mirror of
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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// Copyright (C) 2004-2006 VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_SOUND_H
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#define VBA_SOUND_H
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#include "System.h"
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#define NR10 0x60
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#define NR11 0x62
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#define NR12 0x63
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#define NR13 0x64
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#define NR14 0x65
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#define NR21 0x68
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#define NR22 0x69
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#define NR23 0x6c
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#define NR24 0x6d
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#define NR30 0x70
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#define NR31 0x72
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#define NR32 0x73
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#define NR33 0x74
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#define NR34 0x75
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#define NR41 0x78
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#define NR42 0x79
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#define NR43 0x7c
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#define NR44 0x7d
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#define NR50 0x80
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#define NR51 0x81
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#define NR52 0x84
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#define SGCNT0_H 0x82
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#define FIFOA_L 0xa0
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#define FIFOA_H 0xa2
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#define FIFOB_L 0xa4
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#define FIFOB_H 0xa6
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void soundTick();
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void soundShutdown();
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bool soundInit();
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void soundPause();
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void soundResume();
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void soundEnable(int);
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void soundDisable(int);
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int soundGetEnable();
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void soundReset();
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void soundSaveGame(gzFile);
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void soundReadGame(gzFile, int);
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void soundEvent(u32, u8);
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void soundEvent(u32, u16);
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void soundTimerOverflow(int);
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void soundSetQuality(int);
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extern int SOUND_CLOCK_TICKS;
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extern int soundTicks;
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extern int soundPaused;
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extern bool soundOffFlag;
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extern int soundQuality;
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extern int soundBufferLen;
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extern int soundBufferTotalLen;
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extern u32 soundNextPosition;
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extern u16 soundFinalWave[1470];
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extern int soundVolume;
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extern bool soundEcho;
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extern bool soundLowPass;
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extern bool soundReverse;
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#endif // VBA_SOUND_H
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