.name[4][0] = 0; // hide cheats folder (not implemented)
|
|
|
|
GuiText titleTxt("Settings - Saving & Loading", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
optionBrowser.SetCol2Position(185);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
// some load/save methods are not implemented - here's where we skip them
|
|
// they need to be skipped in the order they were enumerated in snes9xGX.h
|
|
|
|
// no USB ports on GameCube
|
|
#ifdef HW_DOL
|
|
if(GCSettings.LoadMethod == METHOD_USB)
|
|
GCSettings.LoadMethod++;
|
|
if(GCSettings.SaveMethod == METHOD_USB)
|
|
GCSettings.SaveMethod++;
|
|
#endif
|
|
|
|
// saving to DVD is impossible
|
|
if(GCSettings.SaveMethod == METHOD_DVD)
|
|
GCSettings.SaveMethod++;
|
|
|
|
// disable DVD in GC mode (not implemented)
|
|
#ifdef HW_DOL
|
|
if(GCSettings.LoadMethod == METHOD_DVD)
|
|
GCSettings.LoadMethod++;
|
|
#endif
|
|
|
|
// disable SMB in GC mode (stalls out)
|
|
#ifdef HW_DOL
|
|
if(GCSettings.LoadMethod == METHOD_SMB)
|
|
GCSettings.LoadMethod++;
|
|
if(GCSettings.SaveMethod == METHOD_SMB)
|
|
GCSettings.SaveMethod++;
|
|
#endif
|
|
|
|
// disable MC saving in Wii mode - does not work for some reason!
|
|
#ifdef HW_RVL
|
|
if(GCSettings.SaveMethod == METHOD_MC_SLOTA)
|
|
GCSettings.SaveMethod++;
|
|
if(GCSettings.SaveMethod == METHOD_MC_SLOTB)
|
|
GCSettings.SaveMethod++;
|
|
options.name[7][0] = 0;
|
|
#endif
|
|
|
|
// correct load/save methods out of bounds
|
|
if(GCSettings.LoadMethod > 4)
|
|
GCSettings.LoadMethod = 0;
|
|
if(GCSettings.SaveMethod > 6)
|
|
GCSettings.SaveMethod = 0;
|
|
|
|
if (GCSettings.LoadMethod == METHOD_AUTO) sprintf (options.value[0],"Auto Detect");
|
|
else if (GCSettings.LoadMethod == METHOD_SD) sprintf (options.value[0],"SD");
|
|
else if (GCSettings.LoadMethod == METHOD_USB) sprintf (options.value[0],"USB");
|
|
else if (GCSettings.LoadMethod == METHOD_DVD) sprintf (options.value[0],"DVD");
|
|
else if (GCSettings.LoadMethod == METHOD_SMB) sprintf (options.value[0],"Network");
|
|
|
|
if (GCSettings.SaveMethod == METHOD_AUTO) sprintf (options.value[1],"Auto Detect");
|
|
else if (GCSettings.SaveMethod == METHOD_SD) sprintf (options.value[1],"SD");
|
|
else if (GCSettings.SaveMethod == METHOD_USB) sprintf (options.value[1],"USB");
|
|
else if (GCSettings.SaveMethod == METHOD_SMB) sprintf (options.value[1],"Network");
|
|
else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (options.value[1],"MC Slot A");
|
|
else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (options.value[1],"MC Slot B");
|
|
|
|
snprintf (options.value[2], 256, "%s", GCSettings.LoadFolder);
|
|
snprintf (options.value[3], 256, "%s", GCSettings.SaveFolder);
|
|
snprintf (options.value[4], 256, "%s", GCSettings.CheatFolder);
|
|
|
|
if (GCSettings.AutoLoad == 0) sprintf (options.value[5],"Off");
|
|
else if (GCSettings.AutoLoad == 1) sprintf (options.value[5],"SRAM");
|
|
else if (GCSettings.AutoLoad == 2) sprintf (options.value[5],"Snapshot");
|
|
|
|
if (GCSettings.AutoSave == 0) sprintf (options.value[6],"Off");
|
|
else if (GCSettings.AutoSave == 1) sprintf (options.value[6],"SRAM");
|
|
else if (GCSettings.AutoSave == 2) sprintf (options.value[6],"Snapshot");
|
|
else if (GCSettings.AutoSave == 3) sprintf (options.value[6],"Both");
|
|
|
|
sprintf (options.value[7], "%s", GCSettings.VerifySaves == true ? "On" : "Off");
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.LoadMethod++;
|
|
break;
|
|
|
|
case 1:
|
|
GCSettings.SaveMethod++;
|
|
break;
|
|
|
|
case 2:
|
|
OnScreenKeyboard(GCSettings.LoadFolder, 30);
|
|
break;
|
|
|
|
case 3:
|
|
OnScreenKeyboard(GCSettings.SaveFolder, 30);
|
|
break;
|
|
|
|
case 4:
|
|
OnScreenKeyboard(GCSettings.CheatFolder, 30);
|
|
break;
|
|
|
|
case 5:
|
|
