mirror of
https://github.com/dborth/vbagx.git
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828 lines
22 KiB
C++
828 lines
22 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* preferences.cpp
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*
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* Preferences save/load to XML file
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/dir.h>
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#include <ogcsys.h>
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#include <mxml.h>
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#include "vba.h"
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#include "vbaconfig.h"
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#include "menu.h"
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#include "fileop.h"
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#include "filebrowser.h"
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#include "input.h"
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#include "button_mapping.h"
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#include "gamesettings.h"
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static gamePalette *palettes = NULL;
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static int loadedPalettes = 0;
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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***************************************************************************/
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static mxml_node_t *xml = NULL;
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static mxml_node_t *data = NULL;
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static mxml_node_t *section = NULL;
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static mxml_node_t *item = NULL;
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static mxml_node_t *elem = NULL;
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static mxml_node_t *mxmlFindNewElement(mxml_node_t *parent, const char *nodename, const char *attr=NULL, const char *value=NULL)
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{
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mxml_node_t *node = mxmlFindElement(parent, xml, nodename, attr, value, MXML_DESCEND);
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if (!node)
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{
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node = mxmlNewElement(parent, nodename);
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if (attr && value) mxmlElementSetAttr(node, attr, value);
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}
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return node;
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}
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static char temp[20];
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static const char * toStr(int i)
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{
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sprintf(temp, "%d", i);
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return temp;
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}
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static const char * toHex(u32 i)
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{
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sprintf(temp, "0x%06X", i);
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return temp;
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}
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static const char * FtoStr(float i)
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{
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sprintf(temp, "%.2f", i);
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return temp;
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}
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static void createXMLSection(const char * name, const char * description)
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{
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section = mxmlNewElement(data, "section");
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mxmlElementSetAttr(section, "name", name);
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mxmlElementSetAttr(section, "description", description);
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}
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static void createXMLSetting(const char * name, const char * description, const char * value)
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{
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item = mxmlNewElement(section, "setting");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "value", value);
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mxmlElementSetAttr(item, "description", description);
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}
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static void createXMLController(unsigned int controller[], const char * name, const char * description)
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{
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item = mxmlNewElement(section, "controller");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "description", description);
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// create buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlNewElement(item, "button");
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mxmlElementSetAttr(elem, "number", toStr(i));
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mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
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}
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}
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static const char * XMLSaveCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "file") || !strcmp(name, "section"))
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return ("\n");
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else if(!strcmp(name, "controller"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "file"))
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return ("\n");
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else if(!strcmp(name, "section"))
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return ("\n\n");
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else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
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return ("\n\t");
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else if(!strcmp(name, "button"))
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return ("\n\t\t");
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}
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return (NULL);
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}
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static const char * XMLSavePalCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "palette") || !strcmp(name, "game"))
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return ("\n");
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else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "palette"))
