mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-22 10:39:18 +01:00
40694297b3
* Updated english language translation * Updated english language translation
4912 lines
147 KiB
C++
4912 lines
147 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric 2008-2009
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*
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* menu.cpp
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*
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* Menu flow routines - handles all menu logic
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#ifdef HW_RVL
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#include <di/di.h>
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#include <wiiuse/wpad.h>
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#endif
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#include "vbagx.h"
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#include "vbasupport.h"
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#include "video.h"
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#include "filebrowser.h"
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#include "gcunzip.h"
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#include "networkop.h"
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#include "fileop.h"
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#include "preferences.h"
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#include "button_mapping.h"
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#include "input.h"
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#include "filelist.h"
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#include "menu.h"
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#include "gamesettings.h"
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#include "gui/gui.h"
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#include "utils/gettext.h"
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#include "utils/FreeTypeGX.h"
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#define THREAD_SLEEP 100
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#ifdef HW_RVL
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GuiImageData * pointer[4];
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#endif
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#ifdef HW_RVL
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#include "mem2.h"
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#define MEM_ALLOC(A) (u8*)mem2_malloc(A)
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#define MEM_DEALLOC(A) mem2_free(A)
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#else
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#define MEM_ALLOC(A) (u8*)memalign(32, A)
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#define MEM_DEALLOC(A) free(A)
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#endif
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static GuiTrigger * trigA = NULL;
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static GuiTrigger * trig2 = NULL;
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static GuiButton * btnLogo = NULL;
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static GuiImageData * gameScreen = NULL;
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static GuiImage * gameScreenImg = NULL;
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static GuiImage * bgTopImg = NULL;
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static GuiImage * bgBottomImg = NULL;
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static GuiSound * bgMusic = NULL;
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static GuiSound * enterSound = NULL;
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static GuiSound * exitSound = NULL;
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static GuiWindow * mainWindow = NULL;
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static GuiText * settingText = NULL;
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static GuiText * settingText2 = NULL;
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static int lastMenu = MENU_NONE;
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static int mapMenuCtrl = 0;
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static lwp_t guithread = LWP_THREAD_NULL;
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static lwp_t progressthread = LWP_THREAD_NULL;
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static bool guiHalt = true;
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static int showProgress = 0;
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static char progressTitle[101];
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static char progressMsg[201];
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static int progressDone = 0;
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static int progressTotal = 0;
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u8 * bg_music;
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u32 bg_music_size;
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/****************************************************************************
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* ResumeGui
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*
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* Signals the GUI thread to start, and resumes the thread. This is called
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* after finishing the removal/insertion of new elements, and after initial
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* GUI setup.
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***************************************************************************/
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static void
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ResumeGui()
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{
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guiHalt = false;
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LWP_ResumeThread (guithread);
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}
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/****************************************************************************
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* HaltGui
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*
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* Signals the GUI thread to stop, and waits for GUI thread to stop
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* This is necessary whenever removing/inserting new elements into the GUI.
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* This eliminates the possibility that the GUI is in the middle of accessing
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* an element that is being changed.
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***************************************************************************/
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static void
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HaltGui()
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{
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guiHalt = true;
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(guithread))
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usleep(THREAD_SLEEP);
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}
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static void ResetText()
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{
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LoadLanguage();
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if(mainWindow)
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{
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HaltGui();
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mainWindow->ResetText();
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ResumeGui();
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}
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}
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static int currentLanguage = -1;
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void ChangeLanguage() {
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if(currentLanguage == GCSettings.language) {
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return;
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}
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if(GCSettings.language == LANG_JAPANESE || GCSettings.language == LANG_KOREAN || GCSettings.language == LANG_SIMP_CHINESE) {
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#ifdef HW_RVL
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char filepath[MAXPATHLEN];
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switch(GCSettings.language) {
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case LANG_KOREAN:
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sprintf(filepath, "%s/ko.ttf", appPath);
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break;
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case LANG_JAPANESE:
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sprintf(filepath, "%s/jp.ttf", appPath);
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break;
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case LANG_SIMP_CHINESE:
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sprintf(filepath, "%s/zh.ttf", appPath);
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break;
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}
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size_t fontSize = LoadFont(filepath);
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if(fontSize > 0) {
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HaltGui();
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DeinitFreeType();
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InitFreeType((u8*)ext_font_ttf, fontSize);
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}
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else {
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GCSettings.language = currentLanguage;
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}
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#else
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GCSettings.language = currentLanguage;
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ErrorPrompt("Unsupported language!");
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#endif
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}
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#ifdef HW_RVL
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else {
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if(ext_font_ttf != NULL) {
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HaltGui();
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DeinitFreeType();
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mem2_free(ext_font_ttf);
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ext_font_ttf = NULL;
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InitFreeType((u8*)font_ttf, font_ttf_size);
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}
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}
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#endif
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ResetText();
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currentLanguage = GCSettings.language;
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}
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/****************************************************************************
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* WindowPrompt
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*
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* Displays a prompt window to user, with information, an error message, or
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* presenting a user with a choice
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***************************************************************************/
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int
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WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label, bool btn1Default)
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{
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if(!mainWindow || ExitRequested || ShutdownRequested)
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return 0;
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int choice = -1;
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GuiWindow promptWindow(448,288);
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promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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promptWindow.SetPosition(0, -10);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_prompt_png);
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GuiImageData btnOutlineOver(button_prompt_over_png);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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GuiText titleTxt(title, 26, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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msgTxt.SetPosition(0,-20);
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msgTxt.SetWrap(true, 430);
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GuiText btn1Txt(btn1Label, 22, (GXColor){0, 0, 0, 255});
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GuiImage btn1Img(&btnOutline);
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GuiImage btn1ImgOver(&btnOutlineOver);
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GuiButton btn1(btnOutline.GetWidth(), btnOutline.GetHeight());
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if(btn2Label)
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{
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btn1.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
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btn1.SetPosition(20, -25);
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}
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else
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{
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btn1.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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btn1.SetPosition(0, -25);
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}
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btn1.SetLabel(&btn1Txt);
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btn1.SetImage(&btn1Img);
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btn1.SetImageOver(&btn1ImgOver);
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btn1.SetSoundOver(&btnSoundOver);
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btn1.SetSoundClick(&btnSoundClick);
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btn1.SetTrigger(trigA);
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btn1.SetTrigger(trig2);
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btn1.SetState(STATE_SELECTED);
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btn1.SetEffectGrow();
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GuiText btn2Txt(btn2Label, 22, (GXColor){0, 0, 0, 255});
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GuiImage btn2Img(&btnOutline);
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GuiImage btn2ImgOver(&btnOutlineOver);
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GuiButton btn2(btnOutline.GetWidth(), btnOutline.GetHeight());
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btn2.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
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btn2.SetPosition(-20, -25);
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btn2.SetLabel(&btn2Txt);
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btn2.SetImage(&btn2Img);
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btn2.SetImageOver(&btn2ImgOver);
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btn2.SetSoundOver(&btnSoundOver);
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btn2.SetSoundClick(&btnSoundClick);
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btn2.SetTrigger(trigA);
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btn2.SetTrigger(trig2);
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btn2.SetEffectGrow();
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&titleTxt);
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promptWindow.Append(&msgTxt);
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promptWindow.Append(&btn1);
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if(btn2Label)
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promptWindow.Append(&btn2);
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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CancelAction();
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HaltGui();
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&promptWindow);
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mainWindow->ChangeFocus(&promptWindow);
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if(btn2Label)
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{
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if (btn1Default)
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{
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btn2.ResetState();
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btn1.SetState(STATE_SELECTED);
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}
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else
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{
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btn1.ResetState();
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btn2.SetState(STATE_SELECTED);
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}
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}
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ResumeGui();
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while(choice == -1)
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{
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usleep(THREAD_SLEEP);
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if(btn1.GetState() == STATE_CLICKED)
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choice = 1;
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else if(btn2.GetState() == STATE_CLICKED)
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choice = 0;
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}
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promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
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while(promptWindow.GetEffect() > 0) usleep(THREAD_SLEEP);
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HaltGui();
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mainWindow->Remove(&promptWindow);
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mainWindow->SetState(STATE_DEFAULT);
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ResumeGui();
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return choice;
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}
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int
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WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label)
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{
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return WindowPrompt(title, msg, btn1Label, btn2Label, false);
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}
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/****************************************************************************
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* UpdateGUI
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*
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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static void *
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UpdateGUI (void *arg)
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{
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int i;
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while(1)
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{
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if(guiHalt)
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LWP_SuspendThread(guithread);
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UpdatePads();
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mainWindow->Draw();
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if (mainWindow->GetState() != STATE_DISABLED)
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mainWindow->DrawTooltip();
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#ifdef HW_RVL
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i = 3;
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do
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{
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if(userInput[i].wpad->ir.valid)
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Menu_DrawImg(userInput[i].wpad->ir.x-48, userInput[i].wpad->ir.y-48,
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96, 96, pointer[i]->GetImage(), userInput[i].wpad->ir.angle, 1, 1, 255);
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DoRumble(i);
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--i;
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} while(i>=0);
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#endif
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Menu_Render();
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mainWindow->Update(&userInput[3]);
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mainWindow->Update(&userInput[2]);
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mainWindow->Update(&userInput[1]);
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mainWindow->Update(&userInput[0]);
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if(ExitRequested || ShutdownRequested)
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{
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for(i = 0; i <= 255; i += 15)
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{
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mainWindow->Draw();
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Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0, 0, 0, (u8)i},1);
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Menu_Render();
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}
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ExitApp();
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}
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usleep(THREAD_SLEEP);
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}
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return NULL;
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}
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/****************************************************************************
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* ProgressWindow
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*
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* Opens a window, which displays progress to the user. Can either display a
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* progress bar showing % completion, or a throbber that only shows that an
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* action is in progress.
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***************************************************************************/
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static int progsleep = 0;
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static void
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ProgressWindow(char *title, char *msg)
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{
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GuiWindow promptWindow(448,288);
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promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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promptWindow.SetPosition(0, -10);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
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GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
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GuiImageData btnOutline(button_png);
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GuiImageData btnOutlineOver(button_over_png);
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GuiImageData dialogBox(dialogue_box_png);
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GuiImage dialogBoxImg(&dialogBox);
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GuiImageData progressbarOutline(progressbar_outline_png);
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GuiImage progressbarOutlineImg(&progressbarOutline);
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progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarOutlineImg.SetPosition(25, 40);
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GuiImageData progressbarEmpty(progressbar_empty_png);
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GuiImage progressbarEmptyImg(&progressbarEmpty);
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progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarEmptyImg.SetPosition(25, 40);
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progressbarEmptyImg.SetTile(100);
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GuiImageData progressbar(progressbar_png);
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GuiImage progressbarImg(&progressbar);
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progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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progressbarImg.SetPosition(25, 40);
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GuiImageData throbber(throbber_png);
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GuiImage throbberImg(&throbber);
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throbberImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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throbberImg.SetPosition(0, 40);
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GuiText titleTxt(title, 26, (GXColor){255, 255, 255, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(0,14);
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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msgTxt.SetPosition(0,80);
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&titleTxt);
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promptWindow.Append(&msgTxt);
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if(showProgress == 1)
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{
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promptWindow.Append(&progressbarEmptyImg);
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promptWindow.Append(&progressbarImg);
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promptWindow.Append(&progressbarOutlineImg);
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}
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else
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{
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promptWindow.Append(&throbberImg);
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}
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// wait to see if progress flag changes soon
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progsleep = 800000;
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while(progsleep > 0)
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{
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if(!showProgress)
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break;
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usleep(THREAD_SLEEP);
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progsleep -= THREAD_SLEEP;
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}
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if(!showProgress)
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return;
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HaltGui();
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int oldState = mainWindow->GetState();
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mainWindow->SetState(STATE_DISABLED);
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mainWindow->Append(&promptWindow);
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mainWindow->ChangeFocus(&promptWindow);
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ResumeGui();
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float angle = 0;
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u32 count = 0;
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while(showProgress)
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{
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progsleep = 20000;
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while(progsleep > 0)
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{
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if(!showProgress)
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break;
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usleep(THREAD_SLEEP);
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progsleep -= THREAD_SLEEP;
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}
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if(showProgress == 1)
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{
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progressbarImg.SetTile(100*progressDone/progressTotal);
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}
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else if(showProgress == 2)
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{
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if(count % 5 == 0)
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{
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angle+=45.0f;
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if(angle >= 360.0f)
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angle = 0;
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throbberImg.SetAngle(angle);
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}
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++count;
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}
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}
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HaltGui();
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mainWindow->Remove(&promptWindow);
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mainWindow->SetState(oldState);
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ResumeGui();
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}
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static void * ProgressThread (void *arg)
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{
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while(1)
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{
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if(!showProgress)
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LWP_SuspendThread (progressthread);
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ProgressWindow(progressTitle, progressMsg);
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usleep(THREAD_SLEEP);
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}
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return NULL;
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}
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|
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/****************************************************************************
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|
* InitGUIThread
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*
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* Startup GUI threads
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***************************************************************************/
|
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void
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InitGUIThreads()
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{
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LWP_CreateThread (&guithread, UpdateGUI, NULL, NULL, 0, 70);
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LWP_CreateThread (&progressthread, ProgressThread, NULL, NULL, 0, 40);
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}
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|
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/****************************************************************************
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* CancelAction
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*
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* Signals the GUI progress window thread to halt, and waits for it to
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* finish. Prevents multiple progress window events from interfering /
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* overriding each other.
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***************************************************************************/
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void
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CancelAction()
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{
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showProgress = 0;
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(progressthread))
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usleep(THREAD_SLEEP);
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}
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|
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/****************************************************************************
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|
* ShowProgress
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*
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* Updates the variables used by the progress window for drawing a progress
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* bar. Also resumes the progress window thread if it is suspended.
|
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***************************************************************************/
|
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void
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ShowProgress (const char *msg, int done, int total)
|
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{
|
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if(!mainWindow || ExitRequested || ShutdownRequested)
|
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return;
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|
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if(total < (256*1024))
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return;
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|
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if(done > total) // this shouldn't happen
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done = total;
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|
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if(showProgress != 1)
|
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CancelAction(); // wait for previous progress window to finish
|
|
|
|
snprintf(progressMsg, 200, "%s", msg);
|
|
sprintf(progressTitle, "Please Wait");
|
|
showProgress = 1;
|
|
progressTotal = total;
|
|
progressDone = done;
|
|
LWP_ResumeThread (progressthread);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ShowAction
|
|
*
|
|
* Shows that an action is underway. Also resumes the progress window thread
|
|
* if it is suspended.
|
|
***************************************************************************/
|
|
void
|
|
ShowAction (const char *msg)
|
|
{
|
|
if(!mainWindow || ExitRequested || ShutdownRequested)
|
|
return;
|
|
|
|
if(showProgress != 0)
|
|
CancelAction(); // wait for previous progress window to finish
|
|
|
|
snprintf(progressMsg, 200, "%s", msg);
|
|
sprintf(progressTitle, "Please Wait");
|
|
showProgress = 2;
|
|
progressDone = 0;
|
|
progressTotal = 0;
|
|
LWP_ResumeThread (progressthread);
|
|
}
|
|
|
|
void ErrorPrompt(const char *msg)
|
|
{
|
|
WindowPrompt("Error", msg, "OK", NULL);
|
|
}
|
|
|
|
int ErrorPromptRetry(const char *msg)
|
|
{
|
|
return WindowPrompt("Error", msg, "Retry", "Cancel");
|
|
}
|
|
|
|
void InfoPrompt(const char *msg)
|
|
{
|
|
WindowPrompt("Information", msg, "OK", NULL);
|
|
}
|
|
|
|
int YesNoPrompt(const char *msg, bool yesDefault)
|
|
{
|
|
return WindowPrompt("Goomba", msg, "Yes", "No", yesDefault);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* OnScreenKeyboard
|
|
*
|
|
* Opens an on-screen keyboard window, with the data entered being stored
|
|
* into the specified variable.
|
|
***************************************************************************/
|
|
static void OnScreenKeyboard(char * var, u32 maxlen)
|
|
{
|
|
int save = -1;
|
|
|
|
GuiKeyboard keyboard(var, maxlen);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiText okBtnTxt("OK", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage okBtnImg(&btnOutline);
|
|
GuiImage okBtnImgOver(&btnOutlineOver);
|
|
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
|
|
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
okBtn.SetPosition(25, -25);
|
|
|
|
okBtn.SetLabel(&okBtnTxt);
|
|
okBtn.SetImage(&okBtnImg);
|
|
okBtn.SetImageOver(&okBtnImgOver);
|
|
okBtn.SetSoundOver(&btnSoundOver);
|
|
okBtn.SetSoundClick(&btnSoundClick);
|
|
okBtn.SetTrigger(trigA);
|
|
okBtn.SetTrigger(trig2);
|
|
okBtn.SetEffectGrow();
|
|
|
|
GuiText cancelBtnTxt("Cancel", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage cancelBtnImg(&btnOutline);
|
|
GuiImage cancelBtnImgOver(&btnOutlineOver);
|
|
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
cancelBtn.SetPosition(-25, -25);
|
|
cancelBtn.SetLabel(&cancelBtnTxt);
|
|
cancelBtn.SetImage(&cancelBtnImg);
|
|
cancelBtn.SetImageOver(&cancelBtnImgOver);
|
|
cancelBtn.SetSoundOver(&btnSoundOver);
|
|
cancelBtn.SetSoundClick(&btnSoundClick);
|
|
cancelBtn.SetTrigger(trigA);
|
|
cancelBtn.SetTrigger(trig2);
|
|
cancelBtn.SetEffectGrow();
|
|
|
|
keyboard.Append(&okBtn);
|
|
keyboard.Append(&cancelBtn);
|
|
|
|
HaltGui();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&keyboard);
|
|
mainWindow->ChangeFocus(&keyboard);
|
|
ResumeGui();
|
|
|
|
while(save == -1)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(okBtn.GetState() == STATE_CLICKED)
|
|
save = 1;
|
|
else if(cancelBtn.GetState() == STATE_CLICKED)
|
|
save = 0;
|
|
}
|
|
|
|
if(save)
|
|
{
|
|
snprintf(var, maxlen, "%s", keyboard.kbtextstr);
|
|
}
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&keyboard);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* SettingWindow
|
|
*
|
|
* Opens a new window, with the specified window element appended. Allows
|
|
* for a customizable prompted setting.
