vbagx/source/ngc/gui/gui_sound.cpp
2009-04-07 02:57:49 +00:00

156 lines
2.4 KiB
C++

/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* Tantric February 2009
*
* gui_sound.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
/**
* Constructor for the GuiSound class.
*/
GuiSound::GuiSound(const u8 * snd, s32 len, int t)
{
sound = snd;
length = len;
type = t;
voice = -1;
volume = 100;
loop = false;
}
/**
* Destructor for the GuiSound class.
*/
GuiSound::~GuiSound()
{
#ifndef NO_SOUND
if(type == SOUND_OGG)
StopOgg();
#endif
}
void GuiSound::Play()
{
#ifndef NO_SOUND
int vol;
switch(type)
{
case SOUND_PCM:
vol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
voice = ASND_GetFirstUnusedVoice();
if(voice >= 0)
ASND_SetVoice(voice, VOICE_STEREO_16BIT, 48000, 0,
(u8 *)sound, length, vol, vol, NULL);
break;
case SOUND_OGG:
voice = 0;
if(loop)
PlayOgg(mem_open((char *)sound, length), 0, OGG_INFINITE_TIME);
else
PlayOgg(mem_open((char *)sound, length), 0, OGG_ONE_TIME);
SetVolumeOgg(255*(volume/100.0));
break;
}
#endif
}
void GuiSound::Stop()
{
#ifndef NO_SOUND
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_StopVoice(voice);
break;
case SOUND_OGG:
StopOgg();
break;
}
#endif
}
void GuiSound::Pause()
{
#ifndef NO_SOUND
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_PauseVoice(voice, 1);
break;
case SOUND_OGG:
PauseOgg(1);
break;
}
#endif
}
void GuiSound::Resume()
{
#ifndef NO_SOUND
if(voice < 0)
return;
switch(type)
{
case SOUND_PCM:
ASND_PauseVoice(voice, 0);
break;
case SOUND_OGG:
PauseOgg(0);
break;
}
#endif
}
bool GuiSound::IsPlaying()
{
if(ASND_StatusVoice(voice) == SND_WORKING || ASND_StatusVoice(voice) == SND_WAITING)
return true;
else
return false;
}
void GuiSound::SetVolume(int vol)
{
#ifndef NO_SOUND
volume = vol;
if(voice < 0)
return;
int newvol = 255*(volume/100.0)*(GCSettings.SFXVolume/100.0);
switch(type)
{
case SOUND_PCM:
ASND_ChangeVolumeVoice(voice, newvol, newvol);
break;
case SOUND_OGG:
SetVolumeOgg(255*(volume/100.0));
break;
}
#endif
}
void GuiSound::SetLoop(bool l)
{
loop = l;
}