GCSettings.AutoLoad++;
|
|
if (GCSettings.AutoLoad > 2)
|
|
GCSettings.AutoLoad = 0;
|
|
break;
|
|
|
|
case 6:
|
|
GCSettings.AutoSave++;
|
|
if (GCSettings.AutoSave > 3)
|
|
GCSettings.AutoSave = 0;
|
|
break;
|
|
|
|
case 7:
|
|
GCSettings.VerifySaves ^= 1;
|
|
break;
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsMenu
|
|
***************************************************************************/
|
|
static int MenuSettingsMenu()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
OptionList options;
|
|
|
|
sprintf(options.name[i++], "Exit Action");
|
|
sprintf(options.name[i++], "Wiimote Orientation");
|
|
sprintf(options.name[i++], "Music Volume");
|
|
sprintf(options.name[i++], "Sound Effects Volume");
|
|
sprintf(options.name[i++], "Rumble");
|
|
options.length = i;
|
|
|
|
GuiText titleTxt("Settings - Menu", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
#ifdef HW_RVL
|
|
if (GCSettings.ExitAction == 1)
|
|
sprintf (options.value[0], "Return to Wii Menu");
|
|
else if (GCSettings.ExitAction == 2)
|
|
sprintf (options.value[0], "Power off Wii");
|
|
else if (GCSettings.ExitAction == 3)
|
|
sprintf (options.value[0], "Return to Loader");
|
|
else
|
|
sprintf (options.value[0], "Auto");
|
|
#else // GameCube
|
|
if(GCSettings.ExitAction > 1)
|
|
GCSettings.ExitAction = 0;
|
|
if (GCSettings.ExitAction == 0)
|
|
sprintf (options.value[0], "Return to Loader");
|
|
else
|
|
sprintf (options.value[0], "Reboot");
|
|
|
|
options.name[1][0] = 0; // Wiimote
|
|
options.name[2][0] = 0; // Music
|
|
options.name[3][0] = 0; // Sound Effects
|
|
options.name[4][0] = 0; // Rumble
|
|
#endif
|
|
|
|
if (GCSettings.WiimoteOrientation == 0)
|
|
sprintf (options.value[1], "Vertical");
|
|
else if (GCSettings.WiimoteOrientation == 1)
|
|
sprintf (options.value[1], "Horizontal");
|
|
|
|
if(GCSettings.MusicVolume > 0)
|
|
sprintf(options.value[2], "%d%%", GCSettings.MusicVolume);
|
|
else
|
|
sprintf(options.value[2], "Mute");
|
|
|
|
if(GCSettings.SFXVolume > 0)
|
|
sprintf(options.value[3], "%d%%", GCSettings.SFXVolume);
|
|
else
|
|
sprintf(options.value[3], "Mute");
|
|
|
|
if (GCSettings.Rumble == 1)
|
|
sprintf (options.value[4], "Enabled");
|
|
else
|
|
sprintf (options.value[4], "Disabled");
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.ExitAction++;
|
|
if(GCSettings.ExitAction > 3)
|
|
GCSettings.ExitAction = 0;
|
|
break;
|
|
case 1:
|
|
GCSettings.WiimoteOrientation ^= 1;
|
|
break;
|
|
case 2:
|
|
GCSettings.MusicVolume += 10;
|
|
if(GCSettings.MusicVolume > 100)
|
|
GCSettings.MusicVolume = 0;
|
|
bgMusic->SetVolume(GCSettings.MusicVolume);
|
|
break;
|
|
case 3:
|
|
GCSettings.SFXVolume += 10;
|
|
if(GCSettings.SFXVolume > 100)
|
|
GCSettings.SFXVolume = 0;
|
|
break;
|
|
case 4:
|
|
GCSettings.Rumble ^= 1;
|
|
break;
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsNetwork
|
|
***************************************************************************/
|
|
static int MenuSettingsNetwork()
|
|
{
|
|
int menu = MENU_NONE;
|
|
#ifdef HW_RVL
|
|
int ret;
|
|
int i = 0;
|
|
OptionList options;
|
|
sprintf(options.name[i++], "SMB Share IP");
|
|
sprintf(options.name[i++], "SMB Share Name");
|
|
sprintf(options.name[i++], "SMB Share Username");
|
|
sprintf(options.name[i++], "SMB Share Password");
|
|
options.length = i;
|
|
|
|
GuiText titleTxt("Settings - Network", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
strncpy (options.value[0], GCSettings.smbip, 15);
|
|
strncpy (options.value[1], GCSettings.smbshare, 19);
|
|
strncpy (options.value[2], GCSettings.smbuser, 19);
|
|
strncpy (options.value[3], GCSettings.smbpwd, 19);
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
OnScreenKeyboard(GCSettings.smbip, 16);
|
|
break;
|
|
|
|