|
|
***************************************************************************/
|
|
static int
|
|
SettingWindow(const char * title, GuiWindow * w)
|
|
{
|
|
int save = -1;
|
|
|
|
GuiWindow promptWindow(448,288);
|
|
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiImageData dialogBox(dialogue_box_png);
|
|
GuiImage dialogBoxImg(&dialogBox);
|
|
|
|
GuiText titleTxt(title, 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
titleTxt.SetPosition(0,14);
|
|
|
|
GuiText okBtnTxt("OK", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage okBtnImg(&btnOutline);
|
|
GuiImage okBtnImgOver(&btnOutlineOver);
|
|
GuiButton okBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
|
|
okBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
okBtn.SetPosition(20, -25);
|
|
|
|
okBtn.SetLabel(&okBtnTxt);
|
|
okBtn.SetImage(&okBtnImg);
|
|
okBtn.SetImageOver(&okBtnImgOver);
|
|
okBtn.SetSoundOver(&btnSoundOver);
|
|
okBtn.SetSoundClick(&btnSoundClick);
|
|
okBtn.SetTrigger(trigA);
|
|
okBtn.SetTrigger(trig2);
|
|
okBtn.SetEffectGrow();
|
|
|
|
GuiText cancelBtnTxt("Cancel", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage cancelBtnImg(&btnOutline);
|
|
GuiImage cancelBtnImgOver(&btnOutlineOver);
|
|
GuiButton cancelBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
cancelBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
cancelBtn.SetPosition(-20, -25);
|
|
cancelBtn.SetLabel(&cancelBtnTxt);
|
|
cancelBtn.SetImage(&cancelBtnImg);
|
|
cancelBtn.SetImageOver(&cancelBtnImgOver);
|
|
cancelBtn.SetSoundOver(&btnSoundOver);
|
|
cancelBtn.SetSoundClick(&btnSoundClick);
|
|
cancelBtn.SetTrigger(trigA);
|
|
cancelBtn.SetTrigger(trig2);
|
|
cancelBtn.SetEffectGrow();
|
|
|
|
promptWindow.Append(&dialogBoxImg);
|
|
promptWindow.Append(&titleTxt);
|
|
promptWindow.Append(&okBtn);
|
|
promptWindow.Append(&cancelBtn);
|
|
|
|
HaltGui();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&promptWindow);
|
|
mainWindow->Append(w);
|
|
mainWindow->ChangeFocus(w);
|
|
ResumeGui();
|
|
|
|
while(save == -1)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(okBtn.GetState() == STATE_CLICKED)
|
|
save = 1;
|
|
else if(cancelBtn.GetState() == STATE_CLICKED)
|
|
save = 0;
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&promptWindow);
|
|
mainWindow->Remove(w);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
return save;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* WindowCredits
|
|
* Display credits, legal copyright and licence
|
|
*
|
|
* THIS MUST NOT BE REMOVED OR DISABLED IN ANY DERIVATIVE WORK
|
|
***************************************************************************/
|
|
static void WindowCredits(void * ptr)
|
|
{
|
|
if(btnLogo->GetState() != STATE_CLICKED)
|
|
return;
|
|
|
|
btnLogo->ResetState();
|
|
|
|
bool exit = false;
|
|
int i = 0;
|
|
int y = 20;
|
|
|
|
GuiWindow creditsWindow(screenwidth,screenheight);
|
|
GuiWindow creditsWindowBox(580,448);
|
|
creditsWindowBox.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
|
|
GuiImageData creditsBox(credits_box_png);
|
|
GuiImage creditsBoxImg(&creditsBox);
|
|
creditsBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
creditsWindowBox.Append(&creditsBoxImg);
|
|
|
|
int numEntries = 25;
|
|
GuiText * txt[numEntries];
|
|
|
|
txt[i] = new GuiText("Credits", 20, (GXColor){0, 0, 0, 255});
|
|
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=24;
|
|
|
|
txt[i] = new GuiText("Official Site: https://github.com/dborth/vbagx", 20, (GXColor){0, 0, 0, 255});
|
|
txt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); txt[i]->SetPosition(0,y); i++; y+=32;
|
|
|
|
GuiText::SetPresets(20, (GXColor){0, 0, 0, 255}, 0, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_TOP, ALIGN_LEFT, ALIGN_TOP);
|
|
|
|
txt[i] = new GuiText("Main developer");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("Tantric");
|
|
txt[i]->SetPosition(250,y); i++; y+=48;
|
|
|
|
txt[i] = new GuiText("Additional coding");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("Zopenko, Glitch, libertyernie");
|
|
txt[i]->SetPosition(250,y); i++; y+=24;
|
|
txt[i] = new GuiText("cebolleto, bgK, Carl Kenner, dancinninjac");
|
|
txt[i]->SetPosition(250,y); i++; y+=48;
|
|
|
|
txt[i] = new GuiText("Menu artwork");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("the3seashells");
|
|
txt[i]->SetPosition(250,y); i++; y+=24;
|
|
txt[i] = new GuiText("Menu sound");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("Peter de Man");
|
|
txt[i]->SetPosition(250,y); i++; y+=32;
|
|
|
|
txt[i] = new GuiText("VBA GameCube");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("SoftDev, emukidid");
|
|
txt[i]->SetPosition(250,y); i++; y+=24;
|
|
txt[i] = new GuiText("Visual Boy Advance - M");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("VBA-M Team");
|
|
txt[i]->SetPosition(250,y); i++; y+=24;
|
|
txt[i] = new GuiText("Visual Boy Advance");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("Forgotten");
|
|
txt[i]->SetPosition(250,y); i++; y+=24;
|
|
|
|
txt[i] = new GuiText("libogc / devkitPPC");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("shagkur & wintermute");
|
|
txt[i]->SetPosition(250,y); i++; y+=24;
|
|
txt[i] = new GuiText("FreeTypeGX");
|
|
txt[i]->SetPosition(40,y); i++;
|
|
txt[i] = new GuiText("Armin Tamzarian");
|
|
txt[i]->SetPosition(250,y); i++; y+=32;
|
|
|
|
GuiText::SetPresets(18, (GXColor){0, 0, 0, 255}, 0, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP, ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
txt[i] = new GuiText("This software is open source and may be copied,");
|
|
txt[i]->SetPosition(0,y); i++; y+=20;
|
|
txt[i] = new GuiText("distributed, or modified under the terms of the");
|
|
txt[i]->SetPosition(0,y); i++; y+=20;
|
|
txt[i] = new GuiText("GNU General Public License (GPL) Version 2.");
|
|
txt[i]->SetPosition(0,y); i++; y+=20;
|
|
|
|
char iosVersion[20];
|
|
|
|
#ifdef HW_RVL
|
|
sprintf(iosVersion, "IOS: %d", IOS_GetVersion());
|
|
#endif
|
|
|
|
txt[i] = new GuiText(iosVersion, 18, (GXColor){0, 0, 0, 255});
|
|
txt[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
txt[i]->SetPosition(20,-20);
|
|
|
|
for(i=0; i < numEntries; i++)
|
|
creditsWindowBox.Append(txt[i]);
|
|
|
|
creditsWindow.Append(&creditsWindowBox);
|
|
|
|
while(!exit)
|
|
{
|
|
UpdatePads();
|
|
|
|
gameScreenImg->Draw();
|
|
bgBottomImg->Draw();
|
|
bgTopImg->Draw();
|
|
creditsWindow.Draw();
|
|
|
|
#ifdef HW_RVL
|
|
i = 3;
|
|
do {
|
|
if(userInput[i].wpad->ir.valid)
|
|
Menu_DrawImg(userInput[i].wpad->ir.x-48, userInput[i].wpad->ir.y-48,
|
|
96, 96, pointer[i]->GetImage(), userInput[i].wpad->ir.angle, 1, 1, 255);
|
|
DoRumble(i);
|
|
--i;
|
|
} while(i >= 0);
|
|
#endif
|
|
|
|
Menu_Render();
|
|
|
|
if((userInput[0].wpad->btns_d || userInput[0].pad.btns_d || userInput[0].wiidrcdata.btns_d) ||
|
|
(userInput[1].wpad->btns_d || userInput[1].pad.btns_d || userInput[1].wiidrcdata.btns_d) ||
|
|
(userInput[2].wpad->btns_d || userInput[2].pad.btns_d || userInput[2].wiidrcdata.btns_d) ||
|
|
(userInput[3].wpad->btns_d || userInput[3].pad.btns_d || userInput[3].wiidrcdata.btns_d))
|
|
{
|
|
exit = true;
|
|
}
|
|
usleep(THREAD_SLEEP);
|
|
}
|
|
|
|
// clear buttons pressed
|
|
for(i=0; i < 4; i++)
|
|
{
|
|
userInput[i].wiidrcdata.btns_d = 0;
|
|
userInput[i].wpad->btns_d = 0;
|
|
userInput[i].pad.btns_d = 0;
|
|
}
|
|
|
|
for(i=0; i < numEntries; i++)
|
|
delete txt[i];
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuGameSelection
|
|
*
|
|
* Displays a list of games on the specified load device, and allows the user
|
|
* to browse and select from this list.
|
|
***************************************************************************/
|
|
static int MenuGameSelection()
|
|
{
|
|
int menu = MENU_NONE;
|
|
bool res;
|
|
int i;
|
|
|
|
GuiText titleTxt("Choose Game", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData iconHome(icon_home_png);
|
|
GuiImageData iconSettings(icon_settings_png);
|
|
GuiImageData btnOutline(button_long_png);
|
|
GuiImageData btnOutlineOver(button_long_over_png);
|
|
GuiImageData bgPreviewImg(bg_preview_png);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
|
|
|
GuiText settingsBtnTxt("Settings", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage settingsBtnIcon(&iconSettings);
|
|
settingsBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
settingsBtnIcon.SetPosition(14,0);
|
|
GuiImage settingsBtnImg(&btnOutline);
|
|
GuiImage settingsBtnImgOver(&btnOutlineOver);
|
|
GuiButton settingsBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
settingsBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
settingsBtn.SetPosition(90, -35);
|
|
settingsBtn.SetLabel(&settingsBtnTxt);
|
|
settingsBtn.SetIcon(&settingsBtnIcon);
|
|
settingsBtn.SetImage(&settingsBtnImg);
|
|
settingsBtn.SetImageOver(&settingsBtnImgOver);
|
|
settingsBtn.SetSoundOver(&btnSoundOver);
|
|
settingsBtn.SetSoundClick(&btnSoundClick);
|
|
settingsBtn.SetTrigger(trigA);
|
|
settingsBtn.SetTrigger(trig2);
|
|
settingsBtn.SetEffectGrow();
|
|
|
|
GuiText exitBtnTxt("Exit", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage exitBtnIcon(&iconHome);
|
|
exitBtnIcon.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
exitBtnIcon.SetPosition(14,0);
|
|
GuiImage exitBtnImg(&btnOutline);
|
|
GuiImage exitBtnImgOver(&btnOutlineOver);
|
|
GuiButton exitBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
exitBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
exitBtn.SetPosition(-90, -35);
|
|
exitBtn.SetLabel(&exitBtnTxt);
|
|
exitBtn.SetIcon(&exitBtnIcon);
|
|
exitBtn.SetImage(&exitBtnImg);
|
|
exitBtn.SetImageOver(&exitBtnImgOver);
|
|
exitBtn.SetSoundOver(&btnSoundOver);
|
|
exitBtn.SetSoundClick(&btnSoundClick);
|
|
exitBtn.SetTrigger(trigA);
|
|
exitBtn.SetTrigger(trig2);
|
|
exitBtn.SetTrigger(&trigHome);
|
|
exitBtn.SetEffectGrow();
|
|
|
|
GuiWindow buttonWindow(screenwidth, screenheight);
|
|
buttonWindow.Append(&settingsBtn);
|
|
buttonWindow.Append(&exitBtn);
|
|
|
|
GuiFileBrowser gameBrowser(330, 268);
|
|
gameBrowser.SetPosition(20, 98);
|
|
ResetBrowser();
|
|
|
|
GuiTrigger trigPlusMinus;
|
|
trigPlusMinus.SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, PAD_TRIGGER_Z, WIIDRC_BUTTON_PLUS);
|
|
|
|
GuiImage bgPreview(&bgPreviewImg);
|
|
GuiButton bgPreviewBtn(bgPreview.GetWidth(), bgPreview.GetHeight());
|
|
bgPreviewBtn.SetImage(&bgPreview);
|
|
bgPreviewBtn.SetPosition(365, 98);
|
|
bgPreviewBtn.SetTrigger(&trigPlusMinus);
|
|
int previousPreviewImg = GCSettings.PreviewImage;
|
|
|
|
GuiImage preview;
|
|
preview.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
preview.SetPosition(174, -8);
|
|
u8* imgBuffer = MEM_ALLOC(512 * 512 * 4);
|
|
int previousBrowserIndex = -1;
|
|
char imagePath[MAXJOLIET + 1];
|
|
|
|
HaltGui();
|
|
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
btnLogo->SetPosition(-50, 24);
|
|
mainWindow->Append(&titleTxt);
|
|
mainWindow->Append(&gameBrowser);
|
|
mainWindow->Append(&buttonWindow);
|
|
mainWindow->Append(&bgPreviewBtn);
|
|
mainWindow->Append(&preview);
|
|
ResumeGui();
|
|
|
|
#ifdef HW_RVL
|
|
ShutoffRumble();
|
|
#endif
|
|
|
|
// populate initial directory listing
|
|
selectLoadedFile = 1;
|
|
OpenGameList();
|
|
|
|
gameBrowser.ResetState();
|
|
gameBrowser.fileList[0]->SetState(STATE_SELECTED);
|
|
gameBrowser.TriggerUpdate();
|
|
titleTxt.SetText(inSz ? szname : "Choose Game");
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(selectLoadedFile == 2)
|
|
{
|
|
selectLoadedFile = 0;
|
|
mainWindow->ChangeFocus(&gameBrowser);
|
|
gameBrowser.TriggerUpdate();
|
|
}
|
|
|
|
// update gameWindow based on arrow buttons
|
|
// set MENU_EXIT if A button pressed on a game
|
|
for(i=0; i < FILE_PAGESIZE; i++)
|
|
{
|
|
if(gameBrowser.fileList[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
gameBrowser.fileList[i]->ResetState();
|
|
|
|
// check corresponding browser entry
|
|
if(browserList[browser.selIndex].isdir || IsSz())
|
|
{
|
|
HaltGui();
|
|
res = BrowserChangeFolder();
|
|
if(res)
|
|
{
|
|
gameBrowser.ResetState();
|
|
gameBrowser.fileList[0]->SetState(STATE_SELECTED);
|
|
gameBrowser.TriggerUpdate();
|
|
previousBrowserIndex = -1;
|
|
}
|
|
else
|
|
{
|
|
menu = MENU_GAMESELECTION;
|
|
break;
|
|
}
|
|
|
|
titleTxt.SetText(inSz ? szname : "Choose Game");
|
|
|
|
ResumeGui();
|
|
}
|
|
else
|
|
{
|
|
#ifdef HW_RVL
|
|
ShutoffRumble();
|
|
#endif
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
SavePrefs(SILENT);
|
|
if(BrowserLoadFile())
|
|
menu = MENU_EXIT;
|
|
else
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
}
|
|
}
|
|
}
|
|
|
|
//update gamelist image
|
|
if(previousBrowserIndex != browser.selIndex || previousPreviewImg != GCSettings.PreviewImage)
|
|
{
|
|
previousBrowserIndex = browser.selIndex;
|
|
previousPreviewImg = GCSettings.PreviewImage;
|
|
snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], ImageFolder(), browserList[browser.selIndex].displayname);
|
|
|
|
AllocSaveBuffer();
|
|
int width, height;
|
|
if(LoadFile(imagePath, SILENT))
|
|
{
|
|
if(DecodePNG(savebuffer, &width, &height, imgBuffer, 512, 512))
|
|
{
|
|
preview.SetImage(imgBuffer, width, height);
|
|
preview.SetScale( MIN(225.0f / width, 235.0f / height) );
|
|
}
|
|
else
|
|
{
|
|
preview.SetImage(NULL, 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
preview.SetImage(NULL, 0, 0);
|
|
}
|
|
FreeSaveBuffer();
|
|
}
|
|
|
|
if(settingsBtn.GetState() == STATE_CLICKED)
|
|
menu = MENU_SETTINGS;
|
|
else if(exitBtn.GetState() == STATE_CLICKED)
|
|
ExitRequested = 1;
|
|
else if(bgPreviewBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
GCSettings.PreviewImage = (GCSettings.PreviewImage + 1) % 3;
|
|
bgPreviewBtn.ResetState();
|
|
}
|
|
}
|
|
|
|
HaltParseThread(); // halt parsing
|
|
HaltGui();
|
|
ResetBrowser();
|
|
mainWindow->Remove(&titleTxt);
|
|
mainWindow->Remove(&buttonWindow);
|
|
mainWindow->Remove(&gameBrowser);
|
|
mainWindow->Remove(&bgPreviewBtn);
|
|
mainWindow->Remove(&preview);
|
|
MEM_DEALLOC(imgBuffer);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuGame
|
|
*
|
|
* Menu displayed when returning to the menu from in-game.
|
|
***************************************************************************/
|
|
static int MenuGame()
|
|
{
|
|
int menu = MENU_NONE;
|
|
|
|
// Weather menu if a game with Boktai solar sensor
|
|
bool isBoktai = ((RomIdCode & 0xFF)=='U');
|
|
char s[64];
|
|
|
|
GuiText titleTxt(ROMFilename, 22, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconGameSettings(icon_game_settings_png);
|
|
GuiImageData iconLoad(icon_game_load_png);
|
|
GuiImageData iconSave(icon_game_save_png);
|
|
GuiImageData iconDelete(icon_game_delete_png);
|
|
GuiImageData iconReset(icon_game_reset_png);
|
|
|
|
GuiImageData battery(battery_png);
|
|
GuiImageData batteryRed(battery_red_png);
|
|
GuiImageData batteryBar(battery_bar_png);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
|
|
|
int xOffset=125;
|
|
if (isBoktai)
|
|
xOffset=200;
|
|
|
|
GuiText saveBtnTxt("Save", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage saveBtnImg(&btnLargeOutline);
|
|
GuiImage saveBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage saveBtnIcon(&iconSave);
|
|
GuiButton saveBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
saveBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
saveBtn.SetPosition(-200, 120);
|
|
saveBtn.SetLabel(&saveBtnTxt);
|
|
saveBtn.SetImage(&saveBtnImg);
|
|
saveBtn.SetImageOver(&saveBtnImgOver);
|
|
saveBtn.SetIcon(&saveBtnIcon);
|
|
saveBtn.SetSoundOver(&btnSoundOver);
|
|
saveBtn.SetSoundClick(&btnSoundClick);
|
|
saveBtn.SetTrigger(trigA);
|
|
saveBtn.SetTrigger(trig2);
|
|
saveBtn.SetEffectGrow();
|
|
|
|
GuiText loadBtnTxt("Load", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage loadBtnImg(&btnLargeOutline);
|
|
GuiImage loadBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage loadBtnIcon(&iconLoad);
|
|
GuiButton loadBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
loadBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
loadBtn.SetPosition(0, 120);
|
|
loadBtn.SetLabel(&loadBtnTxt);
|
|
loadBtn.SetImage(&loadBtnImg);
|
|
loadBtn.SetImageOver(&loadBtnImgOver);
|
|
loadBtn.SetIcon(&loadBtnIcon);
|
|
loadBtn.SetSoundOver(&btnSoundOver);
|
|
loadBtn.SetSoundClick(&btnSoundClick);
|
|
loadBtn.SetTrigger(trigA);
|
|
loadBtn.SetTrigger(trig2);
|
|
loadBtn.SetEffectGrow();
|
|
|
|
GuiText deleteBtnTxt("Delete", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage deleteBtnImg(&btnLargeOutline);
|
|
GuiImage deleteBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage deleteBtnIcon(&iconDelete);
|
|
GuiButton deleteBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
deleteBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
deleteBtn.SetPosition(200, 120);
|
|
deleteBtn.SetLabel(&deleteBtnTxt);
|
|
deleteBtn.SetImage(&deleteBtnImg);
|
|
deleteBtn.SetImageOver(&deleteBtnImgOver);
|
|
deleteBtn.SetIcon(&deleteBtnIcon);
|
|
deleteBtn.SetSoundOver(&btnSoundOver);
|
|
deleteBtn.SetSoundClick(&btnSoundClick);
|
|
deleteBtn.SetTrigger(trigA);
|
|
deleteBtn.SetTrigger(trig2);
|
|
deleteBtn.SetEffectGrow();
|
|
|
|
// Boktai adds an extra button for setting the sun.
|
|
GuiText *sunBtnTxt = NULL;
|
|
GuiImage *sunBtnImg = NULL;
|
|
GuiImage *sunBtnImgOver = NULL;
|
|
GuiButton *sunBtn = NULL;
|
|
if (isBoktai)
|
|
{
|
|
struct tm *newtime;
|
|
time_t long_time;
|
|
|
|
// regardless of the weather, there should be no sun at night time!
|
|
time(&long_time); // Get time as long integer.
|
|
newtime = localtime(&long_time); // Convert to local time.
