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https://github.com/dborth/vbagx.git
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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define NR10 0xff10
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#define NR11 0xff11
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#define NR12 0xff12
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#define NR13 0xff13
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#define NR14 0xff14
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#define NR21 0xff16
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#define NR22 0xff17
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#define NR23 0xff18
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#define NR24 0xff19
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#define NR30 0xff1a
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#define NR31 0xff1b
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#define NR32 0xff1c
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#define NR33 0xff1d
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#define NR34 0xff1e
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#define NR41 0xff20
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#define NR42 0xff21
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#define NR43 0xff22
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#define NR44 0xff23
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#define NR50 0xff24
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#define NR51 0xff25
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#define NR52 0xff26
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#define SOUND_EVENT(address,value) \
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gbSoundEvent(address,value)
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extern void gbSoundTick();
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extern void gbSoundPause();
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extern void gbSoundResume();
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extern void gbSoundEnable(int);
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extern void gbSoundDisable(int);
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extern int gbSoundGetEnable();
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extern void gbSoundReset();
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extern void gbSoundSaveGame(gzFile);
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extern void gbSoundReadGame(int,gzFile);
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extern void gbSoundEvent(register u16, register int);
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extern void gbSoundSetQuality(int);
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extern int soundTicks;
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extern int soundQuality;
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extern int SOUND_CLOCK_TICKS;
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