case 1:
|
|
OnScreenKeyboard(GCSettings.smbshare, 20);
|
|
break;
|
|
|
|
case 2:
|
|
OnScreenKeyboard(GCSettings.smbuser, 20);
|
|
break;
|
|
|
|
case 3:
|
|
OnScreenKeyboard(GCSettings.smbpwd, 20);
|
|
break;
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
#endif
|
|
return menu;
|
|
}
|
|
|
|
|
|
static int redAmount=128, greenAmount=128, blueAmount=128;
|
|
static GuiText *redText;
|
|
static GuiText *greenText;
|
|
static GuiText *blueText;
|
|
static GuiText *sampleText;
|
|
|
|
static void RGBWindowUpdate(void * ptr, int red, int green, int blue)
|
|
{
|
|
GuiButton * b = (GuiButton *)ptr;
|
|
if(b->GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount += red;
|
|
if (redAmount>255) redAmount=255;
|
|
else if (redAmount<0) redAmount=0;
|
|
greenAmount += green;
|
|
if (greenAmount>255) greenAmount=255;
|
|
else if (greenAmount<0) greenAmount=0;
|
|
blueAmount += blue;
|
|
if (blueAmount>255) blueAmount=255;
|
|
else if (blueAmount<0) blueAmount=0;
|
|
|
|
redText->SetColor((GXColor){redAmount, 0, 0, 255});
|
|
greenText->SetColor((GXColor){0, greenAmount, 0, 255});
|
|
blueText->SetColor((GXColor){0, 0, blueAmount, 255});
|
|
sampleText->SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
|
|
char shift[10];
|
|
sprintf(shift, "%2x", redAmount);
|
|
redText->SetText(shift);
|
|
sprintf(shift, "%2x", greenAmount);
|
|
greenText->SetText(shift);
|
|
sprintf(shift, "%2x", blueAmount);
|
|
blueText->SetText(shift);
|
|
|
|
b->ResetState();
|
|
}
|
|
}
|
|
|
|
static void LessRedClick(void * ptr) { RGBWindowUpdate(ptr, -8, 0, 0); }
|
|
static void LessGreenClick(void * ptr) { RGBWindowUpdate(ptr, 0, -8, 0); }
|
|
static void LessBlueClick(void * ptr) { RGBWindowUpdate(ptr, 0, 0, -8); }
|
|
static void MoreRedClick(void * ptr) { RGBWindowUpdate(ptr, +8, 0, 0); }
|
|
static void MoreGreenClick(void * ptr) { RGBWindowUpdate(ptr, 0, +8, 0); }
|
|
static void MoreBlueClick(void * ptr) { RGBWindowUpdate(ptr, 0, 0, +8); }
|
|
|
|
static void PaletteWindow(const char *name)
|
|
{
|
|
GuiWindow * w = new GuiWindow(500,480);
|
|
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
w->SetPosition(0, -10);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiImageData arrowUp(button_arrow_up_png);
|
|
GuiImageData arrowDown(button_arrow_down_png);
|
|
GuiImageData arrowUpOver(button_arrow_up_over_png);
|
|
GuiImageData arrowDownOver(button_arrow_down_over_png);
|
|
|
|
GuiImage moreRedImg(&arrowUp);
|
|
GuiImage moreRedOverImg(&arrowUpOver);
|
|
GuiButton moreRedBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
moreRedBtn.SetImage(&moreRedImg);
|
|
moreRedBtn.SetImageOver(&moreRedOverImg);
|
|
moreRedBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
moreRedBtn.SetPosition(-150,-60);
|
|
moreRedBtn.SetTrigger(0, &trigA);
|
|
moreRedBtn.SetSelectable(true);
|
|
moreRedBtn.SetUpdateCallback(MoreRedClick);
|
|
|
|
GuiImage lessRedImg(&arrowDown);
|
|
GuiImage lessRedOverImg(&arrowDownOver);
|
|
GuiButton lessRedBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
lessRedBtn.SetImage(&lessRedImg);
|
|
lessRedBtn.SetImageOver(&lessRedOverImg);
|
|
lessRedBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
lessRedBtn.SetPosition(-150,+50);
|
|
lessRedBtn.SetTrigger(0, &trigA);
|
|
lessRedBtn.SetSelectable(true);
|
|
lessRedBtn.SetUpdateCallback(LessRedClick);
|
|
|
|
GuiImage moreGreenImg(&arrowUp);
|
|
GuiImage moreGreenOverImg(&arrowUpOver);
|
|
GuiButton moreGreenBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
moreGreenBtn.SetImage(&moreGreenImg);
|
|
moreGreenBtn.SetImageOver(&moreGreenOverImg);
|
|
moreGreenBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
moreGreenBtn.SetPosition(-50,-60);
|
|
moreGreenBtn.SetTrigger(0, &trigA);
|
|