|
|
if (newtime->tm_hour > 21 || newtime->tm_hour < 5)
|
|
{
|
|
sprintf(s, "Weather: Night Time");
|
|
}
|
|
else
|
|
sprintf(s, "Weather: %d%% sun", SunBars*10);
|
|
|
|
sunBtnTxt = new GuiText(s, 22, (GXColor){0, 0, 0, 255});
|
|
sunBtnTxt->SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
sunBtnImg = new GuiImage(&btnLargeOutline);
|
|
sunBtnImgOver = new GuiImage(&btnLargeOutlineOver);
|
|
sunBtn = new GuiButton(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
sunBtn->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
sunBtn->SetPosition(0, 250);
|
|
sunBtn->SetLabel(sunBtnTxt);
|
|
sunBtn->SetImage(sunBtnImg);
|
|
sunBtn->SetImageOver(sunBtnImgOver);
|
|
sunBtn->SetSoundOver(&btnSoundOver);
|
|
sunBtn->SetSoundClick(&btnSoundClick);
|
|
sunBtn->SetTrigger(trigA);
|
|
sunBtn->SetTrigger(trig2);
|
|
sunBtn->SetEffectGrow();
|
|
}
|
|
|
|
GuiText resetBtnTxt("Reset", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage resetBtnImg(&btnLargeOutline);
|
|
GuiImage resetBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage resetBtnIcon(&iconReset);
|
|
GuiButton resetBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
resetBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
resetBtn.SetPosition(xOffset, 250);
|
|
resetBtn.SetLabel(&resetBtnTxt);
|
|
resetBtn.SetImage(&resetBtnImg);
|
|
resetBtn.SetImageOver(&resetBtnImgOver);
|
|
resetBtn.SetIcon(&resetBtnIcon);
|
|
resetBtn.SetSoundOver(&btnSoundOver);
|
|
resetBtn.SetSoundClick(&btnSoundClick);
|
|
resetBtn.SetTrigger(trigA);
|
|
resetBtn.SetTrigger(trig2);
|
|
resetBtn.SetEffectGrow();
|
|
|
|
GuiText gameSettingsBtnTxt("Game Settings", 22, (GXColor){0, 0, 0, 255});
|
|
gameSettingsBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage gameSettingsBtnImg(&btnLargeOutline);
|
|
GuiImage gameSettingsBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage gameSettingsBtnIcon(&iconGameSettings);
|
|
GuiButton gameSettingsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
gameSettingsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
gameSettingsBtn.SetPosition(-xOffset, 250);
|
|
gameSettingsBtn.SetLabel(&gameSettingsBtnTxt);
|
|
gameSettingsBtn.SetImage(&gameSettingsBtnImg);
|
|
gameSettingsBtn.SetImageOver(&gameSettingsBtnImgOver);
|
|
gameSettingsBtn.SetIcon(&gameSettingsBtnIcon);
|
|
gameSettingsBtn.SetSoundOver(&btnSoundOver);
|
|
gameSettingsBtn.SetSoundClick(&btnSoundClick);
|
|
gameSettingsBtn.SetTrigger(trigA);
|
|
gameSettingsBtn.SetTrigger(trig2);
|
|
gameSettingsBtn.SetEffectGrow();
|
|
|
|
GuiText mainmenuBtnTxt("Main Menu", 22, (GXColor){0, 0, 0, 255});
|
|
if(GCSettings.AutoloadGame) {
|
|
mainmenuBtnTxt.SetText("Exit");
|
|
}
|
|
GuiImage mainmenuBtnImg(&btnOutline);
|
|
GuiImage mainmenuBtnImgOver(&btnOutlineOver);
|
|
GuiButton mainmenuBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
mainmenuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
|
mainmenuBtn.SetPosition(0, -35);
|
|
mainmenuBtn.SetLabel(&mainmenuBtnTxt);
|
|
mainmenuBtn.SetImage(&mainmenuBtnImg);
|
|
mainmenuBtn.SetImageOver(&mainmenuBtnImgOver);
|
|
mainmenuBtn.SetSoundOver(&btnSoundOver);
|
|
mainmenuBtn.SetSoundClick(&btnSoundClick);
|
|
mainmenuBtn.SetTrigger(trigA);
|
|
mainmenuBtn.SetTrigger(trig2);
|
|
mainmenuBtn.SetEffectGrow();
|
|
|
|
GuiText closeBtnTxt("Close", 20, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(trigA);
|
|
closeBtn.SetTrigger(trig2);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
#ifdef HW_RVL
|
|
int i;
|
|
char txt[3];
|
|
bool status[4] = { false, false, false, false };
|
|
int level[4] = { 0, 0, 0, 0 };
|
|
bool newStatus;
|
|
int newLevel;
|
|
GuiText * batteryTxt[4];
|
|
GuiImage * batteryImg[4];
|
|
GuiImage * batteryBarImg[4];
|
|
GuiButton * batteryBtn[4];
|
|
|
|
for(i=0; i < 4; ++i)
|
|
{
|
|
sprintf(txt, "P%d", i+1);
|
|
|
|
batteryTxt[i] = new GuiText(txt, 20, (GXColor){255, 255, 255, 255});
|
|
batteryTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
batteryImg[i] = new GuiImage(&battery);
|
|
batteryImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
batteryImg[i]->SetPosition(30, 0);
|
|
batteryBarImg[i] = new GuiImage(&batteryBar);
|
|
batteryBarImg[i]->SetTile(0);
|
|
batteryBarImg[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
batteryBarImg[i]->SetPosition(34, 0);
|
|
|
|
batteryBtn[i] = new GuiButton(70, 20);
|
|
batteryBtn[i]->SetLabel(batteryTxt[i]);
|
|
batteryBtn[i]->SetImage(batteryImg[i]);
|
|
batteryBtn[i]->SetIcon(batteryBarImg[i]);
|
|
batteryBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
batteryBtn[i]->SetRumble(false);
|
|
batteryBtn[i]->SetSelectable(false);
|
|
batteryBtn[i]->SetAlpha(150);
|
|
}
|
|
|
|
batteryBtn[0]->SetPosition(45, -65);
|
|
batteryBtn[1]->SetPosition(135, -65);
|
|
batteryBtn[2]->SetPosition(45, -40);
|
|
batteryBtn[3]->SetPosition(135, -40);
|
|
#endif
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&saveBtn);
|
|
w.Append(&loadBtn);
|
|
w.Append(&deleteBtn);
|
|
w.Append(&resetBtn);
|
|
w.Append(&gameSettingsBtn);
|
|
if (isBoktai)
|
|
w.Append(sunBtn);
|
|
|
|
#ifdef HW_RVL
|
|
w.Append(batteryBtn[0]);
|
|
w.Append(batteryBtn[1]);
|
|
w.Append(batteryBtn[2]);
|
|
w.Append(batteryBtn[3]);
|
|
#endif
|
|
|
|
w.Append(&mainmenuBtn);
|
|
w.Append(&closeBtn);
|
|
|
|
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
btnLogo->SetPosition(-50, -40);
|
|
mainWindow->Append(&w);
|
|
|
|
if(lastMenu == MENU_NONE)
|
|
{
|
|
enterSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 35);
|
|
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
#ifdef HW_RVL
|
|
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_IN, 35);
|
|
#endif
|
|
|
|
w.SetEffect(EFFECT_FADE, 15);
|
|
}
|
|
|
|
ResumeGui();
|
|
|
|
if(lastMenu == MENU_NONE)
|
|
{
|
|
if (GCSettings.AutoSave == 1)
|
|
{
|
|
SaveBatteryOrStateAuto(FILE_SRAM, SILENT); // save battery
|
|
}
|
|
else if (GCSettings.AutoSave == 2)
|
|
{
|
|
if (WindowPrompt("Save", "Save State?", "Save", "Don't Save") )
|
|
SaveBatteryOrStateAuto(FILE_SNAPSHOT, NOTSILENT); // save state
|
|
}
|
|
else if (GCSettings.AutoSave == 3)
|
|
{
|
|
if (WindowPrompt("Save", "Save SRAM and State?", "Save", "Don't Save") )
|
|
{
|
|
SaveBatteryOrStateAuto(FILE_SRAM, NOTSILENT); // save battery
|
|
SaveBatteryOrStateAuto(FILE_SNAPSHOT, NOTSILENT); // save state
|
|
}
|
|
}
|
|
}
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
#ifdef HW_RVL
|
|
for(i=0; i < 4; i++)
|
|
{
|
|
if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE)
|
|
{
|
|
newStatus = true;
|
|
newLevel = (userInput[i].wpad->battery_level / 100.0) * 4;
|
|
if(newLevel > 4) newLevel = 4;
|
|
}
|
|
else
|
|
{
|
|
newStatus = false;
|
|
newLevel = 0;
|
|
}
|
|
|
|
if(status[i] != newStatus || level[i] != newLevel)
|
|
{
|
|
if(newStatus == true) // controller connected
|
|
{
|
|
batteryBtn[i]->SetAlpha(255);
|
|
batteryBarImg[i]->SetTile(newLevel);
|
|
|
|
if(newLevel == 0)
|
|
batteryImg[i]->SetImage(&batteryRed);
|
|
else
|
|
batteryImg[i]->SetImage(&battery);
|
|
}
|
|
else // controller not connected
|
|
{
|
|
batteryBtn[i]->SetAlpha(150);
|
|
batteryBarImg[i]->SetTile(0);
|
|
batteryImg[i]->SetImage(&battery);
|
|
}
|
|
status[i] = newStatus;
|
|
level[i] = newLevel;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (isBoktai)
|
|
{
|
|
if (sunBtn->GetState() == STATE_CLICKED)
|
|
{
|
|
++SunBars;
|
|
if (SunBars>10) SunBars=0;
|
|
menu = MENU_GAME;
|
|
}
|
|
}
|
|
|
|
if(saveBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
else if(loadBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME_LOAD;
|
|
}
|
|
else if(deleteBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME_DELETE;
|
|
}
|
|
else if(resetBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
if (WindowPrompt("Reset Game", "Reset this game? Any unsaved progress will be lost.", "OK", "Cancel"))
|
|
{
|
|
emulator.emuReset();
|
|
menu = MENU_EXIT;
|
|
}
|
|
}
|
|
else if(gameSettingsBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS;
|
|
}
|
|
else if(mainmenuBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
if (WindowPrompt("Quit Game", "Quit this game? Any unsaved progress will be lost.", "OK", "Cancel"))
|
|
{
|
|
HaltGui();
|
|
mainWindow->Remove(gameScreenImg);
|
|
delete gameScreenImg;
|
|
delete gameScreen;
|
|
gameScreen = NULL;
|
|
ClearScreenshot();
|
|
if(GCSettings.AutoloadGame) {
|
|
ExitApp();
|
|
}
|
|
else {
|
|
gameScreenImg = new GuiImage(screenwidth, screenheight, (GXColor){236, 226, 238, 255});
|
|
gameScreenImg->ColorStripe(10);
|
|
mainWindow->Insert(gameScreenImg, 0);
|
|
ResumeGui();
|
|
#ifndef NO_SOUND
|
|
bgMusic->Play(); // startup music
|
|
#endif
|
|
menu = MENU_GAMESELECTION;
|
|
}
|
|
}
|
|
}
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
#ifdef HW_RVL
|
|
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
#endif
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
|
|
if (isBoktai) {
|
|
delete sunBtnTxt;
|
|
delete sunBtnImg;
|
|
delete sunBtnImgOver;
|
|
delete sunBtn;
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
for(i=0; i < 4; ++i)
|
|
{
|
|
delete batteryTxt[i];
|
|
delete batteryImg[i];
|
|
delete batteryBarImg[i];
|
|
delete batteryBtn[i];
|
|
}
|
|
#endif
|
|
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* FindGameSaveNum
|
|
*
|
|
* Determines the save file number of the given file name
|
|
* Returns -1 if none is found
|
|
***************************************************************************/
|
|
static int FindGameSaveNum(char * savefile, int method)
|
|
{
|
|
int n = -1;
|
|
int romlen = strlen(ROMFilename);
|
|
int savelen = strlen(savefile);
|
|
int diff = savelen-romlen;
|
|
|
|
if(strncmp(savefile, ROMFilename, romlen) != 0)
|
|
return -1;
|
|
|
|
if(savefile[romlen] == ' ')
|
|
{
|
|
if(diff == 5 && strncmp(&savefile[romlen+1], "Auto", 4) == 0)
|
|
n = 0; // found Auto save
|
|
else if(diff == 2 || diff == 3)
|
|
n = atoi(&savefile[romlen+1]);
|
|
}
|
|
|
|
if(n >= 0 && n < MAX_SAVES)
|
|
return n;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuGameSaves
|
|
*
|
|
* Allows the user to load or save progress.
|
|
***************************************************************************/
|
|
static int MenuGameSaves(int action)
|
|
{
|
|
SaveList saves;
|
|
struct stat filestat;
|
|
struct tm * timeinfo;
|
|
|
|
int menu = MENU_NONE;
|
|
int ret, result;
|
|
int i, n, type, len, len2;
|
|
int j = 0;
|
|
|
|
char filepath[1024];
|
|
char deletepath[1024];
|
|
char scrfile[1024];
|
|
char tmp[MAXJOLIET+1];
|
|
|
|
int method = GCSettings.SaveMethod;
|
|
|
|
if(method == DEVICE_AUTO)
|
|
autoSaveMethod(NOTSILENT);
|
|
|
|
if(!ChangeInterface(method, NOTSILENT))
|
|
return MENU_GAME;
|
|
|
|
GuiText titleTxt(NULL, 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
if(action == 0)
|
|
titleTxt.SetText("Load Game");
|
|
else if (action == 2)
|
|
titleTxt.SetText("Delete Saves");
|
|
else
|
|
titleTxt.SetText("Save Game");
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(50, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiText closeBtnTxt("Close", 20, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(trigA);
|
|
closeBtn.SetTrigger(trig2);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
w.Append(&closeBtn);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
memset(&saves, 0, sizeof(saves));
|
|
|
|
sprintf(browser.dir, "%s%s", pathPrefix[GCSettings.SaveMethod], GCSettings.SaveFolder);
|
|
ParseDirectory(true, false);
|
|
|
|
len = strlen(ROMFilename);
|
|
|
|
// find matching files
|
|
AllocSaveBuffer();
|
|
|
|
for(i=0; i < browser.numEntries; i++)
|
|
{
|
|
len2 = strlen(browserList[i].filename);
|
|
|
|
if(len2 < 6 || len2-len < 5)
|
|
continue;
|
|
|
|
if(strncmp(&browserList[i].filename[len2-4], ".sav", 4) == 0)
|
|
type = FILE_SRAM;
|
|
else if(strncmp(&browserList[i].filename[len2-4], ".sgm", 4) == 0)
|
|
type = FILE_SNAPSHOT;
|
|
else
|
|
continue;
|
|
|
|
strcpy(tmp, browserList[i].filename);
|
|
tmp[len2-4] = 0;
|
|
n = FindGameSaveNum(tmp, method);
|
|
|
|
if(n >= 0)
|
|
{
|
|
saves.type[j] = type;
|
|
saves.files[saves.type[j]][n] = 1;
|
|
strcpy(saves.filename[j], browserList[i].filename);
|
|
|
|
if(saves.type[j] == FILE_SNAPSHOT)
|
|
{
|
|
sprintf(scrfile, "%s%s/%s.png", pathPrefix[GCSettings.SaveMethod], GCSettings.SaveFolder, tmp);
|
|
|
|
memset(savebuffer, 0, SAVEBUFFERSIZE);
|
|
if(LoadFile(scrfile, SILENT))
|
|
saves.previewImg[j] = new GuiImageData(savebuffer, 64, 48);
|
|
}
|
|
snprintf(filepath, 1024, "%s%s/%s", pathPrefix[GCSettings.SaveMethod], GCSettings.SaveFolder, saves.filename[j]);
|
|
if (stat(filepath, &filestat) == 0)
|
|
{
|
|
timeinfo = localtime(&filestat.st_mtime);
|
|
strftime(saves.date[j], 20, "%a %b %d", timeinfo);
|
|
strftime(saves.time[j], 10, "%I:%M %p", timeinfo);
|
|
}
|
|
++j;
|
|
}
|
|
}
|
|
|
|
FreeSaveBuffer();
|
|
saves.length = j;
|
|
|
|
if((saves.length == 0 && action == 0) || (saves.length == 0 && action == 2))
|
|
{
|
|
InfoPrompt("No game saves found.");
|
|
menu = MENU_GAME;
|
|
}
|
|
|
|
GuiSaveBrowser saveBrowser(552, 248, &saves, action);
|
|
saveBrowser.SetPosition(0, 108);
|
|
saveBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
mainWindow->Append(&saveBrowser);
|
|
mainWindow->ChangeFocus(&saveBrowser);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
ret = saveBrowser.GetClickedSave();
|
|
|
|
// load, save and delete save games
|
|
if(ret > -3)
|
|
{
|
|
result = 0;
|
|
|
|
if(action == 0) // load
|
|
{
|
|
MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
|
|
switch(saves.type[ret])
|
|
{
|
|
case FILE_SRAM:
|
|
result = LoadBatteryOrState(filepath, saves.type[ret], NOTSILENT);
|
|
emulator.emuReset();
|
|
break;
|
|
case FILE_SNAPSHOT:
|
|
result = LoadBatteryOrState(filepath, saves.type[ret], NOTSILENT);
|
|
break;
|
|
}
|
|
if(result)
|
|
menu = MENU_EXIT;
|
|
}
|
|
else if(action == 2) // delete SRAM/State
|
|
{
|
|
if (WindowPrompt("Delete File", "Delete this save file? Deleted files can not be restored.", "OK", "Cancel"))
|
|
{
|
|
MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
|
|
switch(saves.type[ret])
|
|
{
|
|
case FILE_SRAM:
|
|
strncpy(deletepath, filepath, 1024);
|
|
deletepath[strlen(deletepath)-4] = 0;
|
|
sprintf(deletepath, "%s.sav", deletepath);
|
|
remove(deletepath); // Delete the *.srm file (Battery save file)
|
|
break;
|
|
case FILE_SNAPSHOT:
|
|
strncpy(deletepath, filepath, 1024);
|
|
deletepath[strlen(deletepath)-4] = 0;
|
|
sprintf(deletepath, "%s.png", deletepath);
|
|
remove(deletepath); // Delete the *.png file (Screenshot file)
|
|
strncpy(deletepath, filepath, 1024);
|
|
deletepath[strlen(deletepath)-4] = 0;
|
|
sprintf(deletepath, "%s.sgm", deletepath);
|
|
remove(deletepath); // Delete the *.frz file (Save State file)
|
|
break;
|
|
}
|
|
}
|
|
menu = MENU_GAME_DELETE;
|
|
|
|
|
|
}
|
|
else // save
|
|
{
|
|
if(ret == -2) // new SRAM
|
|
{
|
|
for(i=1; i < 100; i++)
|
|
if(saves.files[FILE_SRAM][i] == 0)
|
|
break;
|
|
|
|
if(i < 100)
|
|
{
|
|
MakeFilePath(filepath, FILE_SRAM, ROMFilename, i);
|
|
SaveBatteryOrState(filepath, FILE_SRAM, NOTSILENT);
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
}
|
|
else if(ret == -1) // new State
|
|
{
|
|
for(i=1; i < 100; i++)
|
|
if(saves.files[FILE_SNAPSHOT][i] == 0)
|
|
break;
|
|
|
|
if(i < 100)
|
|
{
|
|
MakeFilePath(filepath, FILE_SNAPSHOT, ROMFilename, i);
|
|
SaveBatteryOrState(filepath, FILE_SNAPSHOT, NOTSILENT);
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
}
|
|
else // overwrite SRAM/State
|
|
{
|
|
MakeFilePath(filepath, saves.type[ret], saves.filename[ret]);
|
|
switch(saves.type[ret])
|
|
{
|
|
case FILE_SRAM:
|
|
SaveBatteryOrState(filepath, FILE_SRAM, NOTSILENT);
|
|
break;
|
|
case FILE_SNAPSHOT:
|
|
SaveBatteryOrState(filepath, FILE_SNAPSHOT, NOTSILENT);
|
|
break;
|
|
}
|
|
menu = MENU_GAME_SAVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME;
|
|
}
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
|
|
for(i=0; i < saves.length; i++)
|
|
if(saves.previewImg[i])
|
|
delete saves.previewImg[i];
|
|
|
|
mainWindow->Remove(&saveBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
ResetBrowser();
|
|
return menu;
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* MenuGameSettings
|
|
***************************************************************************/
|
|
static int MenuGameSettings()
|
|
{
|
|
int menu = MENU_NONE;
|
|
char s[4];
|
|
char filepath[1024];
|
|
|
|
GuiText titleTxt("Game Settings", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconMappings(icon_settings_mappings_png);
|
|
GuiImageData iconVideo(icon_settings_video_png);
|
|
#ifdef HW_RVL
|
|
GuiImageData iconWiiControls(icon_settings_nunchuk_png);
|
|
#else
|
|
GuiImageData iconWiiControls(icon_settings_gamecube_png);
|
|
#endif
|
|
GuiImageData iconScreenshot(icon_settings_screenshot_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
|
|
|
GuiText mappingBtnTxt("Button Mappings", 22, (GXColor){0, 0, 0, 255});
|
|
mappingBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage mappingBtnImg(&btnLargeOutline);
|
|
GuiImage mappingBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage mappingBtnIcon(&iconMappings);
|
|
GuiButton mappingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
mappingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
mappingBtn.SetPosition(-125, 120);
|
|
mappingBtn.SetLabel(&mappingBtnTxt);
|
|
mappingBtn.SetImage(&mappingBtnImg);
|
|
mappingBtn.SetImageOver(&mappingBtnImgOver);
|
|
mappingBtn.SetIcon(&mappingBtnIcon);
|
|
mappingBtn.SetSoundOver(&btnSoundOver);
|
|
mappingBtn.SetSoundClick(&btnSoundClick);
|
|
mappingBtn.SetTrigger(trigA);
|
|
mappingBtn.SetTrigger(trig2);
|
|
mappingBtn.SetEffectGrow();
|
|
|
|
GuiText videoBtnTxt("Video", 22, (GXColor){0, 0, 0, 255});
|
|
videoBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage videoBtnImg(&btnLargeOutline);
|
|
GuiImage videoBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage videoBtnIcon(&iconVideo);
|
|
GuiButton videoBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
videoBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
videoBtn.SetPosition(125, 120);
|
|
videoBtn.SetLabel(&videoBtnTxt);
|
|
videoBtn.SetImage(&videoBtnImg);
|
|
videoBtn.SetImageOver(&videoBtnImgOver);
|
|
videoBtn.SetIcon(&videoBtnIcon);
|
|
videoBtn.SetSoundOver(&btnSoundOver);
|
|
videoBtn.SetSoundClick(&btnSoundClick);
|
|
videoBtn.SetTrigger(trigA);
|
|
videoBtn.SetTrigger(trig2);
|
|
videoBtn.SetEffectGrow();
|
|
|
|
#ifdef HW_RVL
|
|
GuiText wiiControlsBtnTxt1("Match Wii Controls", 22, (GXColor){0, 0, 0, 255});
|
|
#else
|
|
GuiText wiiControlsBtnTxt1("Match GC Controls", 22, (GXColor){0, 0, 0, 255});
|
|
#endif
|
|
if (GCSettings.WiiControls) sprintf(s, "ON");
|
|
else sprintf(s, "OFF");
|
|
GuiText wiiControlsBtnTxt2(s, 18, (GXColor){0, 0, 0, 255});
|
|
wiiControlsBtnTxt1.SetPosition(0, -10);
|
|
wiiControlsBtnTxt1.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
wiiControlsBtnTxt2.SetPosition(0, +30);
|
|
GuiImage wiiControlsBtnImg(&btnLargeOutline);
|
|
GuiImage wiiControlsBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage wiiControlsBtnIcon(&iconWiiControls);
|
|
GuiButton wiiControlsBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
wiiControlsBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
wiiControlsBtn.SetPosition(-125, 250);
|
|
wiiControlsBtn.SetLabel(&wiiControlsBtnTxt1, 0);
|
|
wiiControlsBtn.SetLabel(&wiiControlsBtnTxt2, 1);
|
|
wiiControlsBtn.SetImage(&wiiControlsBtnImg);
|
|
wiiControlsBtn.SetImageOver(&wiiControlsBtnImgOver);
|
|
wiiControlsBtn.SetIcon(&wiiControlsBtnIcon);
|
|
wiiControlsBtn.SetSoundOver(&btnSoundOver);
|
|
wiiControlsBtn.SetSoundClick(&btnSoundClick);
|
|
wiiControlsBtn.SetTrigger(trigA);
|
|
wiiControlsBtn.SetTrigger(trig2);
|
|
wiiControlsBtn.SetEffectGrow();
|
|
|
|
GuiText screenshotBtnTxt("Screenshot", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage screenshotBtnImg(&btnLargeOutline);
|
|
GuiImage screenshotBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage screenshotBtnIcon(&iconScreenshot);
|
|
GuiButton screenshotBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
screenshotBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
screenshotBtn.SetPosition(125, 250);
|
|
screenshotBtn.SetLabel(&screenshotBtnTxt);
|
|
screenshotBtn.SetImage(&screenshotBtnImg);
|
|
screenshotBtn.SetImageOver(&screenshotBtnImgOver);
|
|
screenshotBtn.SetIcon(&screenshotBtnIcon);
|
|
screenshotBtn.SetSoundOver(&btnSoundOver);
|
|
screenshotBtn.SetSoundClick(&btnSoundClick);
|
|
screenshotBtn.SetTrigger(trigA);
|
|
screenshotBtn.SetTrigger(trig2);
|
|
screenshotBtn.SetEffectGrow();
|
|
|
|
GuiText closeBtnTxt("Close", 20, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(trigA);
|
|
closeBtn.SetTrigger(trig2);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(50, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&mappingBtn);
|
|
w.Append(&videoBtn);
|
|
w.Append(&wiiControlsBtn);
|
|
w.Append(&screenshotBtn);
|
|
w.Append(&closeBtn);
|
|
w.Append(&backBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(mappingBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS;
|
|
}
|
|
else if(videoBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_VIDEO;
|
|
}
|
|
else if(wiiControlsBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
GCSettings.WiiControls ^= 1;
|
|
if (GCSettings.WiiControls) sprintf(s, "ON");
|
|
else sprintf(s, "OFF");
|
|
wiiControlsBtnTxt2.SetText(s);
|
|
wiiControlsBtn.ResetState();
|
|
}
|
|
else if(screenshotBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
if (WindowPrompt("Preview Screenshot", "Save a new Preview Screenshot? Current Screenshot image will be overwritten.", "OK", "Cancel"))
|
|
{
|
|
snprintf(filepath, 1024, "%s%s/%s", pathPrefix[GCSettings.SaveMethod], GCSettings.ScreenshotsFolder, ROMFilename);
|
|
SavePreviewImg(filepath, SILENT);
|
|
}
|
|
}
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAME;
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsMappings
|
|
***************************************************************************/
|
|
static int MenuSettingsMappings()
|
|
{
|
|
int menu = MENU_NONE;
|
|
|
|
GuiText titleTxt("Game Settings - Button Mappings", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconWiimote(icon_settings_wiimote_png);
|
|
GuiImageData iconClassic(icon_settings_classic_png);
|
|
GuiImageData iconGamecube(icon_settings_gamecube_png);
|
|
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
|
|
GuiImageData iconWiiupro(icon_settings_wiiupro_png);
|
|
GuiImageData iconDrc(icon_settings_drc_png);
|
|
|
|
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
|
|
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage gamecubeBtnImg(&btnLargeOutline);
|
|
GuiImage gamecubeBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage gamecubeBtnIcon(&iconGamecube);
|
|
GuiButton gamecubeBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
gamecubeBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
gamecubeBtn.SetPosition(-125, 120);
|
|
gamecubeBtn.SetLabel(&gamecubeBtnTxt);
|
|
gamecubeBtn.SetImage(&gamecubeBtnImg);
|
|
gamecubeBtn.SetImageOver(&gamecubeBtnImgOver);
|
|
gamecubeBtn.SetIcon(&gamecubeBtnIcon);
|
|
gamecubeBtn.SetSoundOver(&btnSoundOver);
|
|
gamecubeBtn.SetSoundClick(&btnSoundClick);
|
|
gamecubeBtn.SetTrigger(trigA);
|
|
gamecubeBtn.SetTrigger(trig2);
|
|
gamecubeBtn.SetEffectGrow();
|
|
|
|
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage wiimoteBtnImg(&btnLargeOutline);
|
|
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage wiimoteBtnIcon(&iconWiimote);
|
|
GuiButton wiimoteBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
wiimoteBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
wiimoteBtn.SetPosition(125, 120);
|
|
wiimoteBtn.SetLabel(&wiimoteBtnTxt);
|
|
wiimoteBtn.SetImage(&wiimoteBtnImg);
|
|
wiimoteBtn.SetImageOver(&wiimoteBtnImgOver);
|
|
wiimoteBtn.SetIcon(&wiimoteBtnIcon);
|
|
wiimoteBtn.SetSoundOver(&btnSoundOver);
|
|
wiimoteBtn.SetSoundClick(&btnSoundClick);
|
|
wiimoteBtn.SetTrigger(trigA);
|
|
wiimoteBtn.SetTrigger(trig2);
|
|
wiimoteBtn.SetEffectGrow();
|
|
|
|
GuiText drcBtnTxt("Wii U GamePad", 22, (GXColor){0, 0, 0, 255});
|
|
drcBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage drcBtnImg(&btnLargeOutline);
|
|
GuiImage drcBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage drcBtnIcon(&iconDrc);
|
|
GuiButton drcBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
drcBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
drcBtn.SetPosition(200, 120);
|
|
drcBtn.SetLabel(&drcBtnTxt);
|
|
drcBtn.SetImage(&drcBtnImg);
|
|
drcBtn.SetImageOver(&drcBtnImgOver);
|
|
drcBtn.SetIcon(&drcBtnIcon);
|
|
drcBtn.SetSoundOver(&btnSoundOver);
|
|
drcBtn.SetSoundClick(&btnSoundClick);
|
|
drcBtn.SetTrigger(trigA);
|
|
drcBtn.SetTrigger(trig2);
|
|
drcBtn.SetEffectGrow();
|
|
|
|
GuiText classicBtnTxt("Classic Controller", 22, (GXColor){0, 0, 0, 255});
|
|
classicBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage classicBtnImg(&btnLargeOutline);
|
|
GuiImage classicBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage classicBtnIcon(&iconClassic);
|
|
GuiButton classicBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
classicBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
classicBtn.SetPosition(-200, 250);
|
|
classicBtn.SetLabel(&classicBtnTxt);
|
|
classicBtn.SetImage(&classicBtnImg);
|
|
classicBtn.SetImageOver(&classicBtnImgOver);
|
|
classicBtn.SetIcon(&classicBtnIcon);
|
|
classicBtn.SetSoundOver(&btnSoundOver);
|
|
classicBtn.SetSoundClick(&btnSoundClick);
|
|
classicBtn.SetTrigger(trigA);
|
|
classicBtn.SetTrigger(trig2);
|
|
classicBtn.SetEffectGrow();
|
|
|
|
GuiText nunchukBtnTxt1("Wiimote", 22, (GXColor){0, 0, 0, 255});
|
|
GuiText nunchukBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
|
|
GuiText nunchukBtnTxt3("Nunchuk", 22, (GXColor){0, 0, 0, 255});
|
|
nunchukBtnTxt1.SetPosition(0, -20);
|
|
nunchukBtnTxt3.SetPosition(0, +20);
|
|
GuiImage nunchukBtnImg(&btnLargeOutline);
|
|
GuiImage nunchukBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage nunchukBtnIcon(&iconNunchuk);
|
|
GuiButton nunchukBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
nunchukBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
nunchukBtn.SetPosition(0, 250);
|
|
nunchukBtn.SetLabel(&nunchukBtnTxt1, 0);
|
|
nunchukBtn.SetLabel(&nunchukBtnTxt2, 1);
|
|
nunchukBtn.SetLabel(&nunchukBtnTxt3, 2);
|
|
nunchukBtn.SetImage(&nunchukBtnImg);
|
|
nunchukBtn.SetImageOver(&nunchukBtnImgOver);
|
|
nunchukBtn.SetIcon(&nunchukBtnIcon);
|
|
nunchukBtn.SetSoundOver(&btnSoundOver);
|
|
nunchukBtn.SetSoundClick(&btnSoundClick);
|
|
nunchukBtn.SetTrigger(trigA);
|
|
nunchukBtn.SetTrigger(trig2);
|
|
nunchukBtn.SetEffectGrow();
|
|
|
|
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
|
|
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
|
|
GuiImage wiiuproBtnImg(&btnLargeOutline);
|
|
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage wiiuproBtnIcon(&iconWiiupro);
|
|
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
wiiuproBtn.SetPosition(200, 250);
|
|
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
|
|
wiiuproBtn.SetImage(&wiiuproBtnImg);
|
|
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
|
|
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
|
|
wiiuproBtn.SetSoundOver(&btnSoundOver);
|
|
wiiuproBtn.SetSoundClick(&btnSoundClick);
|
|
wiiuproBtn.SetTrigger(trigA);
|
|
wiiuproBtn.SetTrigger(trig2);
|
|
wiiuproBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(50, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
|
|
w.Append(&gamecubeBtn);
|
|
#ifdef HW_RVL
|
|
w.Append(&wiimoteBtn);
|
|
|
|
if(WiiDRC_Inited() && WiiDRC_Connected()) {
|
|
gamecubeBtn.SetPosition(-200, 120);
|
|
wiimoteBtn.SetPosition(0, 120);
|
|
w.Append(&drcBtn);
|
|
}
|
|
|
|
w.Append(&classicBtn);
|
|
w.Append(&nunchukBtn);
|
|
w.Append(&wiiuproBtn);
|
|
#endif
|
|
w.Append(&backBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(wiimoteBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_WIIMOTE;
|
|
}
|
|
else if(nunchukBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_NUNCHUK;
|
|
}
|
|
else if(classicBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_CLASSIC;
|
|
}
|
|
else if(wiiuproBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_WUPC;
|
|
}
|
|
else if(drcBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_WIIDRC;
|
|
}
|
|
else if(gamecubeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
|
mapMenuCtrl = CTRLR_GCPAD;
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ButtonMappingWindow
|
|
***************************************************************************/
|
|
static u32
|
|
ButtonMappingWindow()
|
|
{
|
|
GuiWindow promptWindow(448,288);
|
|
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
promptWindow.SetPosition(0, -10);
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiImageData dialogBox(dialogue_box_png);
|
|
GuiImage dialogBoxImg(&dialogBox);
|
|
|
|
GuiText titleTxt("Button Mapping", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
titleTxt.SetPosition(0,14);
|
|
|
|
char msg[200];
|
|
|
|
switch(mapMenuCtrl)
|
|
{
|
|
case CTRLR_GCPAD:
|
|
#ifdef HW_RVL
|
|
sprintf(msg, "Press any button on the GameCube Controller now. Press Home or the C-Stick in any direction to clear the existing mapping.");
|
|
#else
|
|
sprintf(msg, "Press any button on the GameCube Controller now. Press the C-Stick in any direction to clear the existing mapping.");
|
|
#endif
|
|
break;
|
|
case CTRLR_WIIMOTE:
|
|
sprintf(msg, "Press any button on the Wiimote now. Press Home to clear the existing mapping.");
|
|
break;
|
|
case CTRLR_CLASSIC:
|
|
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
|
|
break;
|
|
case CTRLR_WUPC:
|
|
sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
|
|
break;
|
|
case CTRLR_WIIDRC:
|
|
sprintf(msg, "Press any button on the Wii U GamePad now. Press Home to clear the existing mapping.");
|
|
break;
|
|
case CTRLR_NUNCHUK:
|
|
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
|
|
break;
|
|
}
|
|
|
|
GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
|
|
msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
msgTxt.SetPosition(0,-20);
|
|
msgTxt.SetWrap(true, 430);
|
|
|
|
promptWindow.Append(&dialogBoxImg);
|
|
promptWindow.Append(&titleTxt);
|
|
promptWindow.Append(&msgTxt);
|
|
|
|
HaltGui();
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&promptWindow);
|
|
mainWindow->ChangeFocus(&promptWindow);
|
|
ResumeGui();
|
|
|
|
u32 pressed = 0;
|
|
|
|
while(pressed == 0)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(mapMenuCtrl == CTRLR_GCPAD)
|
|
{
|
|
pressed = userInput[0].pad.btns_d;
|
|
|
|
|
|
if(userInput[0].pad.substickX < -70 ||
|
|
userInput[0].pad.substickX > 70 ||
|
|
userInput[0].pad.substickY < -70 ||
|
|
userInput[0].pad.substickY > 70)
|
|
pressed = WPAD_BUTTON_HOME;
|
|
|
|
if(userInput[0].wpad->btns_d == WPAD_BUTTON_HOME)
|
|
pressed = WPAD_BUTTON_HOME;
|
|
}
|
|
else if(mapMenuCtrl == CTRLR_WIIDRC)
|
|
{
|
|
pressed = userInput[0].wiidrcdata.btns_d;
|
|
}
|
|
else
|
|
{
|
|
pressed = userInput[0].wpad->btns_d;
|
|
|
|
// always allow Home button to be pressed to cancel
|
|
if(pressed != WPAD_BUTTON_HOME)
|
|
{
|
|
switch(mapMenuCtrl)
|
|
{
|
|
case CTRLR_WIIMOTE:
|
|
if(pressed > 0x1000)
|
|
pressed = 0; // not a valid input
|
|
break;
|
|
case CTRLR_CLASSIC:
|
|
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type < 2)
|
|
pressed = 0; // not a valid input
|
|
else if(pressed <= 0x1000)
|
|
pressed = 0;
|
|
break;
|
|
case CTRLR_WUPC:
|
|
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type == 2)
|
|
pressed = 0; // not a valid input
|
|
else if(pressed <= 0x1000)
|
|
pressed = 0;
|
|
break;
|
|
case CTRLR_NUNCHUK:
|
|
if(userInput[0].wpad->exp.type != WPAD_EXP_NUNCHUK)
|
|
pressed = 0; // not a valid input
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mapMenuCtrl == CTRLR_WIIDRC) {
|
|
if(pressed == WIIDRC_BUTTON_HOME) {
|
|
pressed = 0;
|
|
}
|
|
}
|
|
else if(pressed == WPAD_BUTTON_HOME || pressed == WPAD_CLASSIC_BUTTON_HOME) {
|
|
pressed = 0;
|
|
}
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&promptWindow);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
|
|
return pressed;
|
|
}
|
|
|
|
static int MenuSettingsMappingsMap()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret,i,j;
|
|
bool firstRun = true;
|
|
OptionList options;
|
|
|
|
char menuTitle[100];
|
|
char menuSubtitle[100];
|
|
sprintf(menuTitle, "Game Settings - Button Mappings");
|
|
|
|
GuiText titleTxt(menuTitle, 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,30);
|
|
|
|
sprintf(menuSubtitle, "%s", ctrlrName[mapMenuCtrl]);
|
|
GuiText subtitleTxt(menuSubtitle, 20, (GXColor){255, 255, 255, 255});
|
|
subtitleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
subtitleTxt.SetPosition(50,60);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnShortOutline(button_short_png);
|
|
GuiImageData btnShortOutlineOver(button_short_over_png);
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(50, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiText resetBtnTxt("Reset Mappings", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage resetBtnImg(&btnShortOutline);
|
|
GuiImage resetBtnImgOver(&btnShortOutlineOver);
|
|
GuiButton resetBtn(btnShortOutline.GetWidth(), btnShortOutline.GetHeight());
|
|
resetBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
resetBtn.SetPosition(260, -35);
|
|
resetBtn.SetLabel(&resetBtnTxt);
|
|
resetBtn.SetImage(&resetBtnImg);
|
|
resetBtn.SetImageOver(&resetBtnImgOver);
|
|
resetBtn.SetSoundOver(&btnSoundOver);
|
|
resetBtn.SetSoundClick(&btnSoundClick);
|
|
resetBtn.SetTrigger(trigA);
|
|
resetBtn.SetTrigger(trig2);
|
|
resetBtn.SetEffectGrow();
|
|
|
|
i=0;
|
|
sprintf(options.name[i++], "B");
|
|
sprintf(options.name[i++], "A");
|
|
sprintf(options.name[i++], "Select");
|
|
sprintf(options.name[i++], "Start");
|
|
sprintf(options.name[i++], "Up");
|
|
sprintf(options.name[i++], "Down");
|
|
sprintf(options.name[i++], "Left");
|
|
sprintf(options.name[i++], "Right");
|
|
sprintf(options.name[i++], "L");
|
|
sprintf(options.name[i++], "R");
|
|
options.length = i;
|
|
|
|
for(i=0; i < options.length; i++)
|
|
options.value[i][0] = 0;
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
optionBrowser.SetCol2Position(215);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
