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22 lines
428 B
C++
22 lines
428 B
C++
#include "GBA.h"
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#include "Globals.h"
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#include "Flash.h"
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#include "Sram.h"
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u8 sramRead(u32 address)
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{
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return flashSaveMemory[address & 0xFFFF];
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}
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void sramDelayedWrite(u32 address, u8 byte)
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{
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saveType = 1;
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cpuSaveGameFunc = sramWrite;
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sramWrite(address, byte);
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}
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void sramWrite(u32 address, u8 byte)
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{
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flashSaveMemory[address & 0xFFFF] = byte;
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systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;
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}
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