moreGreenBtn.SetSelectable(true);
|
|
moreGreenBtn.SetUpdateCallback(MoreGreenClick);
|
|
|
|
GuiImage lessGreenImg(&arrowDown);
|
|
GuiImage lessGreenOverImg(&arrowDownOver);
|
|
GuiButton lessGreenBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
lessGreenBtn.SetImage(&lessGreenImg);
|
|
lessGreenBtn.SetImageOver(&lessGreenOverImg);
|
|
lessGreenBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
lessGreenBtn.SetPosition(-50,+50);
|
|
lessGreenBtn.SetTrigger(0, &trigA);
|
|
lessGreenBtn.SetSelectable(true);
|
|
lessGreenBtn.SetUpdateCallback(LessGreenClick);
|
|
|
|
GuiImage moreBlueImg(&arrowUp);
|
|
GuiImage moreBlueOverImg(&arrowUpOver);
|
|
GuiButton moreBlueBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
moreBlueBtn.SetImage(&moreBlueImg);
|
|
moreBlueBtn.SetImageOver(&moreBlueOverImg);
|
|
moreBlueBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
moreBlueBtn.SetPosition(50,-60);
|
|
moreBlueBtn.SetTrigger(0, &trigA);
|
|
moreBlueBtn.SetSelectable(true);
|
|
moreBlueBtn.SetUpdateCallback(MoreBlueClick);
|
|
|
|
GuiImage lessBlueImg(&arrowDown);
|
|
GuiImage lessBlueOverImg(&arrowDownOver);
|
|
GuiButton lessBlueBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
lessBlueBtn.SetImage(&lessBlueImg);
|
|
lessBlueBtn.SetImageOver(&lessBlueOverImg);
|
|
lessBlueBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
lessBlueBtn.SetPosition(50,+50);
|
|
lessBlueBtn.SetTrigger(0, &trigA);
|
|
lessBlueBtn.SetSelectable(true);
|
|
lessBlueBtn.SetUpdateCallback(LessBlueClick);
|
|
|
|
GuiImageData box(screen_position_png);
|
|
|
|
GuiImage redBoxImg(&box);
|
|
redBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
redBoxImg.SetPosition(-150, 0);
|
|
|
|
GuiImage greenBoxImg(&box);
|
|
greenBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
greenBoxImg.SetPosition(-50, 0);
|
|
|
|
GuiImage blueBoxImg(&box);
|
|
blueBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
blueBoxImg.SetPosition(+50, 0);
|
|
|
|
char shift[10];
|
|
redText = new GuiText(NULL, 22, (GXColor){128, 0, 0, 255});
|
|
redText->SetPosition(-150,0);
|
|
sprintf(shift, "%2x", redAmount);
|
|
redText->SetText(shift);
|
|
|
|
greenText = new GuiText(NULL, 22, (GXColor){0, 128, 0, 255});
|
|
greenText->SetPosition(-50, 0);
|
|
sprintf(shift, "%2x", greenAmount);
|
|
greenText->SetText(shift);
|
|
|
|
blueText = new GuiText(NULL, 22, (GXColor){0, 0, 128, 255});
|
|
blueText->SetPosition(+50,0);
|
|
sprintf(shift, "%2x", blueAmount);
|
|
blueText->SetText(shift);
|
|
|
|
sampleText = new GuiText(NULL, 22, (GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
sampleText->SetPosition(+150,0);
|
|
sampleText->SetText(name);
|
|
|
|
int currentRed = redAmount;
|
|
int currentGreen = greenAmount;
|
|
int currentBlue = blueAmount;
|
|
|
|
w->Append(&lessRedBtn);
|
|
w->Append(&moreRedBtn);
|
|
w->Append(&lessGreenBtn);
|
|
w->Append(&moreGreenBtn);
|
|
w->Append(&lessBlueBtn);
|
|
w->Append(&moreBlueBtn);
|
|
|
|
w->Append(&redBoxImg);
|
|
w->Append(&greenBoxImg);
|
|
w->Append(&blueBoxImg);
|
|
|
|
w->Append(sampleText);
|
|
w->Append(redText);
|
|
w->Append(greenText);
|
|
w->Append(blueText);
|
|
|
|
if(!SettingWindow("Red Green Blue",w))
|
|
{
|
|
redAmount = currentRed; // undo changes
|
|
greenAmount = currentGreen;
|
|
blueAmount = currentBlue;
|
|
}
|
|
|
|
delete(w);
|
|
delete(redText);
|
|
delete(greenText);
|
|
delete(blueText);
|
|
}
|
|
|
|
GXColor GetCol(int i) {
|
|
u32 c;
|
|
if (i>=0 && i<=13) c = CurrentPalette.palette[i];
|
|
else c = 0;
|
|
u8 r = (c >> 16) & 255;
|
|
u8 g = (c >> 8) & 255;
|
|
u8 b = (c) & 255;
|
|
return (GXColor){r,g,b,255};
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuPalette
|
|
*
|
|
* Menu displayed when returning to the menu from in-game.
