vbagx/source/ngc/audio.cpp
2008-10-18 20:40:48 +00:00

111 lines
2.1 KiB
C++

/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
*
* audio.cpp
*
* Head and tail audio mixer
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/** Locals **/
static int head = 0;
static int tail = 0;
#define MIXBUFFSIZE 0x10000
static u8 mixerdata[MIXBUFFSIZE];
#define MIXERMASK ((MIXBUFFSIZE >> 2) - 1)
static u8 soundbuffer[3200] ATTRIBUTE_ALIGN(32);
/****************************************************************************
* MIXER_AddSamples
*
* Upsample from 11025 to 48000
* 11025 == 15052
* 22050 == 30106
* 44100 == 60211
*
* Audio officianados should look away now !
****************************************************************************/
void MIXER_AddSamples( u8 *sampledata, int len )
{
u32 *src = (u32 *)sampledata;
u32 *dst = (u32 *)mixerdata;
u32 intlen = (3200 >> 2);
u32 fixofs = 0;
u32 fixinc;
if ( !len )
fixinc = 30106;
else
fixinc = 60211;
do
{
// Do simple linear interpolate
dst[head++] = src[fixofs >> 16];
head &= MIXERMASK;
fixofs += fixinc;
}
while( --intlen );
}
/****************************************************************************
* MIXER_GetSamples
****************************************************************************/
int MIXER_GetSamples( u8 *dstbuffer, int maxlen )
{
u32 *src = (u32 *)mixerdata;
u32 *dst = (u32 *)dstbuffer;
u32 intlen = maxlen >> 2;
memset(dstbuffer, 0, maxlen);
while( ( head != tail ) && intlen )
{
*dst++ = src[tail++];
tail &= MIXERMASK;
intlen--;
}
return 3200;
}
static void AudioPlayer()
{
AUDIO_StopDMA();
MIXER_GetSamples(soundbuffer, 3200);
DCFlushRange(soundbuffer,3200);
AUDIO_InitDMA((u32)soundbuffer,3200);
AUDIO_StartDMA();
}
void InitialiseSound()
{
AUDIO_Init(NULL); // Start audio subsystem
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
AUDIO_RegisterDMACallback(AudioPlayer);
memset(soundbuffer, 0, 3200);
}
void ResetAudio()
{
memset(soundbuffer, 0, 3200);
}
void StopAudio()
{
AUDIO_StopDMA();
}
void StartAudio()
{
AUDIO_StartDMA();
}