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return ("\n");
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else if(!strcmp(name, "game"))
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return ("\n\n");
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else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1"))
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return ("\n\t");
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}
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return (NULL);
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}
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static int
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preparePrefsData ()
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{
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "file");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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createXMLSection("File", "File Settings");
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createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
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createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
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createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
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createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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//createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
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createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
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createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
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createXMLSection("Video", "Video Settings");
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createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode));
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createXMLSetting("gbaZoomHor", "GBA Horizontal Zoom Level", FtoStr(GCSettings.gbaZoomHor));
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createXMLSetting("gbaZoomVert", "GBA Vertical Zoom Level", FtoStr(GCSettings.gbaZoomVert));
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createXMLSetting("gbZoomHor", "GB Horizontal Zoom Level", FtoStr(GCSettings.gbZoomHor));
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createXMLSetting("gbZoomVert", "GB Vertical Zoom Level", FtoStr(GCSettings.gbZoomVert));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("scaling", "Aspect Ratio Correction", toStr(GCSettings.scaling));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSetting("colorize", "Colorize Mono Gameboy", toStr(GCSettings.colorize));
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createXMLSection("Menu", "Menu Settings");
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createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation));
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createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("WiiControls", "Match Wii Game", toStr(GCSettings.WiiControls));
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createXMLController(btnmap[CTRLR_GCPAD], "gcpadmap", "GameCube Pad");
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createXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap", "Wiimote");
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createXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap", "Classic Controller");
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createXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap", "Nunchuk");
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createXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap", "Keyboard");
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
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mxmlDelete(xml);
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return datasize;
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}
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static void createXMLPalette(gamePalette *p, bool overwrite, const char *newname = NULL)
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{
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if (!newname)
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newname = p->gameName;
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section = mxmlFindElement(xml, xml, "game", "name", newname, MXML_DESCEND);
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if (section && !overwrite)
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{
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return;
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}
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else if (!section)
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{
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section = mxmlNewElement(data, "game");
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}
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mxmlElementSetAttr(section, "name", newname);
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mxmlElementSetAttr(section, "use", "1");
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item = mxmlFindNewElement(section, "bkgr");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[0]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[1]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[2]));
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mxmlElementSetAttr(item, "c3", toHex(p->palette[3]));
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item = mxmlFindNewElement(section, "wind");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[4]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[5]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[6]));
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mxmlElementSetAttr(item, "c3", toHex(p->palette[7]));
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item = mxmlFindNewElement(section, "obj0");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[8]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[9]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[10]));
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item = mxmlFindNewElement(section, "obj1");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[11]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[12]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[13]));
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}
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static int
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preparePalData (gamePalette pals[], int palCount)
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{
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "palette");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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for (int i=0; i<palCount; i++)
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createXMLPalette(&pals[i], false);
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSavePalCallback);
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mxmlDelete(xml);