|
|
***************************************************************************/
|
|
static int MenuPalette()
|
|
{
|
|
// We are now using a custom palette
|
|
strncpy(CurrentPalette.gameName, RomTitle, 17);
|
|
|
|
int menu = MENU_NONE;
|
|
|
|
GuiText titleTxt("Palette", 28, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
|
|
|
|
GuiText bg0BtnTxt("BG 0", 24, GetCol(0));
|
|
GuiImage bg0BtnImg(&btnCloseOutline);
|
|
GuiImage bg0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg0Btn.SetPosition(-200, 120);
|
|
bg0Btn.SetLabel(&bg0BtnTxt);
|
|
bg0Btn.SetImage(&bg0BtnImg);
|
|
bg0Btn.SetImageOver(&bg0BtnImgOver);
|
|
bg0Btn.SetSoundOver(&btnSoundOver);
|
|
bg0Btn.SetSoundClick(&btnSoundClick);
|
|
bg0Btn.SetTrigger(&trigA);
|
|
bg0Btn.SetEffectGrow();
|
|
|
|
GuiText bg1BtnTxt("BG 1", 24, GetCol(1));
|
|
GuiImage bg1BtnImg(&btnCloseOutline);
|
|
GuiImage bg1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg1Btn.SetPosition(-200, 180);
|
|
bg1Btn.SetLabel(&bg1BtnTxt);
|
|
bg1Btn.SetImage(&bg1BtnImg);
|
|
bg1Btn.SetImageOver(&bg1BtnImgOver);
|
|
bg1Btn.SetSoundOver(&btnSoundOver);
|
|
bg1Btn.SetSoundClick(&btnSoundClick);
|
|
bg1Btn.SetTrigger(&trigA);
|
|
bg1Btn.SetEffectGrow();
|
|
|
|
GuiText bg2BtnTxt("BG 2", 24, GetCol(2));
|
|
GuiImage bg2BtnImg(&btnCloseOutline);
|
|
GuiImage bg2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg2Btn.SetPosition(-200, 240);
|
|
bg2Btn.SetLabel(&bg2BtnTxt);
|
|
bg2Btn.SetImage(&bg2BtnImg);
|
|
bg2Btn.SetImageOver(&bg2BtnImgOver);
|
|
bg2Btn.SetSoundOver(&btnSoundOver);
|
|
bg2Btn.SetSoundClick(&btnSoundClick);
|
|
bg2Btn.SetTrigger(&trigA);
|
|
bg2Btn.SetEffectGrow();
|
|
|
|
GuiText bg3BtnTxt("BG 3", 24, GetCol(3));
|
|
GuiImage bg3BtnImg(&btnCloseOutline);
|
|
GuiImage bg3BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg3Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg3Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg3Btn.SetPosition(-200, 300);
|
|
bg3Btn.SetLabel(&bg3BtnTxt);
|
|
bg3Btn.SetImage(&bg3BtnImg);
|
|
bg3Btn.SetImageOver(&bg3BtnImgOver);
|
|
bg3Btn.SetSoundOver(&btnSoundOver);
|
|
bg3Btn.SetSoundClick(&btnSoundClick);
|
|
bg3Btn.SetTrigger(&trigA);
|
|
bg3Btn.SetEffectGrow();
|
|
|
|
GuiText win0BtnTxt("WIN 0", 24, GetCol(4));
|
|
GuiImage win0BtnImg(&btnCloseOutline);
|
|
GuiImage win0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win0Btn.SetPosition(-70, 120);
|
|
win0Btn.SetLabel(&win0BtnTxt);
|
|
win0Btn.SetImage(&win0BtnImg);
|
|
win0Btn.SetImageOver(&win0BtnImgOver);
|
|
win0Btn.SetSoundOver(&btnSoundOver);
|
|
win0Btn.SetSoundClick(&btnSoundClick);
|
|
win0Btn.SetTrigger(&trigA);
|
|
win0Btn.SetEffectGrow();
|
|
|
|
GuiText win1BtnTxt("WIN 1", 24, GetCol(5));
|
|
GuiImage win1BtnImg(&btnCloseOutline);
|
|
GuiImage win1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win1Btn.SetPosition(-70, 180);
|
|
win1Btn.SetLabel(&win1BtnTxt);
|
|
win1Btn.SetImage(&win1BtnImg);
|
|
win1Btn.SetImageOver(&win1BtnImgOver);
|
|
win1Btn.SetSoundOver(&btnSoundOver);
|
|
win1Btn.SetSoundClick(&btnSoundClick);
|
|
win1Btn.SetTrigger(&trigA);
|
|
win1Btn.SetEffectGrow();
|
|
|
|
GuiText win2BtnTxt("WIN 2", 24, GetCol(6));
|
|
GuiImage win2BtnImg(&btnCloseOutline);
|
|
GuiImage win2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win2Btn.SetPosition(-70, 240);
|
|
win2Btn.SetLabel(&win2BtnTxt);
|
|
win2Btn.SetImage(&win2BtnImg);
|
|
win2Btn.SetImageOver(&win2BtnImgOver);
|
|
win2Btn.SetSoundOver(&btnSoundOver);
|
|
win2Btn.SetSoundClick(&btnSoundClick);
|
|
win2Btn.SetTrigger(&trigA);
|
|
win2Btn.SetEffectGrow();
|
|
|
|
GuiText win3BtnTxt("WIN 3", 24, GetCol(7));
|
|
GuiImage win3BtnImg(&btnCloseOutline);
|
|
GuiImage win3BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win3Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win3Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win3Btn.SetPosition(-70, 300);
|
|
win3Btn.SetLabel(&win3BtnTxt);
|
|
win3Btn.SetImage(&win3BtnImg);
|
|
win3Btn.SetImageOver(&win3BtnImgOver);
|
|
win3Btn.SetSoundOver(&btnSoundOver);
|
|
win3Btn.SetSoundClick(&btnSoundClick);
|
|
win3Btn.SetTrigger(&trigA);
|
|
win3Btn.SetEffectGrow();
|
|
|
|
GuiText obj0BtnTxt("OBJ 0", 24, GetCol(8));
|
|
GuiImage obj0BtnImg(&btnCloseOutline);
|
|
GuiImage obj0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton obj0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
obj0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
obj0Btn.SetPosition(+70, 120);
|
|
obj0Btn.SetLabel(&obj0BtnTxt);
|
|
obj0Btn.SetImage(&obj0BtnImg);
|
|
obj0Btn.SetImageOver(&obj0BtnImgOver);
|
|
obj0Btn.SetSoundOver(&btnSoundOver);
|
|
obj0Btn.SetSoundClick(&btnSoundClick);
|
|
obj0Btn.SetTrigger(&trigA);
|
|
obj0Btn.SetEffectGrow();
|
|
|
|
GuiText obj1BtnTxt("OBJ 1", 24, GetCol(9));
|
|
GuiImage obj1BtnImg(&btnCloseOutline);
|
|
GuiImage obj1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton obj1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