w.Append(&resetBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
mainWindow->Append(&subtitleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS_MAPPINGS;
|
|
}
|
|
else if(resetBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
resetBtn.ResetState();
|
|
|
|
int choice = WindowPrompt(
|
|
"Reset Mappings",
|
|
"Are you sure that you want to reset your mappings?",
|
|
"Yes",
|
|
"No");
|
|
|
|
if(choice == 1)
|
|
{
|
|
ResetControls(mapMenuCtrl);
|
|
firstRun = true;
|
|
}
|
|
}
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
if(ret >= 0)
|
|
{
|
|
// get a button selection from user
|
|
btnmap[mapMenuCtrl][ret] = ButtonMappingWindow();
|
|
}
|
|
|
|
if(ret >= 0 || firstRun)
|
|
{
|
|
firstRun = false;
|
|
|
|
for(i=0; i < options.length; i++)
|
|
{
|
|
for(j=0; j < ctrlr_def[mapMenuCtrl].num_btns; j++)
|
|
{
|
|
if(btnmap[mapMenuCtrl][i] == 0)
|
|
{
|
|
options.value[i][0] = 0;
|
|
}
|
|
else if(btnmap[mapMenuCtrl][i] ==
|
|
ctrlr_def[mapMenuCtrl].map[j].btn)
|
|
{
|
|
if(strcmp(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name) != 0)
|
|
sprintf(options.value[i], ctrlr_def[mapMenuCtrl].map[j].name);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
optionBrowser.TriggerUpdate();
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
mainWindow->Remove(&subtitleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsVideo
|
|
***************************************************************************/
|
|
|
|
static void ScreenZoomWindowUpdate(void * ptr, float h, float v)
|
|
{
|
|
GuiButton * b = (GuiButton *)ptr;
|
|
if(b->GetState() == STATE_CLICKED)
|
|
{
|
|
char zoom[10], zoom2[10];
|
|
|
|
if(IsGBAGame())
|
|
{
|
|
GCSettings.gbaZoomHor += h;
|
|
GCSettings.gbaZoomVert += v;
|
|
sprintf(zoom, "%.2f%%", GCSettings.gbaZoomHor*100);
|
|
sprintf(zoom2, "%.2f%%", GCSettings.gbaZoomVert*100);
|
|
}
|
|
else
|
|
{
|
|
GCSettings.gbZoomHor += h;
|
|
GCSettings.gbZoomVert += v;
|
|
sprintf(zoom, "%.2f%%", GCSettings.gbZoomHor*100);
|
|
sprintf(zoom2, "%.2f%%", GCSettings.gbZoomVert*100);
|
|
}
|
|
|
|
settingText->SetText(zoom);
|
|
settingText2->SetText(zoom2);
|
|
b->ResetState();
|
|
}
|
|
}
|
|
|
|
static void ScreenZoomWindowLeftClick(void * ptr) { ScreenZoomWindowUpdate(ptr, -0.01, 0); }
|
|
static void ScreenZoomWindowRightClick(void * ptr) { ScreenZoomWindowUpdate(ptr, +0.01, 0); }
|
|
static void ScreenZoomWindowUpClick(void * ptr) { ScreenZoomWindowUpdate(ptr, 0, +0.01); }
|
|
static void ScreenZoomWindowDownClick(void * ptr) { ScreenZoomWindowUpdate(ptr, 0, -0.01); }
|
|
|
|
static void ScreenZoomWindow()
|
|
{
|
|
GuiWindow * w = new GuiWindow(200,200);
|
|
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
|
|
GuiTrigger trigLeft;
|
|
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT, WIIDRC_BUTTON_LEFT);
|
|
|
|
GuiTrigger trigRight;
|
|
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT, WIIDRC_BUTTON_RIGHT);
|
|
|
|
GuiTrigger trigUp;
|
|
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP, WIIDRC_BUTTON_UP);
|
|
|
|
GuiTrigger trigDown;
|
|
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN, WIIDRC_BUTTON_DOWN);
|
|
|
|
GuiImageData arrowLeft(button_arrow_left_png);
|
|
GuiImage arrowLeftImg(&arrowLeft);
|
|
GuiImageData arrowLeftOver(button_arrow_left_over_png);
|
|
GuiImage arrowLeftOverImg(&arrowLeftOver);
|
|
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
|
|
arrowLeftBtn.SetImage(&arrowLeftImg);
|
|
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
|
|
arrowLeftBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
arrowLeftBtn.SetPosition(50, 0);
|
|
arrowLeftBtn.SetTrigger(trigA);
|
|
arrowLeftBtn.SetTrigger(trig2);
|
|
arrowLeftBtn.SetTrigger(&trigLeft);
|
|
arrowLeftBtn.SetSelectable(false);
|
|
arrowLeftBtn.SetUpdateCallback(ScreenZoomWindowLeftClick);
|
|
|
|
GuiImageData arrowRight(button_arrow_right_png);
|
|
GuiImage arrowRightImg(&arrowRight);
|
|
GuiImageData arrowRightOver(button_arrow_right_over_png);
|
|
GuiImage arrowRightOverImg(&arrowRightOver);
|
|
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
|
|
arrowRightBtn.SetImage(&arrowRightImg);
|
|
arrowRightBtn.SetImageOver(&arrowRightOverImg);
|
|
arrowRightBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
arrowRightBtn.SetPosition(164, 0);
|
|
arrowRightBtn.SetTrigger(trigA);
|
|
arrowRightBtn.SetTrigger(trig2);
|
|
arrowRightBtn.SetTrigger(&trigRight);
|
|
arrowRightBtn.SetSelectable(false);
|
|
arrowRightBtn.SetUpdateCallback(ScreenZoomWindowRightClick);
|
|
|
|
GuiImageData arrowUp(button_arrow_up_png);
|
|
GuiImage arrowUpImg(&arrowUp);
|
|
GuiImageData arrowUpOver(button_arrow_up_over_png);
|
|
GuiImage arrowUpOverImg(&arrowUpOver);
|
|
GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
arrowUpBtn.SetImage(&arrowUpImg);
|
|
arrowUpBtn.SetImageOver(&arrowUpOverImg);
|
|
arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
arrowUpBtn.SetPosition(-76, -27);
|
|
arrowUpBtn.SetTrigger(trigA);
|
|
arrowUpBtn.SetTrigger(trig2);
|
|
arrowUpBtn.SetTrigger(&trigUp);
|
|
arrowUpBtn.SetSelectable(false);
|
|
arrowUpBtn.SetUpdateCallback(ScreenZoomWindowUpClick);
|
|
|
|
GuiImageData arrowDown(button_arrow_down_png);
|
|
GuiImage arrowDownImg(&arrowDown);
|
|
GuiImageData arrowDownOver(button_arrow_down_over_png);
|
|
GuiImage arrowDownOverImg(&arrowDownOver);
|
|
GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
arrowDownBtn.SetImage(&arrowDownImg);
|
|
arrowDownBtn.SetImageOver(&arrowDownOverImg);
|
|
arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
arrowDownBtn.SetPosition(-76, 27);
|
|
arrowDownBtn.SetTrigger(trigA);
|
|
arrowDownBtn.SetTrigger(trig2);
|
|
arrowDownBtn.SetTrigger(&trigDown);
|
|
arrowDownBtn.SetSelectable(false);
|
|
arrowDownBtn.SetUpdateCallback(ScreenZoomWindowDownClick);
|
|
|
|
GuiImageData screenPosition(screen_position_png);
|
|
GuiImage screenPositionImg(&screenPosition);
|
|
screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
screenPositionImg.SetPosition(0, 0);
|
|
|
|
settingText = new GuiText(NULL, 20, (GXColor){0, 0, 0, 255});
|
|
settingText2 = new GuiText(NULL, 20, (GXColor){0, 0, 0, 255});
|
|
char zoom[10], zoom2[10];
|
|
float currentZoomHor, currentZoomVert;
|
|
|
|
if(IsGBAGame())
|
|
{
|
|
sprintf(zoom, "%.2f%%", GCSettings.gbaZoomHor*100);
|
|
sprintf(zoom2, "%.2f%%", GCSettings.gbaZoomVert*100);
|
|
currentZoomHor = GCSettings.gbaZoomHor;
|
|
currentZoomVert = GCSettings.gbaZoomVert;
|
|
}
|
|
else
|
|
{
|
|
sprintf(zoom, "%.2f%%", GCSettings.gbZoomHor*100);
|
|
sprintf(zoom2, "%.2f%%", GCSettings.gbZoomVert*100);
|
|
currentZoomHor = GCSettings.gbZoomHor;
|
|
currentZoomVert = GCSettings.gbZoomVert;
|
|
}
|
|
|
|
settingText->SetText(zoom);
|
|
settingText->SetPosition(108, 0);
|
|
settingText2->SetText(zoom2);
|
|
settingText2->SetPosition(-76, 0);
|
|
|
|
w->Append(&arrowLeftBtn);
|
|
w->Append(&arrowRightBtn);
|
|
w->Append(&arrowUpBtn);
|
|
w->Append(&arrowDownBtn);
|
|
w->Append(&screenPositionImg);
|
|
w->Append(settingText);
|
|
w->Append(settingText2);
|
|
|
|
char windowName[20];
|
|
if(IsGBAGame())
|
|
sprintf(windowName, "GBA Screen Zoom");
|
|
else
|
|
sprintf(windowName, "GB Screen Zoom");
|
|
|
|
if(!SettingWindow(windowName,w))
|
|
{
|
|
// undo changes
|
|
if(IsGBAGame())
|
|
{
|
|
GCSettings.gbaZoomHor = currentZoomHor;
|
|
GCSettings.gbaZoomVert = currentZoomVert;
|
|
}
|
|
else
|
|
{
|
|
GCSettings.gbZoomHor = currentZoomHor;
|
|
GCSettings.gbZoomVert = currentZoomVert;
|
|
}
|
|
}
|
|
|
|
delete(w);
|
|
delete(settingText);
|
|
delete(settingText2);
|
|
}
|
|
|
|
static void ScreenPositionWindowUpdate(void * ptr, int x, int y)
|
|
{
|
|
GuiButton * b = (GuiButton *)ptr;
|
|
if(b->GetState() == STATE_CLICKED)
|
|
{
|
|
GCSettings.xshift += x;
|
|
GCSettings.yshift += y;
|
|
|
|
char shift[10];
|
|
sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
|
|
settingText->SetText(shift);
|
|
b->ResetState();
|
|
}
|
|
}
|
|
|
|
static void ScreenPositionWindowLeftClick(void * ptr) { ScreenPositionWindowUpdate(ptr, -1, 0); }
|
|
static void ScreenPositionWindowRightClick(void * ptr) { ScreenPositionWindowUpdate(ptr, +1, 0); }
|
|
static void ScreenPositionWindowUpClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, -1); }
|
|
static void ScreenPositionWindowDownClick(void * ptr) { ScreenPositionWindowUpdate(ptr, 0, +1); }
|
|
|
|
static void ScreenPositionWindow()
|
|
{
|
|
GuiWindow * w = new GuiWindow(150,150);
|
|
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
w->SetPosition(0, -10);
|
|
|
|
GuiTrigger trigLeft;
|
|
trigLeft.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT, WIIDRC_BUTTON_LEFT);
|
|
|
|
GuiTrigger trigRight;
|
|
trigRight.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT, WIIDRC_BUTTON_RIGHT);
|
|
|
|
GuiTrigger trigUp;
|
|
trigUp.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP, WIIDRC_BUTTON_UP);
|
|
|
|
GuiTrigger trigDown;
|
|
trigDown.SetButtonOnlyInFocusTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN, WIIDRC_BUTTON_DOWN);
|
|
|
|
GuiImageData arrowLeft(button_arrow_left_png);
|
|
GuiImage arrowLeftImg(&arrowLeft);
|
|
GuiImageData arrowLeftOver(button_arrow_left_over_png);
|
|
GuiImage arrowLeftOverImg(&arrowLeftOver);
|
|
GuiButton arrowLeftBtn(arrowLeft.GetWidth(), arrowLeft.GetHeight());
|
|
arrowLeftBtn.SetImage(&arrowLeftImg);
|
|
arrowLeftBtn.SetImageOver(&arrowLeftOverImg);
|
|
arrowLeftBtn.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
arrowLeftBtn.SetTrigger(trigA);
|
|
arrowLeftBtn.SetTrigger(trig2);
|
|
arrowLeftBtn.SetTrigger(&trigLeft);
|
|
arrowLeftBtn.SetSelectable(false);
|
|
arrowLeftBtn.SetUpdateCallback(ScreenPositionWindowLeftClick);
|
|
|
|
GuiImageData arrowRight(button_arrow_right_png);
|
|
GuiImage arrowRightImg(&arrowRight);
|
|
GuiImageData arrowRightOver(button_arrow_right_over_png);
|
|
GuiImage arrowRightOverImg(&arrowRightOver);
|
|
GuiButton arrowRightBtn(arrowRight.GetWidth(), arrowRight.GetHeight());
|
|
arrowRightBtn.SetImage(&arrowRightImg);
|
|
arrowRightBtn.SetImageOver(&arrowRightOverImg);
|
|
arrowRightBtn.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
arrowRightBtn.SetTrigger(trigA);
|
|
arrowRightBtn.SetTrigger(trig2);
|
|
arrowRightBtn.SetTrigger(&trigRight);
|
|
arrowRightBtn.SetSelectable(false);
|
|
arrowRightBtn.SetUpdateCallback(ScreenPositionWindowRightClick);
|
|
|
|
GuiImageData arrowUp(button_arrow_up_png);
|
|
GuiImage arrowUpImg(&arrowUp);
|
|
GuiImageData arrowUpOver(button_arrow_up_over_png);
|
|
GuiImage arrowUpOverImg(&arrowUpOver);
|
|
GuiButton arrowUpBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
arrowUpBtn.SetImage(&arrowUpImg);
|
|
arrowUpBtn.SetImageOver(&arrowUpOverImg);
|
|
arrowUpBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
arrowUpBtn.SetTrigger(trigA);
|
|
arrowUpBtn.SetTrigger(trig2);
|
|
arrowUpBtn.SetTrigger(&trigUp);
|
|
arrowUpBtn.SetSelectable(false);
|
|
arrowUpBtn.SetUpdateCallback(ScreenPositionWindowUpClick);
|
|
|
|
GuiImageData arrowDown(button_arrow_down_png);
|
|
GuiImage arrowDownImg(&arrowDown);
|
|
GuiImageData arrowDownOver(button_arrow_down_over_png);
|
|
GuiImage arrowDownOverImg(&arrowDownOver);
|
|
GuiButton arrowDownBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
arrowDownBtn.SetImage(&arrowDownImg);
|
|
arrowDownBtn.SetImageOver(&arrowDownOverImg);
|
|
arrowDownBtn.SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
|
|
arrowDownBtn.SetTrigger(trigA);
|
|
arrowDownBtn.SetTrigger(trig2);
|
|
arrowDownBtn.SetTrigger(&trigDown);
|
|
arrowDownBtn.SetSelectable(false);
|
|
arrowDownBtn.SetUpdateCallback(ScreenPositionWindowDownClick);
|
|
|
|
GuiImageData screenPosition(screen_position_png);
|
|
GuiImage screenPositionImg(&screenPosition);
|
|
screenPositionImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
|
|
settingText = new GuiText(NULL, 20, (GXColor){0, 0, 0, 255});
|
|
char shift[10];
|
|
sprintf(shift, "%i, %i", GCSettings.xshift, GCSettings.yshift);
|
|
settingText->SetText(shift);
|
|
|
|
int currentX = GCSettings.xshift;
|
|
int currentY = GCSettings.yshift;
|
|
|
|
w->Append(&arrowLeftBtn);
|
|
w->Append(&arrowRightBtn);
|
|
w->Append(&arrowUpBtn);
|
|
w->Append(&arrowDownBtn);
|
|
w->Append(&screenPositionImg);
|
|
w->Append(settingText);
|
|
|
|
if(!SettingWindow("Screen Position",w))
|
|
{
|
|
// undo changes
|
|
GCSettings.xshift = currentX;
|
|
GCSettings.yshift = currentY;
|
|
}
|
|
|
|
delete(w);
|
|
delete(settingText);
|
|
}
|
|
|
|
static int MenuSettingsVideo()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
bool firstRun = true;
|
|
OptionList options;
|
|
|
|
sprintf(options.name[i++], "Rendering");
|
|
sprintf(options.name[i++], "Scaling");
|
|
if(IsGBAGame()) {
|
|
sprintf(options.name[i++], "GBA Screen Zoom");
|
|
sprintf(options.name[i++], "GBA Fixed Pixel Ratio");
|
|
} else {
|
|
sprintf(options.name[i++], "GB Screen Zoom");
|
|
sprintf(options.name[i++], "GB Fixed Pixel Ratio");
|
|
}
|
|
sprintf(options.name[i++], "Screen Position");
|
|
sprintf(options.name[i++], "Video Mode");
|
|
sprintf(options.name[i++], "GB Mono Colorization");
|
|
sprintf(options.name[i++], "GB Palette");
|
|
sprintf(options.name[i++], "GBA Frameskip");
|
|
options.length = i;
|
|
|
|
for(i=0; i < options.length; i++)
|
|
options.value[i][0] = 0;
|
|
|
|
if(IsGBAGame())
|
|
options.name[6][0] = 0;
|
|
|
|
if(!IsGameboyGame())
|
|
options.name[7][0] = 0; // disable palette option for GBA/GBC
|
|
|
|
GuiText titleTxt("Game Settings - Video", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(50, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetCol2Position(240);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.render++;
|
|
if (GCSettings.render > 4)
|
|
GCSettings.render = 1;
|
|
break;
|
|
|
|
case 1:
|
|
GCSettings.scaling++;
|
|
if (GCSettings.scaling > 3)
|
|
GCSettings.scaling = 0;
|
|
// disable Widescreen correction in Wii mode - determined automatically
|
|
#ifdef HW_RVL
|
|
if(GCSettings.scaling == 3)
|
|
GCSettings.scaling = 0;
|
|
#endif
|
|
break;
|
|
|
|
case 2:
|
|
ScreenZoomWindow();
|
|
break;
|
|
|
|
case 3:
|
|
if(IsGBAGame()) {
|
|
GCSettings.gbaFixed++;
|
|
if(GCSettings.gbaFixed > 3)
|
|
GCSettings.gbaFixed = 0;
|
|
} else {
|
|
GCSettings.gbFixed++;
|
|
if(GCSettings.gbFixed > 3)
|
|
GCSettings.gbFixed = 0;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
ScreenPositionWindow();
|
|
break;
|
|
|
|
case 5:
|
|
GCSettings.videomode++;
|
|
if(GCSettings.videomode > 6)
|
|
GCSettings.videomode = 0;
|
|
break;
|
|
|
|
case 6:
|
|
GCSettings.colorize ^= 1;
|
|
break;
|
|
|
|
case 7:
|
|
menu = MENU_GAMESETTINGS_PALETTE;
|
|
break;
|
|
|
|
case 8:
|
|
GCSettings.gbaFrameskip ^= 1;
|
|
break;
|
|
}
|
|
|
|
if(ret >= 0 || firstRun)
|
|
{
|
|
firstRun = false;
|
|
|
|
if (GCSettings.render == 0)
|
|
sprintf (options.value[0], "Original");
|
|
else if (GCSettings.render == 1)
|
|
sprintf (options.value[0], "Filtered (Auto)");
|
|
else if (GCSettings.render == 2)
|
|
sprintf (options.value[0], "Unfiltered");
|
|
else if (GCSettings.render == 3)
|
|
sprintf (options.value[0], "Filtered (Sharp)");
|
|
else if (GCSettings.render == 4)
|
|
sprintf (options.value[0], "Filtered (Soft)");
|
|
|
|
if (GCSettings.scaling == 0)
|
|
sprintf (options.value[1], "Maintain Aspect Ratio");
|
|
else if (GCSettings.scaling == 1)
|
|
sprintf (options.value[1], "Partial Stretch");
|
|
else if (GCSettings.scaling == 2)
|
|
sprintf (options.value[1], "Stretch to Fit");
|
|
else if (GCSettings.scaling == 3)
|
|
sprintf (options.value[1], "16:9 Correction");
|
|
|
|
int fixed;
|
|
if(IsGBAGame()) {
|
|
sprintf (options.value[2], "%.2f%%, %.2f%%", GCSettings.gbaZoomHor*100, GCSettings.gbaZoomVert*100);
|
|
fixed = GCSettings.gbaFixed;
|
|
} else {
|
|
sprintf (options.value[2], "%.2f%%, %.2f%%", GCSettings.gbZoomHor*100, GCSettings.gbZoomVert*100);
|
|
fixed = GCSettings.gbFixed;
|
|
}
|
|
|
|
if (fixed) {
|
|
int w = fixed / 10;
|
|
int ratio = fixed % 10;
|
|
const char* widescreen = w
|
|
? "(16:9 Correction)"
|
|
: "";
|
|
|
|
sprintf (options.value[3], "%dx %s", ratio, widescreen);
|
|
} else {
|
|
sprintf (options.value[3], "Disabled");
|
|
}
|
|
|
|
sprintf (options.value[4], "%d, %d", GCSettings.xshift, GCSettings.yshift);
|
|
|
|
switch(GCSettings.videomode)
|
|
{
|
|
case 0:
|
|
sprintf (options.value[5], "Automatic (Recommended)"); break;
|
|
case 1:
|
|
sprintf (options.value[5], "NTSC (480i)"); break;
|
|
case 2:
|
|
sprintf (options.value[5], "NTSC (480p)"); break;
|
|
case 3:
|
|
sprintf (options.value[5], "PAL (576i)"); break;
|
|
case 4:
|
|
sprintf (options.value[5], "European RGB (240i)"); break;
|
|
case 5:
|
|
sprintf (options.value[5], "NTSC (240p)"); break;
|
|
case 6:
|
|
sprintf (options.value[5], "European RGB (240p)"); break;
|
|
}
|
|
|
|
if (GCSettings.colorize)
|
|
sprintf (options.value[6], "On");
|
|
else
|
|
sprintf (options.value[6], "Off");
|
|
|
|
if(strcmp(CurrentPalette.gameName, "default"))
|
|
sprintf(options.value[7], "Custom");
|
|
else
|
|
sprintf(options.value[7], "Default");
|
|
|
|
if (GCSettings.gbaFrameskip)
|
|
sprintf (options.value[8], "On");
|
|
else
|
|
sprintf (options.value[8], "Off");
|
|
|
|
optionBrowser.TriggerUpdate();
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
