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66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2005-2006 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_GB_GB_H
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#define VBA_GB_GB_H
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#define C_FLAG 0x10
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#define H_FLAG 0x20
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#define N_FLAG 0x40
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#define Z_FLAG 0x80
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typedef union {
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struct {
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#ifdef WORDS_BIGENDIAN
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u8 B1, B0;
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#else
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u8 B0,B1;
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#endif
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} B;
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u16 W;
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} gbRegister;
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bool gbLoadRom(const char *);
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void gbEmulate(int);
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void gbWriteMemory(register u16, register u8);
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void gbDrawLine();
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bool gbIsGameboyRom(const char *);
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void gbGetHardwareType();
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void gbReset();
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void gbCleanUp();
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void gbCPUInit(const char *,bool);
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bool gbWriteBatteryFile(const char *);
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bool gbWriteBatteryFile(const char *, bool);
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bool gbReadBatteryFile(const char *);
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bool gbWriteSaveState(const char *);
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bool gbWriteMemSaveState(char *, int);
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bool gbReadSaveState(const char *);
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bool gbReadMemSaveState(char *, int);
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void gbSgbRenderBorder();
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bool gbWritePNGFile(const char *);
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bool gbWriteBMPFile(const char *);
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bool gbReadGSASnapshot(const char *);
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extern struct EmulatedSystem GBSystem;
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bool MemgbReadBatteryFile(char * membuffer, int read);
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int MemgbWriteBatteryFile(char * membuffer);
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#endif
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