obj1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
obj1Btn.SetPosition(+70, 180);
|
|
obj1Btn.SetLabel(&obj1BtnTxt);
|
|
obj1Btn.SetImage(&obj1BtnImg);
|
|
obj1Btn.SetImageOver(&obj1BtnImgOver);
|
|
obj1Btn.SetSoundOver(&btnSoundOver);
|
|
obj1Btn.SetSoundClick(&btnSoundClick);
|
|
obj1Btn.SetTrigger(&trigA);
|
|
obj1Btn.SetEffectGrow();
|
|
|
|
GuiText obj2BtnTxt("OBJ 2", 24, GetCol(10));
|
|
GuiImage obj2BtnImg(&btnCloseOutline);
|
|
GuiImage obj2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton obj2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
obj2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
obj2Btn.SetPosition(+70, 240);
|
|
obj2Btn.SetLabel(&obj2BtnTxt);
|
|
obj2Btn.SetImage(&obj2BtnImg);
|
|
obj2Btn.SetImageOver(&obj2BtnImgOver);
|
|
obj2Btn.SetSoundOver(&btnSoundOver);
|
|
obj2Btn.SetSoundClick(&btnSoundClick);
|
|
obj2Btn.SetTrigger(&trigA);
|
|
obj2Btn.SetEffectGrow();
|
|
|
|
GuiText spr0BtnTxt("SPR 0", 24, GetCol(11));
|
|
GuiImage spr0BtnImg(&btnCloseOutline);
|
|
GuiImage spr0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton spr0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
spr0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
spr0Btn.SetPosition(+200, 120);
|
|
spr0Btn.SetLabel(&spr0BtnTxt);
|
|
spr0Btn.SetImage(&spr0BtnImg);
|
|
spr0Btn.SetImageOver(&spr0BtnImgOver);
|
|
spr0Btn.SetSoundOver(&btnSoundOver);
|
|
spr0Btn.SetSoundClick(&btnSoundClick);
|
|
spr0Btn.SetTrigger(&trigA);
|
|
spr0Btn.SetEffectGrow();
|
|
|
|
GuiText spr1BtnTxt("SPR 1", 24, GetCol(12));
|
|
GuiImage spr1BtnImg(&btnCloseOutline);
|
|
GuiImage spr1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton spr1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
spr1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
spr1Btn.SetPosition(+200, 180);
|
|
spr1Btn.SetLabel(&spr1BtnTxt);
|
|
spr1Btn.SetImage(&spr1BtnImg);
|
|
spr1Btn.SetImageOver(&spr1BtnImgOver);
|
|
spr1Btn.SetSoundOver(&btnSoundOver);
|
|
spr1Btn.SetSoundClick(&btnSoundClick);
|
|
spr1Btn.SetTrigger(&trigA);
|
|
spr1Btn.SetEffectGrow();
|
|
|
|
GuiText spr2BtnTxt("SPR 2", 24, GetCol(13));
|
|
GuiImage spr2BtnImg(&btnCloseOutline);
|
|
GuiImage spr2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton spr2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
spr2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
spr2Btn.SetPosition(+200, 240);
|
|
spr2Btn.SetLabel(&spr2BtnTxt);
|
|
spr2Btn.SetImage(&spr2BtnImg);
|
|
spr2Btn.SetImageOver(&spr2BtnImgOver);
|
|
spr2Btn.SetSoundOver(&btnSoundOver);
|
|
spr2Btn.SetSoundClick(&btnSoundClick);
|
|
spr2Btn.SetTrigger(&trigA);
|
|
spr2Btn.SetEffectGrow();
|
|
|
|
GuiText importBtnTxt("Load / Save", 24, (GXColor){0, 0, 0, 255});
|
|
importBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
|
|
GuiImage importBtnImg(&btnOutline);
|
|
GuiImage importBtnImgOver(&btnOutlineOver);
|
|
GuiButton importBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
importBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
importBtn.SetPosition(140, 300);
|
|
importBtn.SetLabel(&importBtnTxt);
|
|
importBtn.SetImage(&importBtnImg);
|
|
importBtn.SetImageOver(&importBtnImgOver);
|
|
importBtn.SetSoundOver(&btnSoundOver);
|
|
importBtn.SetSoundClick(&btnSoundClick);
|
|
importBtn.SetTrigger(&trigA);
|
|
importBtn.SetEffectGrow();
|
|
|
|
GuiText closeBtnTxt("Close", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(&trigA);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 24, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(&trigA);
|
|
backBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&bg0Btn);
|
|
w.Append(&bg1Btn);
|
|
w.Append(&bg2Btn);
|
|
w.Append(&bg3Btn);
|
|
w.Append(&win0Btn);
|
|
w.Append(&win1Btn);
|
|
w.Append(&win2Btn);
|
|
w.Append(&win3Btn);
|
|
w.Append(&obj0Btn);
|
|
w.Append(&obj1Btn);
|
|
w.Append(&obj2Btn);
|
|
w.Append(&spr0Btn);
|
|
w.Append(&spr1Btn);
|
|
w.Append(&spr2Btn);
|
|
w.Append(&importBtn);
|
|
w.Append(&closeBtn);
|
|
w.Append(&backBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(bg0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[0] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[0] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[0] >> 0) & 0xFF;
|
|
PaletteWindow("BG 0");
|
|
CurrentPalette.palette[0] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg0BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
bg0Btn.ResetState();
|
|
}
|
|
else if(bg1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[1] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[1] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[1] >> 0) & 0xFF;
|
|
PaletteWindow("BG 1");
|
|
CurrentPalette.palette[1] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg1BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
bg1Btn.ResetState();
|
|
}
|
|
