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120 lines
2.4 KiB
C++
120 lines
2.4 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric August 2009
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*
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* wiiusbsupport.cpp
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*
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* Wii USB Keyboard and USB Mouse support
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <ogc/ipc.h>
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#include <wiiuse/wpad.h>
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#include <cstdio>
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#include <string.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogc/usbmouse.h>
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#include <wiikeyboard/keyboard.h>
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#include "wiiusbsupport.h"
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u16 DownUsbKeys[65536];
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#ifdef HW_RVL
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static lwp_t eventthread = LWP_THREAD_NULL;
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u16 DownUsbShiftKeys = 0;
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s32 MouseDirectInputX = 0;
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s32 MouseDirectInputY = 0;
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static void KeyPress(u16 key)
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{
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if(key >= 0x61 && key <= 0x7a) // lowercase letter
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DownUsbKeys[key-32] = 1; // press the uppercase letter too
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else if(key >= 0x41 && key <= 0x5a) // uppercase letter
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DownUsbKeys[key+32] = 1; // press the lowercase letter too
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DownUsbKeys[key] = 1;
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}
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static void KeyRelease(u16 key)
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{
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if(key >= 0x61 && key <= 0x7a) // lowercase letter
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DownUsbKeys[key-32] = 0; // unpress the uppercase letter too
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else if(key >= 0x41 && key <= 0x5a) // uppercase letter
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DownUsbKeys[key+32] = 0; // unpress the lowercase letter too
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DownUsbKeys[key] = 0;
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}
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static void * eventcallback(void *arg)
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{
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s32 stat;
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s32 mstat;
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keyboard_event ke;
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mouse_event me;
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while(1)
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{
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stat = KEYBOARD_GetEvent(&ke);
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mstat = MOUSE_GetEvent(&me);
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if (stat)
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{
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if(ke.type == KEYBOARD_PRESSED)
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KeyPress(ke.symbol);
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else if(ke.type == KEYBOARD_RELEASED)
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KeyRelease(ke.symbol);
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}
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if (mstat)
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{
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MouseDirectInputX += me.rx;
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MouseDirectInputY += me.ry;
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DownUsbKeys[MOUSEL] = (me.button & 1);
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DownUsbKeys[MOUSER] = (me.button & 2);
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DownUsbKeys[MOUSEM] = (me.button & 4);
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}
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usleep(10000);
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}
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return NULL;
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}
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bool AnyKeyDown()
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{
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for (int i=0; i<65536; i++)
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{
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if (DownUsbKeys[i])
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return true;
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}
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return false;
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}
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void StartWiiKeyboardMouse()
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{
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memset(DownUsbKeys, 0, sizeof(DownUsbKeys));
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MOUSE_Init();
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KEYBOARD_Init(NULL);
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if(eventthread == LWP_THREAD_NULL)
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LWP_CreateThread(&eventthread, eventcallback, NULL, NULL, 0, 80);
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}
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#else // GameCube stub
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bool AnyKeyDown()
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{
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return false;
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}
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void StartWiiKeyboardMouse()
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{
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memset(DownUsbKeys, 0, sizeof(DownUsbKeys));
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}
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#endif
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