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return datasize;
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}
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/****************************************************************************
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* loadXMLSetting
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*
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* Load XML elements into variables for an individual variable
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***************************************************************************/
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static void loadXMLSetting(char * var, const char * name, int maxsize)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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snprintf(var, maxsize, "%s", tmp);
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}
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}
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static void loadXMLSetting(int * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atoi(tmp);
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}
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}
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static void loadXMLSetting(float * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atof(tmp);
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}
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}
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/****************************************************************************
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* loadXMLController
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*
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* Load XML elements into variables for a controller mapping
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***************************************************************************/
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static void loadXMLController(unsigned int controller[], const char * name)
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{
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item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
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if(item)
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{
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// populate buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
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if(elem)
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{
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const char * tmp = mxmlElementGetAttr(elem, "assignment");
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if(tmp)
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controller[i] = atoi(tmp);
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}
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}
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}
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}
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static void loadXMLPaletteFromSection(gamePalette &pal)
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{
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if (section)
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{
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strncpy(pal.gameName, mxmlElementGetAttr(section, "name"), 17);
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item = mxmlFindElement(section, xml, "bkgr", NULL, NULL, MXML_DESCEND);
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if (item)
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{
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const char * tmp = mxmlElementGetAttr(item, "c0");
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if (tmp)
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pal.palette[0] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c1");
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if (tmp)
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pal.palette[1] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c2");
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if (tmp)
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pal.palette[2] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c3");
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if (tmp)
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pal.palette[3] = strtoul(tmp, NULL, 16);
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}
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item = mxmlFindElement(section, xml, "wind", NULL, NULL, MXML_DESCEND);
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if (item)
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{
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const char * tmp = mxmlElementGetAttr(item, "c0");
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if (tmp)
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pal.palette[4] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c1");
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if (tmp)
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pal.palette[5] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c2");
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if (tmp)
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pal.palette[6] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c3");
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if (tmp)
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pal.palette[7] = strtoul(tmp, NULL, 16);
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}
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item = mxmlFindElement(section, xml, "obj0", NULL, NULL, MXML_DESCEND);
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if (item)
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{
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const char * tmp = mxmlElementGetAttr(item, "c0");
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if (tmp)
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pal.palette[8] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c1");
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if (tmp)
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pal.palette[9] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c2");
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if (tmp)
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pal.palette[10] = strtoul(tmp, NULL, 16);
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}
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item = mxmlFindElement(section, xml, "obj1", NULL, NULL, MXML_DESCEND);
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if (item)
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{
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const char * tmp = mxmlElementGetAttr(item, "c0");
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if (tmp)
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pal.palette[11] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c1");
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if (tmp)