else if(bg2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[2] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[2] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[2] >> 0) & 0xFF;
|
|
PaletteWindow("BG 2");
|
|
CurrentPalette.palette[2] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg2BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
bg2Btn.ResetState();
|
|
}
|
|
else if(bg3Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[3] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[3] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[3] >> 0) & 0xFF;
|
|
PaletteWindow("BG 3");
|
|
CurrentPalette.palette[3] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg3BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
bg3Btn.ResetState();
|
|
}
|
|
else if(win0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[4] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[4] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[4] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 0");
|
|
CurrentPalette.palette[4] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win0BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
win0Btn.ResetState();
|
|
}
|
|
else if(win1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[5] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[5] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[5] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 1");
|
|
CurrentPalette.palette[5] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win1BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
win1Btn.ResetState();
|
|
}
|
|
else if(win2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[6] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[6] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[6] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 2");
|
|
CurrentPalette.palette[6] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win2BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
win2Btn.ResetState();
|
|
}
|
|
else if(win3Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[7] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[7] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[7] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 3");
|
|
CurrentPalette.palette[7] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win3BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
win3Btn.ResetState();
|
|
}
|
|
else if(obj0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[8] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[8] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[8] >> 0) & 0xFF;
|
|
PaletteWindow("OBJ 0");
|
|
CurrentPalette.palette[8] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
obj0BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
obj0Btn.ResetState();
|
|
}
|
|
else if(obj1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[9] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[9] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[9] >> 0) & 0xFF;
|
|
PaletteWindow("OBJ 1");
|
|
CurrentPalette.palette[9] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
obj1BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
obj1Btn.ResetState();
|
|
}
|
|
else if(obj2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[10] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[10] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[10] >> 0) & 0xFF;
|
|
PaletteWindow("OBJ 2");
|
|
CurrentPalette.palette[10] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
obj2BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
obj2Btn.ResetState();
|
|
}
|
|
else if(spr0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[11] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[11] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[11] >> 0) & 0xFF;
|
|
PaletteWindow("SPR 0");
|
|
CurrentPalette.palette[11] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
spr0BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
spr0Btn.ResetState();
|
|
}
|
|
else if(spr1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[12] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[12] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[12] >> 0) & 0xFF;
|
|
PaletteWindow("SPR 1");
|
|
CurrentPalette.palette[12] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
spr1BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
spr1Btn.ResetState();
|
|
}
|
|
else if(spr2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[13] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[13] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[13] >> 0) & 0xFF;
|
|
PaletteWindow("SPR 2");
|
|
CurrentPalette.palette[13] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
spr2BtnTxt.SetColor((GXColor){redAmount, greenAmount, blueAmount, 255});
|
|
spr2Btn.ResetState();
|
|
}
|
|
else if(importBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
SavePaletteAs(NOTSILENT, RomTitle);
|
|
menu = MENU_GAMESETTINGS_PALETTE;
|
|
}