static int MenuSettingsEmulation()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
bool firstRun = true;
|
|
OptionList options;
|
|
|
|
sprintf(options.name[i++], "Hardware (GB/GBC)");
|
|
sprintf(options.name[i++], "Super Game Boy border");
|
|
sprintf(options.name[i++], "Offset from UTC (hours)");
|
|
sprintf(options.name[i++], "GB Screen Palette");
|
|
options.length = i;
|
|
|
|
for(i=0; i < options.length; i++)
|
|
options.value[i][0] = 0;
|
|
|
|
GuiText titleTxt("Game Settings - Emulation", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(50, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetCol2Position(240);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.GBHardware++;
|
|
if (GCSettings.GBHardware > 5)
|
|
GCSettings.GBHardware = 0;
|
|
break;
|
|
|
|
case 1:
|
|
GCSettings.SGBBorder++;
|
|
if (GCSettings.SGBBorder > 2)
|
|
GCSettings.SGBBorder = 0;
|
|
break;
|
|
|
|
case 2:
|
|
GCSettings.OffsetMinutesUTC += 15;
|
|
if (GCSettings.OffsetMinutesUTC > 60*14) {
|
|
GCSettings.OffsetMinutesUTC = -60*12;
|
|
}
|
|
break;
|
|
case 3:
|
|
GCSettings.BasicPalette ^= 1;
|
|
break;
|
|
}
|
|
|
|
if(ret >= 0 || firstRun)
|
|
{
|
|
firstRun = false;
|
|
|
|
if (GCSettings.GBHardware == 0)
|
|
sprintf (options.value[0], "Auto");
|
|
else if (GCSettings.GBHardware == 1)
|
|
sprintf (options.value[0], "Game Boy Color");
|
|
else if (GCSettings.GBHardware == 2)
|
|
sprintf (options.value[0], "Super Game Boy");
|
|
else if (GCSettings.GBHardware == 3)
|
|
sprintf (options.value[0], "Game Boy");
|
|
else if (GCSettings.GBHardware == 4)
|
|
sprintf (options.value[0], "Game Boy Advance");
|
|
else if (GCSettings.GBHardware == 5)
|
|
sprintf (options.value[0], "Super Game Boy 2");
|
|
|
|
if (GCSettings.SGBBorder == 0)
|
|
sprintf (options.value[1], "Off");
|
|
else if (GCSettings.SGBBorder == 1)
|
|
sprintf (options.value[1], "From game (SGB only)");
|
|
else if (GCSettings.SGBBorder == 2)
|
|
sprintf (options.value[1], "From .png file");
|
|
|
|
sprintf (options.value[2], "%+.2f", GCSettings.OffsetMinutesUTC / 60.0);
|
|
|
|
if (GCSettings.BasicPalette == 0)
|
|
sprintf (options.value[3], "Green Screen");
|
|
else
|
|
sprintf (options.value[3], "Monochrome Screen");
|
|
|
|
|
|
optionBrowser.TriggerUpdate();
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
InitialisePalette();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettings
|
|
***************************************************************************/
|
|
static int MenuSettings()
|
|
{
|
|
int menu = MENU_NONE;
|
|
|
|
GuiText titleTxt("Settings", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_long_png);
|
|
GuiImageData btnOutlineOver(button_long_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData iconFile(icon_settings_file_png);
|
|
GuiImageData iconMenu(icon_settings_menu_png);
|
|
GuiImageData iconNetwork(icon_settings_network_png);
|
|
GuiImageData iconEmulation(icon_game_settings_png);
|
|
|
|
GuiText savingBtnTxt1("Saving", 22, (GXColor){0, 0, 0, 255});
|
|
GuiText savingBtnTxt2("&", 18, (GXColor){0, 0, 0, 255});
|
|
GuiText savingBtnTxt3("Loading", 22, (GXColor){0, 0, 0, 255});
|
|
savingBtnTxt1.SetPosition(0, -20);
|
|
savingBtnTxt3.SetPosition(0, +20);
|
|
GuiImage savingBtnImg(&btnLargeOutline);
|
|
GuiImage savingBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage fileBtnIcon(&iconFile);
|
|
GuiButton savingBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
savingBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
savingBtn.SetPosition(-125, 120);
|
|
savingBtn.SetLabel(&savingBtnTxt1, 0);
|
|
savingBtn.SetLabel(&savingBtnTxt2, 1);
|
|
savingBtn.SetLabel(&savingBtnTxt3, 2);
|
|
savingBtn.SetImage(&savingBtnImg);
|
|
savingBtn.SetImageOver(&savingBtnImgOver);
|
|
savingBtn.SetIcon(&fileBtnIcon);
|
|
savingBtn.SetSoundOver(&btnSoundOver);
|
|
savingBtn.SetSoundClick(&btnSoundClick);
|
|
savingBtn.SetTrigger(trigA);
|
|
savingBtn.SetTrigger(trig2);
|
|
savingBtn.SetEffectGrow();
|
|
|
|
GuiText menuBtnTxt("Menu", 22, (GXColor){0, 0, 0, 255});
|
|
menuBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage menuBtnImg(&btnLargeOutline);
|
|
GuiImage menuBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage menuBtnIcon(&iconMenu);
|
|
GuiButton menuBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
menuBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
menuBtn.SetPosition(125, 120);
|
|
menuBtn.SetLabel(&menuBtnTxt);
|
|
menuBtn.SetImage(&menuBtnImg);
|
|
menuBtn.SetImageOver(&menuBtnImgOver);
|
|
menuBtn.SetIcon(&menuBtnIcon);
|
|
menuBtn.SetSoundOver(&btnSoundOver);
|
|
menuBtn.SetSoundClick(&btnSoundClick);
|
|
menuBtn.SetTrigger(trigA);
|
|
menuBtn.SetTrigger(trig2);
|
|
menuBtn.SetEffectGrow();
|
|
|
|
GuiText networkBtnTxt("Network", 22, (GXColor){0, 0, 0, 255});
|
|
networkBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-30);
|
|
GuiImage networkBtnImg(&btnLargeOutline);
|
|
GuiImage networkBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage networkBtnIcon(&iconNetwork);
|
|
GuiButton networkBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
networkBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
networkBtn.SetPosition(-125, 250);
|
|
networkBtn.SetLabel(&networkBtnTxt);
|
|
networkBtn.SetImage(&networkBtnImg);
|
|
networkBtn.SetImageOver(&networkBtnImgOver);
|
|
networkBtn.SetIcon(&networkBtnIcon);
|
|
networkBtn.SetSoundOver(&btnSoundOver);
|
|
networkBtn.SetSoundClick(&btnSoundClick);
|
|
networkBtn.SetTrigger(trigA);
|
|
networkBtn.SetTrigger(trig2);
|
|
networkBtn.SetEffectGrow();
|
|
|
|
GuiText emulationBtnTxt("Emulation", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage emulationBtnImg(&btnLargeOutline);
|
|
GuiImage emulationBtnImgOver(&btnLargeOutlineOver);
|
|
GuiImage emulationBtnIcon(&iconEmulation);
|
|
GuiButton emulationBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
|
emulationBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
emulationBtn.SetPosition(125, 250);
|
|
emulationBtn.SetLabel(&emulationBtnTxt);
|
|
emulationBtn.SetImage(&emulationBtnImg);
|
|
emulationBtn.SetImageOver(&emulationBtnImgOver);
|
|
emulationBtn.SetIcon(&emulationBtnIcon);
|
|
emulationBtn.SetSoundOver(&btnSoundOver);
|
|
emulationBtn.SetSoundClick(&btnSoundClick);
|
|
emulationBtn.SetTrigger(trigA);
|
|
emulationBtn.SetTrigger(trig2);
|
|
emulationBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(90, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiText resetBtnTxt("Reset Settings", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage resetBtnImg(&btnOutline);
|
|
GuiImage resetBtnImgOver(&btnOutlineOver);
|
|
GuiButton resetBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
resetBtn.SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
|
|
resetBtn.SetPosition(-90, -35);
|
|
resetBtn.SetLabel(&resetBtnTxt);
|
|
resetBtn.SetImage(&resetBtnImg);
|
|
resetBtn.SetImageOver(&resetBtnImgOver);
|
|
resetBtn.SetSoundOver(&btnSoundOver);
|
|
resetBtn.SetSoundClick(&btnSoundClick);
|
|
resetBtn.SetTrigger(trigA);
|
|
resetBtn.SetTrigger(trig2);
|
|
resetBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&savingBtn);
|
|
w.Append(&menuBtn);
|
|
w.Append(&networkBtn);
|
|
w.Append(&emulationBtn);
|
|
w.Append(&backBtn);
|
|
w.Append(&resetBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(savingBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS_FILE;
|
|
}
|
|
else if(menuBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS_MENU;
|
|
}
|
|
else if(networkBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS_NETWORK;
|
|
}
|
|
else if(emulationBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS_EMULATION;
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_GAMESELECTION;
|
|
}
|
|
else if(resetBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
resetBtn.ResetState();
|
|
|
|
int choice = WindowPrompt(
|
|
"Reset Settings",
|
|
"Are you sure that you want to reset your settings?",
|
|
"Yes",
|
|
"No");
|
|
|
|
if(choice == 1)
|
|
DefaultSettings();
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsFile
|
|
***************************************************************************/
|
|
|
|
static int MenuSettingsFile()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
bool firstRun = true;
|
|
OptionList options;
|
|
sprintf(options.name[i++], "Load Device");
|
|
sprintf(options.name[i++], "Save Device");
|
|
sprintf(options.name[i++], "Load Folder");
|
|
sprintf(options.name[i++], "Save Folder");
|
|
sprintf(options.name[i++], "Screenshots Folder");
|
|
sprintf(options.name[i++], "Covers Folder");
|
|
sprintf(options.name[i++], "Artwork Folder");
|
|
sprintf(options.name[i++], "Auto Load");
|
|
sprintf(options.name[i++], "Auto Save");
|
|
sprintf(options.name[i++], "Append Auto to .SAV Files");
|
|
options.length = i;
|
|
|
|
for(i=0; i < options.length; i++)
|
|
options.value[i][0] = 0;
|
|
|
|
GuiText titleTxt("Settings - Saving & Loading", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_long_png);
|
|
GuiImageData btnOutlineOver(button_long_over_png);
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(90, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
optionBrowser.SetCol2Position(215);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.LoadMethod++;
|
|
break;
|
|
|
|
case 1:
|
|
GCSettings.SaveMethod++;
|
|
break;
|
|
|
|
case 2:
|
|
OnScreenKeyboard(GCSettings.LoadFolder, MAXPATHLEN);
|
|
break;
|
|
|
|
case 3:
|
|
OnScreenKeyboard(GCSettings.SaveFolder, MAXPATHLEN);
|
|
break;
|
|
|
|
case 4:
|
|
OnScreenKeyboard(GCSettings.ScreenshotsFolder, MAXPATHLEN);
|
|
break;
|
|
|
|
case 5:
|
|
OnScreenKeyboard(GCSettings.CoverFolder, MAXPATHLEN);
|
|
break;
|
|
|
|
case 6:
|
|
OnScreenKeyboard(GCSettings.ArtworkFolder, MAXPATHLEN);
|
|
break;
|
|
|
|
case 7:
|
|
GCSettings.AutoLoad++;
|
|
if (GCSettings.AutoLoad > 2)
|
|
GCSettings.AutoLoad = 0;
|
|
break;
|
|
|
|
case 8:
|
|
GCSettings.AutoSave++;
|
|
if (GCSettings.AutoSave > 3)
|
|
GCSettings.AutoSave = 0;
|
|
break;
|
|
|
|
case 9:
|
|
GCSettings.AppendAuto++;
|
|
if (GCSettings.AppendAuto > 1)
|
|
GCSettings.AppendAuto = 0;
|
|
break;
|
|
}
|
|
|
|
if(ret >= 0 || firstRun)
|
|
{
|
|
firstRun = false;
|
|
|
|
// some load/save methods are not implemented - here's where we skip them
|
|
// they need to be skipped in the order they were enumerated
|
|
|
|
// no SD/USB ports on GameCube
|
|
#ifdef HW_DOL
|
|
if(GCSettings.LoadMethod == DEVICE_SD)
|
|
GCSettings.LoadMethod++;
|
|
if(GCSettings.SaveMethod == DEVICE_SD)
|
|
GCSettings.SaveMethod++;
|
|
if(GCSettings.LoadMethod == DEVICE_USB)
|
|
GCSettings.LoadMethod++;
|
|
if(GCSettings.SaveMethod == DEVICE_USB)
|
|
GCSettings.SaveMethod++;
|
|
#endif
|
|
|
|
// saving to DVD is impossible
|
|
if(GCSettings.SaveMethod == DEVICE_DVD)
|
|
GCSettings.SaveMethod++;
|
|
|
|
// don't allow SD Gecko on Wii
|
|
#ifdef HW_RVL
|
|
if(GCSettings.LoadMethod == DEVICE_SD_SLOTA)
|
|
GCSettings.LoadMethod++;
|
|
if(GCSettings.SaveMethod == DEVICE_SD_SLOTA)
|
|
GCSettings.SaveMethod++;
|
|
if(GCSettings.LoadMethod == DEVICE_SD_SLOTB)
|
|
GCSettings.LoadMethod++;
|
|
if(GCSettings.SaveMethod == DEVICE_SD_SLOTB)
|
|
GCSettings.SaveMethod++;
|
|
if(GCSettings.LoadMethod == DEVICE_SD_PORT2)
|
|
GCSettings.LoadMethod++;
|
|
if(GCSettings.SaveMethod == DEVICE_SD_PORT2)
|
|
GCSettings.SaveMethod++;
|
|
#endif
|
|
|
|
// correct load/save methods out of bounds
|
|
if(GCSettings.LoadMethod > 6)
|
|
GCSettings.LoadMethod = 0;
|
|
if(GCSettings.SaveMethod > 6)
|
|
GCSettings.SaveMethod = 0;
|
|
|
|
if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect");
|
|
else if (GCSettings.LoadMethod == DEVICE_SD) sprintf (options.value[0],"SD");
|
|
else if (GCSettings.LoadMethod == DEVICE_USB) sprintf (options.value[0],"USB");
|
|
else if (GCSettings.LoadMethod == DEVICE_DVD) sprintf (options.value[0],"DVD");
|
|
else if (GCSettings.LoadMethod == DEVICE_SMB) sprintf (options.value[0],"Network");
|
|
else if (GCSettings.LoadMethod == DEVICE_SD_SLOTA) sprintf (options.value[0],"SD Gecko Slot A");
|
|
else if (GCSettings.LoadMethod == DEVICE_SD_SLOTB) sprintf (options.value[0],"SD Gecko Slot B");
|
|
else if (GCSettings.LoadMethod == DEVICE_SD_PORT2) sprintf (options.value[0],"SD in SP2");
|
|
|
|
if (GCSettings.SaveMethod == DEVICE_AUTO) sprintf (options.value[1],"Auto Detect");
|
|
else if (GCSettings.SaveMethod == DEVICE_SD) sprintf (options.value[1],"SD");
|
|
else if (GCSettings.SaveMethod == DEVICE_USB) sprintf (options.value[1],"USB");
|
|
else if (GCSettings.SaveMethod == DEVICE_SMB) sprintf (options.value[1],"Network");
|
|
else if (GCSettings.SaveMethod == DEVICE_SD_SLOTA) sprintf (options.value[1],"SD Gecko Slot A");
|
|
else if (GCSettings.SaveMethod == DEVICE_SD_SLOTB) sprintf (options.value[1],"SD Gecko Slot B");
|
|
else if (GCSettings.SaveMethod == DEVICE_SD_PORT2) sprintf (options.value[1],"SD in SP2");
|
|
|
|
snprintf (options.value[2], 35, "%s", GCSettings.LoadFolder);
|
|
snprintf (options.value[3], 35, "%s", GCSettings.SaveFolder);
|
|
snprintf (options.value[4], 35, "%s", GCSettings.ScreenshotsFolder);
|
|
snprintf (options.value[5], 35, "%s", GCSettings.CoverFolder);
|
|
snprintf (options.value[6], 35, "%s", GCSettings.ArtworkFolder);
|
|
|
|
if (GCSettings.AutoLoad == 0) sprintf (options.value[7],"Off");
|
|
else if (GCSettings.AutoLoad == 1) sprintf (options.value[7],"SRAM");
|
|
else if (GCSettings.AutoLoad == 2) sprintf (options.value[7],"State");
|
|
|
|
if (GCSettings.AutoSave == 0) sprintf (options.value[8],"Off");
|
|
else if (GCSettings.AutoSave == 1) sprintf (options.value[8],"SRAM");
|
|
else if (GCSettings.AutoSave == 2) sprintf (options.value[8],"State");
|
|
else if (GCSettings.AutoSave == 3) sprintf (options.value[8],"Both");
|
|
|
|
if (GCSettings.AppendAuto == 0) sprintf (options.value[9],"Off");
|
|
else if (GCSettings.AppendAuto == 1) sprintf (options.value[9],"On");
|
|
|
|
optionBrowser.TriggerUpdate();
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsMenu
|
|
***************************************************************************/
|
|
static int MenuSettingsMenu()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
bool firstRun = true;
|
|
OptionList options;
|
|
currentLanguage = GCSettings.language;
|
|
|
|
sprintf(options.name[i++], "Exit Action");
|
|
sprintf(options.name[i++], "Wiimote Orientation");
|
|
sprintf(options.name[i++], "Music Volume");
|
|
sprintf(options.name[i++], "Sound Effects Volume");
|
|
sprintf(options.name[i++], "Rumble");
|
|
sprintf(options.name[i++], "Language");
|
|
sprintf(options.name[i++], "Preview Image");
|
|
options.length = i;
|
|
|
|
for(i=0; i < options.length; i++)
|
|
options.value[i][0] = 0;
|
|
|
|
GuiText titleTxt("Settings - Menu", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_long_png);
|
|
GuiImageData btnOutlineOver(button_long_over_png);
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(90, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
optionBrowser.SetCol2Position(275);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
GCSettings.ExitAction++;
|
|
if(GCSettings.ExitAction > 3)
|
|
GCSettings.ExitAction = 0;
|
|
break;
|
|
case 1:
|
|
GCSettings.WiimoteOrientation ^= 1;
|
|
break;
|
|
case 2:
|
|
GCSettings.MusicVolume += 10;
|
|
if(GCSettings.MusicVolume > 100)
|
|
GCSettings.MusicVolume = 0;
|
|
bgMusic->SetVolume(GCSettings.MusicVolume);
|
|
break;
|
|
case 3:
|
|
GCSettings.SFXVolume += 10;
|
|
if(GCSettings.SFXVolume > 100)
|
|
GCSettings.SFXVolume = 0;
|
|
break;
|
|
case 4:
|
|
GCSettings.Rumble ^= 1;
|
|
break;
|
|
case 5:
|
|
GCSettings.language++;
|
|
|
|
if(GCSettings.language == LANG_TRAD_CHINESE) // skip (not supported)
|
|
GCSettings.language = LANG_KOREAN;
|
|
else if(GCSettings.language >= LANG_LENGTH)
|
|
GCSettings.language = LANG_JAPANESE;
|
|
break;
|
|
case 6:
|
|
GCSettings.PreviewImage++;
|
|
if(GCSettings.PreviewImage > 2)
|
|
GCSettings.PreviewImage = 0;
|
|
break;
|
|
}
|
|
|
|
if(ret >= 0 || firstRun)
|
|
{
|
|
firstRun = false;
|
|
|
|
#ifdef HW_RVL
|
|
if (GCSettings.ExitAction == 1)
|
|
sprintf (options.value[0], "Return to Wii Menu");
|
|
else if (GCSettings.ExitAction == 2)
|
|
sprintf (options.value[0], "Power off Wii");
|
|
else if (GCSettings.ExitAction == 3)
|
|
sprintf (options.value[0], "Return to Loader");
|
|
else
|
|
sprintf (options.value[0], "Auto");
|
|
#else // GameCube
|
|
if(GCSettings.ExitAction > 1)
|
|
GCSettings.ExitAction = 0;
|
|
if (GCSettings.ExitAction == 0)
|
|
sprintf (options.value[0], "Return to Loader");
|
|
else
|
|
sprintf (options.value[0], "Reboot");
|
|
|
|
options.name[1][0] = 0; // Wiimote
|
|
options.name[2][0] = 0; // Music
|
|
options.name[3][0] = 0; // Sound Effects
|
|
options.name[4][0] = 0; // Rumble
|
|
#endif
|
|
|
|
if (GCSettings.WiimoteOrientation == 0)
|
|
sprintf (options.value[1], "Vertical");
|
|
else if (GCSettings.WiimoteOrientation == 1)
|
|
sprintf (options.value[1], "Horizontal");
|
|
|
|
if(GCSettings.MusicVolume > 0)
|
|
sprintf(options.value[2], "%d%%", GCSettings.MusicVolume);
|
|
else
|
|
sprintf(options.value[2], "Mute");
|
|
|
|
if(GCSettings.SFXVolume > 0)
|
|
sprintf(options.value[3], "%d%%", GCSettings.SFXVolume);
|
|
else
|
|
sprintf(options.value[3], "Mute");
|
|
|
|
if (GCSettings.Rumble == 1)
|
|
