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40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
#ifndef CHEATS_H
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#define CHEATS_H
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struct CheatsData {
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int code;
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int size;
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int status;
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bool enabled;
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u32 rawaddress;
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u32 address;
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u32 value;
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u32 oldValue;
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char codestring[20];
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char desc[32];
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};
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void cheatsAdd(const char *codeStr, const char *desc, u32 rawaddress, u32 address, u32 value, int code, int size);
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void cheatsAddCheatCode(const char *code, const char *desc);
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void cheatsAddGSACode(const char *code, const char *desc, bool v3);
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void cheatsAddCBACode(const char *code, const char *desc);
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bool cheatsImportGSACodeFile(const char *name, int game, bool v3);
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void cheatsDelete(int number, bool restore);
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void cheatsDeleteAll(bool restore);
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void cheatsEnable(int number);
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void cheatsDisable(int number);
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void cheatsSaveGame(gzFile file);
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void cheatsReadGame(gzFile file, int version);
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void cheatsReadGameSkip(gzFile file, int version);
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void cheatsSaveCheatList(const char *file);
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bool cheatsLoadCheatList(const char *file);
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void cheatsWriteMemory(u32 address, u32 value);
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void cheatsWriteHalfWord(u32 address, u16 value);
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void cheatsWriteByte(u32 address, u8 value);
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int cheatsCheckKeys(u32 keys, u32 extended);
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extern int cheatsNumber;
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extern CheatsData cheatsList[100];
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#endif // CHEATS_H
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