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
SavePaletteAs(SILENT, RomTitle);
|
|
SavePrefs(NOTSILENT);
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
SavePaletteAs(SILENT, RomTitle);
|
|
menu = MENU_GAMESETTINGS_VIDEO;
|
|
}
|
|
}
|
|
|
|
if(menu == MENU_GAME)
|
|
SavePrefs(NOTSILENT);
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MainMenu
|
|
***************************************************************************/
|
|
void
|
|
MainMenu (int menu)
|
|
{
|
|
int currentMenu = menu;
|
|
lastMenu = MENU_NONE;
|
|
|
|
mainWindow = new GuiWindow(screenwidth, screenheight);
|
|
|
|
bgImg = new GuiImage(screenwidth, screenheight, (GXColor){236, 226, 238, 255});
|
|
bgImg->ColorStripe(10);
|
|
mainWindow->Append(bgImg);
|
|
|
|
if(gameScreenTex)
|
|
{
|
|
gameScreenImg = new GuiImage(gameScreenTex, screenwidth, screenheight);
|
|
gameScreenImg->SetAlpha(192);
|
|
gameScreenImg->ColorStripe(30);
|
|
mainWindow->Append(gameScreenImg);
|
|
bgImg->SetVisible(false);
|
|
}
|
|
|
|
GuiTrigger trigA;
|
|
if(GCSettings.WiimoteOrientation)
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
else
|
|
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData bgTop(bg_top_png);
|
|
bgTopImg = new GuiImage(&bgTop);
|
|
GuiImageData bgBottom(bg_bottom_png);
|
|
bgBottomImg = new GuiImage(&bgBottom);
|
|
bgBottomImg->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
GuiImageData logo(logo_png);
|
|
GuiImage logoImg(&logo);
|
|
GuiImageData logoOver(logo_over_png);
|
|
GuiImage logoImgOver(&logoOver);
|
|
GuiText logoTxt(APPVERSION, 18, (GXColor){255, 255, 255, 255});
|
|
logoTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
logoTxt.SetPosition(0, 4);
|
|
btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight());
|
|
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
btnLogo->SetPosition(-50, 24);
|
|
btnLogo->SetImage(&logoImg);
|
|
btnLogo->SetImageOver(&logoImgOver);
|
|
btnLogo->SetLabel(&logoTxt);
|
|
btnLogo->SetSoundOver(&btnSoundOver);
|
|
btnLogo->SetSoundClick(&btnSoundClick);
|
|
btnLogo->SetTrigger(&trigA);
|
|
btnLogo->SetUpdateCallback(WindowCredits);
|
|
|
|
mainWindow->Append(bgTopImg);
|
|
mainWindow->Append(bgBottomImg);
|
|
mainWindow->Append(btnLogo);
|
|
|
|
if(currentMenu == MENU_GAMESELECTION)
|
|
ResumeGui();
|
|
|
|
// Load preferences
|
|
if(!LoadPrefs())
|
|
SavePrefs(SILENT);
|
|
|
|
// Load palettes
|
|
LoadPalettes();
|
|
|
|
#ifndef NO_SOUND
|
|
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
|
|
bgMusic->SetVolume(GCSettings.MusicVolume);
|
|
bgMusic->SetLoop(true);
|
|
enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);
|
|
enterSound->SetVolume(GCSettings.SFXVolume);
|
|
exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG);
|
|
exitSound->SetVolume(GCSettings.SFXVolume);
|
|
if(currentMenu == MENU_GAMESELECTION) bgMusic->Play(); // startup music
|
|
#endif
|
|
|
|
while(currentMenu != MENU_EXIT || !ROMLoaded)
|
|
{
|
|
switch (currentMenu)
|
|
{
|
|
case MENU_GAMESELECTION:
|
|
currentMenu = MenuGameSelection();
|
|
break;
|
|
case MENU_GAME:
|
|
currentMenu = MenuGame();
|
|
break;
|
|
case MENU_GAME_LOAD:
|
|
currentMenu = MenuGameSaves(0);
|
|
break;
|
|
case MENU_GAME_SAVE:
|
|
currentMenu = MenuGameSaves(1);
|
|
break;
|
|
case MENU_GAMESETTINGS:
|
|
currentMenu = MenuGameSettings();
|
|
break;
|
|
case MENU_GAMESETTINGS_MAPPINGS:
|
|
currentMenu = MenuSettingsMappings();
|
|
break;
|
|
case MENU_GAMESETTINGS_MAPPINGS_MAP:
|
|
currentMenu = MenuSettingsMappingsMap();
|
|
break;
|
|
case MENU_GAMESETTINGS_VIDEO:
|
|
currentMenu = MenuSettingsVideo();
|
|
break;
|
|
/*case MENU_GAMESETTINGS_CHEATS:
|
|
currentMenu = MenuGameCheats();
|
|
break;*/
|
|
case MENU_GAMESETTINGS_PALETTE:
|
|
currentMenu = MenuPalette();
|
|
break;
|
|
case MENU_SETTINGS:
|
|
currentMenu = MenuSettings();
|
|
break;
|
|
case MENU_SETTINGS_FILE:
|
|
currentMenu = MenuSettingsFile();
|
|
break;
|
|
case MENU_SETTINGS_MENU:
|
|
currentMenu = MenuSettingsMenu();
|
|
break;
|
|
case MENU_SETTINGS_NETWORK:
|
|
currentMenu = MenuSettingsNetwork();
|
|
break;
|
|
default: // unrecognized menu
|
|
currentMenu = MenuGameSelection();
|
|
break;
|
|
}
|
|
lastMenu = currentMenu;
|
|
usleep(THREAD_SLEEP);
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
ShutoffRumble();
|
|
#endif
|
|
|
|
// wait for keys to be depressed
|
|
while(MenuRequested())
|
|
usleep(THREAD_SLEEP);
|
|
|
|
CancelAction();
|
|
HaltGui();
|
|
|
|
#ifndef NO_SOUND
|
|
delete bgMusic;
|
|
delete enterSound;
|
|
delete exitSound;
|
|
#endif
|
|
|
|
delete btnLogo;
|
|
delete bgImg;
|
|
delete bgTopImg;
|
|
delete bgBottomImg;
|
|
delete mainWindow;
|
|
|
|
mainWindow = NULL;
|
|
|
|
if(gameScreenImg)
|
|
{
|
|
delete gameScreenImg;
|
|
gameScreenImg = NULL;
|
|
}
|
|
if(gameScreenTex)
|
|
{
|
|
free(gameScreenTex);
|
|
gameScreenTex = NULL;
|
|
}
|
|
if(gameScreenTex2)
|
|
{
|
|
free(gameScreenTex2);
|
|
gameScreenTex2 = NULL;
|
|
}
|
|
}
|