sprintf (options.value[4], "Enabled");
|
|
else
|
|
sprintf (options.value[4], "Disabled");
|
|
|
|
switch(GCSettings.language)
|
|
{
|
|
case LANG_JAPANESE: sprintf(options.value[5], "Japanese"); break;
|
|
case LANG_ENGLISH: sprintf(options.value[5], "English"); break;
|
|
case LANG_GERMAN: sprintf(options.value[5], "German"); break;
|
|
case LANG_FRENCH: sprintf(options.value[5], "French"); break;
|
|
case LANG_SPANISH: sprintf(options.value[5], "Spanish"); break;
|
|
case LANG_ITALIAN: sprintf(options.value[5], "Italian"); break;
|
|
case LANG_DUTCH: sprintf(options.value[5], "Dutch"); break;
|
|
case LANG_SIMP_CHINESE: sprintf(options.value[5], "Chinese (Simplified)"); break;
|
|
case LANG_TRAD_CHINESE: sprintf(options.value[5], "Chinese (Traditional)"); break;
|
|
case LANG_KOREAN: sprintf(options.value[5], "Korean"); break;
|
|
case LANG_PORTUGUESE: sprintf(options.value[5], "Portuguese"); break;
|
|
case LANG_BRAZILIAN_PORTUGUESE: sprintf(options.value[5], "Brazilian Portuguese"); break;
|
|
case LANG_CATALAN: sprintf(options.value[5], "Catalan"); break;
|
|
case LANG_TURKISH: sprintf(options.value[5], "Turkish"); break;
|
|
}
|
|
|
|
switch(GCSettings.PreviewImage)
|
|
{
|
|
case 0:
|
|
sprintf(options.value[6], "Screenshots");
|
|
break;
|
|
case 1:
|
|
sprintf(options.value[6], "Covers");
|
|
break;
|
|
case 2:
|
|
sprintf(options.value[6], "Artwork");
|
|
break;
|
|
}
|
|
optionBrowser.TriggerUpdate();
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS;
|
|
}
|
|
}
|
|
ChangeLanguage();
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuSettingsNetwork
|
|
***************************************************************************/
|
|
static int MenuSettingsNetwork()
|
|
{
|
|
int menu = MENU_NONE;
|
|
int ret;
|
|
int i = 0;
|
|
bool firstRun = true;
|
|
OptionList options;
|
|
sprintf(options.name[i++], "SMB Share IP");
|
|
sprintf(options.name[i++], "SMB Share Name");
|
|
sprintf(options.name[i++], "SMB Share Username");
|
|
sprintf(options.name[i++], "SMB Share Password");
|
|
options.length = i;
|
|
|
|
for(i=0; i < options.length; i++)
|
|
options.value[i][0] = 0;
|
|
|
|
GuiText titleTxt("Settings - Network", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_long_png);
|
|
GuiImageData btnOutlineOver(button_long_over_png);
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(90, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
GuiOptionBrowser optionBrowser(552, 248, &options);
|
|
optionBrowser.SetPosition(0, 108);
|
|
optionBrowser.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
optionBrowser.SetCol2Position(290);
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&backBtn);
|
|
mainWindow->Append(&optionBrowser);
|
|
mainWindow->Append(&w);
|
|
mainWindow->Append(&titleTxt);
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
ret = optionBrowser.GetClickedOption();
|
|
|
|
switch (ret)
|
|
{
|
|
case 0:
|
|
OnScreenKeyboard(GCSettings.smbip, 16);
|
|
break;
|
|
|
|
case 1:
|
|
OnScreenKeyboard(GCSettings.smbshare, 20);
|
|
break;
|
|
|
|
case 2:
|
|
OnScreenKeyboard(GCSettings.smbuser, 20);
|
|
break;
|
|
|
|
case 3:
|
|
OnScreenKeyboard(GCSettings.smbpwd, 20);
|
|
break;
|
|
}
|
|
|
|
if(ret >= 0 || firstRun)
|
|
{
|
|
firstRun = false;
|
|
snprintf (options.value[0], 25, "%s", GCSettings.smbip);
|
|
snprintf (options.value[1], 19, "%s", GCSettings.smbshare);
|
|
snprintf (options.value[2], 19, "%s", GCSettings.smbuser);
|
|
snprintf (options.value[3], 19, "%s", GCSettings.smbpwd);
|
|
optionBrowser.TriggerUpdate();
|
|
}
|
|
|
|
if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_SETTINGS;
|
|
}
|
|
}
|
|
HaltGui();
|
|
mainWindow->Remove(&optionBrowser);
|
|
mainWindow->Remove(&w);
|
|
mainWindow->Remove(&titleTxt);
|
|
CloseShare();
|
|
return menu;
|
|
}
|
|
|
|
|
|
static int redAmount=128, greenAmount=128, blueAmount=128;
|
|
static GuiText *redText;
|
|
static GuiText *greenText;
|
|
static GuiText *blueText;
|
|
static GuiText *sampleText;
|
|
|
|
static void RGBWindowUpdate(void * ptr, int red, int green, int blue)
|
|
{
|
|
GuiButton * b = (GuiButton *)ptr;
|
|
if(b->GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount += red;
|
|
if (redAmount>255) redAmount=255;
|
|
else if (redAmount<0) redAmount=0;
|
|
greenAmount += green;
|
|
if (greenAmount>255) greenAmount=255;
|
|
else if (greenAmount<0) greenAmount=0;
|
|
blueAmount += blue;
|
|
if (blueAmount>255) blueAmount=255;
|
|
else if (blueAmount<0) blueAmount=0;
|
|
|
|
redText->SetColor((GXColor){(u8)redAmount, 0, 0, 0xFF});
|
|
greenText->SetColor((GXColor){0, (u8)greenAmount, 0, 0xFF});
|
|
blueText->SetColor((GXColor){0, 0, (u8)blueAmount, 0xFF});
|
|
sampleText->SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
|
|
char shift[10];
|
|
sprintf(shift, "%2x", redAmount);
|
|
redText->SetText(shift);
|
|
sprintf(shift, "%2x", greenAmount);
|
|
greenText->SetText(shift);
|
|
sprintf(shift, "%2x", blueAmount);
|
|
blueText->SetText(shift);
|
|
|
|
b->ResetState();
|
|
}
|
|
}
|
|
|
|
static void LessRedClick(void * ptr) { RGBWindowUpdate(ptr, -8, 0, 0); }
|
|
static void LessGreenClick(void * ptr) { RGBWindowUpdate(ptr, 0, -8, 0); }
|
|
static void LessBlueClick(void * ptr) { RGBWindowUpdate(ptr, 0, 0, -8); }
|
|
static void MoreRedClick(void * ptr) { RGBWindowUpdate(ptr, +8, 0, 0); }
|
|
static void MoreGreenClick(void * ptr) { RGBWindowUpdate(ptr, 0, +8, 0); }
|
|
static void MoreBlueClick(void * ptr) { RGBWindowUpdate(ptr, 0, 0, +8); }
|
|
|
|
static void PaletteWindow(const char *name)
|
|
{
|
|
GuiWindow * w = new GuiWindow(500,480);
|
|
w->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
w->SetPosition(0, -10);
|
|
|
|
GuiImageData arrowUp(button_arrow_up_png);
|
|
GuiImageData arrowDown(button_arrow_down_png);
|
|
GuiImageData arrowUpOver(button_arrow_up_over_png);
|
|
GuiImageData arrowDownOver(button_arrow_down_over_png);
|
|
|
|
GuiImage moreRedImg(&arrowUp);
|
|
GuiImage moreRedOverImg(&arrowUpOver);
|
|
GuiButton moreRedBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
moreRedBtn.SetImage(&moreRedImg);
|
|
moreRedBtn.SetImageOver(&moreRedOverImg);
|
|
moreRedBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
moreRedBtn.SetPosition(-150,-60);
|
|
moreRedBtn.SetTrigger(trigA);
|
|
moreRedBtn.SetTrigger(trig2);
|
|
moreRedBtn.SetSelectable(true);
|
|
moreRedBtn.SetUpdateCallback(MoreRedClick);
|
|
|
|
GuiImage lessRedImg(&arrowDown);
|
|
GuiImage lessRedOverImg(&arrowDownOver);
|
|
GuiButton lessRedBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
lessRedBtn.SetImage(&lessRedImg);
|
|
lessRedBtn.SetImageOver(&lessRedOverImg);
|
|
lessRedBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
lessRedBtn.SetPosition(-150,+50);
|
|
lessRedBtn.SetTrigger(trigA);
|
|
lessRedBtn.SetTrigger(trig2);
|
|
lessRedBtn.SetSelectable(true);
|
|
lessRedBtn.SetUpdateCallback(LessRedClick);
|
|
|
|
GuiImage moreGreenImg(&arrowUp);
|
|
GuiImage moreGreenOverImg(&arrowUpOver);
|
|
GuiButton moreGreenBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
moreGreenBtn.SetImage(&moreGreenImg);
|
|
moreGreenBtn.SetImageOver(&moreGreenOverImg);
|
|
moreGreenBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
moreGreenBtn.SetPosition(-50,-60);
|
|
moreGreenBtn.SetTrigger(trigA);
|
|
moreGreenBtn.SetTrigger(trig2);
|
|
moreGreenBtn.SetSelectable(true);
|
|
moreGreenBtn.SetUpdateCallback(MoreGreenClick);
|
|
|
|
GuiImage lessGreenImg(&arrowDown);
|
|
GuiImage lessGreenOverImg(&arrowDownOver);
|
|
GuiButton lessGreenBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
lessGreenBtn.SetImage(&lessGreenImg);
|
|
lessGreenBtn.SetImageOver(&lessGreenOverImg);
|
|
lessGreenBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
lessGreenBtn.SetPosition(-50,+50);
|
|
lessGreenBtn.SetTrigger(trigA);
|
|
lessGreenBtn.SetTrigger(trig2);
|
|
lessGreenBtn.SetSelectable(true);
|
|
lessGreenBtn.SetUpdateCallback(LessGreenClick);
|
|
|
|
GuiImage moreBlueImg(&arrowUp);
|
|
GuiImage moreBlueOverImg(&arrowUpOver);
|
|
GuiButton moreBlueBtn(arrowUp.GetWidth(), arrowUp.GetHeight());
|
|
moreBlueBtn.SetImage(&moreBlueImg);
|
|
moreBlueBtn.SetImageOver(&moreBlueOverImg);
|
|
moreBlueBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
moreBlueBtn.SetPosition(50,-60);
|
|
moreBlueBtn.SetTrigger(trigA);
|
|
moreBlueBtn.SetTrigger(trig2);
|
|
moreBlueBtn.SetSelectable(true);
|
|
moreBlueBtn.SetUpdateCallback(MoreBlueClick);
|
|
|
|
GuiImage lessBlueImg(&arrowDown);
|
|
GuiImage lessBlueOverImg(&arrowDownOver);
|
|
GuiButton lessBlueBtn(arrowDown.GetWidth(), arrowDown.GetHeight());
|
|
lessBlueBtn.SetImage(&lessBlueImg);
|
|
lessBlueBtn.SetImageOver(&lessBlueOverImg);
|
|
lessBlueBtn.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
lessBlueBtn.SetPosition(50,+50);
|
|
lessBlueBtn.SetTrigger(trigA);
|
|
lessBlueBtn.SetTrigger(trig2);
|
|
lessBlueBtn.SetSelectable(true);
|
|
lessBlueBtn.SetUpdateCallback(LessBlueClick);
|
|
|
|
GuiImageData box(screen_position_png);
|
|
|
|
GuiImage redBoxImg(&box);
|
|
redBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
redBoxImg.SetPosition(-150, 0);
|
|
|
|
GuiImage greenBoxImg(&box);
|
|
greenBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
greenBoxImg.SetPosition(-50, 0);
|
|
|
|
GuiImage blueBoxImg(&box);
|
|
blueBoxImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
blueBoxImg.SetPosition(+50, 0);
|
|
|
|
char shift[10];
|
|
redText = new GuiText(NULL, 20, (GXColor){128, 0, 0, 255});
|
|
redText->SetPosition(-150,0);
|
|
sprintf(shift, "%2x", redAmount);
|
|
redText->SetText(shift);
|
|
|
|
greenText = new GuiText(NULL, 20, (GXColor){0, 128, 0, 255});
|
|
greenText->SetPosition(-50, 0);
|
|
sprintf(shift, "%2x", greenAmount);
|
|
greenText->SetText(shift);
|
|
|
|
blueText = new GuiText(NULL, 20, (GXColor){0, 0, 128, 255});
|
|
blueText->SetPosition(+50,0);
|
|
sprintf(shift, "%2x", blueAmount);
|
|
blueText->SetText(shift);
|
|
|
|
sampleText = new GuiText(NULL, 20, (GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
sampleText->SetPosition(+150,0);
|
|
sampleText->SetText(name);
|
|
|
|
int currentRed = redAmount;
|
|
int currentGreen = greenAmount;
|
|
int currentBlue = blueAmount;
|
|
|
|
w->Append(&lessRedBtn);
|
|
w->Append(&moreRedBtn);
|
|
w->Append(&lessGreenBtn);
|
|
w->Append(&moreGreenBtn);
|
|
w->Append(&lessBlueBtn);
|
|
w->Append(&moreBlueBtn);
|
|
|
|
w->Append(&redBoxImg);
|
|
w->Append(&greenBoxImg);
|
|
w->Append(&blueBoxImg);
|
|
|
|
w->Append(sampleText);
|
|
w->Append(redText);
|
|
w->Append(greenText);
|
|
w->Append(blueText);
|
|
|
|
if(!SettingWindow("Red Green Blue",w))
|
|
{
|
|
redAmount = currentRed; // undo changes
|
|
greenAmount = currentGreen;
|
|
blueAmount = currentBlue;
|
|
}
|
|
|
|
delete(w);
|
|
delete(redText);
|
|
delete(greenText);
|
|
delete(blueText);
|
|
}
|
|
|
|
GXColor GetCol(int i) {
|
|
int c = 0;
|
|
u8 r=0, g=0, b=0;
|
|
if (unsigned(i) <= 13)
|
|
{
|
|
c = CurrentPalette.palette[i];
|
|
r = (c >> 16) & 255;
|
|
g = (c >> 8) & 255;
|
|
b = (c) & 255;
|
|
|
|
}
|
|
return (GXColor){r,g,b,255};
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MenuPalette
|
|
*
|
|
* Menu displayed when returning to the menu from in-game.
|
|
***************************************************************************/
|
|
static int MenuPalette()
|
|
{
|
|
// We are now using a custom palette
|
|
strncpy(CurrentPalette.gameName, RomTitle, 17);
|
|
|
|
int menu = MENU_NONE;
|
|
|
|
GuiText titleTxt("Palette", 26, (GXColor){255, 255, 255, 255});
|
|
titleTxt.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
|
|
titleTxt.SetPosition(50,50);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData btnOutline(button_png);
|
|
GuiImageData btnOutlineOver(button_over_png);
|
|
GuiImageData btnLargeOutline(button_large_png);
|
|
GuiImageData btnLargeOutlineOver(button_large_over_png);
|
|
GuiImageData btnCloseOutline(button_small_png);
|
|
GuiImageData btnCloseOutlineOver(button_small_over_png);
|
|
|
|
GuiTrigger trigHome;
|
|
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0, WIIDRC_BUTTON_HOME);
|
|
|
|
GuiText bg0BtnTxt("BG 0", 24, GetCol(0));
|
|
GuiImage bg0BtnImg(&btnCloseOutline);
|
|
GuiImage bg0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg0Btn.SetPosition(-200, 120);
|
|
bg0Btn.SetLabel(&bg0BtnTxt);
|
|
bg0Btn.SetImage(&bg0BtnImg);
|
|
bg0Btn.SetImageOver(&bg0BtnImgOver);
|
|
bg0Btn.SetSoundOver(&btnSoundOver);
|
|
bg0Btn.SetSoundClick(&btnSoundClick);
|
|
bg0Btn.SetTrigger(trigA);
|
|
bg0Btn.SetTrigger(trig2);
|
|
bg0Btn.SetEffectGrow();
|
|
|
|
GuiText bg1BtnTxt("BG 1", 24, GetCol(1));
|
|
GuiImage bg1BtnImg(&btnCloseOutline);
|
|
GuiImage bg1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg1Btn.SetPosition(-200, 180);
|
|
bg1Btn.SetLabel(&bg1BtnTxt);
|
|
bg1Btn.SetImage(&bg1BtnImg);
|
|
bg1Btn.SetImageOver(&bg1BtnImgOver);
|
|
bg1Btn.SetSoundOver(&btnSoundOver);
|
|
bg1Btn.SetSoundClick(&btnSoundClick);
|
|
bg1Btn.SetTrigger(trigA);
|
|
bg1Btn.SetTrigger(trig2);
|
|
bg1Btn.SetEffectGrow();
|
|
|
|
GuiText bg2BtnTxt("BG 2", 24, GetCol(2));
|
|
GuiImage bg2BtnImg(&btnCloseOutline);
|
|
GuiImage bg2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg2Btn.SetPosition(-200, 240);
|
|
bg2Btn.SetLabel(&bg2BtnTxt);
|
|
bg2Btn.SetImage(&bg2BtnImg);
|
|
bg2Btn.SetImageOver(&bg2BtnImgOver);
|
|
bg2Btn.SetSoundOver(&btnSoundOver);
|
|
bg2Btn.SetSoundClick(&btnSoundClick);
|
|
bg2Btn.SetTrigger(trigA);
|
|
bg2Btn.SetTrigger(trig2);
|
|
bg2Btn.SetEffectGrow();
|
|
|
|
GuiText bg3BtnTxt("BG 3", 24, GetCol(3));
|
|
GuiImage bg3BtnImg(&btnCloseOutline);
|
|
GuiImage bg3BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton bg3Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
bg3Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
bg3Btn.SetPosition(-200, 300);
|
|
bg3Btn.SetLabel(&bg3BtnTxt);
|
|
bg3Btn.SetImage(&bg3BtnImg);
|
|
bg3Btn.SetImageOver(&bg3BtnImgOver);
|
|
bg3Btn.SetSoundOver(&btnSoundOver);
|
|
bg3Btn.SetSoundClick(&btnSoundClick);
|
|
bg3Btn.SetTrigger(trigA);
|
|
bg3Btn.SetTrigger(trig2);
|
|
bg3Btn.SetEffectGrow();
|
|
|
|
GuiText win0BtnTxt("WIN 0", 24, GetCol(4));
|
|
GuiImage win0BtnImg(&btnCloseOutline);
|
|
GuiImage win0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win0Btn.SetPosition(-70, 120);
|
|
win0Btn.SetLabel(&win0BtnTxt);
|
|
win0Btn.SetImage(&win0BtnImg);
|
|
win0Btn.SetImageOver(&win0BtnImgOver);
|
|
win0Btn.SetSoundOver(&btnSoundOver);
|
|
win0Btn.SetSoundClick(&btnSoundClick);
|
|
win0Btn.SetTrigger(trigA);
|
|
win0Btn.SetTrigger(trig2);
|
|
win0Btn.SetEffectGrow();
|
|
|
|
GuiText win1BtnTxt("WIN 1", 24, GetCol(5));
|
|
GuiImage win1BtnImg(&btnCloseOutline);
|
|
GuiImage win1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win1Btn.SetPosition(-70, 180);
|
|
win1Btn.SetLabel(&win1BtnTxt);
|
|
win1Btn.SetImage(&win1BtnImg);
|
|
win1Btn.SetImageOver(&win1BtnImgOver);
|
|
win1Btn.SetSoundOver(&btnSoundOver);
|
|
win1Btn.SetSoundClick(&btnSoundClick);
|
|
win1Btn.SetTrigger(trigA);
|
|
win1Btn.SetTrigger(trig2);
|
|
win1Btn.SetEffectGrow();
|
|
|
|
GuiText win2BtnTxt("WIN 2", 24, GetCol(6));
|
|
GuiImage win2BtnImg(&btnCloseOutline);
|
|
GuiImage win2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win2Btn.SetPosition(-70, 240);
|
|
win2Btn.SetLabel(&win2BtnTxt);
|
|
win2Btn.SetImage(&win2BtnImg);
|
|
win2Btn.SetImageOver(&win2BtnImgOver);
|
|
win2Btn.SetSoundOver(&btnSoundOver);
|
|
win2Btn.SetSoundClick(&btnSoundClick);
|
|
win2Btn.SetTrigger(trigA);
|
|
win2Btn.SetTrigger(trig2);
|
|
win2Btn.SetEffectGrow();
|
|
|
|
GuiText win3BtnTxt("WIN 3", 24, GetCol(7));
|
|
GuiImage win3BtnImg(&btnCloseOutline);
|
|
GuiImage win3BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton win3Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
win3Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
win3Btn.SetPosition(-70, 300);
|
|
win3Btn.SetLabel(&win3BtnTxt);
|
|
win3Btn.SetImage(&win3BtnImg);
|
|
win3Btn.SetImageOver(&win3BtnImgOver);
|
|
win3Btn.SetSoundOver(&btnSoundOver);
|
|
win3Btn.SetSoundClick(&btnSoundClick);
|
|
win3Btn.SetTrigger(trigA);
|
|
win3Btn.SetTrigger(trig2);
|
|
win3Btn.SetEffectGrow();
|
|
|
|
GuiText obj0BtnTxt("OBJ 0", 24, GetCol(8));
|
|
GuiImage obj0BtnImg(&btnCloseOutline);
|
|
GuiImage obj0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton obj0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
obj0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
obj0Btn.SetPosition(+70, 120);
|
|
obj0Btn.SetLabel(&obj0BtnTxt);
|
|
obj0Btn.SetImage(&obj0BtnImg);
|
|
obj0Btn.SetImageOver(&obj0BtnImgOver);
|
|
obj0Btn.SetSoundOver(&btnSoundOver);
|
|
obj0Btn.SetSoundClick(&btnSoundClick);
|
|
obj0Btn.SetTrigger(trigA);
|
|
obj0Btn.SetTrigger(trig2);
|
|
obj0Btn.SetEffectGrow();
|
|
|
|
GuiText obj1BtnTxt("OBJ 1", 24, GetCol(9));
|
|
GuiImage obj1BtnImg(&btnCloseOutline);
|
|
GuiImage obj1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton obj1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
obj1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
obj1Btn.SetPosition(+70, 180);
|
|
obj1Btn.SetLabel(&obj1BtnTxt);
|
|
obj1Btn.SetImage(&obj1BtnImg);
|
|
obj1Btn.SetImageOver(&obj1BtnImgOver);
|
|
obj1Btn.SetSoundOver(&btnSoundOver);
|
|
obj1Btn.SetSoundClick(&btnSoundClick);
|
|
