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https://github.com/dborth/vbagx.git
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608 lines
16 KiB
C++
608 lines
16 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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* softdev 2007
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*
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* video.cpp
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*
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* Generic GX Support for Emulators
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* NGC GX Video Functions
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* These are pretty standard functions to setup and use GX scaling.
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***************************************************************************/
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#include <gccore.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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#include "images/bg.h"
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#include "vba.h"
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#include "menudraw.h"
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u32 FrameTimer = 0;
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/*** External 2D Video ***/
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/*** 2D Video Globals ***/
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GXRModeObj *vmode = NULL; // Graphics Mode Object
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unsigned int *xfb[2]; // Framebuffers
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int whichfb = 0; // Frame buffer toggle
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int screenheight;
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/*** 3D GX ***/
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#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
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static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32);
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unsigned int copynow = GX_FALSE;
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/*** Texture memory ***/
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static u8 *texturemem = NULL;
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static int texturesize;
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GXTexObj texobj;
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static Mtx view;
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static int vwidth, vheight;
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static int video_vaspect, video_haspect;
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int updateScaling;
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bool progressive = false;
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/* New texture based scaler */
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typedef struct tagcamera
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{
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Vector pos;
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Vector up;
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Vector view;
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}
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camera;
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/*** Square Matrix
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This structure controls the size of the image on the screen.
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***/
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static s16 square[] ATTRIBUTE_ALIGN(32) = {
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/*
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* X, Y, Z
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* Values set are for roughly 4:3 aspect
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*/
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-200, 200, 0, // 0
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200, 200, 0, // 1
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200, -200, 0, // 2
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-200, -200, 0 // 3
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};
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static camera cam = { {0.0F, 0.0F, 0.0F},
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{0.0F, 0.5F, 0.0F},
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{0.0F, 0.0F, -0.5F}
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};
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/****************************************************************************
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* VideoThreading
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***************************************************************************/
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#define TSTACK 16384
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lwpq_t videoblankqueue;
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lwp_t vbthread;
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static unsigned char vbstack[TSTACK];
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/****************************************************************************
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* vbgetback
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*
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* This callback enables the emulator to keep running while waiting for a
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* vertical blank.
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*
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* Putting LWP to good use :)
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***************************************************************************/
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static void *
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vbgetback (void *arg)
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{
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while (1)
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{
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VIDEO_WaitVSync (); /**< Wait for video vertical blank */
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LWP_SuspendThread (vbthread);
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}
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return NULL;
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}
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/****************************************************************************
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* InitVideoThread
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*
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* libOGC provides a nice wrapper for LWP access.
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* This function sets up a new local queue and attaches the thread to it.
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***************************************************************************/
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void
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InitVideoThread ()
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{
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/*** Initialise a new queue ***/
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LWP_InitQueue (&videoblankqueue);
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/*** Create the thread on this queue ***/
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 150);
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}
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/****************************************************************************
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* copy_to_xfb
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*
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* Stock code to copy the GX buffer to the current display mode.
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* Also increments the frameticker, as it's called for each vb.
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***************************************************************************/
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static void
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copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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GX_Flush ();
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copynow = GX_FALSE;
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}
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FrameTimer++;
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}
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/****************************************************************************
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* Drawing screen
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***************************************************************************/
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void
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clearscreen ()
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{
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int colour = COLOR_BLACK;
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whichfb ^= 1;
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
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memcpy (xfb[whichfb], &bg, 1280 * 480);
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}
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void
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showscreen ()
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{
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VIDEO_SetNextFramebuffer (xfb[whichfb]);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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}
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/****************************************************************************
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* Scaler Support Functions
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****************************************************************************/
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static void draw_init(void)
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{
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens (1);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_InvVtxCache (); // update vertex cache
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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}
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static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
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{
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GX_Position1x8(pos);
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GX_Color1x8(c);
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GX_TexCoord2f32(s, t);
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}
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static void draw_square(Mtx v)
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{
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Mtx m; // model matrix.
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Mtx mv; // modelview matrix.
