vbagx/source/vbagx.h
2011-05-16 00:55:28 +00:00

109 lines
2.7 KiB
C

/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
*
* vbagx.h
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#ifndef _VBAGX_H_
#define _VBAGX_H_
#include <unistd.h>
#include "filelist.h"
#include "utils/FreeTypeGX.h"
#define APPNAME "Visual Boy Advance GX"
#define APPVERSION "2.2.5"
#define APPFOLDER "vbagx"
#define PREF_FILE_NAME "settings.xml"
#define PAL_FILE_NAME "palettes.xml"
#define NOTSILENT 0
#define SILENT 1
const char pathPrefix[9][8] =
{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/" };
enum {
DEVICE_AUTO,
DEVICE_SD,
DEVICE_USB,
DEVICE_DVD,
DEVICE_SMB,
DEVICE_SD_SLOTA,
DEVICE_SD_SLOTB
};
enum {
FILE_SRAM,
FILE_SNAPSHOT,
FILE_ROM
};
enum {
LANG_JAPANESE = 0,
LANG_ENGLISH,
LANG_GERMAN,
LANG_FRENCH,
LANG_SPANISH,
LANG_ITALIAN,
LANG_DUTCH,
LANG_SIMP_CHINESE,
LANG_TRAD_CHINESE,
LANG_KOREAN,
LANG_PORTUGUESE,
LANG_BRAZILIAN_PORTUGUESE,
LANG_CATALAN,
LANG_TURKISH,
LANG_LENGTH
};
struct SGCSettings{
float gbaZoomHor; // GBA horizontal zoom amount
float gbaZoomVert; // GBA vertical zoom amount
float gbZoomHor; // GB horizontal zoom amount
float gbZoomVert; // GB vertical zoom amount
int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int xshift; // video output shift
int yshift;
int colorize; // colorize Mono Gameboy games
int WiiControls; // Match Wii Game
int WiimoteOrientation;
int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
int language;
char LoadFolder[MAXPATHLEN]; // Path to game files
char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
char smbip[80];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
};
void ExitApp();
void ShutdownWii();
bool SupportedIOS(u32 ios);
bool SaneIOS(u32 ios);
extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
extern int ConfigRequested;
extern int ShutdownRequested;
extern int ExitRequested;
extern char appPath[];
extern char loadedFile[];
extern FreeTypeGX *fontSystem[];
#endif