obj1Btn.SetTrigger(trigA);
|
|
obj1Btn.SetTrigger(trig2);
|
|
obj1Btn.SetEffectGrow();
|
|
|
|
GuiText obj2BtnTxt("OBJ 2", 24, GetCol(10));
|
|
GuiImage obj2BtnImg(&btnCloseOutline);
|
|
GuiImage obj2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton obj2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
obj2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
obj2Btn.SetPosition(+70, 240);
|
|
obj2Btn.SetLabel(&obj2BtnTxt);
|
|
obj2Btn.SetImage(&obj2BtnImg);
|
|
obj2Btn.SetImageOver(&obj2BtnImgOver);
|
|
obj2Btn.SetSoundOver(&btnSoundOver);
|
|
obj2Btn.SetSoundClick(&btnSoundClick);
|
|
obj2Btn.SetTrigger(trigA);
|
|
obj2Btn.SetTrigger(trig2);
|
|
obj2Btn.SetEffectGrow();
|
|
|
|
GuiText spr0BtnTxt("SPR 0", 24, GetCol(11));
|
|
GuiImage spr0BtnImg(&btnCloseOutline);
|
|
GuiImage spr0BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton spr0Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
spr0Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
spr0Btn.SetPosition(+200, 120);
|
|
spr0Btn.SetLabel(&spr0BtnTxt);
|
|
spr0Btn.SetImage(&spr0BtnImg);
|
|
spr0Btn.SetImageOver(&spr0BtnImgOver);
|
|
spr0Btn.SetSoundOver(&btnSoundOver);
|
|
spr0Btn.SetSoundClick(&btnSoundClick);
|
|
spr0Btn.SetTrigger(trigA);
|
|
spr0Btn.SetTrigger(trig2);
|
|
spr0Btn.SetEffectGrow();
|
|
|
|
GuiText spr1BtnTxt("SPR 1", 24, GetCol(12));
|
|
GuiImage spr1BtnImg(&btnCloseOutline);
|
|
GuiImage spr1BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton spr1Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
spr1Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
spr1Btn.SetPosition(+200, 180);
|
|
spr1Btn.SetLabel(&spr1BtnTxt);
|
|
spr1Btn.SetImage(&spr1BtnImg);
|
|
spr1Btn.SetImageOver(&spr1BtnImgOver);
|
|
spr1Btn.SetSoundOver(&btnSoundOver);
|
|
spr1Btn.SetSoundClick(&btnSoundClick);
|
|
spr1Btn.SetTrigger(trigA);
|
|
spr1Btn.SetTrigger(trig2);
|
|
spr1Btn.SetEffectGrow();
|
|
|
|
GuiText spr2BtnTxt("SPR 2", 24, GetCol(13));
|
|
GuiImage spr2BtnImg(&btnCloseOutline);
|
|
GuiImage spr2BtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton spr2Btn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
spr2Btn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
spr2Btn.SetPosition(+200, 240);
|
|
spr2Btn.SetLabel(&spr2BtnTxt);
|
|
spr2Btn.SetImage(&spr2BtnImg);
|
|
spr2Btn.SetImageOver(&spr2BtnImgOver);
|
|
spr2Btn.SetSoundOver(&btnSoundOver);
|
|
spr2Btn.SetSoundClick(&btnSoundClick);
|
|
spr2Btn.SetTrigger(trigA);
|
|
spr2Btn.SetTrigger(trig2);
|
|
spr2Btn.SetEffectGrow();
|
|
|
|
GuiText importBtnTxt("Load / Save", 22, (GXColor){0, 0, 0, 255});
|
|
importBtnTxt.SetWrap(true, btnOutline.GetWidth()-30);
|
|
GuiImage importBtnImg(&btnOutline);
|
|
GuiImage importBtnImgOver(&btnOutlineOver);
|
|
GuiButton importBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
importBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
importBtn.SetPosition(140, 300);
|
|
importBtn.SetLabel(&importBtnTxt);
|
|
importBtn.SetImage(&importBtnImg);
|
|
importBtn.SetImageOver(&importBtnImgOver);
|
|
importBtn.SetSoundOver(&btnSoundOver);
|
|
importBtn.SetSoundClick(&btnSoundClick);
|
|
importBtn.SetTrigger(trigA);
|
|
importBtn.SetTrigger(trig2);
|
|
importBtn.SetEffectGrow();
|
|
|
|
GuiText closeBtnTxt("Close", 20, (GXColor){0, 0, 0, 255});
|
|
GuiImage closeBtnImg(&btnCloseOutline);
|
|
GuiImage closeBtnImgOver(&btnCloseOutlineOver);
|
|
GuiButton closeBtn(btnCloseOutline.GetWidth(), btnCloseOutline.GetHeight());
|
|
closeBtn.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
closeBtn.SetPosition(-50, 35);
|
|
closeBtn.SetLabel(&closeBtnTxt);
|
|
closeBtn.SetImage(&closeBtnImg);
|
|
closeBtn.SetImageOver(&closeBtnImgOver);
|
|
closeBtn.SetSoundOver(&btnSoundOver);
|
|
closeBtn.SetSoundClick(&btnSoundClick);
|
|
closeBtn.SetTrigger(trigA);
|
|
closeBtn.SetTrigger(trig2);
|
|
closeBtn.SetTrigger(&trigHome);
|
|
closeBtn.SetEffectGrow();
|
|
|
|
GuiText backBtnTxt("Go Back", 22, (GXColor){0, 0, 0, 255});
|
|
GuiImage backBtnImg(&btnOutline);
|
|
GuiImage backBtnImgOver(&btnOutlineOver);
|
|
GuiButton backBtn(btnOutline.GetWidth(), btnOutline.GetHeight());
|
|
backBtn.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
backBtn.SetPosition(100, -35);
|
|
backBtn.SetLabel(&backBtnTxt);
|
|
backBtn.SetImage(&backBtnImg);
|
|
backBtn.SetImageOver(&backBtnImgOver);
|
|
backBtn.SetSoundOver(&btnSoundOver);
|
|
backBtn.SetSoundClick(&btnSoundClick);
|
|
backBtn.SetTrigger(trigA);
|
|
backBtn.SetTrigger(trig2);
|
|
backBtn.SetEffectGrow();
|
|
|
|
HaltGui();
|
|
GuiWindow w(screenwidth, screenheight);
|
|
w.Append(&titleTxt);
|
|
w.Append(&bg0Btn);
|
|
w.Append(&bg1Btn);
|
|
w.Append(&bg2Btn);
|
|
w.Append(&bg3Btn);
|
|
w.Append(&win0Btn);
|
|
w.Append(&win1Btn);
|
|
w.Append(&win2Btn);
|
|
w.Append(&win3Btn);
|
|
w.Append(&obj0Btn);
|
|
w.Append(&obj1Btn);
|
|
w.Append(&obj2Btn);
|
|
w.Append(&spr0Btn);
|
|
w.Append(&spr1Btn);
|
|
w.Append(&spr2Btn);
|
|
w.Append(&importBtn);
|
|
w.Append(&closeBtn);
|
|
w.Append(&backBtn);
|
|
|
|
mainWindow->Append(&w);
|
|
|
|
ResumeGui();
|
|
|
|
while(menu == MENU_NONE)
|
|
{
|
|
usleep(THREAD_SLEEP);
|
|
|
|
if(bg0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[0] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[0] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[0] >> 0) & 0xFF;
|
|
PaletteWindow("BG 0");
|
|
CurrentPalette.palette[0] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg0BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
bg0Btn.ResetState();
|
|
}
|
|
else if(bg1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[1] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[1] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[1] >> 0) & 0xFF;
|
|
PaletteWindow("BG 1");
|
|
CurrentPalette.palette[1] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg1BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
bg1Btn.ResetState();
|
|
}
|
|
else if(bg2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[2] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[2] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[2] >> 0) & 0xFF;
|
|
PaletteWindow("BG 2");
|
|
CurrentPalette.palette[2] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg2BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
bg2Btn.ResetState();
|
|
}
|
|
else if(bg3Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[3] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[3] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[3] >> 0) & 0xFF;
|
|
PaletteWindow("BG 3");
|
|
CurrentPalette.palette[3] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
bg3BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
bg3Btn.ResetState();
|
|
}
|
|
else if(win0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[4] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[4] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[4] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 0");
|
|
CurrentPalette.palette[4] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win0BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
win0Btn.ResetState();
|
|
}
|
|
else if(win1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[5] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[5] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[5] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 1");
|
|
CurrentPalette.palette[5] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win1BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
win1Btn.ResetState();
|
|
}
|
|
else if(win2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[6] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[6] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[6] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 2");
|
|
CurrentPalette.palette[6] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win2BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
win2Btn.ResetState();
|
|
}
|
|
else if(win3Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[7] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[7] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[7] >> 0) & 0xFF;
|
|
PaletteWindow("WIN 3");
|
|
CurrentPalette.palette[7] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
win3BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
win3Btn.ResetState();
|
|
}
|
|
else if(obj0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[8] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[8] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[8] >> 0) & 0xFF;
|
|
PaletteWindow("OBJ 0");
|
|
CurrentPalette.palette[8] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
obj0BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
obj0Btn.ResetState();
|
|
}
|
|
else if(obj1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[9] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[9] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[9] >> 0) & 0xFF;
|
|
PaletteWindow("OBJ 1");
|
|
CurrentPalette.palette[9] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
obj1BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
obj1Btn.ResetState();
|
|
}
|
|
else if(obj2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[10] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[10] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[10] >> 0) & 0xFF;
|
|
PaletteWindow("OBJ 2");
|
|
CurrentPalette.palette[10] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
obj2BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
obj2Btn.ResetState();
|
|
}
|
|
else if(spr0Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[11] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[11] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[11] >> 0) & 0xFF;
|
|
PaletteWindow("SPR 0");
|
|
CurrentPalette.palette[11] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
spr0BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
spr0Btn.ResetState();
|
|
}
|
|
else if(spr1Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[12] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[12] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[12] >> 0) & 0xFF;
|
|
PaletteWindow("SPR 1");
|
|
CurrentPalette.palette[12] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
spr1BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
spr1Btn.ResetState();
|
|
}
|
|
else if(spr2Btn.GetState() == STATE_CLICKED)
|
|
{
|
|
redAmount = (CurrentPalette.palette[13] >> 16) & 0xFF;
|
|
greenAmount = (CurrentPalette.palette[13] >> 8) & 0xFF;
|
|
blueAmount = (CurrentPalette.palette[13] >> 0) & 0xFF;
|
|
PaletteWindow("SPR 2");
|
|
CurrentPalette.palette[13] = redAmount << 16 | greenAmount << 8 | blueAmount;
|
|
spr2BtnTxt.SetColor((GXColor){(u8)redAmount, (u8)greenAmount, (u8)blueAmount, 0xFF});
|
|
spr2Btn.ResetState();
|
|
}
|
|
else if(importBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
SavePaletteAs(NOTSILENT, RomTitle);
|
|
menu = MENU_GAMESETTINGS_PALETTE;
|
|
}
|
|
else if(closeBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
menu = MENU_EXIT;
|
|
SavePaletteAs(SILENT, RomTitle);
|
|
|
|
exitSound->Play();
|
|
bgTopImg->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
closeBtn.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 15);
|
|
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 15);
|
|
|
|
w.SetEffect(EFFECT_FADE, -15);
|
|
|
|
usleep(350000); // wait for effects to finish
|
|
}
|
|
else if(backBtn.GetState() == STATE_CLICKED)
|
|
{
|
|
SavePaletteAs(SILENT, RomTitle);
|
|
menu = MENU_GAMESETTINGS_VIDEO;
|
|
}
|
|
}
|
|
|
|
HaltGui();
|
|
mainWindow->Remove(&w);
|
|
return menu;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* MainMenu
|
|
***************************************************************************/
|
|
void
|
|
MainMenu (int menu)
|
|
{
|
|
static bool firstRun = true;
|
|
int currentMenu = menu;
|
|
lastMenu = MENU_NONE;
|
|
|
|
if(firstRun)
|
|
{
|
|
#ifdef HW_RVL
|
|
pointer[0] = new GuiImageData(player1_point_png);
|
|
pointer[1] = new GuiImageData(player2_point_png);
|
|
pointer[2] = new GuiImageData(player3_point_png);
|
|
pointer[3] = new GuiImageData(player4_point_png);
|
|
#endif
|
|
|
|
trigA = new GuiTrigger;
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A, WIIDRC_BUTTON_A);
|
|
trig2 = new GuiTrigger;
|
|
trig2->SetSimpleTrigger(-1, WPAD_BUTTON_2, 0, 0);
|
|
}
|
|
|
|
mainWindow = new GuiWindow(screenwidth, screenheight);
|
|
|
|
if(menu == MENU_GAME)
|
|
{
|
|
gameScreen = new GuiImageData(gameScreenPng);
|
|
gameScreenImg = new GuiImage(gameScreen);
|
|
gameScreenImg->SetAlpha(192);
|
|
gameScreenImg->ColorStripe(30);
|
|
gameScreenImg->SetScaleX(screenwidth/(float)vmode->fbWidth);
|
|
gameScreenImg->SetScaleY(screenheight/(float)vmode->efbHeight);
|
|
}
|
|
else
|
|
{
|
|
gameScreenImg = new GuiImage(screenwidth, screenheight, (GXColor){236, 226, 238, 255});
|
|
gameScreenImg->ColorStripe(10);
|
|
}
|
|
|
|
mainWindow->Append(gameScreenImg);
|
|
|
|
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM);
|
|
GuiSound btnSoundClick(button_click_pcm, button_click_pcm_size, SOUND_PCM);
|
|
GuiImageData bgTop(bg_top_png);
|
|
bgTopImg = new GuiImage(&bgTop);
|
|
GuiImageData bgBottom(bg_bottom_png);
|
|
bgBottomImg = new GuiImage(&bgBottom);
|
|
bgBottomImg->SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
|
|
GuiImageData logo(logo_png);
|
|
GuiImage logoImg(&logo);
|
|
GuiImageData logoOver(logo_over_png);
|
|
GuiImage logoImgOver(&logoOver);
|
|
GuiText logoTxt(APPVERSION, 18, (GXColor){255, 255, 255, 255});
|
|
logoTxt.SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
logoTxt.SetPosition(0, 4);
|
|
btnLogo = new GuiButton(logoImg.GetWidth(), logoImg.GetHeight());
|
|
btnLogo->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
|
|
btnLogo->SetPosition(-50, 24);
|
|
btnLogo->SetImage(&logoImg);
|
|
btnLogo->SetImageOver(&logoImgOver);
|
|
btnLogo->SetLabel(&logoTxt);
|
|
btnLogo->SetSoundOver(&btnSoundOver);
|
|
btnLogo->SetSoundClick(&btnSoundClick);
|
|
btnLogo->SetTrigger(trigA);
|
|
btnLogo->SetTrigger(trig2);
|
|
btnLogo->SetUpdateCallback(WindowCredits);
|
|
|
|
mainWindow->Append(bgTopImg);
|
|
mainWindow->Append(bgBottomImg);
|
|
mainWindow->Append(btnLogo);
|
|
|
|
if(currentMenu == MENU_GAMESELECTION)
|
|
ResumeGui();
|
|
|
|
if(firstRun) {
|
|
// Load preferences
|
|
if(!LoadPrefs())
|
|
SavePrefs(SILENT);
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
if(firstRun)
|
|
{
|
|
u32 ios = IOS_GetVersion();
|
|
|
|
if(!SupportedIOS(ios))
|
|
ErrorPrompt("The current IOS is unsupported. Functionality and/or stability may be adversely affected.");
|
|
else if(!SaneIOS(ios))
|
|
ErrorPrompt("The current IOS has been altered (fake-signed). Functionality and/or stability may be adversely affected.");
|
|
}
|
|
#endif
|
|
|
|
#ifndef NO_SOUND
|
|
if(firstRun) {
|
|
bgMusic = new GuiSound(bg_music, bg_music_size, SOUND_OGG);
|
|
bgMusic->SetVolume(GCSettings.MusicVolume);
|
|
bgMusic->SetLoop(true);
|
|
enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);
|
|
enterSound->SetVolume(GCSettings.SFXVolume);
|
|
exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG);
|
|
exitSound->SetVolume(GCSettings.SFXVolume);
|
|
}
|
|
|
|
if(currentMenu == MENU_GAMESELECTION)
|
|
bgMusic->Play(); // startup music
|
|
#endif
|
|
|
|
if(firstRun) {
|
|
LoadPalettes();
|
|
}
|
|
|
|
firstRun = false;
|
|
|
|
while(currentMenu != MENU_EXIT || !ROMLoaded)
|
|
{
|
|
switch (currentMenu)
|
|
{
|
|
case MENU_GAMESELECTION:
|
|
currentMenu = MenuGameSelection();
|
|
break;
|
|
case MENU_GAME:
|
|
currentMenu = MenuGame();
|
|
break;
|
|
case MENU_GAME_LOAD:
|
|
currentMenu = MenuGameSaves(0);
|
|
break;
|
|
case MENU_GAME_SAVE:
|
|
currentMenu = MenuGameSaves(1);
|
|
break;
|
|
case MENU_GAME_DELETE:
|
|
currentMenu = MenuGameSaves(2);
|
|
break;
|
|
case MENU_GAMESETTINGS:
|
|
currentMenu = MenuGameSettings();
|
|
break;
|
|
case MENU_GAMESETTINGS_MAPPINGS:
|
|
currentMenu = MenuSettingsMappings();
|
|
break;
|
|
case MENU_GAMESETTINGS_MAPPINGS_MAP:
|
|
currentMenu = MenuSettingsMappingsMap();
|
|
break;
|
|
case MENU_GAMESETTINGS_VIDEO:
|
|
currentMenu = MenuSettingsVideo();
|
|
break;
|
|
case MENU_GAMESETTINGS_PALETTE:
|
|
currentMenu = MenuPalette();
|
|
break;
|
|
case MENU_SETTINGS:
|
|
currentMenu = MenuSettings();
|
|
break;
|
|
case MENU_SETTINGS_FILE:
|
|
currentMenu = MenuSettingsFile();
|
|
break;
|
|
case MENU_SETTINGS_MENU:
|
|
currentMenu = MenuSettingsMenu();
|
|
break;
|
|
case MENU_SETTINGS_NETWORK:
|
|
currentMenu = MenuSettingsNetwork();
|
|
break;
|
|
case MENU_SETTINGS_EMULATION:
|
|
currentMenu = MenuSettingsEmulation();
|
|
break;
|
|
default: // unrecognized menu
|
|
currentMenu = MenuGameSelection();
|
|
break;
|
|
}
|
|
lastMenu = currentMenu;
|
|
usleep(THREAD_SLEEP);
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
ShutoffRumble();
|
|
#endif
|
|
|
|
CancelAction();
|
|
HaltGui();
|
|
|
|
delete btnLogo;
|
|
delete gameScreenImg;
|
|
delete bgTopImg;
|
|
delete bgBottomImg;
|
|
delete mainWindow;
|
|
|
|
mainWindow = NULL;
|
|
|
|
if(gameScreen)
|
|
delete gameScreen;
|
|
|
|
ClearScreenshot();
|
|
|
|
// wait for keys to be depressed
|
|
while(MenuRequested())
|
|
{
|
|
UpdatePads();
|
|
usleep(THREAD_SLEEP);
|
|
}
|
|
}
|