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guMtxIdentity(m);
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guMtxTransApply(m, m, 0, 0, -100);
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guMtxConcat(v, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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draw_vert(0, 0, 0.0, 0.0);
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draw_vert(1, 0, 1.0, 0.0);
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draw_vert(2, 0, 1.0, 1.0);
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draw_vert(3, 0, 0.0, 1.0);
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GX_End();
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}
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/****************************************************************************
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* StartGX
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****************************************************************************/
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void GX_Start()
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{
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Mtx p;
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GXColor background = { 0, 0, 0, 0xff };
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/*** Clear out FIFO area ***/
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memset (gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** Initialise GX ***/
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GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (background, 0x00ffffff);
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
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GX_Flush();
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}
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/****************************************************************************
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* UpdatePadsCB
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*
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* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
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***************************************************************************/
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void
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UpdatePadsCB ()
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{
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#ifdef HW_RVL
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WPAD_ScanPads();
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#endif
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PAD_ScanPads();
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}
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/****************************************************************************
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* Initialise Video
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*
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* Before doing anything in libogc, it's recommended to configure a video
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* output.
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****************************************************************************/
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void InitialiseVideo ()
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{
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/*** Start VIDEO Subsystem ***/
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VIDEO_Init();
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vmode = VIDEO_GetPreferredMode(NULL);
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switch (vmode->viTVMode >> 2)
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{
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case VI_PAL: // 576 lines (PAL 50Hz)
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// force PAL60
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//vmode = &TVEurgb60Hz480IntDf;
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break;
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case VI_NTSC:
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// 480 lines (NTSC 60hz)
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break;
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default:
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// 480 lines (PAL 60Hz)
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break;
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}
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#ifdef HW_DOL
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/* we have component cables, why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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vmode = &TVNtsc480Prog;
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#endif
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// check for progressive scan
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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#ifdef HW_RVL
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// widescreen fix
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if(CONF_GetAspectRatio())
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{
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vmode->viWidth = 678;
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vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678) / 2;
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}
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#endif
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VIDEO_Configure(vmode);
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screenheight = vmode->xfbHeight;
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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// A console is always useful while debugging
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console_init (xfb[0], 20, 64, vmode->fbWidth, vmode->xfbHeight, vmode->fbWidth * 2);
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// Clear framebuffers etc.
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VIDEO_ClearFrameBuffer (vmode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (vmode, xfb[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb[0]);
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// video callbacks
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
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VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(vmode->viTVMode&VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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copynow = GX_FALSE;
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GX_Start();
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draw_init();
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InitVideoThread ();
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}
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void UpdateScaling()
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{
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int xscale;
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int yscale;
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// keep correct aspect ratio
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// and use entire screen
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if(vwidth == 240) // GBA
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{
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xscale = 320;
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yscale = 213;
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}
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else // GB
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{
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xscale = 256;
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yscale = 230;
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}
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if (GCSettings.widescreen)
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xscale = (3*xscale)/4;
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// change zoom
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xscale *= GCSettings.ZoomLevel;