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pal.palette[12] = strtoul(tmp, NULL, 16);
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tmp = mxmlElementGetAttr(item, "c2");
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if (tmp)
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pal.palette[13] = strtoul(tmp, NULL, 16);
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}
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const char *use = mxmlElementGetAttr(section, "use");
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if (use)
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{
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if (atoi(use) == 0)
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pal.use = 0;
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else
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pal.use = 1;
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}
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else
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{
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pal.use = 1;
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}
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}
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}
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/****************************************************************************
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* decodePrefsData
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*
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* Decodes preferences - parses XML and loads preferences into the variables
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***************************************************************************/
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static bool
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decodePrefsData ()
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{
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bool result = false;
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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if(xml)
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{
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// check settings version
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// we don't do anything with the version #, but we'll store it anyway
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item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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{
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const char * version = mxmlElementGetAttr(item, "version");
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if(version && strlen(version) == 5)
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{
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// this code assumes version in format X.X.X
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// XX.X.X, X.XX.X, or X.X.XX will NOT work
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int verMajor = version[0] - '0';
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int verMinor = version[2] - '0';
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int verPoint = version[4] - '0';
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int curMajor = APPVERSION[0] - '0';
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int curMinor = APPVERSION[2] - '0';
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int curPoint = APPVERSION[4] - '0';
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// first we'll check that the versioning is valid
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if(!(verMajor >= 0 && verMajor <= 9 &&
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verMinor >= 0 && verMinor <= 9 &&
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verPoint >= 0 && verPoint <= 9))
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result = false;
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else if(verMajor < 2) // less than version 2.0.0
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result = false; // reset settings (sorry, should update settings instead)
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else if((verMajor*100 + verMinor*10 + verPoint) >
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(curMajor*100 + curMinor*10 + curPoint)) // some future version
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result = false; // reset settings
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else
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result = true;
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}
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}
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if(result)
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{
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// File Settings
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loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad");
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loadXMLSetting(&GCSettings.AutoSave, "AutoSave");
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loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod");
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loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder));
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
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//loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
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// Network Settings
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loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
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loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare));
|
|
loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser));
|
|
loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd));
|
|
|
|
// Video Settings
|
|
|
|
loadXMLSetting(&GCSettings.videomode, "videomode");
|
|
loadXMLSetting(&GCSettings.gbaZoomHor, "gbaZoomHor");
|
|
loadXMLSetting(&GCSettings.gbaZoomVert, "gbaZoomVert");
|
|
loadXMLSetting(&GCSettings.gbZoomHor, "gbaZoomHor");
|
|
loadXMLSetting(&GCSettings.gbZoomVert, "gbaZoomVert");
|
|
loadXMLSetting(&GCSettings.render, "render");
|
|
loadXMLSetting(&GCSettings.scaling, "scaling");
|
|
loadXMLSetting(&GCSettings.xshift, "xshift");
|
|
loadXMLSetting(&GCSettings.yshift, "yshift");
|
|
loadXMLSetting(&GCSettings.colorize, "colorize");
|
|
|
|
// Menu Settings
|
|
|
|
loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation");
|
|
loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
|
|
loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
|
|
loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
|
|
loadXMLSetting(&GCSettings.Rumble, "Rumble");
|
|
|
|
// Controller Settings
|
|
|
|
loadXMLSetting(&GCSettings.WiiControls, "WiiControls");
|
|
loadXMLController(btnmap[CTRLR_GCPAD], "gcpadmap");
|
|
loadXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap");
|
|
loadXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap");
|
|
loadXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap");
|
|
loadXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap");
