mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-23 11:09:18 +01:00
2d9b7ef1f9
* "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls. See the Instructions section below for important details. * Rotation/Tilt sensor games all work * Solar sensors (Boktai 1/2/3) * Rumble (except for games that rely on Gameboy Player) * Keyboard * PAL support, finally! * New scaling options, choose how much stretching you want * Colourised games now partially work but still have distortion * "Corvette" no longer has a screwed up palette (but still crashes) * Triggers net reconnection on SMB failure * Source code refactored, and project file added * Instructions section added to this readme file
154 lines
6.3 KiB
Makefile
154 lines
6.3 KiB
Makefile
#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := vbagx_wii
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TARGETDIR := executables
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BUILD := build_wii
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SOURCES := source/ngc/images source/ngc/sounds source/ngc/fonts \
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source/ngc/gui source/ngc source/sz source/unzip \
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source/vba source/vba/apu source/vba/common \
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source/vba/gb source/vba/gba
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INCLUDES := source/vba source/ngc source/unzip
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
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-DNGC -DWORDS_BIGENDIAN \
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-DC_CORE -D__ppc__ -D__POWERPC__ -DFINAL_VERSION \
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-DSDL -DNO_PNG -DHAVE_ZUTIL_H \
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-D_SZ_ONE_DIRECTORY -D_LZMA_IN_CB -D_LZMA_OUT_READ \
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-fomit-frame-pointer -fno-exceptions \
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-Wno-unused-parameter -Wno-strict-aliasing
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with
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#---------------------------------------------------------------------------------
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LIBS := -ldi -lpngu -lpng -lmxml -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype -ltinysmb
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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TTFFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.ttf)))
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PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(TTFFILES:.ttf=.ttf.o) \
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$(PNGFILES:.png=.png.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR)
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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wiiload $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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reload:
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wiiload -r $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with .ttf and .png extensions
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#---------------------------------------------------------------------------------
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%.ttf.o : %.ttf
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@echo $(notdir $<)
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$(bin2o)
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%.png.o : %.png
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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