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yscale *= GCSettings.ZoomLevel;
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// Set new aspect
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square[0] = square[9] = -xscale;
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square[3] = square[6] = xscale;
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square[1] = square[4] = yscale;
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square[7] = square[10] = -yscale;
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DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
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draw_init ();
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memset(&view, 0, sizeof(Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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updateScaling = 0;
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}
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/****************************************************************************
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* ResetVideo_Emu
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*
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* Reset the video/rendering mode for the emulator rendering
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****************************************************************************/
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void
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ResetVideo_Emu ()
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{
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GXRModeObj *rmode;
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Mtx p;
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rmode = vmode; // same mode as menu
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// reconfigure VI
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VIDEO_Configure (rmode);
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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// reconfigure GX
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GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
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GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
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GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 1) ? GX_TRUE : GX_FALSE, rmode->vfilter); // deflickering filter only for filtered mode
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GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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// reinitialize texture
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GX_InvalidateTexAll ();
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GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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GX_Flush();
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// set aspect ratio
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updateScaling = 1;
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}
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/****************************************************************************
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* ResetVideo_Menu
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*
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* Reset the video/rendering mode for the menu
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****************************************************************************/
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void
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ResetVideo_Menu ()
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{
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Mtx p;
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VIDEO_Configure (vmode);
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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}
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void GX_Render_Init(int width, int height, int haspect, int vaspect)
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{
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if (texturemem)
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free(texturemem);
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/*** Allocate 32byte aligned texture memory ***/
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texturesize = (width * height) * 2;
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texturemem = (u8 *) memalign(32, texturesize);
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memset(texturemem, 0, texturesize);
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/*** Setup for first call to scaler ***/
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vwidth = width;
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vheight = height;
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video_vaspect = vaspect;
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video_haspect = haspect;
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}
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/****************************************************************************
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* GX_Render
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*
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* Pass in a buffer, width and height to update as a tiled RGB565 texture
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****************************************************************************/
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void GX_Render(int width, int height, u8 * buffer, int pitch)
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{
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|
int h, w;
|
|
long long int *dst = (long long int *) texturemem;
|
|
long long int *src1 = (long long int *) buffer;
|
|
long long int *src2 = (long long int *) (buffer + pitch);
|
|
long long int *src3 = (long long int *) (buffer + (pitch * 2));
|
|
long long int *src4 = (long long int *) (buffer + (pitch * 3));
|
|
int rowpitch = (pitch >> 3) * 3;
|
|
int rowadjust = ( pitch % 8 ) * 4;
|
|
char *ra = NULL;
|
|
|
|
vwidth = width;
|
|
vheight = height;
|
|
|
|
// Ensure previous vb has complete
|
|
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
|
|
usleep (50);
|
|
|
|
whichfb ^= 1;
|
|
|
|
if(updateScaling)
|
|
UpdateScaling();
|
|
|
|
// clear texture objects
|
|
GX_InvVtxCache();
|
|
GX_InvalidateTexAll();
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
|
|
for (h = 0; h < vheight; h += 4)
|
|
{
|
|
for (w = 0; w < (vwidth >> 2); w++)
|
|
{
|
|
*dst++ = *src1++;
|
|
*dst++ = *src2++;
|
|
*dst++ = *src3++;
|
|
*dst++ = *src4++;
|
|
}
|
|
|
|
src1 += rowpitch;
|
|
src2 += rowpitch;
|
|
src3 += rowpitch;
|
|
src4 += rowpitch;
|
|
|
|
if ( rowadjust )
|
|
{
|
|
ra = (char *)src1;
|
|
src1 = (long long int *)(ra + rowadjust);
|
|
ra = (char *)src2;
|
|
src2 = (long long int *)(ra + rowadjust);
|
|
ra = (char *)src3;
|
|
src3 = (long long int *)(ra + rowadjust);
|
|
ra = (char *)src4;
|
|
src4 = (long long int *)(ra + rowadjust);
|
|
}
|
|
}
|
|
|
|
// load texture into GX
|
|
DCFlushRange(texturemem, texturesize);
|
|
|
|
GX_SetNumChans(1);
|
|
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
|
|
|
// render textured quad
|
|
draw_square(view);
|
|
GX_DrawDone();
|
|
|
|
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
|
GX_SetColorUpdate(GX_TRUE);
|
|
|
|
// EFB is ready to be copied into XFB
|
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
|
VIDEO_Flush();
|
|
copynow = GX_TRUE;
|
|
|
|
// Return to caller, don't waste time waiting for vb
|
|
LWP_ResumeThread (vbthread);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Zoom Functions
|
|
***************************************************************************/
|
|
void
|
|
zoom (float speed)
|
|
{
|
|
if (GCSettings.ZoomLevel > 1)
|
|
GCSettings.ZoomLevel += (speed / -100.0);
|
|
else
|
|
GCSettings.ZoomLevel += (speed / -200.0);
|
|
|
|
if (GCSettings.ZoomLevel < 0.5)
|
|
GCSettings.ZoomLevel = 0.5;
|
|
else if (GCSettings.ZoomLevel > 2.0)
|
|
GCSettings.ZoomLevel = 2.0;
|
|
|
|
updateScaling = 1; // update video
|
|
}
|
|
|
|
void
|
|
zoom_reset ()
|
|
{
|
|
GCSettings.ZoomLevel = 1.0;
|
|
updateScaling = 1; // update video
|
|
}
|