|
|
}
|
|
mxmlDelete(xml);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static bool
|
|
decodePalsData ()
|
|
{
|
|
bool result = false;
|
|
|
|
xml = mxmlLoadString(NULL, (char *) savebuffer, MXML_TEXT_CALLBACK);
|
|
|
|
if (xml)
|
|
{
|
|
// count number of palettes in file
|
|
loadedPalettes = 0;
|
|
item = mxmlFindElement(xml, xml, "palette", NULL, NULL, MXML_DESCEND);
|
|
for (section = mxmlFindElement(item, xml, "game", NULL, NULL,
|
|
MXML_DESCEND); section; section = mxmlFindElement(section, xml,
|
|
"game", NULL, NULL, MXML_NO_DESCEND))
|
|
{
|
|
loadedPalettes++;
|
|
}
|
|
// Allocate enough memory for all palettes in file, plus all hardcoded palettes,
|
|
// plus one new palette
|
|
if (palettes)
|
|
free(palettes);
|
|
|
|
palettes = (gamePalette *)malloc(sizeof(gamePalette)*loadedPalettes);
|
|
// Load all palettes in file, hardcoded palettes are added later
|
|
int i = 0;
|
|
for (section = mxmlFindElement(item, xml, "game", NULL, NULL,
|
|
MXML_DESCEND); section; section = mxmlFindElement(section, xml,
|
|
"game", NULL, NULL, MXML_NO_DESCEND))
|
|
{
|
|
loadXMLPaletteFromSection(palettes[i]);
|
|
i++;
|
|
}
|
|
mxmlDelete(xml);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Save Preferences
|
|
***************************************************************************/
|
|
static char prefpath[MAXPATHLEN] = { 0 };
|
|
|
|
bool
|
|
SavePrefs (bool silent)
|
|
{
|
|
char filepath[MAXPATHLEN];
|
|
int datasize;
|
|
int offset = 0;
|
|
int device = 0;
|
|
|
|
if(prefpath[0] != 0)
|
|
{
|
|
sprintf(filepath, "%s/%s", prefpath, PREF_FILE_NAME);
|
|
FindDevice(filepath, &device);
|
|
}
|
|
else if(appPath[0] != 0)
|
|
{
|
|
sprintf(filepath, "%s/%s", appPath, PREF_FILE_NAME);
|
|
strcpy(prefpath, appPath);
|
|
FindDevice(filepath, &device);
|
|
}
|
|
else
|
|
{
|
|
device = autoSaveMethod(silent);
|
|
|
|
if(device == 0)
|
|
return false;
|
|
|
|
sprintf(filepath, "%s%s", pathPrefix[device], APPFOLDER);
|
|
|
|
if (!diropen(filepath))
|
|
{
|
|
mkdir(filepath, 0777);
|
|
sprintf(filepath, "%s%s/roms", pathPrefix[device], APPFOLDER);
|
|
mkdir(filepath, 0777);
|
|
sprintf(filepath, "%s%s/saves", pathPrefix[device], APPFOLDER);
|
|
mkdir(filepath, 0777);
|
|
}
|
|
sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME);
|
|
sprintf(prefpath, "%s%s", pathPrefix[device], APPFOLDER);
|
|
}
|
|
|
|
if(device == 0)
|
|
return false;
|
|
|
|
if (!silent)
|
|
ShowAction ("Saving preferences...");
|
|
|
|
FixInvalidSettings();
|
|
|
|
AllocSaveBuffer ();
|
|
datasize = preparePrefsData ();
|
|
|
|
offset = SaveFile(filepath, datasize, silent);
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
CancelAction();
|
|
|
|
if (offset > 0)
|
|
{
|
|
if (!silent)
|
|
InfoPrompt("Preferences saved");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Load Preferences from specified filepath
|
|
***************************************************************************/
|
|
bool
|
|
LoadPrefsFromMethod (char * path)
|
|
{
|
|
bool retval = false;
|
|
int offset = 0;
|
|
char filepath[MAXPATHLEN];
|
|
sprintf(filepath, "%s/%s", path, PREF_FILE_NAME);
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
offset = LoadFile(filepath, SILENT);
|
|
|
|
if (offset > 0)
|
|
retval = decodePrefsData ();
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
if(retval)
|
|
{
|
|
strcpy(prefpath, path);
|
|
|
|
if(appPath[0] == 0)
|
|
strcpy(appPath, prefpath);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Load Preferences
|
|
* Checks sources consecutively until we find a preference file
|
|
***************************************************************************/
|
|
static bool prefLoaded = false;
|
|
|
|
bool LoadPrefs()
|
|
{
|
|
if(prefLoaded) // already attempted loading
|
|
return true;
|
|
|
|
bool prefFound = false;
|
|
char filepath[4][MAXPATHLEN];
|
|
int numDevices;
|
|
|
|
#ifdef HW_RVL
|
|
numDevices = 5;
|
|
sprintf(filepath[0], "%s", appPath);
|
|
sprintf(filepath[1], "sd:/apps/%s", APPFOLDER);
|
|
sprintf(filepath[2], "usb:/apps/%s", APPFOLDER);
|
|
sprintf(filepath[3], "sd:/%s", APPFOLDER);
|
|
sprintf(filepath[4], "usb:/%s", APPFOLDER);
|
|
#else
|
|
numDevices = 2;
|
|
sprintf(filepath[0], "carda:/%s", APPFOLDER);
|
|
sprintf(filepath[1], "cardb:/%s", APPFOLDER);
|
|
#endif
|
|
|
|
for(int i=0; i<numDevices; i++)
|
|
{
|
|
prefFound = LoadPrefsFromMethod(filepath[i]);
|
|
|
|
if(prefFound)
|
|
break;
|
|
}
|
|
|
|
prefLoaded = true; // attempted to load preferences
|
|
|
|
if(prefFound)
|
|
FixInvalidSettings();
|
|
|
|
return prefFound;
|
|
}
|
|
|
|
bool SavePalettes(bool silent)
|
|
{
|
|
char filepath[1024];
|
|
int datasize;
|
|
int offset = 0;
|
|
|
|
if(prefpath[0] == 0)
|
|
return false;
|
|
|
|
sprintf(filepath, "%s/%s", prefpath, PAL_FILE_NAME);
|
|
|
|
// Now create the XML palette file
|
|
|
|
if (!silent)
|
|
ShowAction("Saving palette...");
|
|
|
|
AllocSaveBuffer();
|
|
datasize = preparePalData(palettes, loadedPalettes);
|
|
|
|
offset = SaveFile(filepath, datasize, silent);
|
|
|
|
FreeSaveBuffer();
|
|
|
|
CancelAction();
|
|
|
|
if (offset > 0)
|
|
{
|
|
if (!silent)
|
|
InfoPrompt("Palette saved");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void AddPalette(gamePalette pal, const char *gameName, bool overwrite)
|
|
{
|
|
for (int i=0; i < loadedPalettes; i++)
|
|
if (strcmp(palettes[i].gameName, gameName)==0)
|
|
{
|
|
if (overwrite)
|
|
{
|
|
palettes[i] = pal;
|
|
strncpy(palettes[i].gameName, gameName, 17);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
palettes = (gamePalette *)realloc(palettes, sizeof(gamePalette)*(loadedPalettes+1));
|
|
palettes[loadedPalettes] = pal;
|
|
strncpy(palettes[loadedPalettes].gameName, gameName, 17);
|
|
loadedPalettes++;
|
|
}
|
|
|
|
bool SavePaletteAs(bool silent, const char *name)
|
|
{
|
|
AddPalette(CurrentPalette, name, true);
|
|
return SavePalettes(silent);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Load Palettes
|
|
***************************************************************************/
|
|
bool LoadPalettes()
|
|
{
|
|
bool retval = false;
|
|
int offset = 0;
|
|
char filepath[MAXPATHLEN];
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
sprintf(filepath, "%s/%s", prefpath, PAL_FILE_NAME);
|
|
offset = LoadFile(filepath, SILENT);
|
|
|
|
if (offset > 0)
|
|
retval = decodePalsData ();
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
// add hard-coded palettes
|
|
for (int i=0; i<gamePalettesCount; i++)
|
|
AddPalette(gamePalettes[i], gamePalettes[i].gameName, false);
|
|
|
|
if (!retval)
|
|
retval = SavePalettes(SILENT);
|
|
|
|
return retval;
|
|
}
|
|
|
|
void SetPalette(const char *gameName)
|
|
{
|
|
// Load existing palette
|
|
int snum = -1;
|
|
for (int i = 0; i < loadedPalettes; i++)
|
|
{
|
|
if(strcmp(gameName, palettes[i].gameName)==0)
|
|
{
|
|
snum = i;
|
|
break;
|
|
}
|
|
}
|
|
// match found!
|
|
if(snum >= 0)
|
|
{
|
|
CurrentPalette = palettes[snum];
|
|
}
|
|
else
|
|
// no match, use the default palette
|
|
{
|
|
for (int i = 0; i < loadedPalettes; i++)
|
|
{
|
|
if(strcmp(gameName, "default")==0)
|
|
{
|
|
snum = i;
|
|
break;
|
|
}
|
|
}
|
|
if(snum >= 0)
|
|
{
|
|
CurrentPalette = palettes[snum];
|
|
}
|
|
else
|
|
{
|
|
CurrentPalette = palettes[0];
|
|
}
|
|
// DON'T add this game to the palette list
|
|
}
|
|
}
|